//----------------------------------------------------------------------------- // buildMenu() //----------------------------------------------------------------------------- LLMenuGL *LLUICtrlFactory::buildMenu(const std::string &filename, LLView* parentp) { // TomY TODO: Break this function into buildMenu and buildMenuBar LLXMLNodePtr root; LLMenuGL* menu; if (!LLUICtrlFactory::getLayeredXMLNode(filename, root)) { return NULL; } // root must be called panel if( !root->hasName( "menu_bar" ) && !root->hasName( "menu" )) { llwarns << "Root node should be named menu bar or menu in : " << filename << llendl; return NULL; } if (root->hasName("menu")) { menu = (LLMenuGL*)LLMenuGL::fromXML(root, parentp, this); } else { menu = (LLMenuGL*)LLMenuBarGL::fromXML(root, parentp, this); } if (LLUI::sShowXUINames) { menu->setToolTip(filename); } return menu; }