//-------------------------------------------------------------------------- void LLScreenChannel::modifyToastByNotificationID(LLUUID id, LLPanel* panel) { std::vector<ToastElem>::iterator it = find(mToastList.begin(), mToastList.end(), id); if( it != mToastList.end() && panel) { LLToast* toast = (*it).toast; LLPanel* old_panel = toast->getPanel(); toast->removeChild(old_panel); delete old_panel; toast->insertPanel(panel); toast->resetTimer(); redrawToasts(); } }
//-------------------------------------------------------------------------- void LLScreenChannel::loadStoredToastByNotificationIDToChannel(LLUUID id) { std::vector<ToastElem>::iterator it = find(mStoredToastList.begin(), mStoredToastList.end(), id); if( it == mStoredToastList.end() ) return; LLToast* toast = (*it).toast; if(toast->getVisible()) { // toast is already in channel return; } toast->setIsHidden(false); toast->resetTimer(); mToastList.push_back((*it)); redrawToasts(); }
void LLNearbyChatScreenChannel::addNotification(LLSD& notification) { //look in pool. if there is any message if(mStopProcessing) return; /* find last toast and check ID */ if(m_active_toasts.size()) { LLUUID fromID = notification["from_id"].asUUID(); // agent id or object id std::string from = notification["from"].asString(); LLToast* toast = m_active_toasts[0]; LLNearbyChatToastPanel* panel = dynamic_cast<LLNearbyChatToastPanel*>(toast->getPanel()); if(panel && panel->messageID() == fromID && panel->getFromName() == from && panel->canAddText()) { panel->addMessage(notification); toast->reshapeToPanel(); toast->resetTimer(); arrangeToasts(); return; } } if(m_toast_pool.empty()) { //"pool" is empty - create one more panel if(!createPoolToast())//created toast will go to pool. so next call will find it return; addNotification(notification); return; } int chat_type = notification["chat_type"].asInteger(); if( ((EChatType)chat_type == CHAT_TYPE_DEBUG_MSG)) { if(gSavedSettings.getBOOL("ShowScriptErrors") == FALSE) return; if(gSavedSettings.getS32("ShowScriptErrorsLocation")== 1) return; } //take 1st element from pool, (re)initialize it, put it in active toasts LLToast* toast = m_toast_pool.back(); m_toast_pool.pop_back(); LLToastPanelBase* panel = dynamic_cast<LLToastPanelBase*>(toast->getPanel()); if(!panel) return; panel->init(notification); toast->reshapeToPanel(); toast->resetTimer(); m_active_toasts.insert(m_active_toasts.begin(),toast); arrangeToasts(); }