Esempio n. 1
0
bool LLXUIParser::readUIColorValue(void* val_ptr)
{
	LLUIColor* param = (LLUIColor*)val_ptr;
	LLColor4 color;
	bool success =  mCurReadNode->getFloatValue(4, color.mV) >= 3;
	if (success)
	{
		param->set(color);
		return true;
	}
	return false;
}
Esempio n. 2
0
bool LLXUIParser::writeUIColorValue(const void* val_ptr, const name_stack_t& stack)
{
	LLXMLNodePtr node = getNode(stack);
	if (node.notNull())
	{
		LLUIColor color = *((LLUIColor*)val_ptr);
		//RN: don't write out the color that is represented by a function
		// rely on param block exporting to get the reference to the color settings
		if (color.isReference()) return false;
		node->setFloatValue(4, color.get().mV);
		return true;
	}
	return false;
}
Esempio n. 3
0
void LLNetMap::draw()
{
	// Ansariel: Synchronize netmap scale throughout instances
	if (mScale != sScale)
	{
		setScale(sScale);
	}

 	static LLFrameTimer map_timer;
	static LLUIColor map_avatar_color = LLUIColorTable::instance().getColor("MapAvatarColor", LLColor4::white);
	static LLUIColor map_avatar_friend_color = LLUIColorTable::instance().getColor("MapAvatarFriendColor", LLColor4::white);
	static LLUIColor map_avatar_linden_color = LLUIColorTable::instance().getColor("MapAvatarLindenColor", LLColor4::blue);
	static LLUIColor map_avatar_muted_color = LLUIColorTable::instance().getColor("MapAvatarMutedColor", LLColor4::grey3);
	static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white);
	static LLUIColor map_track_disabled_color = LLUIColorTable::instance().getColor("MapTrackDisabledColor", LLColor4::white);
	static LLUIColor map_frustum_color = LLUIColorTable::instance().getColor("MapFrustumColor", LLColor4::white);
	static LLUIColor map_frustum_rotating_color = LLUIColorTable::instance().getColor("MapFrustumRotatingColor", LLColor4::white);
	static LLUIColor map_chat_ring_color = LLUIColorTable::instance().getColor("MapChatRingColor", LLColor4::yellow);
	static LLUIColor map_shout_ring_color = LLUIColorTable::instance().getColor("MapShoutRingColor", LLColor4::red);
	
	if (mObjectImagep.isNull())
	{
		createObjectImage();
	}

	static LLUICachedControl<bool> auto_center("MiniMapAutoCenter", true);
	if (auto_center)
	{
		mCurPan = lerp(mCurPan, mTargetPan, LLCriticalDamp::getInterpolant(0.1f));
	}

	// Prepare a scissor region
	F32 rotation = 0;

	gGL.pushMatrix();
	gGL.pushUIMatrix();
	
	LLVector3 offset = gGL.getUITranslation();
	LLVector3 scale = gGL.getUIScale();

	gGL.loadIdentity();
	gGL.loadUIIdentity();

	gGL.scalef(scale.mV[0], scale.mV[1], scale.mV[2]);
	gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
	
	{
		LLLocalClipRect clip(getLocalRect());
		{
			gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);

			gGL.matrixMode(LLRender::MM_MODELVIEW);

			// Draw background rectangle
			LLColor4 background_color = mBackgroundColor.get();
			gGL.color4fv( background_color.mV );
			gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0);
		}

		// region 0,0 is in the middle
		S32 center_sw_left = getRect().getWidth() / 2 + llfloor(mCurPan.mV[VX]);
		S32 center_sw_bottom = getRect().getHeight() / 2 + llfloor(mCurPan.mV[VY]);

		gGL.pushMatrix();

		gGL.translatef( (F32) center_sw_left, (F32) center_sw_bottom, 0.f);

		static LLUICachedControl<bool> rotate_map("MiniMapRotate", true);
		if( rotate_map )
		{
			// rotate subsequent draws to agent rotation
			rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] );
			gGL.rotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f);
		}

		// figure out where agent is
		S32 region_width = llround(LLWorld::getInstance()->getRegionWidthInMeters());

		for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
			 iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
		{
			LLViewerRegion* regionp = *iter;
			// Find x and y position relative to camera's center.
			LLVector3 origin_agent = regionp->getOriginAgent();
			LLVector3 rel_region_pos = origin_agent - gAgentCamera.getCameraPositionAgent();
			F32 relative_x = (rel_region_pos.mV[0] / region_width) * mScale;
			F32 relative_y = (rel_region_pos.mV[1] / region_width) * mScale;

			// background region rectangle
			F32 bottom =	relative_y;
			F32 left =		relative_x;
			F32 top =		bottom + mScale ;
			F32 right =		left + mScale ;

			if (regionp == gAgent.getRegion())
			{
				gGL.color4f(1.f, 1.f, 1.f, 1.f);
			}
			else
			{
				gGL.color4f(0.8f, 0.8f, 0.8f, 1.f);
			}

			if (!regionp->isAlive())
			{
				gGL.color4f(1.f, 0.5f, 0.5f, 1.f);
			}


			// Draw using texture.
			gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture());
			gGL.begin(LLRender::QUADS);
				gGL.texCoord2f(0.f, 1.f);
				gGL.vertex2f(left, top);
				gGL.texCoord2f(0.f, 0.f);
				gGL.vertex2f(left, bottom);
				gGL.texCoord2f(1.f, 0.f);
				gGL.vertex2f(right, bottom);
				gGL.texCoord2f(1.f, 1.f);
				gGL.vertex2f(right, top);
			gGL.end();

			// Draw water
			gGL.setAlphaRejectSettings(LLRender::CF_GREATER, ABOVE_WATERLINE_ALPHA / 255.f);
			{
				if (regionp->getLand().getWaterTexture())
				{
					gGL.getTexUnit(0)->bind(regionp->getLand().getWaterTexture());
					gGL.begin(LLRender::QUADS);
						gGL.texCoord2f(0.f, 1.f);
						gGL.vertex2f(left, top);
						gGL.texCoord2f(0.f, 0.f);
						gGL.vertex2f(left, bottom);
						gGL.texCoord2f(1.f, 0.f);
						gGL.vertex2f(right, bottom);
						gGL.texCoord2f(1.f, 1.f);
						gGL.vertex2f(right, top);
					gGL.end();
				}
			}
			gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
		}

		// Redraw object layer periodically
		if (mUpdateNow || (map_timer.getElapsedTimeF32() > 0.5f))
		{
			mUpdateNow = false;

			// Locate the centre of the object layer, accounting for panning
			LLVector3 new_center = globalPosToView(gAgentCamera.getCameraPositionGlobal());
			new_center.mV[VX] -= mCurPan.mV[VX];
			new_center.mV[VY] -= mCurPan.mV[VY];
			new_center.mV[VZ] = 0.f;
			mObjectImageCenterGlobal = viewPosToGlobal(llfloor(new_center.mV[VX]), llfloor(new_center.mV[VY]));

			// Create the base texture.
			U8 *default_texture = mObjectRawImagep->getData();
			memset( default_texture, 0, mObjectImagep->getWidth() * mObjectImagep->getHeight() * mObjectImagep->getComponents() );

			// Draw objects
			gObjectList.renderObjectsForMap(*this);

			mObjectImagep->setSubImage(mObjectRawImagep, 0, 0, mObjectImagep->getWidth(), mObjectImagep->getHeight());
			
			map_timer.reset();
		}

		LLVector3 map_center_agent = gAgent.getPosAgentFromGlobal(mObjectImageCenterGlobal);
		LLVector3 camera_position = gAgentCamera.getCameraPositionAgent();
		map_center_agent -= camera_position;
		map_center_agent.mV[VX] *= mScale/region_width;
		map_center_agent.mV[VY] *= mScale/region_width;

		gGL.getTexUnit(0)->bind(mObjectImagep);
		F32 image_half_width = 0.5f*mObjectMapPixels;
		F32 image_half_height = 0.5f*mObjectMapPixels;

		gGL.begin(LLRender::QUADS);
			gGL.texCoord2f(0.f, 1.f);
			gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]);
			gGL.texCoord2f(0.f, 0.f);
			gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, map_center_agent.mV[VY] - image_half_height);
			gGL.texCoord2f(1.f, 0.f);
			gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height);
			gGL.texCoord2f(1.f, 1.f);
			gGL.vertex2f(image_half_width + map_center_agent.mV[VX], image_half_height + map_center_agent.mV[VY]);
		gGL.end();

		gGL.popMatrix();

		// Mouse pointer in local coordinates
		S32 local_mouse_x;
		S32 local_mouse_y;
		//localMouse(&local_mouse_x, &local_mouse_y);
		LLUI::getMousePositionLocal(this, &local_mouse_x, &local_mouse_y);
		mClosestAgentToCursor.setNull();
		F32 closest_dist_squared = F32_MAX; // value will be overridden in the loop
		F32 min_pick_dist_squared = (mDotRadius * MIN_PICK_SCALE) * (mDotRadius * MIN_PICK_SCALE);

		LLVector3 pos_map;
		uuid_vec_t avatar_ids;
		std::vector<LLVector3d> positions;
		bool unknown_relative_z;

		LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, gAgentCamera.getCameraPositionGlobal());

		// Draw avatars
		for (U32 i = 0; i < avatar_ids.size(); i++)
		{
			pos_map = globalPosToView(positions[i]);
			LLUUID uuid = avatar_ids[i];

			bool show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(uuid) != NULL);

			LLColor4 color = show_as_friend ? map_avatar_friend_color : map_avatar_color;

			// <FS:Ansariel> Check for unknown Z-offset => AVATAR_UNKNOWN_Z_OFFSET
			//unknown_relative_z = positions[i].mdV[VZ] == COARSEUPDATE_MAX_Z &&
			//		camera_position.mV[VZ] >= COARSEUPDATE_MAX_Z;
			unknown_relative_z = false;
			if (positions[i].mdV[VZ] == AVATAR_UNKNOWN_Z_OFFSET)
			{
				if (camera_position.mV[VZ] >= COARSEUPDATE_MAX_Z)
				{
					// No exact data and cam >=1020 => we don't know if
					// other avatar is above or below us => unknown
					unknown_relative_z = true;
				}
				else
				{
					// No exact data but cam is below 1020 => other avatar
					// is definitely above us => bump Z-offset to F32_MAX
					// so we get the up chevron
					pos_map.mV[VZ] = F32_MAX;
				}
			}
			// </FS:Ansariel>

			// Colorize muted avatars and Lindens
			std::string fullName;
			LLMuteList* muteListInstance = LLMuteList::getInstance();

			if (muteListInstance->isMuted(uuid)) color = map_avatar_muted_color;
			else if (gCacheName->getFullName(uuid, fullName) && muteListInstance->isLinden(fullName)) color = map_avatar_linden_color;			

			// Mark Avatars with special colors - Ansariel
			if (LLNetMap::sAvatarMarksMap.find(uuid) != LLNetMap::sAvatarMarksMap.end())
			{
				color = LLNetMap::sAvatarMarksMap[uuid];
			}
					
			//color based on contact sets prefs
			if(LGGContactSets::getInstance()->hasFriendColorThatShouldShow(uuid,FALSE,FALSE,FALSE,TRUE))
			{
				color = LGGContactSets::getInstance()->getFriendColor(uuid);
			}

// [RLVa:KB] - Checked: 2010-04-19 (RLVa-1.2.0f) | Modified: RLVa-1.2.0f | FS-Specific
			LLWorldMapView::drawAvatar(
				pos_map.mV[VX], pos_map.mV[VY],
				((!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)) ? color : map_avatar_color.get()),
				pos_map.mV[VZ], mDotRadius,
				unknown_relative_z);
// [/RLVa:KB]
//			LLWorldMapView::drawAvatar(
//				pos_map.mV[VX], pos_map.mV[VY], 
//				color, 
//				pos_map.mV[VZ], mDotRadius,
//				unknown_relative_z);

			if(uuid.notNull())
			{
				bool selected = false;
				uuid_vec_t::iterator sel_iter = gmSelected.begin();
				for (; sel_iter != gmSelected.end(); sel_iter++)
				{
					if(*sel_iter == uuid)
					{
						selected = true;
						break;
					}
				}
				if(selected)
				{
					if( (pos_map.mV[VX] < 0) ||
						(pos_map.mV[VY] < 0) ||
						(pos_map.mV[VX] >= getRect().getWidth()) ||
						(pos_map.mV[VY] >= getRect().getHeight()) )
					{
						S32 x = llround( pos_map.mV[VX] );
						S32 y = llround( pos_map.mV[VY] );
						LLWorldMapView::drawTrackingCircle( getRect(), x, y, color, 1, 10);
					} else
					{
						LLWorldMapView::drawTrackingDot(pos_map.mV[VX],pos_map.mV[VY],color,0.f);
					}
				}
			}

			F32	dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]),
											LLVector2(local_mouse_x,local_mouse_y));
			if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared)
			{
				closest_dist_squared = dist_to_cursor_squared;
				mClosestAgentToCursor = uuid;
				mClosestAgentPosition = positions[i];
			}
		}

		// Draw dot for autopilot target
		if (gAgent.getAutoPilot())
		{
			drawTracking( gAgent.getAutoPilotTargetGlobal(), map_track_color );
		}
		else
		{
			LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus();
			if (  LLTracker::TRACKING_AVATAR == tracking_status )
			{
				drawTracking( LLAvatarTracker::instance().getGlobalPos(), map_track_color );
			} 
			else if ( LLTracker::TRACKING_LANDMARK == tracking_status 
					|| LLTracker::TRACKING_LOCATION == tracking_status )
			{
				drawTracking( LLTracker::getTrackedPositionGlobal(), map_track_color );
			}
		}

		// Draw dot for self avatar position
		LLVector3d pos_global = gAgent.getPositionGlobal();
		pos_map = globalPosToView(pos_global);
		S32 dot_width = llround(mDotRadius * 2.f);
		LLUIImagePtr you = LLWorldMapView::sAvatarYouLargeImage;
		if (you)
		{
			you->draw(llround(pos_map.mV[VX] - mDotRadius),
					  llround(pos_map.mV[VY] - mDotRadius),
					  dot_width,
					  dot_width);

			F32	dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]),
										  LLVector2(local_mouse_x,local_mouse_y));
			if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared)
			{
				mClosestAgentToCursor = gAgent.getID();
				mClosestAgentPosition = pos_global;
			}

			// Draw chat range ring(s)
			static LLUICachedControl<bool> chat_ring("MiniMapChatRing", true);
			if(chat_ring)
			{
				drawRing(LLWorld::getInstance()->getSayDistance(), pos_map, map_chat_ring_color);
				drawRing(LLWorld::getInstance()->getShoutDistance(), pos_map, map_shout_ring_color);
			}
		}

		// Draw frustum
		F32 meters_to_pixels = mScale/ LLWorld::getInstance()->getRegionWidthInMeters();

		F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect();
		F32 far_clip_meters = LLViewerCamera::getInstance()->getFar();
		F32 far_clip_pixels = far_clip_meters * meters_to_pixels;

		F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 );
		F32 half_width_pixels = half_width_meters * meters_to_pixels;
		
		F32 ctr_x = (F32)center_sw_left;
		F32 ctr_y = (F32)center_sw_bottom;


		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);

		if( rotate_map )
		{
			gGL.color4fv((map_frustum_color()).mV);

			gGL.begin( LLRender::TRIANGLES  );
				gGL.vertex2f( ctr_x, ctr_y );
				gGL.vertex2f( ctr_x - half_width_pixels, ctr_y + far_clip_pixels );
				gGL.vertex2f( ctr_x + half_width_pixels, ctr_y + far_clip_pixels );
			gGL.end();
		}
		else
		{
			gGL.color4fv((map_frustum_rotating_color()).mV);
			
			// If we don't rotate the map, we have to rotate the frustum.
			gGL.pushMatrix();
				gGL.translatef( ctr_x, ctr_y, 0 );
				gGL.rotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
				gGL.begin( LLRender::TRIANGLES  );
					gGL.vertex2f( 0, 0 );
					gGL.vertex2f( -half_width_pixels, far_clip_pixels );
					gGL.vertex2f(  half_width_pixels, far_clip_pixels );
				gGL.end();
			gGL.popMatrix();
		}
	}
	
	gGL.popMatrix();
	gGL.popUIMatrix();

	LLUICtrl::draw();
}
Esempio n. 4
0
void LLHUDText::renderText()
{
	if (!mVisible || mHidden)
	{
		return;
	}

	gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);

	LLGLState gls_blend(GL_BLEND, TRUE);
	LLGLState gls_alpha(GL_ALPHA_TEST, TRUE);
	
	LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
	F32 alpha_factor = 1.f;
	LLColor4 text_color = mColor;
	if (mDoFade)
	{
		if (mLastDistance > mFadeDistance)
		{
			alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
			text_color.mV[3] = text_color.mV[3]*alpha_factor;
		}
	}
	if (text_color.mV[3] < 0.01f)
	{
		return;
	}
	shadow_color.mV[3] = text_color.mV[3];

	mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));

	// *TODO: cache this image
	// <FS:Ansariel> Performance improvement
	//LLUIImagePtr imagep = LLUI::getUIImage("Rounded_Square");

	// *TODO: make this a per-text setting
	// <FS:Ansariel> Performance improvement
	//LLColor4 bg_color = LLUIColorTable::instance().getColor("ObjectBubbleColor");
	//bg_color.setAlpha(gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
	static LLUIColor s_bg_color = LLUIColorTable::instance().getColor("ObjectBubbleColor");
	static LLCachedControl<F32> chatBubbleOpacity(gSavedSettings, "ChatBubbleOpacity");
	LLColor4 bg_color = s_bg_color.get();
	bg_color.setAlpha(chatBubbleOpacity * alpha_factor);
	// </FS:Ansariel>

	const S32 border_height = 16;
	const S32 border_width = 16;

	// *TODO move this into helper function
	F32 border_scale = 1.f;

	if (border_height * 2 > mHeight)
	{
		border_scale = (F32)mHeight / ((F32)border_height * 2.f);
	}
	if (border_width * 2 > mWidth)
	{
		border_scale = llmin(border_scale, (F32)mWidth / ((F32)border_width * 2.f));
	}

	// scale screen size of borders down
	//RN: for now, text on hud objects is never occluded

	LLVector3 x_pixel_vec;
	LLVector3 y_pixel_vec;
	
	if (mOnHUDAttachment)
	{
		x_pixel_vec = LLVector3::y_axis / (F32)gViewerWindow->getWorldViewWidthRaw();
		y_pixel_vec = LLVector3::z_axis / (F32)gViewerWindow->getWorldViewHeightRaw();
	}
	else
	{
		LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
	}

	LLVector3 width_vec = mWidth * x_pixel_vec;
	LLVector3 height_vec = mHeight * y_pixel_vec;

	mRadius = (width_vec + height_vec).magVec() * 0.5f;

	LLVector2 screen_offset;
	screen_offset = mPositionOffset;

	LLVector3 render_position = mPositionAgent  
			+ (x_pixel_vec * screen_offset.mV[VX])
			+ (y_pixel_vec * screen_offset.mV[VY]);

	F32 y_offset = (F32)mOffsetY;
		
	// Render label
	{
		gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
	}

	// Render text
	{
		// -1 mMaxLines means unlimited lines.
		S32 start_segment;
		S32 max_lines = getMaxLines();

		if (max_lines < 0) 
		{
			start_segment = 0;
		}
		else 
		{
			start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
		}

		for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin() + start_segment;
			 segment_iter != mTextSegments.end(); ++segment_iter )
		{
			const LLFontGL* fontp = segment_iter->mFont;
			y_offset -= fontp->getLineHeight() - 1; // correction factor to match legacy font metrics

			U8 style = segment_iter->mStyle;
			LLFontGL::ShadowType shadow = LLFontGL::DROP_SHADOW;
	
			F32 x_offset;
			if (mTextAlignment== ALIGN_TEXT_CENTER)
			{
				x_offset = -0.5f*segment_iter->getWidth(fontp);
			}
			else // ALIGN_LEFT
			{
				x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);
			}

			text_color = segment_iter->mColor;
			text_color.mV[VALPHA] *= alpha_factor;

			hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, mOnHUDAttachment);
		}
	}
	/// Reset the default color to white.  The renderer expects this to be the default. 
	gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
}
void LLHUDNameTag::renderText(BOOL for_select)
{
	if (!mVisible || mHidden)
	{
		return;
	}

	// don't pick text that isn't bound to a viewerobject
	if (for_select && 
		(!mSourceObject || mSourceObject->mDrawable.isNull()))
	{
		return;
	}
	
	if (for_select)
	{
		gGL.getTexUnit(0)->disable();
	}
	else
	{
		gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
	}

	LLGLState gls_blend(GL_BLEND, for_select ? FALSE : TRUE);
	LLGLState gls_alpha(GL_ALPHA_TEST, for_select ? FALSE : TRUE);
	
	LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
	F32 alpha_factor = 1.f;
	LLColor4 text_color = mColor;
	if (mDoFade)
	{
		if (mLastDistance > mFadeDistance)
		{
			alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
			text_color.mV[3] = text_color.mV[3]*alpha_factor;
		}
	}
	if (text_color.mV[3] < 0.01f)
	{
		return;
	}
	shadow_color.mV[3] = text_color.mV[3];

	mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));

	// *TODO: cache this image
	// <FS:Ansariel> Performance improvement
	//LLUIImagePtr imagep = LLUI::getUIImage("Rounded_Rect");

	// *TODO: make this a per-text setting
	//LLColor4 bg_color = LLUIColorTable::instance().getColor("NameTagBackground");
	//bg_color.setAlpha(gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);

	static LLUIColor s_bg_color = LLUIColorTable::instance().getColor("NameTagBackground");
	static LLCachedControl<F32> chatBubbleOpacity(gSavedSettings, "ChatBubbleOpacity");
	LLColor4 bg_color = s_bg_color.get();
	F32 color_alpha = chatBubbleOpacity * alpha_factor;
	bg_color.setAlpha(color_alpha);
	// </FS:Ansariel>

	// scale screen size of borders down
	//RN: for now, text on hud objects is never occluded

	LLVector3 x_pixel_vec;
	LLVector3 y_pixel_vec;
	
	LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);

	LLVector3 width_vec = mWidth * x_pixel_vec;
	LLVector3 height_vec = mHeight * y_pixel_vec;

	mRadius = (width_vec + height_vec).magVec() * 0.5f;

	LLCoordGL screen_pos;
	LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE);

	LLVector2 screen_offset = updateScreenPos(mPositionOffset);

	LLVector3 render_position = mPositionAgent  
			+ (x_pixel_vec * screen_offset.mV[VX])
			+ (y_pixel_vec * screen_offset.mV[VY]);

	LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
	LLRect screen_rect;
	screen_rect.setCenterAndSize(0, static_cast<S32>(lltrunc(-mHeight / 2 + mOffsetY)), static_cast<S32>(lltrunc(mWidth)), static_cast<S32>(lltrunc(mHeight)));
	// <FS:Ansariel> Performance improvement
	//imagep->draw3D(render_position, x_pixel_vec, y_pixel_vec, screen_rect, bg_color);
	mRoundedRectImg->draw3D(render_position, x_pixel_vec, y_pixel_vec, screen_rect, bg_color);
	// </FS:Ansariel>
	if (mLabelSegments.size())
	{
		// <FS:Ansariel> Performance improvement
		//LLUIImagePtr rect_top_image = LLUI::getUIImage("Rounded_Rect_Top");
		LLRect label_top_rect = screen_rect;
		const S32 label_height = ll_round((mFontp->getLineHeight() * (F32)mLabelSegments.size() + (VERTICAL_PADDING / 3.f)));
		label_top_rect.mBottom = label_top_rect.mTop - label_height;
		LLColor4 label_top_color = text_color;
		// <FS:Ansariel> Performance improvement
		//label_top_color.mV[VALPHA] = gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor;
		label_top_color.mV[VALPHA] = color_alpha;
		// </FS:Ansariel>

		// <FS:Ansariel> Performance improvement
		//rect_top_image->draw3D(render_position, x_pixel_vec, y_pixel_vec, label_top_rect, label_top_color);
		mRoundedRectTopImg->draw3D(render_position, x_pixel_vec, y_pixel_vec, label_top_rect, label_top_color);
		// </FS:Ansariel>
	}

	F32 y_offset = (F32)mOffsetY;
		
	// Render label
	{
		//gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);

		for(std::vector<LLHUDTextSegment>::iterator segment_iter = mLabelSegments.begin();
			segment_iter != mLabelSegments.end(); ++segment_iter )
		{
			// Label segments use default font
			const LLFontGL* fontp = (segment_iter->mStyle == LLFontGL::BOLD) ? mBoldFontp : mFontp;
			y_offset -= fontp->getLineHeight();

			F32 x_offset;
			if (mTextAlignment == ALIGN_TEXT_CENTER)
			{
				x_offset = -0.5f*segment_iter->getWidth(fontp);
			}
			else // ALIGN_LEFT
			{
				x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);
			}

			LLColor4 label_color(0.f, 0.f, 0.f, 1.f);
			label_color.mV[VALPHA] = alpha_factor;
			hud_render_text(segment_iter->getText(), render_position, *fontp, segment_iter->mStyle, LLFontGL::NO_SHADOW, x_offset, y_offset, label_color, FALSE);
		}
	}

	// Render text
	{
		// -1 mMaxLines means unlimited lines.
		S32 start_segment;
		S32 max_lines = getMaxLines();

		if (max_lines < 0) 
		{
			start_segment = 0;
		}
		else 
		{
			start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
		}

		for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin() + start_segment;
			 segment_iter != mTextSegments.end(); ++segment_iter )
		{
			const LLFontGL* fontp = segment_iter->mFont;
			y_offset -= fontp->getLineHeight();
			y_offset -= LINE_PADDING;

			U8 style = segment_iter->mStyle;
			LLFontGL::ShadowType shadow = LLFontGL::DROP_SHADOW;
	
			F32 x_offset;
			if (mTextAlignment== ALIGN_TEXT_CENTER)
			{
				x_offset = -0.5f*segment_iter->getWidth(fontp);
			}
			else // ALIGN_LEFT
			{
				x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);

				// *HACK
				x_offset += 1;
			}

			text_color = segment_iter->mColor;
			text_color.mV[VALPHA] *= alpha_factor;

			hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, FALSE);
		}
	}
	/// Reset the default color to white.  The renderer expects this to be the default. 
	gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
	if (for_select)
	{
		gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
	}
}