// static
void LLFloaterAvatarTextures::onClickDump(void* data)
{
#if !LL_RELEASE_FOR_DOWNLOAD
	LLFloaterAvatarTextures* self = (LLFloaterAvatarTextures*)data;
	LLVOAvatar* avatarp = find_avatar(self->mID);
	if (!avatarp) return;

	for (S32 i = 0; i < avatarp->getNumTEs(); i++)
	{
		const LLTextureEntry* te = avatarp->getTE(i);
		if (!te) continue;

		LL_INFOS() << "Avatar TE " << i << " id " << te->getID() << LL_ENDL;
	}
#endif
}