// static void LLFloaterAvatarTextures::onClickDump(void* data) { #if !LL_RELEASE_FOR_DOWNLOAD LLFloaterAvatarTextures* self = (LLFloaterAvatarTextures*)data; LLVOAvatar* avatarp = find_avatar(self->mID); if (!avatarp) return; for (S32 i = 0; i < avatarp->getNumTEs(); i++) { const LLTextureEntry* te = avatarp->getTE(i); if (!te) continue; LL_INFOS() << "Avatar TE " << i << " id " << te->getID() << LL_ENDL; } #endif }