void GameStart::showHistorySorceNumber() { // Game Data int sorceNumber = 100; LabelAtlas * labelNumber = LabelAtlas::create(String::createWithFormat("%d",sorceNumber)->_string,"fh_shuzi.png",22,32,48); labelNumber->setAnchorPoint(Vec2(0.0, 0.5)); labelNumber->setPosition(Vec2(visibleSize.width / 2 + 50, visibleSize.height / 2 - 150)); addChild(labelNumber); }
void GameStart::showCurrcertSorceNumber() { // GameData int currcertSorce = GameData::getInstance()->getCurrcertSorce(); LabelAtlas * CurrcertSorce = LabelAtlas::create(String::createWithFormat("%d", currcertSorce)->_string, "yx_shuzi.png", 18, 24, 48); CurrcertSorce->setAnchorPoint(Vec2(0.0, 0.5)); CurrcertSorce->setPosition(Vec2(visibleSize.width / 2 + 120, visibleSize.height / 2 + 330)); addChild(CurrcertSorce); }
void GameShopLayer::showGoldNumber() { // GameData int goldNumber = 1000; LabelAtlas * goldLabel = LabelAtlas::create(String::createWithFormat("%d", goldNumber)->_string, "gameShop/sc_shuzi.png",14,19,48); goldLabel->setAnchorPoint(Vec2(0.0, 0.5)); goldLabel->setPosition(Vec2(visibleSize.width / 2 - 120, visibleSize.height / 2 + 157)); addChild(goldLabel); }
bool GameGuiLayer::init() { if (!Layer::init()) { return false; } gotoResultLayer = false; Size visibleSize = Director::getInstance()->getVisibleSize(); //add pause btn to this layer MenuItemImage* start_btn = MenuItemImage::create( "btn_setting.png", "btn_setting.png", CC_CALLBACK_0(GameGuiLayer::pauseGame, this)); Menu* start_game = Menu::create(start_btn, NULL); start_game->setPosition(visibleSize.width - 30, visibleSize.height - 30); this->addChild(start_game); //add player score playerScore = LabelAtlas::create( cocos2d::String::createWithFormat("%d", GAMEDATA::getInstance()->getScore())->_string, "game_result_score_num.png", 49, 70, '0'); playerScore->setScale(0.8f); playerScore->setAnchorPoint(ccp(0.5, 0.5)); playerScore->setPosition(ccp(240, 760)); this->addChild(playerScore); //init palyer time initTime(); //add time progress gameSlioder = GameSlioder::create(); gameSlioder->setAnchorPoint(ccp(0, 0)); gameSlioder->setPosition(ccp(0, 0)); this->addChild(gameSlioder); //add play time LabelAtlas* zero = LabelAtlas::create("00", "time_num.png", 17, 20, '0'); zero->setPosition(ccp(195, 695)); this->addChild(zero); Sprite* devide = Sprite::create("time_devide_icon.png"); devide->setPosition(ccp(234, 707)); this->addChild(devide); std::string time_string = ""; if (totalTime - passTime < 10) { std::string time_string = "0"; } palyTime = LabelAtlas::create(time_string + cocos2d::String::createWithFormat("%d", (int)(totalTime - passTime))->_string, "time_num.png", 17, 20, '0'); palyTime->setPosition(ccp(240, 695)); this->addChild(palyTime); scheduleUpdate(); schedule(schedule_selector(GameGuiLayer::updateTime), 1.0f, kRepeatForever, 0); return true; }
// on "init" you need to initialize your instance bool HelloWorld::init() { if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); MenuItemFont* pIncrease = MenuItemFont::create("increase 20",CC_CALLBACK_1(HelloWorld::increaseCallback,this)); pIncrease->setAnchorPoint(Vec2(0.0f,1.0f)); pIncrease->setPosition(0.0f,visibleSize.height - 0.0f); MenuItemFont* pReduce = MenuItemFont::create("reduce 20",CC_CALLBACK_1(HelloWorld::reduceCallback,this)); pReduce->setAnchorPoint(Vec2(0.0f,1.0f)); pReduce->setPosition(0.0f,visibleSize.height - 40.0f); MenuItemFont* pGoto = MenuItemFont::create("goto 100",CC_CALLBACK_1(HelloWorld::gotoCallback,this)); pGoto->setAnchorPoint(Vec2(0.0f,1.0f)); pGoto->setPosition(0.0f,visibleSize.height - 80.0f); Menu* pMenu = Menu::create(pIncrease,pReduce,pGoto, NULL); pMenu->setPosition(Vec2(0.0f,0.0f)); this->addChild(pMenu, 1); LabelAtlas* pNumber = LabelAtlas::create("","number.png",55,84,'0'); pNumber->setAnchorPoint(Vec2(0.5f,0.5f)); pNumber->setPosition(Vec2(visibleSize.width/2.0f, visibleSize.height/2.0f)); this->addChild(pNumber); m_numberCount.setLabelAtlas(pNumber); //如果是从cocostudio导出的话请调用NumberCount::setTextAtlas //将数字每一步的增量初始化为3 m_numberCount.setNumberDelta(3); //将数字增加时间间隔设置为0.1秒 m_numberCount.setTimeDelta(0.1f); //将数字初始化为100 m_numberCount.setNumber(100,false); return true; }
//////////////////////////////////////////////////////// // // ParticleMainScene // //////////////////////////////////////////////////////// void ParticleMainScene::initWithSubTest(int asubtest, int particles) { //srandom(0); subtestNumber = asubtest; Size s = Director::getInstance()->getWinSize(); lastRenderedCount = 0; quantityParticles = particles; MenuItemFont::setFontSize(65); MenuItemFont *decrease = MenuItemFont::create(" - ", [&](Object *sender) { quantityParticles -= kNodesIncrease; if( quantityParticles < 0 ) quantityParticles = 0; updateQuantityLabel(); createParticleSystem(); }); decrease->setColor(Color3B(0,200,20)); MenuItemFont *increase = MenuItemFont::create(" + ", [&](Object *sender) { quantityParticles += kNodesIncrease; if( quantityParticles > kMaxParticles ) quantityParticles = kMaxParticles; updateQuantityLabel(); createParticleSystem(); }); increase->setColor(Color3B(0,200,20)); Menu *menu = Menu::create(decrease, increase, NULL); menu->alignItemsHorizontally(); menu->setPosition(Point(s.width/2, s.height/2+15)); addChild(menu, 1); LabelTTF *infoLabel = LabelTTF::create("0 nodes", "Marker Felt", 30); infoLabel->setColor(Color3B(0,200,20)); infoLabel->setPosition(Point(s.width/2, s.height - 90)); addChild(infoLabel, 1, kTagInfoLayer); // particles on stage LabelAtlas *labelAtlas = LabelAtlas::create("0000", "fps_images.png", 12, 32, '.'); addChild(labelAtlas, 0, kTagLabelAtlas); labelAtlas->setPosition(Point(s.width-66,50)); // Next Prev Test ParticleMenuLayer* menuLayer = new ParticleMenuLayer(true, TEST_COUNT, s_nParCurIdx); addChild(menuLayer, 1, kTagMenuLayer); menuLayer->release(); // Sub Tests MenuItemFont::setFontSize(40); Menu* pSubMenu = Menu::create(); for (int i = 1; i <= 6; ++i) { char str[10] = {0}; sprintf(str, "%d ", i); MenuItemFont* itemFont = MenuItemFont::create(str, CC_CALLBACK_1(ParticleMainScene::testNCallback, this)); itemFont->setTag(i); pSubMenu->addChild(itemFont, 10); if (i <= 3) { itemFont->setColor(Color3B(200,20,20)); } else { itemFont->setColor(Color3B(0,200,20)); } } pSubMenu->alignItemsHorizontally(); pSubMenu->setPosition(Point(s.width/2, 80)); addChild(pSubMenu, 2); LabelTTF *label = LabelTTF::create(title().c_str(), "Arial", 40); addChild(label, 1); label->setPosition(Point(s.width/2, s.height-32)); label->setColor(Color3B(255,255,40)); updateQuantityLabel(); createParticleSystem(); schedule(schedule_selector(ParticleMainScene::step)); }