Esempio n. 1
0
void Document::copyLayerContent(const Layer* sourceLayer0, Document* destDoc, Layer* destLayer0) const
{
  // Copy the layer name
  destLayer0->setName(sourceLayer0->name());

  if (sourceLayer0->isImage() && destLayer0->isImage()) {
    const LayerImage* sourceLayer = static_cast<const LayerImage*>(sourceLayer0);
    LayerImage* destLayer = static_cast<LayerImage*>(destLayer0);

    // copy cels
    CelConstIterator it = sourceLayer->getCelBegin();
    CelConstIterator end = sourceLayer->getCelEnd();

    for (; it != end; ++it) {
      const Cel* sourceCel = *it;
      if (sourceCel->frame() > destLayer->sprite()->lastFrame())
        break;

      base::UniquePtr<Cel> newCel(new Cel(*sourceCel));

      const Image* sourceImage = sourceCel->image();
      ASSERT(sourceImage != NULL);

      Image* newImage = Image::createCopy(sourceImage);
      newCel->setImage(destLayer->sprite()->stock()->addImage(newImage));

      destLayer->addCel(newCel);
      newCel.release();
    }
  }
  else if (sourceLayer0->isFolder() && destLayer0->isFolder()) {
    const LayerFolder* sourceLayer = static_cast<const LayerFolder*>(sourceLayer0);
    LayerFolder* destLayer = static_cast<LayerFolder*>(destLayer0);

    LayerConstIterator it = sourceLayer->getLayerBegin();
    LayerConstIterator end = sourceLayer->getLayerEnd();

    for (; it != end; ++it) {
      Layer* sourceChild = *it;
      base::UniquePtr<Layer> destChild(NULL);

      if (sourceChild->isImage()) {
        destChild.reset(new LayerImage(destLayer->sprite()));
        copyLayerContent(sourceChild, destDoc, destChild);
      }
      else if (sourceChild->isFolder()) {
        destChild.reset(new LayerFolder(destLayer->sprite()));
        copyLayerContent(sourceChild, destDoc, destChild);
      }
      else {
        ASSERT(false);
      }

      ASSERT(destChild != NULL);

      // Add the new layer in the sprite.

      Layer* newLayer = destChild.release();
      Layer* afterThis = destLayer->getLastLayer();

      destLayer->addLayer(newLayer);
      destChild.release();

      destLayer->stackLayer(newLayer, afterThis);
    }
  }
  else  {
    ASSERT(false && "Trying to copy two incompatible layers");
  }
}
Esempio n. 2
0
void CopyCel::onExecute()
{
  LayerImage* srcLayer = static_cast<LayerImage*>(m_srcLayer.layer());
  LayerImage* dstLayer = static_cast<LayerImage*>(m_dstLayer.layer());

  ASSERT(srcLayer);
  ASSERT(dstLayer);

  Sprite* srcSprite = srcLayer->sprite();
  Sprite* dstSprite = dstLayer->sprite();
  ASSERT(srcSprite);
  ASSERT(dstSprite);
  ASSERT(m_srcFrame >= 0 && m_srcFrame < srcSprite->totalFrames());
  ASSERT(m_dstFrame >= 0);
  (void)srcSprite;              // To avoid unused variable warning on Release mode

  Cel* srcCel = srcLayer->cel(m_srcFrame);
  Cel* dstCel = dstLayer->cel(m_dstFrame);

  // Clear destination cel if it does exist. It'll be overriden by the
  // copy of srcCel.
  if (dstCel) {
    if (dstCel->links())
      executeAndAdd(new cmd::UnlinkCel(dstCel));
    executeAndAdd(new cmd::ClearCel(dstCel));
  }

  // Add empty frames until newFrame
  while (dstSprite->totalFrames() <= m_dstFrame)
    executeAndAdd(new cmd::AddFrame(dstSprite, dstSprite->totalFrames()));

  Image* srcImage = (srcCel ? srcCel->image(): NULL);
  ImageRef dstImage;
  dstCel = dstLayer->cel(m_dstFrame);
  if (dstCel)
    dstImage = dstCel->imageRef();

  bool createLink =
    (srcLayer == dstLayer && dstLayer->isContinuous());

  // For background layer
  if (dstLayer->isBackground()) {
    ASSERT(dstCel);
    ASSERT(dstImage);
    if (!dstCel || !dstImage ||
        !srcCel || !srcImage)
      return;

    if (createLink) {
      executeAndAdd(new cmd::SetCelData(dstCel, srcCel->dataRef()));
    }
    else {
      BlendMode blend = (srcLayer->isBackground() ?
                         BlendMode::SRC:
                         BlendMode::NORMAL);

      ImageRef tmp(Image::createCopy(dstImage.get()));
      render::composite_image(tmp.get(), srcImage,
                              srcCel->x(), srcCel->y(), 255, blend);
      executeAndAdd(new cmd::CopyRect(dstImage.get(), tmp.get(), gfx::Clip(tmp->bounds())));
    }
  }
  // For transparent layers
  else {
    if (dstCel)
      executeAndAdd(new cmd::RemoveCel(dstCel));

    if (srcCel) {
      if (createLink)
        dstCel = Cel::createLink(srcCel);
      else
        dstCel = Cel::createCopy(srcCel);
      dstCel->setFrame(m_dstFrame);

      executeAndAdd(new cmd::AddCel(dstLayer, dstCel));
    }
  }
}
Esempio n. 3
0
void Document::copyLayerContent(const Layer* sourceLayer0, Document* destDoc, Layer* destLayer0) const
{
  LayerFlags dstFlags = sourceLayer0->flags();

  // Remove the "background" flag if the destDoc already has a background layer.
  if (((int)dstFlags & (int)LayerFlags::Background) == (int)LayerFlags::Background &&
      (destDoc->sprite()->backgroundLayer())) {
    dstFlags = (LayerFlags)((int)dstFlags & ~(int)(LayerFlags::BackgroundLayerFlags));
  }

  // Copy the layer name
  destLayer0->setName(sourceLayer0->name());
  destLayer0->setFlags(dstFlags);

  if (sourceLayer0->isImage() && destLayer0->isImage()) {
    const LayerImage* sourceLayer = static_cast<const LayerImage*>(sourceLayer0);
    LayerImage* destLayer = static_cast<LayerImage*>(destLayer0);

    // copy cels
    CelConstIterator it = sourceLayer->getCelBegin();
    CelConstIterator end = sourceLayer->getCelEnd();

    std::map<ObjectId, Cel*> linked;

    for (; it != end; ++it) {
      const Cel* sourceCel = *it;
      if (sourceCel->frame() > destLayer->sprite()->lastFrame())
        break;

      base::UniquePtr<Cel> newCel;

      auto it = linked.find(sourceCel->data()->id());
      if (it != linked.end()) {
        newCel.reset(Cel::createLink(it->second));
        newCel->setFrame(sourceCel->frame());
      }
      else {
        newCel.reset(Cel::createCopy(sourceCel));
        linked.insert(std::make_pair(sourceCel->data()->id(), newCel.get()));
      }

      destLayer->addCel(newCel);
      newCel.release();
    }
  }
  else if (sourceLayer0->isFolder() && destLayer0->isFolder()) {
    const LayerFolder* sourceLayer = static_cast<const LayerFolder*>(sourceLayer0);
    LayerFolder* destLayer = static_cast<LayerFolder*>(destLayer0);

    LayerConstIterator it = sourceLayer->getLayerBegin();
    LayerConstIterator end = sourceLayer->getLayerEnd();

    for (; it != end; ++it) {
      Layer* sourceChild = *it;
      base::UniquePtr<Layer> destChild(NULL);

      if (sourceChild->isImage()) {
        destChild.reset(new LayerImage(destLayer->sprite()));
        copyLayerContent(sourceChild, destDoc, destChild);
      }
      else if (sourceChild->isFolder()) {
        destChild.reset(new LayerFolder(destLayer->sprite()));
        copyLayerContent(sourceChild, destDoc, destChild);
      }
      else {
        ASSERT(false);
      }

      ASSERT(destChild != NULL);

      // Add the new layer in the sprite.

      Layer* newLayer = destChild.release();
      Layer* afterThis = destLayer->getLastLayer();

      destLayer->addLayer(newLayer);
      destChild.release();

      destLayer->stackLayer(newLayer, afterThis);
    }
  }
  else  {
    ASSERT(false && "Trying to copy two incompatible layers");
  }
}