LightObject* Level::createLight( Vec2f const& pos ,float radius ) { LightObject* light = new LightObject(); light->init(); light->setPos( pos ); light->radius = radius; mLights.push_back( light ); addObjectInternal( light ); return light; }
LightObject* Level::createLight( Vec2f const& pos ,float radius ) { LightObject* light = new LightObject(); light->init(); light->setPos( pos ); light->radius = radius; mLights.push_back( light ); addObjectInternal( light ); return light; }