/** * Shift all dates (join dates and edge annotations) of link graphs and link * graph jobs by the number of days given. * @param interval Number of days to be added or subtracted. */ void LinkGraphSchedule::ShiftDates(int interval) { LinkGraph *lg; FOR_ALL_LINK_GRAPHS(lg) lg->ShiftDates(interval); LinkGraphJob *lgj; FOR_ALL_LINK_GRAPH_JOBS(lgj) lgj->ShiftJoinDate(interval); }
/** * Runs various procedures that have to be done yearly */ static void OnNewYear() { CompaniesYearlyLoop(); VehiclesYearlyLoop(); TownsYearlyLoop(); InvalidateWindowClassesData(WC_BUILD_STATION); #ifdef ENABLE_NETWORK if (_network_server) NetworkServerYearlyLoop(); #endif /* ENABLE_NETWORK */ if (_cur_year == _settings_client.gui.semaphore_build_before) ResetSignalVariant(); /* check if we reached end of the game */ if (_cur_year == ORIGINAL_END_YEAR) { ShowEndGameChart(); /* check if we reached the maximum year, decrement dates by a year */ } else if (_cur_year == MAX_YEAR + 1) { Vehicle *v; int days_this_year; _cur_year--; days_this_year = IsLeapYear(_cur_year) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR; _date -= days_this_year; FOR_ALL_VEHICLES(v) v->date_of_last_service -= days_this_year; LinkGraph *lg; FOR_ALL_LINK_GRAPHS(lg) lg->ShiftDates(-days_this_year); #ifdef ENABLE_NETWORK /* Because the _date wraps here, and text-messages expire by game-days, we have to clean out * all of them if the date is set back, else those messages will hang for ever */ NetworkInitChatMessage(); #endif /* ENABLE_NETWORK */ } if (_settings_client.gui.auto_euro) CheckSwitchToEuro(); }