Esempio n. 1
0
    Rect FalagardListbox::getListRenderArea(void) const
    {
    	Listbox* lb = (Listbox*)d_window;
        // get WidgetLookFeel for the assigned look.
        const WidgetLookFeel& wlf = getLookNFeel();
        bool v_visible = lb->getVertScrollbar()->isVisible(true);
        bool h_visible = lb->getHorzScrollbar()->isVisible(true);

        // if either of the scrollbars are visible, we might want to use another text rendering area
        if (v_visible || h_visible)
        {
            String area_name("ItemRenderingArea");

            if (h_visible)
            {
                area_name += "H";
            }
            if (v_visible)
            {
                area_name += "V";
            }
            area_name += "Scroll";

            if (wlf.isNamedAreaDefined(area_name))
            {
                return wlf.getNamedArea(area_name).getArea().getPixelRect(*lb);
            }
        }

        // default to plain ItemRenderingArea
        return wlf.getNamedArea("ItemRenderingArea").getArea().getPixelRect(*lb);
    }
Esempio n. 2
0
    void FalagardListbox::render()
    {
    	Listbox* lb = (Listbox*)d_window;
        // render frame and stuff before we handle the items
        cacheListboxBaseImagery();

        //
        // Render list items
        //
        Vector3 itemPos;
        Size    itemSize;
        Rect    itemClipper, itemRect;
        float   widest = lb->getWidestItemWidth();

        // calculate position of area we have to render into
        Rect itemsArea(getListRenderArea());

        // set up some initial positional details for items
        itemPos.d_x = itemsArea.d_left - lb->getHorzScrollbar()->getScrollPosition();
        itemPos.d_y = itemsArea.d_top - lb->getVertScrollbar()->getScrollPosition();
        itemPos.d_z = System::getSingleton().getRenderer()->getZLayer(3) - System::getSingleton().getRenderer()->getCurrentZ();

        float alpha = lb->getEffectiveAlpha();

        // loop through the items
        size_t itemCount = lb->getItemCount();

        for (size_t i = 0; i < itemCount; ++i)
        {
            ListboxItem* listItem = lb->getListboxItemFromIndex(i);
            itemSize.d_height = listItem->getPixelSize().d_height;

            // allow item to have full width of box if this is wider than items
            itemSize.d_width = ceguimax(itemsArea.getWidth(), widest);

            // calculate destination area for this item.
            itemRect.d_left = itemPos.d_x;
            itemRect.d_top  = itemPos.d_y;
            itemRect.setSize(itemSize);
            itemClipper = itemRect.getIntersection(itemsArea);

            // skip this item if totally clipped
            if (itemClipper.getWidth() == 0)
            {
                itemPos.d_y += itemSize.d_height;
                continue;
            }

            // draw this item
            listItem->draw(lb->getRenderCache(), itemRect, itemPos.d_z, alpha, &itemClipper);

            // update position ready for next item
            itemPos.d_y += itemSize.d_height;
        }

    }