main(int argc, char *argv[]) { AI_Manager *gameData; Loader data; AICompute *AIData = data.loadAI(); bool viewer = false; for(int i = 1; i < argc; i++) { if(argv[i][0] == '-') { if(argv[i][1] == 'm') { viewer = true; } } } if(viewer) { AIViewer view(AIData); view.viewData(); } else { gameData = data.loadGame(AIData); bool clean; do { clean = false; if(!gameData) { gameData = new AI_Manager(AIData); Team_Interface teamsIn(gameData); teamsIn.enterData(); } if(!(gameData->getGameMode())) { Picks_Interface pickIn; pickIn.addManager(gameData); int saveStatus; do { saveStatus = pickIn.makePicks(); switch(saveStatus) { case 1: saveStatus--; case 2: data.saveGame(gameData); break; default: ; } }while(saveStatus); } if(gameData->getGameMode()) { Game_Interface gameIn; gameIn.addManager(gameData); int toSave; do { toSave = gameIn.playGame(); switch(toSave) { case 1: toSave--; case 2: data.saveGame(gameData); break; case 3: { data.saveAIData(gameData); data.clean(); clean = true; toSave = 0; }break; } }while(toSave); } gameData->~AI_Manager(); gameData = NULL; }while(clean); } AIData->~AICompute(); }