Esempio n. 1
0
bool UILoadingBarReloadTexture::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getContentSize();
        
        // Add the alert
        Text *alert = Text::create("Click button to Toggle Scale9 and switch Texture.", "fonts/Marker Felt.ttf", 20);
        alert->setColor(Color3B(159, 168, 176));
        alert->setPosition(Vec2(widgetSize.width / 2.0f,
                                widgetSize.height / 2.0f - alert->getContentSize().height * 2.7f));
        _uiLayer->addChild(alert);
        
        LoadingBar* loadingBar = LoadingBar::create("cocosui/slider_bar_active_9patch.png");
        loadingBar->setTag(0);
        loadingBar->ignoreContentAdaptWithSize(false);
//        loadingBar->setScale9Enabled(true);
        loadingBar->setCapInsets(Rect(0, 0, 0, 0));
        loadingBar->setContentSize(Size(300, 13));
        loadingBar->setName("texture0");
        loadingBar->setDirection(LoadingBar::Direction::RIGHT);
        loadingBar->setPercent(70);
        loadingBar->setPosition(Vec2(widgetSize.width / 2.0f,
                                     widgetSize.height / 2.0f + loadingBar->getContentSize().height / 4.0f));
        
        _uiLayer->addChild(loadingBar);
        
        auto buttonScale9 = Button::create("cocosui/animationbuttonnormal.png",
                                           "cocosui/animationbuttonpressed.png");
        buttonScale9->setTitleText("ToggleScale9");
        buttonScale9->addClickEventListener([=](Ref*){
            loadingBar->setScale9Enabled(!loadingBar->isScale9Enabled());
        });
        buttonScale9->setPosition(loadingBar->getPosition() + Vec2(-50,50));
        _uiLayer->addChild(buttonScale9);
        
        auto buttonChangeTexture = Button::create("cocosui/animationbuttonnormal.png",
                                                  "cocosui/animationbuttonpressed.png");
        buttonChangeTexture->setTitleText("ChangeTexture");
        buttonChangeTexture->addClickEventListener([=](Ref*){
            auto name = loadingBar->getName();
            if (name == "texture0")
            {
                loadingBar->loadTexture("cocosui/slider_bar_active_9patch2.png");
                loadingBar->setName("texture1");
            }
            else
            {
                loadingBar->loadTexture("cocosui/slider_bar_active_9patch.png");
                loadingBar->setName("texture0");
            }
        });
        buttonChangeTexture->setPosition(loadingBar->getPosition() + Vec2(50,50));
        _uiLayer->addChild(buttonChangeTexture);
        
        this->scheduleUpdate();
        return true;
    }
    return false;
}
Esempio n. 2
0
bool UILoadingBarTest_Right_Scale9::init()
{
    if (UIScene::init())
    {
        scheduleUpdate();
        
        Size widgetSize = _widget->getSize();
        
        // Add the alert
        Text *alert = Text::create();
        alert->setText("LoadingBar right scale9 render");
        alert->setFontName("Marker Felt");
        alert->setFontSize(20);
        alert->setColor(Color3B(159, 168, 176));
        alert->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 2.7f));
        _uiLayer->addChild(alert);
        
        // Create the loading bar
        LoadingBar* loadingBar = LoadingBar::create();
        loadingBar->setTag(0);
        loadingBar->loadTexture("cocosui/slider_bar_active_9patch.png");
        loadingBar->setScale9Enabled(true);
        loadingBar->setCapInsets(Rect(0, 0, 0, 0));
        loadingBar->setSize(Size(300, loadingBar->getContentSize().height));
        loadingBar->setDirection(LoadingBarTypeRight);        
        loadingBar->setPercent(0);
        
        loadingBar->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f + loadingBar->getSize().height / 4.0f));
        _uiLayer->addChild(loadingBar);
        
        return true;
    }
    return false;
}
Esempio n. 3
0
bool UILoadingBarTest_Left::init()
{
    if (UIScene::init())
    {
        scheduleUpdate();
        
        Size widgetSize = _widget->getSize();
        
        // Add the alert
        Text* alert = Text::create();
        alert->setText("LoadingBar left");
        alert->setFontName("Marker Felt");
        alert->setFontSize(30);
        alert->setColor(Color3B(159, 168, 176));
        alert->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 1.75f));
        _uiLayer->addChild(alert);
        
        // Create the loading bar
        LoadingBar* loadingBar = LoadingBar::create();
        loadingBar->setTag(0);
        loadingBar->loadTexture("cocosui/sliderProgress.png");
        loadingBar->setPercent(0);
        
        loadingBar->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f + loadingBar->getSize().height / 4.0f));
        _uiLayer->addChild(loadingBar);
        
        return true;
    }
    return false;
}
Esempio n. 4
0
 void LoadingBarReader::setPropsFromBinary(cocos2d::ui::Widget *widget, CocoLoader *cocoLoader, stExpCocoNode *cocoNode)
 {
     WidgetReader::setPropsFromBinary(widget, cocoLoader, cocoNode);
     
     LoadingBar* loadingBar = static_cast<LoadingBar*>(widget);
     this->beginSetBasicProperties(widget);
     float capsx = 0.0f, capsy = 0.0, capsWidth = 0.0, capsHeight = 0.0f;
     int percent = loadingBar->getPercent();
     
     stExpCocoNode *stChildArray = cocoNode->GetChildArray(cocoLoader);
     
     for (int i = 0; i < cocoNode->GetChildNum(); ++i) {
         std::string key = stChildArray[i].GetName(cocoLoader);
         std::string value = stChildArray[i].GetValue(cocoLoader);
         
         //read all basic properties of widget
         CC_BASIC_PROPERTY_BINARY_READER
         //read all color related properties of widget
         CC_COLOR_PROPERTY_BINARY_READER
         
         else if (key == P_Scale9Enable) {
             loadingBar->setScale9Enabled(valueToBool(value));
         }
         else if (key == P_TextureData){
             
             stExpCocoNode *backGroundChildren = stChildArray[i].GetChildArray(cocoLoader);
             std::string resType = backGroundChildren[2].GetValue(cocoLoader);;
             
             Widget::TextureResType imageFileNameType = (Widget::TextureResType)valueToInt(resType);
             
             std::string backgroundValue = this->getResourcePath(cocoLoader, &stChildArray[i], imageFileNameType);
             
             loadingBar->loadTexture(backgroundValue, imageFileNameType);
             
         }
         else if(key == P_CapInsetsX){
             capsx = valueToFloat(value);
         }else if(key == P_CapInsetsY){
             capsy = valueToFloat(value);
         }else if(key == P_CapInsetsWidth){
             capsWidth = valueToFloat(value);
         }else if(key == P_CapInsetsHeight){
             capsHeight = valueToFloat(value);
         }else if(key == P_Direction){
             loadingBar->setDirection((LoadingBar::Direction)valueToInt(value));
         }else if(key == P_Percent){
             percent = valueToInt(value);
         }
         
     } //end of for loop
     
     if (loadingBar->isScale9Enabled()) {
         loadingBar->setCapInsets(Rect(capsx, capsy, capsWidth, capsHeight));
     }
     loadingBar->setPercent(percent);
     this->endSetBasicProperties(widget);
 }
Esempio n. 5
0
LoadingBar* LoadingBar::create(cocos2d::SpriteFrame* frame)
{
	LoadingBar* widget = new (std::nothrow) LoadingBar;
	if (widget && widget->init())
	{
		widget->autorelease();
		widget->loadTexture(frame);
		widget->setPercent(0);
		return widget;
	}
	CC_SAFE_DELETE(widget);
	return nullptr;
}
Esempio n. 6
0
 void LoadingBarReader::setPropsWithFlatBuffers(cocos2d::Node *node, const flatbuffers::Table *loadingBarOptions)
 {
     LoadingBar* loadingBar = static_cast<LoadingBar*>(node);
     auto options = (LoadingBarOptions*)loadingBarOptions;
     
     auto imageFileNameDic = options->textureData();
     int imageFileNameType = imageFileNameDic->resourceType();
     std::string imageFileName = imageFileNameDic->path()->c_str();
     loadingBar->loadTexture(imageFileName, (Widget::TextureResType)imageFileNameType);
     
     int direction = options->direction();
     loadingBar->setDirection(LoadingBar::Direction(direction));
     
     int percent = options->percent();
     loadingBar->setPercent(percent);
     
     auto widgetReader = WidgetReader::getInstance();
     widgetReader->setPropsWithFlatBuffers(node, (Table*)options->widgetOptions());
 }
    void LoadingBarReader::setPropsFromJsonDictionary(Widget *widget, const rapidjson::Value &options)
    {
        WidgetReader::setPropsFromJsonDictionary(widget, options);
        
        
        LoadingBar* loadingBar = static_cast<LoadingBar*>(widget);
        
        const rapidjson::Value& imageFileNameDic = DICTOOL->getSubDictionary_json(options, P_TextureData);
        int imageFileNameType = DICTOOL->getIntValue_json(imageFileNameDic, P_ResourceType);
        std::string imageFileName = this->getResourcePath(imageFileNameDic, P_Path, (Widget::TextureResType)imageFileNameType);
        loadingBar->loadTexture(imageFileName, (Widget::TextureResType)imageFileNameType);

        
        /* gui mark add load bar scale9 parse */
        bool scale9Enable = DICTOOL->getBooleanValue_json(options, P_Scale9Enable);
        loadingBar->setScale9Enabled(scale9Enable);
        
        
        float cx = DICTOOL->getFloatValue_json(options, P_CapInsetsX);
        float cy = DICTOOL->getFloatValue_json(options, P_CapInsetsY);
        float cw = DICTOOL->getFloatValue_json(options, P_CapInsetsWidth,1);
        float ch = DICTOOL->getFloatValue_json(options, P_CapInsetsHeight,1);
        
        if (scale9Enable) {
            loadingBar->setCapInsets(Rect(cx, cy, cw, ch));

        }
        
        float width = DICTOOL->getFloatValue_json(options, P_Width);
        float height = DICTOOL->getFloatValue_json(options, P_Height);
        loadingBar->setContentSize(Size(width, height));
        
        /**/
        
        loadingBar->setDirection(LoadingBar::Direction(DICTOOL->getIntValue_json(options, P_Direction)));
        loadingBar->setPercent(DICTOOL->getIntValue_json(options, P_Percent,100));
        
        
        WidgetReader::setColorPropsFromJsonDictionary(widget, options);
    }        
Esempio n. 8
0
void monster::setupMonster()
{
    auto s = Director::getInstance()->getWinSize();
    //remove sigle resource
    ArmatureDataManager::getInstance()->removeArmatureFileInfo("Export/dongzuo.ExportJson");
    //load resource directly
    ArmatureDataManager::getInstance()->addArmatureFileInfo("Export/dongzuo.ExportJson");
    _pMonsterArmature = Armature::create("dongzuo");
    _pMonsterArmature->getAnimation()->playWithIndex(0);
    addChild(_pMonsterArmature,0,0);
    _pMonsterArmature->setPosition(Point(_pMonsterArmature->getContentSize().width,
                                s.height - _pMonsterArmature->getContentSize().height-50));
    
    _pMonsterArmature->setPosition(Point(s.width*0.8,
                              s.height - _pMonsterArmature->getContentSize().height-50));
    _monster_pos = _pMonsterArmature->getPosition();
    

    auto body = PhysicsBody::createCircle(_pMonsterArmature->getContentSize().width/3);
    body->setCategoryBitmask(0x01);
    body->setCollisionBitmask(0x01);
    body->setDynamic(false);
    _pMonsterArmature->setPhysicsBody(body);

    //setup monster hp
    auto bkbar = Sprite::create("slidbar.png");
    bkbar->setColor(Color3B::GRAY);
    addChild(bkbar,0,kMonsterHp);
    bkbar->setPosition(Point(Point(_monster_pos.x, _monster_pos.y - _pMonsterArmature->getContentSize().height/2-5)));
    
    LoadingBar* monsterHpBar = LoadingBar::create();
    monsterHpBar->setTag(0);
    monsterHpBar->loadTexture("slidbar.png");
    monsterHpBar->setDirection(LoadingBarTypeLeft);
    monsterHpBar->setPercent(50);
    monsterHpBar->setPosition(Point(bkbar->getContentSize().width/2, bkbar->getContentSize().height/2));
    bkbar->addChild(monsterHpBar,0,0);
}
 void LoadingBarReader::setPropsWithFlatBuffers(cocos2d::Node *node, const flatbuffers::Table *loadingBarOptions)
 {
     LoadingBar* loadingBar = static_cast<LoadingBar*>(node);
     auto options = (LoadingBarOptions*)loadingBarOptions;
     
     bool fileExist = false;
     std::string errorFilePath = "";
     auto imageFileNameDic = options->textureData();
     int imageFileNameType = imageFileNameDic->resourceType();
     std::string imageFileName = imageFileNameDic->path()->c_str();
     switch (imageFileNameType)
     {
         case 0:
         {
             if (FileUtils::getInstance()->isFileExist(imageFileName))
             {
                 fileExist = true;
             }
             else
             {
                 errorFilePath = imageFileName;
                 fileExist = false;
             }
             break;
         }
             
         case 1:
         {
             std::string plist = imageFileNameDic->plistFile()->c_str();
             SpriteFrame* spriteFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName(imageFileName);
             if (spriteFrame)
             {
                 fileExist = true;
             }
             else
             {
                 if (FileUtils::getInstance()->isFileExist(plist))
                 {
                     ValueMap value = FileUtils::getInstance()->getValueMapFromFile(plist);
                     ValueMap metadata = value["metadata"].asValueMap();
                     std::string textureFileName = metadata["textureFileName"].asString();
                     if (!FileUtils::getInstance()->isFileExist(textureFileName))
                     {
                         errorFilePath = textureFileName;
                     }
                 }
                 else
                 {
                     errorFilePath = plist;
                 }
                 fileExist = false;
             }
             break;
         }
             
         default:
             break;
     }
     if (fileExist)
     {
         loadingBar->loadTexture(imageFileName, (Widget::TextureResType)imageFileNameType);
     }
     else
     {
         auto label = Label::create();
         label->setString(__String::createWithFormat("%s missed", errorFilePath.c_str())->getCString());
         loadingBar->addChild(label);
     }
     
     int direction = options->direction();
     loadingBar->setDirection(LoadingBar::Direction(direction));
     
     int percent = options->percent();
     loadingBar->setPercent(percent);
     
     auto widgetReader = WidgetReader::getInstance();
     widgetReader->setPropsWithFlatBuffers(node, (Table*)options->widgetOptions());
 }
Esempio n. 10
0
bool UILoadingBarIssue12249::init()
{
    if (UIScene::init())
    {
        scheduleUpdate();
        
        Size widgetSize = _widget->getContentSize();
        
        // Add the alert
        Text* alert = Text::create("Test LoadingBar Change Direction",
                                   "fonts/Marker Felt.ttf", 30);
        alert->setColor(Color3B(159, 168, 176));
        alert->setPosition(Vec2(widgetSize.width / 2.0f,
                                widgetSize.height / 2.0f - alert->getContentSize().height * 1.75f));
        _uiLayer->addChild(alert);
        
        // Create the loading bar
        LoadingBar* loadingBar = LoadingBar::create("cocosui/sliderProgress.png");
        loadingBar->setScale9Enabled(true);
        loadingBar->setContentSize(Size(200, loadingBar->getContentSize().height * 1.5));
        loadingBar->setTag(0);
        loadingBar->setPosition(Vec2(widgetSize.width / 2.0f,
                                     widgetSize.height / 2.0f + loadingBar->getContentSize().height / 4.0f));
        
        LoadingBar* loadingBarCopy = LoadingBar::create();
        loadingBarCopy->setScale9Enabled(true);
        loadingBarCopy->loadTexture("cocosui/sliderProgress.png");
        loadingBarCopy->setContentSize(Size(200, loadingBarCopy->getContentSize().height * 1.5));
        loadingBarCopy->setTag(1);
        loadingBarCopy->setPosition(loadingBar->getPosition()
                                    + Vec2(0, -40));
        loadingBarCopy->setDirection(LoadingBar::Direction::RIGHT);
        
        Button* button = Button::create("cocosui/animationbuttonnormal.png",
                                        "cocosui/animationbuttonpressed.png");
        button->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + 50));
        button->setTitleText("Click to change direction!");
        
        button->addTouchEventListener([=](Ref*, Widget::TouchEventType type)
                                      {
                                          if (type == Widget::TouchEventType::ENDED)
                                          {
                                              if (loadingBar->getDirection() == LoadingBar::Direction::LEFT)
                                              {
                                                  loadingBar->setDirection(LoadingBar::Direction::RIGHT);
                                                  loadingBarCopy->setDirection(LoadingBar::Direction::LEFT);
                                              }
                                              else
                                              {
                                                  loadingBar->setDirection(LoadingBar::Direction::LEFT);
                                                  loadingBarCopy->setDirection(LoadingBar::Direction::RIGHT);
                                              }
                                          }
                                      });
        _uiLayer->addChild(loadingBar,1);
        _uiLayer->addChild(loadingBarCopy,2);
        _uiLayer->addChild(button);
        
        return true;
    }
    return false;
}