LobbyPlayer* LobbyStaging::GetMyPlayer() { LobbyClient *aClient = GetMyClient(); if(aClient!=NULL) return aClient->GetPlayer(); else return NULL; }
void StagingLogic::HandlePingChanged(ReadBuffer &theMsg, LobbyClient *theSender) { if(!theSender->IsCaptain(true)) return; unsigned short aClientId = theMsg.ReadShort(); unsigned short aPing = theMsg.ReadShort(); LobbyClient *aClient = mGame->GetClient(aClientId); if(aClient==NULL) return; LobbyPlayer *aPlayer = aClient->GetPlayer(); if(aPlayer==NULL) return; aPlayer->SetPing(aPing); LobbyEvent::BroadcastEvent(new PlayerChangedEvent(aClient,LobbyChangeType_Modify)); }
void StagingLogic::HandlePlayerReady(ReadBuffer &theMsg, LobbyClient *theSender) { if(!theSender->IsCaptain(true)) return; unsigned short aClientId = theMsg.ReadShort(); bool isReady = theMsg.ReadBool(); LobbyClient *aClient = mGame->GetClient(aClientId); if(aClient==NULL) return; LobbyPlayer *aPlayer = aClient->GetPlayer(); if(aPlayer==NULL) return; aPlayer->SetReady(isReady); CheckPlayReadySound(); LobbyEvent::BroadcastEvent(new PlayerChangedEvent(aClient,LobbyChangeType_Modify)); }