Esempio n. 1
0
bool Unit::setUnitName( std::string type )
{
	//FIXME: it's bad.
	LuaConfig* cfg = new LuaConfig;
	UnitName = cfg->getRandom("meeting", type);
	delete cfg;
	if( UnitName == "" )
		return false;
	return true;
}
Esempio n. 2
0
bool Unit::setUnitName( std::string type )
{
	//FIXME: it's bad.
	LuaConfig* cfg = new LuaConfig;
	char* random_name = cfg->getRandom("meeting", type.c_str());
	UnitName = std::string(random_name);
	free( random_name );
	delete cfg;
	if( UnitName == "" )
		return false;
	return true;
}