Esempio n. 1
0
bool CLuaRules::AllowWeaponTargetCheck(unsigned int attackerID, unsigned int attackerWeaponNum, unsigned int attackerWeaponDefID)
{
	if (!haveAllowWeaponTargetCheck) {
		return false;
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 3 + 1);

	const int errfunc(SetupTraceback());
	static const LuaHashString cmdStr("AllowWeaponTargetCheck");

	bool ret = false;

	if (!cmdStr.GetGlobalFunc(L)) {
		if (errfunc) { lua_pop(L, 1); }
		return ret;
	}

	lua_pushnumber(L, attackerID);
	lua_pushnumber(L, attackerWeaponNum);
	lua_pushnumber(L, attackerWeaponDefID);

	RunCallInTraceback(cmdStr, 3, 1, errfunc);

	ret = (lua_isboolean(L, -1) && lua_toboolean(L, -1));
	lua_pop(L, -1);

	return ret;
}
Esempio n. 2
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bool CLuaRules::AllowDirectUnitControl(int playerID, const CUnit* unit)
{
	if (!haveAllowDirectUnitControl)
		return true; // the call is not defined

	LUA_CALL_IN_CHECK(L, true);
	lua_checkstack(L, 6);
	static const LuaHashString cmdStr("AllowDirectUnitControl");
	if (!cmdStr.GetGlobalFunc(L))
		return true; // the call is not defined

	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);
	lua_pushnumber(L, playerID);

	// call the function
	if (!RunCallIn(cmdStr, 4, 1))
		return true;

	// get the results
	if (!lua_isboolean(L, -1)) {
		LOG_L(L_WARNING, "%s() bad return value", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
Esempio n. 3
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bool CLuaRules::CommandFallback(const CUnit* unit, const Command& cmd)
{
	if (!haveCommandFallback) {
		return true; // the call is not defined
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 9);
	static const LuaHashString cmdStr("CommandFallback");
	if (!cmdStr.GetGlobalFunc(L)) {
		return true; // the call is not defined
	}

	// push the unit info
	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);

	// push the command id
	lua_pushnumber(L, cmd.id);

	// push the params list
	lua_newtable(L);
	for (int p = 0; p < (int)cmd.params.size(); p++) {
		lua_pushnumber(L, p + 1);
		lua_pushnumber(L, cmd.params[p]);
		lua_rawset(L, -3);
	}
	HSTR_PUSH_NUMBER(L, "n", cmd.params.size());

	// push the options table
	lua_newtable(L);
	HSTR_PUSH_NUMBER(L, "coded", cmd.options);
	HSTR_PUSH_BOOL(L, "alt",   !!(cmd.options & ALT_KEY));
	HSTR_PUSH_BOOL(L, "ctrl",  !!(cmd.options & CONTROL_KEY));
	HSTR_PUSH_BOOL(L, "shift", !!(cmd.options & SHIFT_KEY));
	HSTR_PUSH_BOOL(L, "right", !!(cmd.options & RIGHT_MOUSE_KEY));
	HSTR_PUSH_BOOL(L, "meta",  !!(cmd.options & META_KEY));

	// push the command tag
	lua_pushnumber(L, cmd.tag);

	// call the function
	if (!RunCallIn(cmdStr, 7, 1)) {
		return true;
	}

	// get the results
	if (!lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value\n", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);

	// return 'true' to remove the command
	return retval;
}
Esempio n. 4
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bool CLuaRules::AllowDirectUnitControl(int playerID, const CUnit* unit)
{
	if (!haveAllowDirectUnitControl) {
		return true; // the call is not defined
	}

	lua_settop(L, 0);

	static const LuaHashString cmdStr("AllowDirectUnitControl");
	if (!cmdStr.GetGlobalFunc(L)) {
		lua_settop(L, 0);
		return true; // the call is not defined
	}

	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);
	lua_pushnumber(L, playerID);

	// call the function
	if (!RunCallIn(cmdStr, 4, 1)) {
		return true;
	}

	// get the results
	const int args = lua_gettop(L);
	if ((args != 1) || !lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value (%i)\n",
		                cmdStr.GetString().c_str(), args);
		lua_settop(L, 0);
		return true;
	}

	return !!lua_toboolean(L, -1);
}
Esempio n. 5
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void CLuaHandle::UnitCommand(const CUnit* unit, const Command& command)
{
	LUA_CALL_IN_CHECK(L);	
	lua_checkstack(L, 10);
	static const LuaHashString cmdStr("UnitCommand");
	if (!cmdStr.GetGlobalFunc(L)) {
		return; // the call is not defined
	}

	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);

	lua_pushnumber(L, command.id);
	lua_pushnumber(L, command.options);

	const vector<float> params = command.params;
	lua_createtable(L, params.size(), 0);
	for (unsigned int i = 0; i < params.size(); i++) {
		lua_pushnumber(L, i + 1);
		lua_pushnumber(L, params[i]);
		lua_rawset(L, -3);
	}

	// call the routine
	RunCallIn(cmdStr, 6, 0);
	return;
}
Esempio n. 6
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bool CLuaRules::AllowStartPosition(int playerID, const float3& pos)
{
	if (!haveAllowStartPosition)
		return true; // the call is not defined

	LUA_CALL_IN_CHECK(L, true);
	lua_checkstack(L, 9);
	static const LuaHashString cmdStr("AllowStartPosition");
	if (!cmdStr.GetGlobalFunc(L))
		return true; // the call is not defined

	// push the start position and playerID
	lua_pushnumber(L, pos.x);
	lua_pushnumber(L, pos.y);
	lua_pushnumber(L, pos.z);
	lua_pushnumber(L, playerID);

	// call the function
	if (!RunCallIn(cmdStr, 4, 1))
		return true;

	// get the results
	if (!lua_isboolean(L, -1)) {
		LOG_L(L_WARNING, "%s() bad return value", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}
	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
Esempio n. 7
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void CLuaHandle::UnitSeismicPing(const CUnit* unit, int allyTeam,
                                 const float3& pos, float strength)
{
	LUA_CALL_IN_CHECK(L);	
	lua_checkstack(L, 9);
	if ((readAllyTeam >= 0) && (unit->losStatus[readAllyTeam] & LOS_INLOS)) {
		return; // don't need to see this ping
	}

	static const LuaHashString cmdStr("UnitSeismicPing");
	if (!cmdStr.GetGlobalFunc(L)) {
		return; // the call is not defined
	}

	lua_pushnumber(L, pos.x);
	lua_pushnumber(L, pos.y);
	lua_pushnumber(L, pos.z);
	lua_pushnumber(L, strength);
	if (fullRead) {
		lua_pushnumber(L, allyTeam);
		lua_pushnumber(L, unit->id);
		lua_pushnumber(L, unit->unitDef->id);
	}

	// call the routine
	RunCallIn(cmdStr, fullRead ? 7 : 4, 0);
	return;
}
Esempio n. 8
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void CLuaHandle::UnitCreated(const CUnit* unit, const CUnit* builder)
{
	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 7);

	int errfunc = SetupTraceback();

	static const LuaHashString cmdStr("UnitCreated");
	if (!cmdStr.GetGlobalFunc(L)) {
		// remove error handler
		if (errfunc) lua_pop(L, 1);
		return; // the call is not defined
	}

	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);
	if (builder != NULL) {
		lua_pushnumber(L, builder->id);
	}

	int args = (builder != NULL) ? 4 : 3;
	// call the routine
	RunCallInTraceback(cmdStr, args, 0, errfunc);
	return;
}
Esempio n. 9
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bool CLuaRules::MoveCtrlNotify(const CUnit* unit, int data)
{
	if (!haveMoveCtrlNotify)
		return false; // the call is not defined

	LUA_CALL_IN_CHECK(L, false);
	lua_checkstack(L, 6);
	static const LuaHashString cmdStr("MoveCtrlNotify");
	if (!cmdStr.GetGlobalFunc(L))
		return false; // the call is not defined

	// push the unit info
	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);
	lua_pushnumber(L, data);

	// call the function
	if (!RunCallIn(cmdStr, 4, 1))
		return false;

	// get the results
	if (!lua_isboolean(L, -1)) {
		LOG_L(L_WARNING, "%s() bad return value", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return false;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);

	return retval;
}
Esempio n. 10
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int CLuaRules::AllowWeaponTargetCheck(unsigned int attackerID, unsigned int attackerWeaponNum, unsigned int attackerWeaponDefID)
{
	if (!haveAllowWeaponTargetCheck)
		return -1;
	if (!watchWeaponDefs[attackerWeaponDefID])
		return -1;

	LUA_CALL_IN_CHECK(L, -1);
	lua_checkstack(L, 3 + 1);

	const int errfunc(SetupTraceback(L));
	static const LuaHashString cmdStr("AllowWeaponTargetCheck");

	int ret = -1;

	if (!cmdStr.GetGlobalFunc(L)) {
		if (errfunc)
			lua_pop(L, 1);
		return ret;
	}

	lua_pushnumber(L, attackerID);
	lua_pushnumber(L, attackerWeaponNum);
	lua_pushnumber(L, attackerWeaponDefID);

	if (!RunCallInTraceback(cmdStr, 3, 1, errfunc))
		return ret;

	ret = (lua_isboolean(L, -1) && lua_toboolean(L, -1))? 1: 0;
	lua_pop(L, -1);

	return ret;
}
Esempio n. 11
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void CLuaHandleSynced::GameFrame(int frameNumber)
{
	if (killMe) {
		string msg = GetName();
		if (!killMsg.empty()) {
			msg += ": " + killMsg;
		}
		logOutput.Print("Disabled %s\n", msg.c_str());
		delete this;
		return;
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 4);

	int errfunc = SetupTraceback();

	static const LuaHashString cmdStr("GameFrame");
	if (!cmdStr.GetGlobalFunc(L)) {
		if (errfunc) lua_pop(L, 1);
		return;
	}

	lua_pushnumber(L, frameNumber); // 6 day roll-over

	// call the routine
	allowChanges = true;
	RunCallInTraceback(cmdStr, 1, 0, errfunc);
	allowChanges = allowUnsafeChanges;

	return;
}
Esempio n. 12
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bool CLuaUI::AddConsoleLines()
{
	CInfoConsole* ic = game->infoConsole;
	if (ic == NULL) {
		return true;
	}

	vector<CInfoConsole::RawLine> lines;
	ic->GetNewRawLines(lines);

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 3);

	const int count = (int)lines.size();
	for (int i = 0; i < count; i++) {
		const CInfoConsole::RawLine& rl = lines[i];

		static const LuaHashString cmdStr("AddConsoleLine");
		if (!cmdStr.GetGlobalFunc(L)) {
			return true; // the call is not defined
		}

		// FIXME: migrate priority to subsystem...
		lua_pushstring(L, rl.text.c_str());
		lua_pushnumber(L, 0 /*priority*/ );
		//lua_pushstring(L, rl.subsystem->name);

		// call the function
		if (!RunCallIn(cmdStr, 2, 0)) {
			return false;
		}
	}
	return true;
}
Esempio n. 13
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bool CLuaRules::AllowResourceLevel(int teamID, const string& type, float level)
{
	if (!haveAllowResourceLevel)
		return true; // the call is not defined

	LUA_CALL_IN_CHECK(L, true);
	lua_checkstack(L, 5);
	static const LuaHashString cmdStr("AllowResourceLevel");
	if (!cmdStr.GetGlobalFunc(L))
		return true; // the call is not defined

	lua_pushnumber(L, teamID);
	lua_pushsstring(L, type);
	lua_pushnumber(L, level);

	// call the function
	if (!RunCallIn(cmdStr, 3, 1))
		return true;

	// get the results
	if (!lua_isboolean(L, -1)) {
		LOG_L(L_WARNING, "%s() bad return value", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
Esempio n. 14
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bool CLuaHandleSynced::Initialize(const string& syncData)
{
	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 3);
	static const LuaHashString cmdStr("Initialize");
	if (!cmdStr.GetGlobalFunc(L)) {
		return true;
	}

	int errfunc = SetupTraceback() ? -2 : 0;
	logOutput.Print("Initialize errfunc=%d\n", errfunc);

	lua_pushlstring(L, syncData.c_str(), syncData.size());

	// call the routine
	if (!RunCallInTraceback(cmdStr, 1, 1, errfunc)) {
		return false;
	}

	// get the results
	if (!lua_isboolean(L, -1)) {
		lua_pop(L, 1);
		return true;
	}
	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
Esempio n. 15
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bool CLuaRules::AllowFeatureCreation(const FeatureDef* featureDef,
                                     int teamID, const float3& pos)
{
	if (!haveAllowFeatureCreation)
		return true; // the call is not defined

	LUA_CALL_IN_CHECK(L, true);
	lua_checkstack(L, 7);
	static const LuaHashString cmdStr("AllowFeatureCreation");
	if (!cmdStr.GetGlobalFunc(L))
		return true; // the call is not defined

	lua_pushnumber(L, featureDef->id);
	lua_pushnumber(L, teamID);
	lua_pushnumber(L, pos.x);
	lua_pushnumber(L, pos.y);
	lua_pushnumber(L, pos.z);

	// call the function
	if (!RunCallIn(cmdStr, 5, 1))
		return true;

	// get the results
	if (!lua_isboolean(L, -1)) {
		LOG_L(L_WARNING, "%s() bad return value", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
Esempio n. 16
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bool CLuaRules::AllowFeatureBuildStep(const CUnit* builder,
                                      const CFeature* feature, float part)
{
	if (!haveAllowFeatureBuildStep)
		return true; // the call is not defined

	LUA_CALL_IN_CHECK(L, true);
	lua_checkstack(L, 7);
	static const LuaHashString cmdStr("AllowFeatureBuildStep");
	if (!cmdStr.GetGlobalFunc(L))
		return true; // the call is not defined

	lua_pushnumber(L, builder->id);
	lua_pushnumber(L, builder->team);
	lua_pushnumber(L, feature->id);
	lua_pushnumber(L, feature->def->id);
	lua_pushnumber(L, part);

	// call the function
	if (!RunCallIn(cmdStr, 5, 1))
		return true;

	// get the results
	if (!lua_isboolean(L, -1)) {
		LOG_L(L_WARNING, "%s() bad return value", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
Esempio n. 17
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bool CLuaRules::AllowUnitTransfer(const CUnit* unit, int newTeam, bool capture)
{
	if (!haveAllowUnitTransfer)
		return true; // the call is not defined

	LUA_CALL_IN_CHECK(L, true);
	lua_checkstack(L, 7);
	static const LuaHashString cmdStr("AllowUnitTransfer");
	if (!cmdStr.GetGlobalFunc(L))
		return true; // the call is not defined

	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);
	lua_pushnumber(L, newTeam);
	lua_pushboolean(L, capture);

	// call the function
	if (!RunCallIn(cmdStr, 5, 1))
		return true;

	// get the results
	if (!lua_isboolean(L, -1)) {
		LOG_L(L_WARNING, "%s() bad return value", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
Esempio n. 18
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bool CLuaRules::AllowCommand(const CUnit* unit, const Command& cmd, bool fromSynced)
{
	if (!haveAllowCommand)
		return true; // the call is not defined

	LUA_CALL_IN_CHECK(L, true);
	lua_checkstack(L, 10);
	static const LuaHashString cmdStr("AllowCommand");
	if (!cmdStr.GetGlobalFunc(L))
		return true; // the call is not defined

	PushUnitAndCommand(L, unit, cmd);

	lua_pushboolean(L, fromSynced);

	// call the function
	if (!RunCallIn(cmdStr, 8, 1))
		return true;

	// get the results
	if (!lua_isboolean(L, -1)) {
		LOG_L(L_WARNING, "%s() bad return value", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}
	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
Esempio n. 19
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bool CLuaRules::CommandFallback(const CUnit* unit, const Command& cmd)
{
	if (!haveCommandFallback)
		return true; // the call is not defined

	LUA_CALL_IN_CHECK(L, true);
	lua_checkstack(L, 9);
	static const LuaHashString cmdStr("CommandFallback");
	if (!cmdStr.GetGlobalFunc(L))
		return true; // the call is not defined

	PushUnitAndCommand(L, unit, cmd);

	// call the function
	if (!RunCallIn(cmdStr, 7, 1))
		return true;

	// get the results
	if (!lua_isboolean(L, -1)) {
		LOG_L(L_WARNING, "%s() bad return value", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);

	// return 'true' to remove the command
	return retval;
}
Esempio n. 20
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void CLuaHandle::UnitFromFactory(const CUnit* unit,
                                 const CUnit* factory, bool userOrders)
{
	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 9);

	int errfunc = SetupTraceback();

	static const LuaHashString cmdStr("UnitFromFactory");
	if (!cmdStr.GetGlobalFunc(L)) {
		// remove error handler
		if (errfunc) lua_pop(L, 1);
		return; // the call is not defined
	}

	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);
	lua_pushnumber(L, factory->id);
	lua_pushnumber(L, factory->unitDef->id);
	lua_pushboolean(L, userOrders);

	// call the routine
	RunCallInTraceback(cmdStr, 6, 0, errfunc);
	return;
}
Esempio n. 21
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bool CLuaRules::AllowResourceTransfer(int oldTeam, int newTeam,
                                      const string& type, float amount)
{
	if (!haveAllowResourceTransfer)
		return true; // the call is not defined

	LUA_CALL_IN_CHECK(L, true);
	lua_checkstack(L, 6);
	static const LuaHashString cmdStr("AllowResourceTransfer");
	if (!cmdStr.GetGlobalFunc(L))
		return true; // the call is not defined

	lua_pushnumber(L, oldTeam);
	lua_pushnumber(L, newTeam);
	lua_pushsstring(L, type);
	lua_pushnumber(L, amount);

	// call the function
	if (!RunCallIn(cmdStr, 4, 1))
		return true;

	// get the results
	if (!lua_isboolean(L, -1)) {
		LOG_L(L_WARNING, "%s() bad return value", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
Esempio n. 22
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void CLuaHandle::UnitDestroyed(const CUnit* unit, const CUnit* attacker)
{
	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 9);

	int errfunc = SetupTraceback();

	static const LuaHashString cmdStr("UnitDestroyed");
	if (!cmdStr.GetGlobalFunc(L)) {
		// remove error handler
		if (errfunc) lua_pop(L, 1);
		return; // the call is not defined
	}

	int argCount = 3;
	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);
	if (fullRead && (attacker != NULL)) {
		lua_pushnumber(L, attacker->id);
		lua_pushnumber(L, attacker->unitDef->id);
		lua_pushnumber(L, attacker->team);
		argCount += 3;
	}

	// call the routine
	RunCallInTraceback(cmdStr, argCount, 0, errfunc);
	return;
}
Esempio n. 23
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void CLuaHandle::UnitDamaged(const CUnit* unit, const CUnit* attacker,
                             float damage, int weaponID, bool paralyzer)
{
	LUA_CALL_IN_CHECK(L);	
	lua_checkstack(L, 11);
	static const LuaHashString cmdStr("UnitDamaged");
	if (!cmdStr.GetGlobalFunc(L)) {
		return; // the call is not defined
	}

	int argCount = 5;
	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);
	lua_pushnumber(L, damage);
	lua_pushboolean(L, paralyzer);
	if (fullRead) {
		lua_pushnumber(L, weaponID);
		argCount += 1;
		if (attacker != NULL) {
			lua_pushnumber(L, attacker->id);
			lua_pushnumber(L, attacker->unitDef->id);
			lua_pushnumber(L, attacker->team);
			argCount += 3;
		}
	}

	// call the routine
	RunCallIn(cmdStr, argCount, 0);
	return;
}
Esempio n. 24
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string CLuaHandleSynced::GetSyncData()
{
	string syncData;

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 2);
	static const LuaHashString cmdStr("GetSyncData");
	if (!cmdStr.GetGlobalFunc(L)) {
		return syncData;
	}

	// call the routine
	if (!RunCallIn(cmdStr, 0, 1)) {
		return syncData;
	}

	// get the result
	if (!lua_isstring(L, -1)) {
		lua_pop(L, 1);
		return syncData;
	}
	const int len = lua_strlen(L, -1);
	const char* c = lua_tostring(L, -1);
	syncData.resize(len);
	for (int i = 0; i < len; i++) {
		syncData[i] = c[i];
	}
	lua_pop(L, 1);

	return syncData;
}
Esempio n. 25
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bool CLuaRules::AllowResourceLevel(int teamID, const string& type, float level)
{
	if (!haveAllowResourceLevel) {
		return true; // the call is not defined
	}

	lua_settop(L, 0);

	static const LuaHashString cmdStr("AllowResourceLevel");
	if (!cmdStr.GetGlobalFunc(L)) {
		lua_settop(L, 0);
		return true; // the call is not defined
	}

	lua_pushnumber(L, teamID);
	lua_pushstring(L, type.c_str());
	lua_pushnumber(L, level);

	// call the function
	if (!RunCallIn(cmdStr, 3, 1)) {
		return true;
	}

	// get the results
	const int args = lua_gettop(L);
	if ((args != 1) || !lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value (%i)\n",
		                cmdStr.GetString().c_str(), args);
		lua_settop(L, 0);
		return true;
	}

	return !!lua_toboolean(L, -1);
}
Esempio n. 26
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/**
 * called after every damage modification (even HitByWeaponId)
 * but before the damage is applied
 *
 * expects two numbers returned by lua code:
 * 1st is stored under *newDamage if newDamage != NULL
 * 2nd is stored under *impulseMult if impulseMult != NULL
 */
bool CLuaRules::UnitPreDamaged(const CUnit* unit, const CUnit* attacker,
                             float damage, int weaponID, bool paralyzer,
                             float* newDamage, float* impulseMult)
{
	if (!haveUnitPreDamaged) {
		return false;
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 11);

	const int errfunc = SetupTraceback();
	static const LuaHashString cmdStr("UnitPreDamaged");

	if (!cmdStr.GetGlobalFunc(L)) {
		// remove error handler
		if (errfunc) { lua_pop(L, 1); }
		return false; // the call is not defined
	}

	int argCount = 5;
	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);
	lua_pushnumber(L, damage);
	lua_pushboolean(L, paralyzer);
	if (fullRead) {
		lua_pushnumber(L, weaponID);
		argCount += 1;
		if (attacker != NULL) {
			lua_pushnumber(L, attacker->id);
			lua_pushnumber(L, attacker->unitDef->id);
			lua_pushnumber(L, attacker->team);
			argCount += 3;
		}
	}

	// call the routine
	RunCallInTraceback(cmdStr, argCount, 2, errfunc);

	if (newDamage && lua_isnumber(L, -2)) {
		*newDamage = lua_tonumber(L, -2);
	} else if (!lua_isnumber(L, -2) || lua_isnil(L, -2)) {
		// first value is obligatory, so may not be nil
		logOutput.Print("%s(): 1st value returned should be a number (newDamage)\n", cmdStr.GetString().c_str());
	}

	if (impulseMult && lua_isnumber(L, -1)) {
		*impulseMult = lua_tonumber(L, -1);
	} else if (!lua_isnumber(L, -1) && !lua_isnil(L, -1)) {
		// second value is optional, so nils are OK
		logOutput.Print("%s(): 2nd value returned should be a number (impulseMult)\n", cmdStr.GetString().c_str());
	}

	lua_pop(L, 2);
	return true;
}
Esempio n. 27
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bool CLuaUI::HasLayoutButtons()
{
	static const LuaHashString cmdStr("LayoutButtons");
	if (!cmdStr.GetGlobalFunc(L)) {
		return false; // the call is not defined
	}
	lua_pop(L, 1);
	return true;
}
Esempio n. 28
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inline bool CLuaHandle::PushUnsyncedCallIn(const LuaHashString& hs)
{
	// LuaUI keeps these call-ins in the Global table,
	// the synced handles keep them in the Registry table
	if (userMode) {
		return hs.GetGlobalFunc(L);
	} else {
		return hs.GetRegistryFunc(L);
	}
}
Esempio n. 29
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bool CLuaRules::AllowCommand(const CUnit* unit, const Command& cmd)
{
	if (!haveAllowCommand) {
		return true; // the call is not defined
	}

	lua_settop(L, 0);

	static const LuaHashString cmdStr("AllowCommand");
	if (!cmdStr.GetGlobalFunc(L)) {
		lua_settop(L, 0);
		return true; // the call is not defined
	}

	// push the unit info
	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);

	// push the command id
	lua_pushnumber(L, cmd.id);

	// push the params list
	lua_newtable(L);
	for (int p = 0; p < (int)cmd.params.size(); p++) {
		lua_pushnumber(L, p + 1);
		lua_pushnumber(L, cmd.params[p]);
		lua_rawset(L, -3);
	}
	HSTR_PUSH_NUMBER(L, "n", cmd.params.size());

	// push the options table
	lua_newtable(L);
	HSTR_PUSH_NUMBER(L, "coded", cmd.options);
	HSTR_PUSH_BOOL(L, "alt",   !!(cmd.options & ALT_KEY));
	HSTR_PUSH_BOOL(L, "ctrl",  !!(cmd.options & CONTROL_KEY));
	HSTR_PUSH_BOOL(L, "shift", !!(cmd.options & SHIFT_KEY));
	HSTR_PUSH_BOOL(L, "right", !!(cmd.options & RIGHT_MOUSE_KEY));

	// call the function
	if (!RunCallIn(cmdStr, 6, 1)) {
		return true;
	}

	// get the results
	const int args = lua_gettop(L);
	if ((args != 1) || !lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value (%i)\n",
		                cmdStr.GetString().c_str(), args);
		lua_settop(L, 0);
		return true;
	}

	return !!lua_toboolean(L, -1);
}
Esempio n. 30
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void CLuaIntro::Shutdown()
{
	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 2);
	static const LuaHashString cmdStr("Shutdown");
	if (!cmdStr.GetGlobalFunc(L)) {
		return;
	}

	// call the routine
	RunCallIn(cmdStr, 0, 0);
}