void Push(lua_State* L, int (*value)(LuaState*)) { LuaState* state = LuaState::CastState(L); state->PushCClosure(value, 0); }
void Push(lua_State* L, int (*value)(LuaState*)) { LuaState* state = lua_State_To_LuaState(L); state->PushCClosure(value, 0); }