LuaObject LuaGlobalSelector::toLuaObject( void ) const { magicalAssert( !_key.empty(), "key should not be empty!" ); lua_State* L = _L->cPtr(); LuaObject lobj; lua_getglobal( L, _key.c_str() ); switch( lua_type( L, -1 ) ) { case LUA_TNIL: lobj = nullptr; break; case LUA_TBOOLEAN: lobj = (bool) lua_toboolean( L, -1 ); break; case LUA_TNUMBER: lobj = (double) lua_tonumber( L, -1 ); break; case LUA_TSTRING: lobj = lua_tostring( L, -1 ); break; case LUA_TUSERDATA: { int top = lua_gettop( L ); std::string type = tolua_typename( L, top ); lua_pop( L, 1 ); void* userdata = tolua_tousertype( L, top, 0 ); lobj.set( userdata, type.c_str() ); } break; case LUA_TFUNCTION: { LuaFunction lf; int handler = tolua_ext_tofunction( L, lua_gettop( L ), 0 ); if( handler != 0 ) { lf.bind( _L, handler ); } lobj = lf; } break; case LUA_TTABLE: { LuaTable lt; int handler = tolua_ext_totable( L, lua_gettop( L ), 0 ); if( handler != 0 ) { lt.bind( _L, handler ); } lobj = lt; } break; default: lobj = nullptr; break; } lua_pop( L, 1 ); return lobj; }
LuaTable LuaGlobalSelector::toLuaTable( void ) const { magicalAssert( !_key.empty(), "key should not be empty!" ); lua_State* L = _L->cPtr(); LuaTable lt; lua_getglobal( L, _key.c_str() ); int handler = tolua_ext_totable( L, lua_gettop( L ), 0 ); if( handler != 0 ) { lt.bind( _L, handler ); } lua_pop( L, 1 ); return lt; }
LuaTable LuaTableSelector::toLuaTable( void ) const { magicalAssert( !_key.empty(), "key should not be empty!" ); if( !_L || !_handler ) return nullptr; LuaTable lt; lua_State* L = _L->cPtr(); tolua_ext_get_table_by_handler( L, _handler ); lua_getfield( L, -1, _key.c_str() ); int handler = tolua_ext_totable( L, lua_gettop( L ), 0 ); if( handler != 0 ) { lt.bind( _L, handler ); } lua_pop( L, 2 ); return lt; }