void LVL_ModeResize::mousePress(QGraphicsSceneMouseEvent *mouseEvent) { Q_UNUSED(mouseEvent); if(!scene) return; LvlScene *s = dynamic_cast<LvlScene *>(scene); s->m_skipChildMousePressEvent = true; s->mousePressEvent(mouseEvent); dontCallEvent = true; }
void LVL_ModePlace::mousePress(QGraphicsSceneMouseEvent *mouseEvent) { if(!scene) return; LvlScene *s = dynamic_cast<LvlScene *>(scene); if( mouseEvent->buttons() & Qt::RightButton ) { item_rectangles::clearArray(); MainWinConnect::pMainWin->on_actionSelect_triggered(); dontCallEvent = true; s->IsMoved = true; return; } s->last_block_arrayID=s->LvlData->blocks_array_id; s->last_bgo_arrayID=s->LvlData->bgo_array_id; s->last_npc_arrayID=s->LvlData->npc_array_id; if(LvlPlacingItems::npcSpecialAutoIncrement) s->IncrementingNpcSpecialSpin = LvlPlacingItems::npcSpecialAutoIncrement_begin; if(s->cursor) { s->cursor->setPos( QPointF(s->applyGrid( mouseEvent->scenePos().toPoint()- QPoint(LvlPlacingItems::c_offset_x, LvlPlacingItems::c_offset_y), LvlPlacingItems::gridSz, LvlPlacingItems::gridOffset))); } s->placeItemUnderCursor(); s->Debugger_updateItemList(); s->MousePressEventOnly = true; s->mousePressEvent(mouseEvent); dontCallEvent = true; }