MF_API MFModel* MFModel_Create(const char *pFilename) { const char* pOriginalFilename = pFilename; // see if it's already loaded MFModelPool::Iterator it = gModelBank.Get(pOriginalFilename); MFModelTemplate *pTemplate = it ? *it : NULL; if(!pTemplate) { char *pTemplateData = NULL; MFFile *hFile = MFFileSystem_Open(MFStr("%s.mdl", pFilename), MFOF_Read|MFOF_Binary); if(hFile) { int64 size = MFFile_GetSize(hFile); if(size > 0) { // allocate memory and load file pTemplateData = (char*)MFHeap_Alloc((size_t)size + MFString_Length(pFilename) + 1); MFFile_Read(hFile, pTemplateData, (size_t)size); MFFile_Close(hFile); MFString_Copy(&pTemplateData[size], pFilename); pFilename = &pTemplateData[size]; } } else { #if defined(ALLOW_LOAD_FROM_SOURCE_DATA) // try to load from source data const char * const pExt[] = { ".f3d", ".dae", ".x", ".ase", ".obj", ".md2", ".md3", ".me2", NULL }; const char * const *ppExt = pExt; MFIntModel *pIM = NULL; while(!pIM && *ppExt) { MFString tempFilename = MFString::Format("%s%s", pFilename, *ppExt); pIM = MFIntModel_CreateFromFile(tempFilename.CStr()); if(pIM) { pFilename = MFString_Copy((char*)MFHeap_Alloc(tempFilename.NumBytes()+1), tempFilename.CStr()); break; } ++ppExt; } if(pIM) { MFIntModel_Optimise(pIM); size_t size; MFIntModel_CreateRuntimeData(pIM, (void**)&pTemplateData, &size, MFSystem_GetCurrentPlatform()); MFFile *pFile = MFFileSystem_Open(MFStr("cache:%s.mdl", pOriginalFilename), MFOF_Write | MFOF_Binary); if(pFile) { MFFile_Write(pFile, pTemplateData, size, false); MFFile_Close(pFile); } MFIntModel_Destroy(pIM); } #endif } if(!pTemplateData) return NULL; // check ID string MFDebug_Assert(*(uint32*)pTemplateData == MFMAKEFOURCC('M', 'D', 'L', '2'), "Incorrect MFModel version."); // store filename for later reference pTemplate = (MFModelTemplate*)pTemplateData; pTemplate->pFilename = pFilename; gModelBank.Add(pOriginalFilename, pTemplate); MFModel_FixUp(pTemplate, true); MFModelDataChunk *pChunk = MFModel_GetDataChunk(pTemplate, MFChunkType_SubObjects); if(pChunk) { MFModelSubObject *pSubobjects = (MFModelSubObject*)pChunk->pData; for(int a=0; a<pChunk->count; a++) { // pSubobjects[a].pMaterial = MFMaterial_Create((char*)pSubobjects[a].pMaterial); for(int b=0; b<pSubobjects[a].numMeshChunks; b++) { MFModel_CreateMeshChunk(MFModel_GetMeshChunkInternal(pTemplate, a, b)); } } } } MFModel *pModel; pModel = (MFModel*)MFHeap_Alloc(sizeof(MFModel)); pModel->worldMatrix = MFMatrix::identity; pModel->modelColour = MFVector::one; pModel->pTemplate = pTemplate; pModel->pAnimation = NULL; ++pTemplate->refCount; return pModel; }
int MFString::Parse(const char *pFormat, ...) { if(!pData || !pFormat) return 0; va_list arglist; va_start(arglist, pFormat); const char *pS = pData->pMemory; int numArgs = 0; MFString format = GetNextBit(pFormat); int numChars = Match(pS, format.CStr()); while(*pFormat && numChars >= 0) { pS += numChars; ++pFormat; int length = -1; // gather format options... while(*pFormat) { int c = MFToLower(*pFormat++); if(c == 's') { MFString *pStr = va_arg(arglist, MFString*); ++numArgs; format = GetNextBit(pFormat); if(length >= 0) { MFString s(pS, (size_t)length); *pStr = s; numChars = Match(pS, format.CStr()); } else if(format.NumBytes() == 0) { *pStr = pS; } else { const char *pEnd = pS; while(*pEnd && (numChars = Match(pEnd, format.CStr())) < 0) ++pEnd; MFString s(pS, (size_t)(pEnd - pS)); *pStr = s; } pS += pStr->NumBytes(); break; } else if(c == 'd' || c == 'i') { int *pInt = va_arg(arglist, int*); ++numArgs; bool bNeg = *pS == '-'; if(*pS == '-' || *pS == '+') ++pS; *pInt = 0; while(MFIsNumeric(*pS) && ((uint32&)length)-- > 0) *pInt = *pInt*10 + *pS++ - '0'; if(bNeg) *pInt = -*pInt; format = GetNextBit(pFormat); numChars = Match(pS, format.CStr()); break; }