// add the entire signal b to this signal, at the subpixel destination offset. // void MLSignal::add2D(const MLSignal& b, const Vec2& destOffset) { MLSignal& a = *this; Vec2 iDestOffset, fDestOffset; destOffset.getIntAndFracParts(iDestOffset, fDestOffset); int destX = iDestOffset[0]; int destY = iDestOffset[1]; float srcPosFX = fDestOffset[0]; float srcPosFY = fDestOffset[1]; MLRect srcRect(0, 0, b.getWidth() + 1, b.getHeight() + 1); // add (1, 1) for interpolation MLRect destRect = srcRect.translated(iDestOffset).intersect(getBoundsRect()); for(int j=destRect.top(); j<destRect.bottom(); ++j) { for(int i=destRect.left(); i<destRect.right(); ++i) { a(i, j) += b.getInterpolatedLinear(i - destX - srcPosFX, j - destY - srcPosFY); } } setConstant(false); }
// add the entire signal b to this signal, at the integer destination offset. // void MLSignal::add2D(const MLSignal& b, int destX, int destY) { MLSignal& a = *this; MLRect srcRect(0, 0, b.getWidth(), b.getHeight()); MLRect destRect = srcRect.translated(Vec2(destX, destY)).intersect(getBoundsRect()); for(int j=destRect.top(); j<destRect.bottom(); ++j) { for(int i=destRect.left(); i<destRect.right(); ++i) { a(i, j) += b(i - destX, j - destY); } } setConstant(false); }
void MLSignal::dump(std::ostream& s, const MLRect& b) const { const MLSignal& f = *this; { s << std::fixed << std::setprecision(3); for (int j=b.top(); j< b.bottom(); ++j) { s << j << " | "; for(int i=b.left(); i< b.right(); ++i) { s << f(i, j) << " "; } s << "\n"; } } }
void SoundplaneTouchGraphView::renderTouchBarGraphs() { if (!mpModel) return; if (!isShowing()) return; int viewW = getBackingLayerWidth(); int viewH = getBackingLayerHeight(); const MLSignal& currentTouch = mpModel->getTouchFrame(); const MLSignal& touchHistory = mpModel->getTouchHistory(); const int frames = mpModel->getFloatProperty("max_touches"); if (!frames) return; const Colour c = findColour(MLLookAndFeel::backgroundColor); float p = c.getBrightness(); int margin = viewH / 30; int numSize = margin*2; int left = margin*2 + numSize; int right = viewW - margin; int top = margin; int bottom = viewH - margin; int frameWidth = right - left; int frameOffset = (bottom - top)/frames; int frameHeight = frameOffset - margin; MLRect frameSize(0, 0, frameWidth, frameHeight); MLGL::orthoView(viewW, viewH); for(int j=0; j<frames; ++j) { // draw frames p = 0.9f; glColor4f(p, p, p, 1.0f); MLRect fr = frameSize.translated(Vec2(left, margin + j*frameOffset)); MLGL::fillRect(fr); p = 0.6f; glColor4f(p, p, p, 1.0f); MLGL::strokeRect(fr); // draw touch activity indicators at left glColor4fv(MLGL::getIndicatorColor(j)); MLRect r(0, 0, numSize, numSize); MLRect tr = r.translated(Vec2(margin, margin + j*frameOffset + (frameHeight - numSize)/2)); int age = currentTouch(4, j); if (age > 0) MLGL::fillRect(tr); else MLGL::strokeRect(tr); // draw history MLRange frameXRange(fr.left(), fr.right()); frameXRange.convertTo(MLRange(0, (float)kSoundplaneHistorySize)); MLRange frameYRange(0, 1); frameYRange.convertTo(MLRange(fr.bottom(), fr.top())); glBegin(GL_LINES); for(int i=fr.left() + 1; i<fr.right()-1; ++i) { int time = frameXRange(i); float force = touchHistory(2, j, time); // float d = touchHistory(3, j, time); // int age = touchHistory(4, j, time); float y = frameYRange.convert(force); // float drawY = (age > 0) ? y : 0.; // y = frameYRange.convert(d); // draw line glVertex2f(i, fr.bottom()); glVertex2f(i, y); } glEnd(); } }