Esempio n. 1
0
void MScene::update(void)
{
	// update objects
	unsigned int i;
	unsigned int oSize = getObjectsNumber();
	for(i=0; i<oSize; i++)
	{
		MObject3d * object = getObjectByIndex(i);
		if(object->isActive())
			object->update();
	}

	// update current frame
	m_currentFrame++;
}