MainScene* MainScene::Create() { MainScene* scene = new MainScene(); scene->Init(); return scene; }
CCScene* MainScene::createMainScene() { CCScene* scene = new CCScene; MainScene* pPlayer = new MainScene; if (pPlayer && pPlayer->Init()==true) { pPlayer->autorelease(); scene->addChild(pPlayer); return scene; } delete pPlayer; delete scene; return NULL; }