Esempio n. 1
0
ServerMapSector* ServerMapSector::deSerialize(
		std::istream &is,
		Map *parent,
		v2s16 p2d,
		std::map<v2s16, MapSector*> & sectors,
		IGameDef *gamedef
	)
{
	/*
		[0] u8 serialization version
		+ heightmap data
	*/

	/*
		Read stuff
	*/
	
	// Read version
	u8 version = SER_FMT_VER_INVALID;
	is.read((char*)&version, 1);
	
	if(!ser_ver_supported(version))
		throw VersionMismatchException("ERROR: MapSector format not supported");
	
	/*
		Add necessary reading stuff here
	*/
	
	/*
		Get or create sector
	*/

	ServerMapSector *sector = NULL;

	std::map<v2s16, MapSector*>::iterator n = sectors.find(p2d);

	if(n != sectors.end())
	{
		dstream<<"WARNING: deSerializing existent sectors not supported "
				"at the moment, because code hasn't been tested."
				<<std::endl;

		MapSector *sector = n->second;
		assert(sector->getId() == MAPSECTOR_SERVER);
		return (ServerMapSector*)sector;
	}
	else
	{
		sector = new ServerMapSector(parent, p2d, gamedef);
		sectors[p2d] = sector;
	}

	/*
		Set stuff in sector
	*/

	// Nothing here

	return sector;
}
Esempio n. 2
0
	virtual string problemDesc(unsigned index)
	{
		if (index >= sectors.size())
			return "No unknown flats found";

		MapSector* sector = sectors[index];
		if (floor[index])
			return S_FMT("Sector %d has unknown floor texture \"%s\"", sector->getIndex(), sector->getFloorTex());
		else
			return S_FMT("Sector %d has unknown ceiling texture \"%s\"", sector->getIndex(), sector->getCeilingTex());
	}
Esempio n. 3
0
/* QuickTextureOverlay3d::applyTexture
 * Applies the current texture to all selected walls/flats
 *******************************************************************/
void QuickTextureOverlay3d::applyTexture()
{
	// Check editor is associated
	if (!editor)
		return;

	// Get selection/hilight
	auto& selection = editor->selection();

	// Go through items
	if (!selection.empty())
	{
		for (unsigned a = 0; a < selection.size(); a++)
		{
			// Thing (skip)
			if (selection[a].type == MapEditor::ItemType::Thing)
				continue;

			// Floor
			else if (selection[a].type == MapEditor::ItemType::Floor && (sel_type == 0 || sel_type == 2))
			{
				MapSector* sector = editor->map().getSector(selection[a].index);
				if (sector) sector->setStringProperty("texturefloor", textures[current_index].name);
			}

			// Ceiling
			else if (selection[a].type == MapEditor::ItemType::Ceiling && (sel_type == 0 || sel_type == 2))
			{
				MapSector* sector = editor->map().getSector(selection[a].index);
				if (sector) sector->setStringProperty("textureceiling", textures[current_index].name);
			}

			// Wall
			else if (sel_type > 0)
			{
				MapSide* side = editor->map().getSide(selection[a].index);
				if (side)
				{
					// Upper
					if (selection[a].type == MapEditor::ItemType::WallTop)
						side->setStringProperty("texturetop", textures[current_index].name);
					// Middle
					else if (selection[a].type == MapEditor::ItemType::WallMiddle)
						side->setStringProperty("texturemiddle", textures[current_index].name);
					// Lower
					else if (selection[a].type == MapEditor::ItemType::WallBottom)
						side->setStringProperty("texturebottom", textures[current_index].name);
				}
			}
		}
	}
}
Esempio n. 4
0
	string fixText(unsigned fix_type, unsigned index)
	{
		if (fix_type == 0)
		{
			if (index >= invalid_refs.size())
				return "Fix Sector reference";

			MapSector* sector = invalid_refs[index].sector;
			if (sector)
				return S_FMT("Set to Sector #%d", sector->getIndex());
			else
				return S_FMT("Clear Sector");
		}

		return "";
	}
Esempio n. 5
0
void MapSpecials::applyVavoomSlopeThing(SLADEMap* map, MapThing* thing)
{
	int target_idx = map->sectorAt(thing->point());
	if (target_idx < 0)
		return;
	MapSector* target = map->getSector(target_idx);

	int tid = thing->intProperty("id");
	vector<MapLine*> lines;
	target->getLines(lines);

	// TODO unclear if this is the same order that ZDoom would go through the
	// lines, which matters if two lines have the same first arg
	for (unsigned a = 0; a < lines.size(); a++)
	{
		if (tid != lines[a]->intProperty("arg0"))
			continue;

		// Vavoom things use the plane defined by the thing and its two
		// endpoints, based on the sector's original (flat) plane and treating
		// the thing's height as absolute
		if (MathStuff::distanceToLineFast(thing->point(), lines[a]->seg()) == 0)
		{
			LOG_MESSAGE(1, "Vavoom thing %d lies directly on its target line %d", thing->getIndex(), a);
			return;
		}

		short height = target->getPlaneHeight<p>();
		fpoint3_t p1(thing->xPos(), thing->yPos(), thing->floatProperty("height"));
		fpoint3_t p2(lines[a]->x1(), lines[a]->y1(), height);
		fpoint3_t p3(lines[a]->x2(), lines[a]->y2(), height);

		target->setPlane<p>(MathStuff::planeFromTriangle(p1, p2, p3));
		return;
	}

	LOG_MESSAGE(1, "Vavoom thing %d has no matching line with first arg %d", thing->getIndex(), tid);
}
Esempio n. 6
0
/* MapArchClipboardItem::addLines
 * Copies [lines] and all related map structures
 *******************************************************************/
void MapArchClipboardItem::addLines(vector<MapLine*> lines)
{
    // Get sectors and sides to copy
    vector<MapSector*> copy_sectors;
    vector<MapSide*> copy_sides;
    for (unsigned a = 0; a < lines.size(); a++)
    {
        MapSide* s1 = lines[a]->s1();
        MapSide* s2 = lines[a]->s2();

        // Front side
        if (s1)
        {
            copy_sides.push_back(s1);
            if (std::find(copy_sectors.begin(), copy_sectors.end(), s1->getSector()) == copy_sectors.end())
                copy_sectors.push_back(s1->getSector());
        }

        // Back side
        if (s2)
        {
            copy_sides.push_back(s2);
            if (std::find(copy_sectors.begin(), copy_sectors.end(), s2->getSector()) == copy_sectors.end())
                copy_sectors.push_back(s2->getSector());
        }
    }

    // Copy sectors
    for (unsigned a = 0; a < copy_sectors.size(); a++)
    {
        MapSector* copy = new MapSector(NULL);
        copy->copy(copy_sectors[a]);
        sectors.push_back(copy);
    }

    // Copy sides
    for (unsigned a = 0; a < copy_sides.size(); a++)
    {
        MapSide* copy = new MapSide();
        copy->copy(copy_sides[a]);

        // Set relative sector
        for (unsigned b = 0; b < copy_sectors.size(); b++)
        {
            if (copy_sides[a]->getSector() == copy_sectors[b])
            {
                copy->setSector(sectors[b]);
                break;
            }
        }

        sides.push_back(copy);
    }

    // Get vertices to copy (and determine midpoint)
    double min_x = 9999999;
    double max_x = -9999999;
    double min_y = 9999999;
    double max_y = -9999999;
    vector<MapVertex*> copy_verts;
    for (unsigned a = 0; a < lines.size(); a++)
    {
        MapVertex* v1 = lines[a]->v1();
        MapVertex* v2 = lines[a]->v2();

        // Add vertices to copy list
        if (std::find(copy_verts.begin(), copy_verts.end(), v1) == copy_verts.end())
            copy_verts.push_back(v1);
        if (std::find(copy_verts.begin(), copy_verts.end(), v2) == copy_verts.end())
            copy_verts.push_back(v2);

        // Update min/max
        if (v1->xPos() < min_x) min_x = v1->xPos();
        if (v1->xPos() > max_x) max_x = v1->xPos();
        if (v1->yPos() < min_y) min_y = v1->yPos();
        if (v1->yPos() > max_y) max_y = v1->yPos();
        if (v2->xPos() < min_x) min_x = v2->xPos();
        if (v2->xPos() > max_x) max_x = v2->xPos();
        if (v2->yPos() < min_y) min_y = v2->yPos();
        if (v2->yPos() > max_y) max_y = v2->yPos();
    }

    // Determine midpoint
    double mid_x = min_x + ((max_x - min_x) * 0.5);
    double mid_y = min_y + ((max_y - min_y) * 0.5);
    this->midpoint.set(mid_x, mid_y);

    // Copy vertices
    for (unsigned a = 0; a < copy_verts.size(); a++)
    {
        MapVertex* copy = new MapVertex(copy_verts[a]->xPos() - mid_x, copy_verts[a]->yPos() - mid_y);
        copy->copy(copy_verts[a]);
        vertices.push_back(copy);
    }

    // Copy lines
    for (unsigned a = 0; a < lines.size(); a++)
    {
        // Get relative sides
        MapSide* s1 = NULL;
        MapSide* s2 = NULL;
        bool s1_found = false;
        bool s2_found = !(lines[a]->s2());
        for (unsigned b = 0; b < copy_sides.size(); b++)
        {
            if (lines[a]->s1() == copy_sides[b])
            {
                s1 = sides[b];
                s1_found = true;
            }
            if (lines[a]->s2() == copy_sides[b])
            {
                s2 = sides[b];
                s2_found = true;
            }

            if (s1_found && s2_found)
                break;
        }

        // Get relative vertices
        MapVertex* v1 = NULL;
        MapVertex* v2 = NULL;
        for (unsigned b = 0; b < copy_verts.size(); b++)
        {
            if (lines[a]->v1() == copy_verts[b])
                v1 = vertices[b];
            if (lines[a]->v2() == copy_verts[b])
                v2 = vertices[b];

            if (v1 && v2)
                break;
        }

        // Copy line
        MapLine* copy = new MapLine(v1, v2, s1, s2);
        copy->copy(lines[a]);
        this->lines.push_back(copy);
    }
}
Esempio n. 7
0
/* MapSpecials::processEternitySlopes
* Process Eternity slope specials
*******************************************************************/
void MapSpecials::processEternitySlopes(SLADEMap* map)
{
	// Eternity plans on having a few slope mechanisms,
	// which must be evaluated in a specific order.
	//  - Plane_Align, in line order
	//  - vertex triangle slopes, in sector order (wip)
	//  - Plane_Copy, in line order

	// First things first: reset every sector to flat planes
	for(unsigned a = 0; a < map->nSectors(); a++)
	{
		MapSector* target = map->getSector(a);
		target->setPlane<FLOOR_PLANE>(plane_t::flat(target->getPlaneHeight<FLOOR_PLANE>()));
		target->setPlane<CEILING_PLANE>(plane_t::flat(target->getPlaneHeight<CEILING_PLANE>()));
	}

	// Plane_Align (line special 181)
	for(unsigned a = 0; a < map->nLines(); a++)
	{
		MapLine* line = map->getLine(a);
		if(line->getSpecial() != 181)
			continue;

		MapSector* sector1 = line->frontSector();
		MapSector* sector2 = line->backSector();
		if(!sector1 || !sector2)
		{
			LOG_MESSAGE(1, "Ignoring Plane_Align on one-sided line %d", line->getIndex());
			continue;
		}
		if(sector1 == sector2)
		{
			LOG_MESSAGE(1, "Ignoring Plane_Align on line %d, which has the same sector on both sides", line->getIndex());
			continue;
		}

		int floor_arg = line->intProperty("arg0");
		if(floor_arg == 1)
			applyPlaneAlign<FLOOR_PLANE>(line, sector1, sector2);
		else if(floor_arg == 2)
			applyPlaneAlign<FLOOR_PLANE>(line, sector2, sector1);

		int ceiling_arg = line->intProperty("arg1");
		if(ceiling_arg == 1)
			applyPlaneAlign<CEILING_PLANE>(line, sector1, sector2);
		else if(ceiling_arg == 2)
			applyPlaneAlign<CEILING_PLANE>(line, sector2, sector1);
	}

	// Plane_Copy
	vector<MapSector*> sectors;
	for(unsigned a = 0; a < map->nLines(); a++)
	{
		MapLine* line = map->getLine(a);
		if(line->getSpecial() != 118)
			continue;

		int tag;
		MapSector* front = line->frontSector();
		MapSector* back = line->backSector();
		if((tag = line->intProperty("arg0")))
		{
			sectors.clear();
			map->getSectorsByTag(tag, sectors);
			if(sectors.size())
				front->setFloorPlane(sectors[0]->getFloorPlane());
		}
		if((tag = line->intProperty("arg1")))
		{
			sectors.clear();
			map->getSectorsByTag(tag, sectors);
			if(sectors.size())
				front->setCeilingPlane(sectors[0]->getCeilingPlane());
		}
		if((tag = line->intProperty("arg2")))
		{
			sectors.clear();
			map->getSectorsByTag(tag, sectors);
			if(sectors.size())
				back->setFloorPlane(sectors[0]->getFloorPlane());
		}
		if((tag = line->intProperty("arg3")))
		{
			sectors.clear();
			map->getSectorsByTag(tag, sectors);
			if(sectors.size())
				back->setCeilingPlane(sectors[0]->getCeilingPlane());
		}

		// The fifth "share" argument copies from one side of the line to the
		// other
		if(front && back)
		{
			int share = line->intProperty("arg4");

			if((share & 3) == 1)
				back->setFloorPlane(front->getFloorPlane());
			else if((share & 3) == 2)
				front->setFloorPlane(back->getFloorPlane());

			if((share & 12) == 4)
				back->setCeilingPlane(front->getCeilingPlane());
			else if((share & 12) == 8)
				front->setCeilingPlane(back->getCeilingPlane());
		}
	}
}
Esempio n. 8
0
/* MapSpecials::processZDoomSlopes
 * Process ZDoom slope specials
 *******************************************************************/
void MapSpecials::processZDoomSlopes(SLADEMap* map)
{
	// ZDoom has a variety of slope mechanisms, which must be evaluated in a
	// specific order.
	//  - Plane_Align, in line order
	//  - line slope + sector tilt + vavoom, in thing order
	//  - slope copy things, in thing order
	//  - overwrite vertex heights with vertex height things
	//  - vertex triangle slopes, in sector order
	//  - Plane_Copy, in line order

	// First things first: reset every sector to flat planes
	for (unsigned a = 0; a < map->nSectors(); a++)
	{
		MapSector* target = map->getSector(a);
		target->setPlane<FLOOR_PLANE>(plane_t::flat(target->getPlaneHeight<FLOOR_PLANE>()));
		target->setPlane<CEILING_PLANE>(plane_t::flat(target->getPlaneHeight<CEILING_PLANE>()));
	}

	// Plane_Align (line special 181)
	for (unsigned a = 0; a < map->nLines(); a++)
	{
		MapLine* line = map->getLine(a);
		if (line->getSpecial() != 181)
			continue;

		MapSector* sector1 = line->frontSector();
		MapSector* sector2 = line->backSector();
		if (!sector1 || !sector2)
		{
			LOG_MESSAGE(1, "Ignoring Plane_Align on one-sided line %d", line->getIndex());
			continue;
		}
		if (sector1 == sector2)
		{
			LOG_MESSAGE(1, "Ignoring Plane_Align on line %d, which has the same sector on both sides", line->getIndex());
			continue;
		}

		int floor_arg = line->intProperty("arg0");
		if (floor_arg == 1)
			applyPlaneAlign<FLOOR_PLANE>(line, sector1, sector2);
		else if (floor_arg == 2)
			applyPlaneAlign<FLOOR_PLANE>(line, sector2, sector1);

		int ceiling_arg = line->intProperty("arg1");
		if (ceiling_arg == 1)
			applyPlaneAlign<CEILING_PLANE>(line, sector1, sector2);
		else if (ceiling_arg == 2)
			applyPlaneAlign<CEILING_PLANE>(line, sector2, sector1);
	}

	// Line slope things (9500/9501), sector tilt things (9502/9503), and
	// vavoom things (1500/1501), all in the same pass
	for (unsigned a = 0; a < map->nThings(); a++)
	{
		MapThing* thing = map->getThing(a);

		// Line slope things
		if (thing->getType() == 9500)
			applyLineSlopeThing<FLOOR_PLANE>(map, thing);
		else if (thing->getType() == 9501)
			applyLineSlopeThing<CEILING_PLANE>(map, thing);
		// Sector tilt things
		else if (thing->getType() == 9502)
			applySectorTiltThing<FLOOR_PLANE>(map, thing);
		else if (thing->getType() == 9503)
			applySectorTiltThing<CEILING_PLANE>(map, thing);
		// Vavoom things
		else if (thing->getType() == 1500)
			applyVavoomSlopeThing<FLOOR_PLANE>(map, thing);
		else if (thing->getType() == 1501)
			applyVavoomSlopeThing<CEILING_PLANE>(map, thing);
	}

	// Slope copy things (9510/9511)
	for (unsigned a = 0; a < map->nThings(); a++)
	{
		MapThing* thing = map->getThing(a);

		if (thing->getType() == 9510 || thing->getType() == 9511)
		{
			int target_idx = map->sectorAt(thing->point());
			if (target_idx < 0)
				continue;
			MapSector* target = map->getSector(target_idx);

			// First argument is the tag of a sector whose slope should be copied
			int tag = thing->intProperty("arg0");
			if (!tag)
			{
				LOG_MESSAGE(1, "Ignoring slope copy thing in sector %d with no argument", target_idx);
				continue;
			}

			vector<MapSector*> tagged_sectors;
			map->getSectorsByTag(tag, tagged_sectors);
			if (tagged_sectors.empty())
			{
				LOG_MESSAGE(1, "Ignoring slope copy thing in sector %d; no sectors have target tag %d", target_idx, tag);
				continue;
			}

			if (thing->getType() == 9510)
				target->setFloorPlane(tagged_sectors[0]->getFloorPlane());
			else
				target->setCeilingPlane(tagged_sectors[0]->getCeilingPlane());
		}
	}

	// Vertex height things
	// These only affect the calculation of slopes and shouldn't be stored in
	// the map data proper, so instead of actually changing vertex properties,
	// we store them in a hashmap.
	VertexHeightMap vertex_floor_heights;
	VertexHeightMap vertex_ceiling_heights;
	for (unsigned a = 0; a < map->nThings(); a++)
	{
		MapThing* thing = map->getThing(a);
		if (thing->getType() == 1504 || thing->getType() == 1505)
		{
			// TODO there could be more than one vertex at this point
			MapVertex* vertex = map->vertexAt(thing->xPos(), thing->yPos());
			if (vertex)
			{
				if (thing->getType() == 1504)
					vertex_floor_heights[vertex] = thing->floatProperty("height");
				else if (thing->getType() == 1505)
					vertex_ceiling_heights[vertex] = thing->floatProperty("height");
			}
		}
	}

	// Vertex heights -- only applies for sectors with exactly three vertices.
	// Heights may be set by UDMF properties, or by a vertex height thing
	// placed exactly on the vertex (which takes priority over the prop).
	vector<MapVertex*> vertices;
	for (unsigned a = 0; a < map->nSectors(); a++)
	{
		MapSector* target = map->getSector(a);
		vertices.clear();
		target->getVertices(vertices);
		if (vertices.size() != 3)
			continue;

		applyVertexHeightSlope<FLOOR_PLANE>(target, vertices, vertex_floor_heights);
		applyVertexHeightSlope<CEILING_PLANE>(target, vertices, vertex_ceiling_heights);
	}

	// Plane_Copy
	vector<MapSector*> sectors;
	for (unsigned a = 0; a < map->nLines(); a++)
	{
		MapLine* line = map->getLine(a);
		if (line->getSpecial() != 118)
			continue;

		int tag;
		MapSector* front = line->frontSector();
		MapSector* back = line->backSector();
		if ((tag = line->intProperty("arg0")) && front)
		{
			sectors.clear();
			map->getSectorsByTag(tag, sectors);
			if (sectors.size())
				front->setFloorPlane(sectors[0]->getFloorPlane());
		}
		if ((tag = line->intProperty("arg1")) && front)
		{
			sectors.clear();
			map->getSectorsByTag(tag, sectors);
			if (sectors.size())
				front->setCeilingPlane(sectors[0]->getCeilingPlane());
		}
		if ((tag = line->intProperty("arg2")) && back)
		{
			sectors.clear();
			map->getSectorsByTag(tag, sectors);
			if (sectors.size())
				back->setFloorPlane(sectors[0]->getFloorPlane());
		}
		if ((tag = line->intProperty("arg3")) && back)
		{
			sectors.clear();
			map->getSectorsByTag(tag, sectors);
			if (sectors.size())
				back->setCeilingPlane(sectors[0]->getCeilingPlane());
		}

		// The fifth "share" argument copies from one side of the line to the
		// other
		if (front && back)
		{
			int share = line->intProperty("arg4");

			if ((share & 3) == 1)
				back->setFloorPlane(front->getFloorPlane());
			else if ((share & 3) == 2)
				front->setFloorPlane(back->getFloorPlane());

			if ((share & 12) == 4)
				back->setCeilingPlane(front->getCeilingPlane());
			else if ((share & 12) == 8)
				front->setCeilingPlane(back->getCeilingPlane());
		}
	}
}
Esempio n. 9
0
MapBlock* Database_Dummy::loadBlock(v3s16 blockpos)
{
	v2s16 p2d(blockpos.X, blockpos.Z);

        if(m_database.count(getBlockAsInteger(blockpos))) {
                /*
                        Make sure sector is loaded
                */
                MapSector *sector = srvmap->createSector(p2d);
                /*
                        Load block
                */
                std::string datastr = m_database[getBlockAsInteger(blockpos)];
//                srvmap->loadBlock(&datastr, blockpos, sector, false);

		try {
                	std::istringstream is(datastr, std::ios_base::binary);
                   	u8 version = SER_FMT_VER_INVALID;
                     	is.read((char*)&version, 1);

                     	if(is.fail())
                             	throw SerializationError("ServerMap::loadBlock(): Failed"
                                	             " to read MapBlock version");

                     	MapBlock *block = NULL;
                     	bool created_new = false;
                     	block = sector->getBlockNoCreateNoEx(blockpos.Y);
                     	if(block == NULL)
                     	{
                             	block = sector->createBlankBlockNoInsert(blockpos.Y);
                             	created_new = true;
                     	}
                     	// Read basic data
                     	block->deSerialize(is, version, true);
                     	// If it's a new block, insert it to the map
                     	if(created_new)
                             	sector->insertBlock(block);
                     	/*
                             	Save blocks loaded in old format in new format
                     	*/

                     	//if(version < SER_FMT_VER_HIGHEST || save_after_load)
                     	// Only save if asked to; no need to update version
                     	//if(save_after_load)
                        //     	saveBlock(block);
                     	// We just loaded it from, so it's up-to-date.
                     	block->resetModified();

             	}
             	catch(SerializationError &e)
             	{
                     	errorstream<<"Invalid block data in database"
                                     <<" ("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
                                     <<" (SerializationError): "<<e.what()<<std::endl;
                     // TODO: Block should be marked as invalid in memory so that it is
                     // not touched but the game can run

                     	if(g_settings->getBool("ignore_world_load_errors")){
                             errorstream<<"Ignoring block load error. Duck and cover! "
                                             <<"(ignore_world_load_errors)"<<std::endl;
                     	} else {
                             throw SerializationError("Invalid block data in database");
                             //assert(0);
                     	}
             	}

                return srvmap->getBlockNoCreateNoEx(blockpos);  // should not be using this here
        }
	return(NULL);
}
Esempio n. 10
0
/* InfoOverlay3D::update
 * Updates the info text for the object of [item_type] at [item_index]
 * in [map]
 *******************************************************************/
void InfoOverlay3D::update(int item_index, int item_type, SLADEMap* map)
{
	// Clear current info
	info.clear();
	info2.clear();

	// Setup variables
	current_type = item_type;
	texname = "";
	texture = NULL;
	thing_icon = false;
	int map_format = theMapEditor->currentMapDesc().format;

	// Wall
	if (item_type == MapEditor::SEL_SIDE_BOTTOM || item_type == MapEditor::SEL_SIDE_MIDDLE || item_type == MapEditor::SEL_SIDE_TOP)
	{
		// Get line and side
		MapSide* side = map->getSide(item_index);
		if (!side) return;
		MapLine* line = side->getParentLine();
		if (!line) return;
		object = side;

		// --- Line/side info ---
		info.push_back(S_FMT("Line #%d", line->getIndex()));
		if (side == line->s1())
			info.push_back(S_FMT("Front Side #%d", side->getIndex()));
		else
			info.push_back(S_FMT("Back Side #%d", side->getIndex()));

		// Relevant flags
		string flags = "";
		if (theGameConfiguration->lineBasicFlagSet("dontpegtop", line, map_format))
			flags += "Upper Unpegged, ";
		if (theGameConfiguration->lineBasicFlagSet("dontpegbottom", line, map_format))
			flags += "Lower Unpegged, ";
		if (theGameConfiguration->lineBasicFlagSet("blocking", line, map_format))
			flags += "Blocking, ";
		if (!flags.IsEmpty())
			flags.RemoveLast(2);
		info.push_back(flags);

		info.push_back(S_FMT("Length: %d", (int)line->getLength()));

		// Other potential info: special, sector#


		// --- Wall part info ---

		// Part
		if (item_type == MapEditor::SEL_SIDE_BOTTOM)
			info2.push_back("Lower Texture");
		else if (item_type == MapEditor::SEL_SIDE_MIDDLE)
			info2.push_back("Middle Texture");
		else
			info2.push_back("Upper Texture");

		// Offsets
		if (theGameConfiguration->udmfNamespace() == "zdoom")
		{
			// Get x offset info
			int xoff = side->intProperty("offsetx");
			double xoff_part = 0;
			if (item_type == MapEditor::SEL_SIDE_BOTTOM)
				xoff_part = side->floatProperty("offsetx_bottom");
			else if (item_type == MapEditor::SEL_SIDE_MIDDLE)
				xoff_part = side->floatProperty("offsetx_mid");
			else
				xoff_part = side->floatProperty("offsetx_top");

			// Add x offset string
			string xoff_info;
			if (xoff_part == 0)
				xoff_info = S_FMT("%d", xoff);
			else if (xoff_part > 0)
				xoff_info = S_FMT("%1.2f (%d+%1.2f)", (double)xoff+xoff_part, xoff, xoff_part);
			else
				xoff_info = S_FMT("%1.2f (%d-%1.2f)", (double)xoff+xoff_part, xoff, -xoff_part);

			// Get y offset info
			int yoff = side->intProperty("offsety");
			double yoff_part = 0;
			if (item_type == MapEditor::SEL_SIDE_BOTTOM)
				yoff_part = side->floatProperty("offsety_bottom");
			else if (item_type == MapEditor::SEL_SIDE_MIDDLE)
				yoff_part = side->floatProperty("offsety_mid");
			else
				yoff_part = side->floatProperty("offsety_top");

			// Add y offset string
			string yoff_info;
			if (yoff_part == 0)
				yoff_info = S_FMT("%d", yoff);
			else if (yoff_part > 0)
				yoff_info = S_FMT("%1.2f (%d+%1.2f)", (double)yoff+yoff_part, yoff, yoff_part);
			else
				yoff_info = S_FMT("%1.2f (%d-%1.2f)", (double)yoff+yoff_part, yoff, -yoff_part);

			info2.push_back(S_FMT("Offsets: %s, %s", xoff_info, yoff_info));
		}
		else
		{
			// Basic offsets
			info2.push_back(S_FMT("Offsets: %d, %d", side->intProperty("offsetx"), side->intProperty("offsety")));
		}

		// ZDoom UDMF extras
		if (theGameConfiguration->udmfNamespace() == "zdoom")
		{
			// Scale
			double xscale, yscale;
			if (item_type == MapEditor::SEL_SIDE_BOTTOM)
			{
				xscale = side->floatProperty("scalex_bottom");
				yscale = side->floatProperty("scaley_bottom");
			}
			else if (item_type == MapEditor::SEL_SIDE_MIDDLE)
			{
				xscale = side->floatProperty("scalex_mid");
				yscale = side->floatProperty("scaley_mid");
			}
			else
			{
				xscale = side->floatProperty("scalex_top");
				yscale = side->floatProperty("scaley_top");
			}
			info2.push_back(S_FMT("Scale: %1.2fx, %1.2fx", xscale, yscale));
		}
		else
		{
			info2.push_back("");
		}

		// Height of this section of the wall
		// TODO this is wrong in the case of slopes, but slope support only
		// exists in the 3.1.1 branch
		fpoint2_t left_point, right_point;
		MapSide* other_side;
		if (side == line->s1())
		{
			left_point = line->v1()->getPoint(0);
			right_point = line->v2()->getPoint(0);
			other_side = line->s2();
		}
		else
		{
			left_point = line->v2()->getPoint(0);
			right_point = line->v1()->getPoint(0);
			other_side = line->s1();
		}

		MapSector* this_sector = side->getSector();
		MapSector* other_sector = NULL;
		if (other_side)
			other_sector = other_side->getSector();

		double left_height, right_height;
		if (item_type == MapEditor::SEL_SIDE_MIDDLE && other_sector)
		{
			// A two-sided line's middle area is the smallest distance between
			// both sides' floors and ceilings, which is more complicated with
			// slopes.
			plane_t floor1 = this_sector->getFloorPlane();
			plane_t floor2 = other_sector->getFloorPlane();
			plane_t ceiling1 = this_sector->getCeilingPlane();
			plane_t ceiling2 = other_sector->getCeilingPlane();
			left_height = min(ceiling1.height_at(left_point), ceiling2.height_at(left_point))
			            - max(floor1.height_at(left_point), floor2.height_at(left_point));
			right_height = min(ceiling1.height_at(right_point), ceiling2.height_at(right_point))
			             - max(floor1.height_at(right_point), floor2.height_at(right_point));
		}
		else
		{
			plane_t top_plane, bottom_plane;
			if (item_type == MapEditor::SEL_SIDE_MIDDLE)
			{
				top_plane = this_sector->getCeilingPlane();
				bottom_plane = this_sector->getFloorPlane();
			}
			else
			{
				if (!other_sector) return;
				if (item_type == MapEditor::SEL_SIDE_TOP)
				{
					top_plane = this_sector->getCeilingPlane();
					bottom_plane = other_sector->getCeilingPlane();
				}
				else
				{
					top_plane = other_sector->getFloorPlane();
					bottom_plane = this_sector->getFloorPlane();
				}
			}

			left_height = top_plane.height_at(left_point) - bottom_plane.height_at(left_point);
			right_height = top_plane.height_at(right_point) - bottom_plane.height_at(right_point);
		}
		if (fabs(left_height - right_height) < 0.001)
			info2.push_back(S_FMT("Height: %d", (int)left_height));
		else
			info2.push_back(S_FMT("Height: %d ~ %d", (int)left_height, (int)right_height));

		// Texture
		if (item_type == MapEditor::SEL_SIDE_BOTTOM)
			texname = side->getTexLower();
		else if (item_type == MapEditor::SEL_SIDE_MIDDLE)
			texname = side->getTexMiddle();
		else
			texname = side->getTexUpper();
		texture = theMapEditor->textureManager().getTexture(texname, theGameConfiguration->mixTexFlats());
	}


	// Floor
	else if (item_type == MapEditor::SEL_FLOOR || item_type == MapEditor::SEL_CEILING)
	{
		// Get sector
		MapSector* sector = map->getSector(item_index);
		if (!sector) return;
		object = sector;

		// Get basic info
		int fheight = sector->intProperty("heightfloor");
		int cheight = sector->intProperty("heightceiling");

		// --- Sector info ---

		// Sector index
		info.push_back(S_FMT("Sector #%d", item_index));

		// Sector height
		info.push_back(S_FMT("Total Height: %d", cheight - fheight));

		// ZDoom UDMF extras
		/*
		if (theGameConfiguration->udmfNamespace() == "zdoom") {
			// Sector colour
			rgba_t col = sector->getColour(0, true);
			info.push_back(S_FMT("Colour: R%d, G%d, B%d", col.r, col.g, col.b));
		}
		*/


		// --- Flat info ---

		// Height
		if (item_type == MapEditor::SEL_FLOOR)
			info2.push_back(S_FMT("Floor Height: %d", fheight));
		else
			info2.push_back(S_FMT("Ceiling Height: %d", cheight));

		// Light
		int light = sector->intProperty("lightlevel");
		if (theGameConfiguration->udmfNamespace() == "zdoom")
		{
			// Get extra light info
			int fl = 0;
			bool abs = false;
			if (item_type == MapEditor::SEL_FLOOR)
			{
				fl = sector->intProperty("lightfloor");
				abs = sector->boolProperty("lightfloorabsolute");
			}
			else
			{
				fl = sector->intProperty("lightceiling");
				abs = sector->boolProperty("lightceilingabsolute");
			}

			// Set if absolute
			if (abs)
			{
				light = fl;
				fl = 0;
			}

			// Add info string
			if (fl == 0)
				info2.push_back(S_FMT("Light: %d", light));
			else if (fl > 0)
				info2.push_back(S_FMT("Light: %d (%d+%d)", light+fl, light, fl));
			else
				info2.push_back(S_FMT("Light: %d (%d-%d)", light+fl, light, -fl));
		}
		else
			info2.push_back(S_FMT("Light: %d", light));

		// ZDoom UDMF extras
		if (theGameConfiguration->udmfNamespace() == "zdoom")
		{
			// Offsets
			double xoff, yoff;
			if (item_type == MapEditor::SEL_FLOOR)
			{
				xoff = sector->floatProperty("xpanningfloor");
				yoff = sector->floatProperty("ypanningfloor");
			}
			else
			{
				xoff = sector->floatProperty("xpanningceiling");
				yoff = sector->floatProperty("ypanningceiling");
			}
			info2.push_back(S_FMT("Offsets: %1.2f, %1.2f", xoff, yoff));

			// Scaling
			double xscale, yscale;
			if (item_type == MapEditor::SEL_FLOOR)
			{
				xscale = sector->floatProperty("xscalefloor");
				yscale = sector->floatProperty("yscalefloor");
			}
			else
			{
				xscale = sector->floatProperty("xscaleceiling");
				yscale = sector->floatProperty("yscaleceiling");
			}
			info2.push_back(S_FMT("Scale: %1.2fx, %1.2fx", xscale, yscale));
		}

		// Texture
		if (item_type == MapEditor::SEL_FLOOR)
			texname = sector->getFloorTex();
		else
			texname = sector->getCeilingTex();
		texture = theMapEditor->textureManager().getFlat(texname, theGameConfiguration->mixTexFlats());
	}

	// Thing
	else if (item_type == MapEditor::SEL_THING)
	{
		// index, type, position, sector, zpos, height?, radius?

		// Get thing
		MapThing* thing = map->getThing(item_index);
		if (!thing) return;
		object = thing;

		// Index
		info.push_back(S_FMT("Thing #%d", item_index));

		// Position
		if (theMapEditor->currentMapDesc().format == MAP_HEXEN || theMapEditor->currentMapDesc().format == MAP_UDMF)
			info.push_back(S_FMT("Position: %d, %d, %d", (int)thing->xPos(), (int)thing->yPos(), (int)thing->floatProperty("height")));
		else
			info.push_back(S_FMT("Position: %d, %d", (int)thing->xPos(), (int)thing->yPos()));


		// Type
		ThingType* tt = theGameConfiguration->thingType(thing->getType());
		if (tt->getName() == "Unknown")
			info2.push_back(S_FMT("Type: %d", thing->getType()));
		else
			info2.push_back(S_FMT("Type: %s", tt->getName()));

		// Args
		if (theMapEditor->currentMapDesc().format == MAP_HEXEN ||
		        (theMapEditor->currentMapDesc().format == MAP_UDMF && theGameConfiguration->getUDMFProperty("arg0", MOBJ_THING)))
		{
			// Get thing args
			int args[5];
			args[0] = thing->intProperty("arg0");
			args[1] = thing->intProperty("arg1");
			args[2] = thing->intProperty("arg2");
			args[3] = thing->intProperty("arg3");
			args[4] = thing->intProperty("arg4");
			string argstr = tt->getArgsString(args);

			if (argstr.IsEmpty())
				info2.push_back("No Args");
			else
				info2.push_back(argstr);
		}

		// Sector
		int sector = map->sectorAt(thing->point());
		if (sector >= 0)
			info2.push_back(S_FMT("In Sector #%d", sector));
		else
			info2.push_back("No Sector");


		// Texture
		texture = theMapEditor->textureManager().getSprite(tt->getSprite(), tt->getTranslation(), tt->getPalette());
		if (!texture)
		{
			if (use_zeth_icons && tt->getZeth() >= 0)
				texture = theMapEditor->textureManager().getEditorImage(S_FMT("zethicons/zeth%02d", tt->getZeth()));
			if (!texture)
				texture = theMapEditor->textureManager().getEditorImage(S_FMT("thing/%s", tt->getIcon()));
			thing_icon = true;
		}
		texname = "";
	}

	last_update = theApp->runTimer();
}
Esempio n. 11
0
MapBlock* Database_SQLite3::loadBlock(v3s16 blockpos)
{
	v2s16 p2d(blockpos.X, blockpos.Z);
        verifyDatabase();
        
        if(sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
                infostream<<"WARNING: Could not bind block position for load: "
                        <<sqlite3_errmsg(m_database)<<std::endl;
        if(sqlite3_step(m_database_read) == SQLITE_ROW) {
                /*
                        Make sure sector is loaded
                */
                MapSector *sector = srvmap->createSector(p2d);
                
                /*
                        Load block
                */
                const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
                size_t len = sqlite3_column_bytes(m_database_read, 0);
                
                std::string datastr(data, len);
                
//                srvmap->loadBlock(&datastr, blockpos, sector, false);

		try {
                	std::istringstream is(datastr, std::ios_base::binary);
                     
                   	u8 version = SER_FMT_VER_INVALID;
                     	is.read((char*)&version, 1);

                     	if(is.fail())
                             	throw SerializationError("ServerMap::loadBlock(): Failed"
                                	             " to read MapBlock version");

                     	MapBlock *block = NULL;
                     	bool created_new = false;
                     	block = sector->getBlockNoCreateNoEx(blockpos.Y);
                     	if(block == NULL)
                     	{
                             	block = sector->createBlankBlockNoInsert(blockpos.Y);
                             	created_new = true;
                     	}
                     
                     	// Read basic data
                     	block->deSerialize(is, version, true);
                     
                     	// If it's a new block, insert it to the map
                     	if(created_new)
                             	sector->insertBlock(block);
                     
                     	/*
                             	Save blocks loaded in old format in new format
                     	*/

                     	//if(version < SER_FMT_VER_HIGHEST || save_after_load)
                     	// Only save if asked to; no need to update version
                     	//if(save_after_load)
                        //     	saveBlock(block);
                     
                     	// We just loaded it from, so it's up-to-date.
                     	block->resetModified();

             	}
             	catch(SerializationError &e)
             	{
                     	errorstream<<"Invalid block data in database"
                                     <<" ("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
                                     <<" (SerializationError): "<<e.what()<<std::endl;
                     
                     // TODO: Block should be marked as invalid in memory so that it is
                     // not touched but the game can run

                     	if(g_settings->getBool("ignore_world_load_errors")){
                             errorstream<<"Ignoring block load error. Duck and cover! "
                                             <<"(ignore_world_load_errors)"<<std::endl;
                     	} else {
                             throw SerializationError("Invalid block data in database");
                             //assert(0);
                     	}
             	}


                sqlite3_step(m_database_read);
                // We should never get more than 1 row, so ok to reset
                sqlite3_reset(m_database_read);

                return srvmap->getBlockNoCreateNoEx(blockpos);  // should not be using this here
        }
        sqlite3_reset(m_database_read);
	return(NULL);
}
Esempio n. 12
0
/* MapEditContext::floodFill3d
 * Pastes previously copied wall/flat/thing info to selection and ad
 *******************************************************************/
void Edit3D::floodFill(CopyType type)
{
	// Get items to paste to
	auto& selection = context_.selection();
	auto items = getAdjacent(selection.hilight());

	// Restrict floodfill to selection, if any
	if (selection.size() > 0)
	{
		for (auto i = items.begin(); i < items.end(); ++i)
		{
			bool found = false;
			for (unsigned a = 0; a < selection.size(); a++)
			{
				if (selection[a].type == i->type && selection[a].index == i->index)
				{
					found = true;
					break;
				}
			}
			if (!found)
				items.erase(i);
		}
	}

	// Begin undo step
	string ptype = "Floodfill textures";
	undo_manager_->beginRecord(ptype);

	// Go through items
	for (unsigned a = 0; a < items.size(); a++)
	{
		// Wall
		if (items[a].type == ItemType::WallTop ||
			items[a].type == ItemType::WallMiddle ||
			items[a].type == ItemType::WallBottom)
		{
			auto side = context_.map().getSide(items[a].index);
			undo_manager_->recordUndoStep(new MapEditor::PropertyChangeUS(side));

			// Upper wall
			if (items[a].type == ItemType::WallTop)
			{
				// Texture
				if (type == CopyType::TexType)
					side->setStringProperty("texturetop", copy_texture_);
			}

				// Middle wall
			else if (items[a].type == ItemType::WallMiddle)
			{
				// Texture
				if (type == CopyType::TexType)
					side->setStringProperty("texturemiddle", copy_texture_);
			}

				// Lower wall
			else if (items[a].type == ItemType::WallBottom)
			{
				// Texture
				if (type == CopyType::TexType)
					side->setStringProperty("texturebottom", copy_texture_);
			}
		}

		// Flat
		else if (items[a].type == ItemType::Floor || items[a].type == ItemType::Ceiling)
		{
			MapSector* sector = context_.map().getSector(items[a].index);
			undo_manager_->recordUndoStep(new MapEditor::PropertyChangeUS(sector));

			// Floor
			if (items[a].type == ItemType::Floor)
			{
				// Texture
				if (type == CopyType::TexType)
					sector->setStringProperty("texturefloor", copy_texture_);
			}

			// Ceiling
			if (items[a].type == ItemType::Ceiling)
			{
				// Texture
				if (type == CopyType::TexType)
					sector->setStringProperty("textureceiling", copy_texture_);
			}
		}
	}

	// Editor message
	if (type == CopyType::TexType)
	{
		context_.addEditorMessage("Floodfilled Texture");
	}

	undo_manager_->endRecord(true);
}
Esempio n. 13
0
/* MapEditContext::paste3d
 * Pastes previously copied wall/flat/thing info to selection
 *******************************************************************/
void Edit3D::paste(CopyType type)
{
	// Begin undo step
	string ptype = "Paste Properties";
	if (type == CopyType::TexType)
		ptype = "Paste Texture/Type";
	undo_manager_->beginRecord(ptype);

	// Go through items
	auto& selection = context_.selection();
	for (auto& item : selection.selectionOrHilight())
	{
		// Wall
		if (MapEditor::baseItemType(item.type) == ItemType::Side)
		{
			MapSide* side = context_.map().getSide(item.index);
			undo_manager_->recordUndoStep(new MapEditor::PropertyChangeUS(side));

			// Upper wall
			if (item.type == ItemType::WallTop)
			{
				// Texture
				if (type == CopyType::TexType)
					side->setStringProperty("texturetop", copy_texture_);
			}

				// Middle wall
			else if (item.type == ItemType::WallMiddle)
			{
				// Texture
				if (type == CopyType::TexType)
					side->setStringProperty("texturemiddle", copy_texture_);
			}

				// Lower wall
			else if (item.type == ItemType::WallBottom)
			{
				// Texture
				if (type == CopyType::TexType)
					side->setStringProperty("texturebottom", copy_texture_);
			}
		}

		// Flat
		else if (item.type == ItemType::Floor || item.type == ItemType::Ceiling)
		{
			MapSector* sector = context_.map().getSector(item.index);
			undo_manager_->recordUndoStep(new MapEditor::PropertyChangeUS(sector));

			// Floor
			if (item.type == ItemType::Floor)
			{
				// Texture
				if (type == CopyType::TexType)
					sector->setStringProperty("texturefloor", copy_texture_);
			}

			// Ceiling
			if (item.type == ItemType::Ceiling)
			{
				// Texture
				if (type == CopyType::TexType)
					sector->setStringProperty("textureceiling", copy_texture_);
			}
		}

		// Thing
		else if (item.type == ItemType::Thing)
		{
			MapThing* thing = context_.map().getThing(item.index);
			undo_manager_->recordUndoStep(new MapEditor::PropertyChangeUS(thing));

			// Type
			if (type == CopyType::TexType)
				thing->setIntProperty("type", copy_thing_.getType());
		}
	}

	// Editor message
	if (type == CopyType::TexType)
	{
		if (selection.hilight().type == ItemType::Thing)
			context_.addEditorMessage("Pasted Thing Type");
		else
			context_.addEditorMessage("Pasted Texture");
	}

	undo_manager_->endRecord(true);
}
Esempio n. 14
0
/* Edit3D::changeOffset
 * Changes the offset of selected walls by [amount]. X axis if [x] is
 * true, otherwise Y axis
 *******************************************************************/
void Edit3D::changeOffset(int amount, bool x) const
{
	// Get items to process
	vector<MapEditor::Item> items;
	auto& selection_3d = context_.selection();
	auto hilight_3d = context_.hilightItem();
	if (selection_3d.empty())
	{
		if (hilight_3d.index >= 0 && hilight_3d.type != ItemType::Thing)
			items.push_back(hilight_3d);
	}
	else
	{
		for (unsigned a = 0; a < selection_3d.size(); a++)
		{
			if (selection_3d[a].type != ItemType::Thing)
				items.push_back(selection_3d[a]);
		}
	}
	if (items.empty())
		return;

	// Begin undo level
	context_.beginUndoRecordLocked("Change Offset", true, false, false);

	// Go through items
	vector<int> done;
	bool changed = false;
	for (unsigned a = 0; a < items.size(); a++)
	{
		// Wall
		if (items[a].type >= ItemType::WallTop && items[a].type <= ItemType::WallBottom)
		{
			MapSide* side = context_.map().getSide(items[a].index);

			// If offsets are linked, just change the whole side offset
			if (link_offset_)
			{
				// Check we haven't processed this side already
				if (VECTOR_EXISTS(done, items[a].index))
					continue;

				// Change the appropriate offset
				if (x)
				{
					int offset = side->intProperty("offsetx");
					side->setIntProperty("offsetx", offset + amount);
				}
				else
				{
					int offset = side->intProperty("offsety");
					side->setIntProperty("offsety", offset + amount);
				}

				// Add to done list
				done.push_back(items[a].index);
			}

			// Unlinked offsets
			else
			{
				// Build property string (offset[x/y]_[top/mid/bottom])
				string ofs = "offsetx";
				if (!x) ofs = "offsety";
				if (items[a].type == ItemType::WallBottom)
					ofs += "_bottom";
				else if (items[a].type == ItemType::WallTop)
					ofs += "_top";
				else
					ofs += "_mid";

				// Change the offset
				int offset = side->floatProperty(ofs);
				side->setFloatProperty(ofs, offset + amount);
			}

			changed = true;
		}

		// Flat (UDMF only)
		else
		{
			MapSector* sector = context_.map().getSector(items[a].index);

			if (Game::configuration().featureSupported(Game::UDMFFeature::FlatPanning))
			{
				if (items[a].type == ItemType::Floor)
				{
					if (x)
					{
						double offset = sector->floatProperty("xpanningfloor");
						sector->setFloatProperty("xpanningfloor", offset + amount);
					}
					else
					{
						double offset = sector->floatProperty("ypanningfloor");
						sector->setFloatProperty("ypanningfloor", offset + amount);
					}

					changed = true;
				}
				else if (items[a].type == ItemType::Ceiling)
				{
					if (x)
					{
						double offset = sector->floatProperty("xpanningceiling");
						sector->setFloatProperty("xpanningceiling", offset + amount);
					}
					else
					{
						double offset = sector->floatProperty("ypanningceiling");
						sector->setFloatProperty("ypanningceiling", offset + amount);
					}

					changed = true;
				}
			}
		}
	}

	// End undo level
	context_.endUndoRecord(changed);

	// Editor message
	if (items.size() > 0 && changed)
	{
		string axis = "X";
		if (!x) axis = "Y";

		if (amount > 0)
			context_.addEditorMessage(S_FMT("%s offset increased by %d", axis, amount));
		else
			context_.addEditorMessage(S_FMT("%s offset decreased by %d", axis, -amount));
	}
}
Esempio n. 15
0
void ClientMap::updateDrawList(video::IVideoDriver* driver)
{
	ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG);
	g_profiler->add("CM::updateDrawList() count", 1);

	for (std::map<v3s16, MapBlock*>::iterator i = m_drawlist.begin();
			i != m_drawlist.end(); ++i) {
		MapBlock *block = i->second;
		block->refDrop();
	}
	m_drawlist.clear();

	v3f camera_position = m_camera_position;
	v3f camera_direction = m_camera_direction;
	f32 camera_fov = m_camera_fov;

	// Use a higher fov to accomodate faster camera movements.
	// Blocks are cropped better when they are drawn.
	// Or maybe they aren't? Well whatever.
	camera_fov *= 1.2;

	v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
	v3s16 p_blocks_min;
	v3s16 p_blocks_max;
	getBlocksInViewRange(cam_pos_nodes, &p_blocks_min, &p_blocks_max);

	// Number of blocks in rendering range
	u32 blocks_in_range = 0;
	// Number of blocks occlusion culled
	u32 blocks_occlusion_culled = 0;
	// Number of blocks in rendering range but don't have a mesh
	u32 blocks_in_range_without_mesh = 0;
	// Blocks that had mesh that would have been drawn according to
	// rendering range (if max blocks limit didn't kick in)
	u32 blocks_would_have_drawn = 0;
	// Blocks that were drawn and had a mesh
	u32 blocks_drawn = 0;
	// Blocks which had a corresponding meshbuffer for this pass
	//u32 blocks_had_pass_meshbuf = 0;
	// Blocks from which stuff was actually drawn
	//u32 blocks_without_stuff = 0;
	// Distance to farthest drawn block
	float farthest_drawn = 0;

	// No occlusion culling when free_move is on and camera is
	// inside ground
	bool occlusion_culling_enabled = true;
	if (g_settings->getBool("free_move")) {
		MapNode n = getNodeNoEx(cam_pos_nodes);
		if (n.getContent() == CONTENT_IGNORE ||
				m_nodedef->get(n).solidness == 2)
			occlusion_culling_enabled = false;
	}

	for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
			si != m_sectors.end(); ++si) {
		MapSector *sector = si->second;
		v2s16 sp = sector->getPos();

		if (m_control.range_all == false) {
			if (sp.X < p_blocks_min.X || sp.X > p_blocks_max.X ||
					sp.Y < p_blocks_min.Z || sp.Y > p_blocks_max.Z)
				continue;
		}

		MapBlockVect sectorblocks;
		sector->getBlocks(sectorblocks);

		/*
			Loop through blocks in sector
		*/

		u32 sector_blocks_drawn = 0;

		for (MapBlockVect::iterator i = sectorblocks.begin();
				i != sectorblocks.end(); ++i) {
			MapBlock *block = *i;

			/*
				Compare block position to camera position, skip
				if not seen on display
			*/

			if (block->mesh)
				block->mesh->updateCameraOffset(m_camera_offset);

			float range = 100000 * BS;
			if (!m_control.range_all)
				range = m_control.wanted_range * BS;

			float d = 0.0;
			if (!isBlockInSight(block->getPos(), camera_position,
					camera_direction, camera_fov, range, &d))
				continue;

			blocks_in_range++;

			/*
				Ignore if mesh doesn't exist
			*/
			if (!block->mesh) {
				blocks_in_range_without_mesh++;
				continue;
			}

			/*
				Occlusion culling
			*/
			if (occlusion_culling_enabled && isBlockOccluded(block, cam_pos_nodes)) {
				blocks_occlusion_culled++;
				continue;
			}

			// This block is in range. Reset usage timer.
			block->resetUsageTimer();

			// Limit block count in case of a sudden increase
			blocks_would_have_drawn++;
			if (blocks_drawn >= m_control.wanted_max_blocks &&
					!m_control.range_all &&
					d > m_control.wanted_range * BS)
				continue;

			// Add to set
			block->refGrab();
			m_drawlist[block->getPos()] = block;

			sector_blocks_drawn++;
			blocks_drawn++;
			if (d / BS > farthest_drawn)
				farthest_drawn = d / BS;

		} // foreach sectorblocks

		if (sector_blocks_drawn != 0)
			m_last_drawn_sectors.insert(sp);
	}

	m_control.blocks_would_have_drawn = blocks_would_have_drawn;
	m_control.blocks_drawn = blocks_drawn;
	m_control.farthest_drawn = farthest_drawn;

	g_profiler->avg("CM: blocks in range", blocks_in_range);
	g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
	if (blocks_in_range != 0)
		g_profiler->avg("CM: blocks in range without mesh (frac)",
				(float)blocks_in_range_without_mesh / blocks_in_range);
	g_profiler->avg("CM: blocks drawn", blocks_drawn);
	g_profiler->avg("CM: farthest drawn", farthest_drawn);
	g_profiler->avg("CM: wanted max blocks", m_control.wanted_max_blocks);
}
Esempio n. 16
0
int main(int argc, char *argv[])
{
	int retval = 0;

	/*
		Initialization
	*/

	log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
	log_add_output_all_levs(&main_dstream_no_stderr_log_out);

	log_register_thread("main");
	/*
		Parse command line
	*/

	// List all allowed options
	std::map<std::string, ValueSpec> allowed_options;
	allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
			_("Show allowed options"))));
	allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
			_("Show version information"))));
	allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
			_("Load configuration from specified file"))));
	allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
			_("Set network port (UDP)"))));
	allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
			_("Disable unit tests"))));
	allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
			_("Enable unit tests"))));
	allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
			_("Same as --world (deprecated)"))));
	allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
			_("Set world path (implies local game) ('list' lists all)"))));
	allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
			_("Set world by name (implies local game)"))));
	allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
			_("Print more information to console"))));
	allowed_options.insert(std::make_pair("verbose",  ValueSpec(VALUETYPE_FLAG,
			_("Print even more information to console"))));
	allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
			_("Print enormous amounts of information to log and console"))));
	allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
			_("Set logfile path ('' = no logging)"))));
	allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
			_("Set gameid (\"--gameid list\" prints available ones)"))));
	allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
			_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
	allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
			_("Show available video modes"))));
	allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
			_("Run speed tests"))));
	allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
			_("Address to connect to. ('' = local game)"))));
	allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
			_("Enable random user input, for testing"))));
	allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
			_("Run dedicated server"))));
	allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
			_("Set player name"))));
	allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
			_("Set password"))));
	allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
			_("Disable main menu"))));
#endif

	Settings cmd_args;

	bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);

	if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
	{
		dstream<<_("Allowed options:")<<std::endl;
		for(std::map<std::string, ValueSpec>::iterator
				i = allowed_options.begin();
				i != allowed_options.end(); ++i)
		{
			std::ostringstream os1(std::ios::binary);
			os1<<"  --"<<i->first;
			if(i->second.type == VALUETYPE_FLAG)
				{}
			else
				os1<<_(" <value>");
			dstream<<padStringRight(os1.str(), 24);

			if(i->second.help != NULL)
				dstream<<i->second.help;
			dstream<<std::endl;
		}

		return cmd_args.getFlag("help") ? 0 : 1;
	}

	if(cmd_args.getFlag("version"))
	{
#ifdef SERVER
		dstream<<"minetestserver "<<minetest_version_hash<<std::endl;
#else
		dstream<<"Minetest "<<minetest_version_hash<<std::endl;
		dstream<<"Using Irrlicht "<<IRRLICHT_SDK_VERSION<<std::endl;
#endif
		dstream<<"Build info: "<<minetest_build_info<<std::endl;
		return 0;
	}

	/*
		Low-level initialization
	*/

	// If trace is enabled, enable logging of certain things
	if(cmd_args.getFlag("trace")){
		dstream<<_("Enabling trace level debug output")<<std::endl;
		log_trace_level_enabled = true;
		dout_con_ptr = &verbosestream; // this is somewhat old crap
		socket_enable_debug_output = true; // socket doesn't use log.h
	}
	// In certain cases, output info level on stderr
	if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
			cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
		log_add_output(&main_stderr_log_out, LMT_INFO);
	// In certain cases, output verbose level on stderr
	if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
		log_add_output(&main_stderr_log_out, LMT_VERBOSE);

	porting::signal_handler_init();
	bool &kill = *porting::signal_handler_killstatus();

	porting::initializePaths();

	// Create user data directory
	fs::CreateDir(porting::path_user);

	infostream<<"path_share = "<<porting::path_share<<std::endl;
	infostream<<"path_user  = "******"gameid") && cmd_args.get("gameid") == "list")
	{
		std::set<std::string> gameids = getAvailableGameIds();
		for(std::set<std::string>::const_iterator i = gameids.begin();
				i != gameids.end(); i++)
			dstream<<(*i)<<std::endl;
		return 0;
	}

	// List worlds if requested
	if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
		dstream<<_("Available worlds:")<<std::endl;
		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
		print_worldspecs(worldspecs, dstream);
		return 0;
	}

	// Print startup message
	infostream<<PROJECT_NAME<<
			" "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
			<<", "<<minetest_build_info
			<<std::endl;

	/*
		Basic initialization
	*/

	// Initialize default settings
	set_default_settings(g_settings);

	// Initialize sockets
	sockets_init();
	atexit(sockets_cleanup);

	/*
		Read config file
	*/

	// Path of configuration file in use
	g_settings_path = "";

	if(cmd_args.exists("config"))
	{
		bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
		if(r == false)
		{
			errorstream<<"Could not read configuration from \""
					<<cmd_args.get("config")<<"\""<<std::endl;
			return 1;
		}
		g_settings_path = cmd_args.get("config");
	}
	else
	{
		std::vector<std::string> filenames;
		filenames.push_back(porting::path_user +
				DIR_DELIM + "minetest.conf");
		// Legacy configuration file location
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#if RUN_IN_PLACE
		// Try also from a lower level (to aid having the same configuration
		// for many RUN_IN_PLACE installs)
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif

		for(u32 i=0; i<filenames.size(); i++)
		{
			bool r = g_settings->readConfigFile(filenames[i].c_str());
			if(r)
			{
				g_settings_path = filenames[i];
				break;
			}
		}

		// If no path found, use the first one (menu creates the file)
		if(g_settings_path == "")
			g_settings_path = filenames[0];
	}

	// Initialize debug streams
#define DEBUGFILE "debug.txt"
#if RUN_IN_PLACE
	std::string logfile = DEBUGFILE;
#else
	std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
#endif
	if(cmd_args.exists("logfile"))
		logfile = cmd_args.get("logfile");

	log_remove_output(&main_dstream_no_stderr_log_out);
	int loglevel = g_settings->getS32("debug_log_level");

	if (loglevel == 0) //no logging
		logfile = "";
	else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
		log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1));

	if(logfile != "")
		debugstreams_init(false, logfile.c_str());
	else
		debugstreams_init(false, NULL);

	infostream<<"logfile    = "<<logfile<<std::endl;

	// Initialize random seed
	srand(time(0));
	mysrand(time(0));

	// Initialize HTTP fetcher
	httpfetch_init(g_settings->getS32("curl_parallel_limit"));

	/*
		Run unit tests
	*/

	if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
			|| cmd_args.getFlag("enable-unittests") == true)
	{
		run_tests();
	}
#ifdef _MSC_VER
	init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"),argc,argv);
#else
	init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"));
#endif

	/*
		Game parameters
	*/

	// Port
	u16 port = 30000;
	if(cmd_args.exists("port"))
		port = cmd_args.getU16("port");
	else if(g_settings->exists("port"))
		port = g_settings->getU16("port");
	if(port == 0)
		port = 30000;

	// World directory
	std::string commanded_world = "";
	if(cmd_args.exists("world"))
		commanded_world = cmd_args.get("world");
	else if(cmd_args.exists("map-dir"))
		commanded_world = cmd_args.get("map-dir");
	else if(cmd_args.exists("nonopt0")) // First nameless argument
		commanded_world = cmd_args.get("nonopt0");
	else if(g_settings->exists("map-dir"))
		commanded_world = g_settings->get("map-dir");

	// World name
	std::string commanded_worldname = "";
	if(cmd_args.exists("worldname"))
		commanded_worldname = cmd_args.get("worldname");

	// Strip world.mt from commanded_world
	{
		std::string worldmt = "world.mt";
		if(commanded_world.size() > worldmt.size() &&
				commanded_world.substr(commanded_world.size()-worldmt.size())
				== worldmt){
			dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
			commanded_world = commanded_world.substr(
					0, commanded_world.size()-worldmt.size());
		}
	}

	// If a world name was specified, convert it to a path
	if(commanded_worldname != ""){
		// Get information about available worlds
		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
		bool found = false;
		for(u32 i=0; i<worldspecs.size(); i++){
			std::string name = worldspecs[i].name;
			if(name == commanded_worldname){
				if(commanded_world != ""){
					dstream<<_("--worldname takes precedence over previously "
							"selected world.")<<std::endl;
				}
				commanded_world = worldspecs[i].path;
				found = true;
				break;
			}
		}
		if(!found){
			dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
					"available. Available worlds:")<<std::endl;
			print_worldspecs(worldspecs, dstream);
			return 1;
		}
	}

	// Gamespec
	SubgameSpec commanded_gamespec;
	if(cmd_args.exists("gameid")){
		std::string gameid = cmd_args.get("gameid");
		commanded_gamespec = findSubgame(gameid);
		if(!commanded_gamespec.isValid()){
			errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
			return 1;
		}
	}


	/*
		Run dedicated server if asked to or no other option
	*/
#ifdef SERVER
	bool run_dedicated_server = true;
#else
	bool run_dedicated_server = cmd_args.getFlag("server");
#endif
	g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
	if(run_dedicated_server)
	{
		DSTACK("Dedicated server branch");
		// Create time getter if built with Irrlicht
#ifndef SERVER
		g_timegetter = new SimpleTimeGetter();
#endif

		// World directory
		std::string world_path;
		verbosestream<<_("Determining world path")<<std::endl;
		bool is_legacy_world = false;
		// If a world was commanded, use it
		if(commanded_world != ""){
			world_path = commanded_world;
			infostream<<"Using commanded world path ["<<world_path<<"]"
					<<std::endl;
		}
		// No world was specified; try to select it automatically
		else
		{
			// Get information about available worlds
			std::vector<WorldSpec> worldspecs = getAvailableWorlds();
			// If a world name was specified, select it
			if(commanded_worldname != ""){
				world_path = "";
				for(u32 i=0; i<worldspecs.size(); i++){
					std::string name = worldspecs[i].name;
					if(name == commanded_worldname){
						world_path = worldspecs[i].path;
						break;
					}
				}
				if(world_path == ""){
					dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
							"available. Available worlds:")<<std::endl;
					print_worldspecs(worldspecs, dstream);
					return 1;
				}
			}
			// If there is only a single world, use it
			if(worldspecs.size() == 1){
				world_path = worldspecs[0].path;
				dstream<<_("Automatically selecting world at")<<" ["
						<<world_path<<"]"<<std::endl;
			// If there are multiple worlds, list them
			} else if(worldspecs.size() > 1){
				dstream<<_("Multiple worlds are available.")<<std::endl;
				dstream<<_("Please select one using --worldname <name>"
						" or --world <path>")<<std::endl;
				print_worldspecs(worldspecs, dstream);
				return 1;
			// If there are no worlds, automatically create a new one
			} else {
				// This is the ultimate default world path
				world_path = porting::path_user + DIR_DELIM + "worlds" +
						DIR_DELIM + "world";
				infostream<<"Creating default world at ["
						<<world_path<<"]"<<std::endl;
			}
		}

		if(world_path == ""){
			errorstream<<"No world path specified or found."<<std::endl;
			return 1;
		}
		verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;

		// We need a gamespec.
		SubgameSpec gamespec;
		verbosestream<<_("Determining gameid/gamespec")<<std::endl;
		// If world doesn't exist
		if(!getWorldExists(world_path))
		{
			// Try to take gamespec from command line
			if(commanded_gamespec.isValid()){
				gamespec = commanded_gamespec;
				infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
			}
			// Otherwise we will be using "minetest"
			else{
				gamespec = findSubgame(g_settings->get("default_game"));
				infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
			}
		}
		// World exists
		else
		{
			std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
			// If commanded to use a gameid, do so
			if(commanded_gamespec.isValid()){
				gamespec = commanded_gamespec;
				if(commanded_gamespec.id != world_gameid){
					errorstream<<"WARNING: Using commanded gameid ["
							<<gamespec.id<<"]"<<" instead of world gameid ["
							<<world_gameid<<"]"<<std::endl;
				}
			} else{
				// If world contains an embedded game, use it;
				// Otherwise find world from local system.
				gamespec = findWorldSubgame(world_path);
				infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
			}
		}
		if(!gamespec.isValid()){
			errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
					<<std::endl;
			return 1;
		}
		verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;

		// Bind address
		std::string bind_str = g_settings->get("bind_address");
		Address bind_addr(0,0,0,0, port);

		if (g_settings->getBool("ipv6_server")) {
			bind_addr.setAddress((IPv6AddressBytes*) NULL);
		}
		try {
			bind_addr.Resolve(bind_str.c_str());
		} catch (ResolveError &e) {
			infostream << "Resolving bind address \"" << bind_str
			           << "\" failed: " << e.what()
		        	   << " -- Listening on all addresses." << std::endl;
		}
		if(bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
			errorstream << "Unable to listen on "
			            << bind_addr.serializeString()
				    << L" because IPv6 is disabled" << std::endl;
			return 1;
		}

		// Create server
		Server server(world_path, gamespec, false, bind_addr.isIPv6());

		// Database migration
		if (cmd_args.exists("migrate")) {
			std::string migrate_to = cmd_args.get("migrate");
			Settings world_mt;
			bool success = world_mt.readConfigFile((world_path + DIR_DELIM + "world.mt").c_str());
			if (!success) {
				errorstream << "Cannot read world.mt" << std::endl;
				return 1;
			}
			if (!world_mt.exists("backend")) {
				errorstream << "Please specify your current backend in world.mt file:"
					<< std::endl << "	backend = {sqlite3|leveldb|redis|dummy}" << std::endl;
				return 1;
			}
			std::string backend = world_mt.get("backend");
			Database *new_db;
			if (backend == migrate_to) {
				errorstream << "Cannot migrate: new backend is same as the old one" << std::endl;
				return 1;
			}
			if (migrate_to == "sqlite3")
				new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path);
			#if USE_LEVELDB
			else if (migrate_to == "leveldb")
				new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
			#endif
			#if USE_REDIS
			else if (migrate_to == "redis")
				new_db = new Database_Redis(&(ServerMap&)server.getMap(), world_path);
			#endif
			else {
				errorstream << "Migration to " << migrate_to << " is not supported" << std::endl;
				return 1;
			}

			std::list<v3s16> blocks;
			ServerMap &old_map = ((ServerMap&)server.getMap());
			old_map.listAllLoadableBlocks(blocks);
			int count = 0;
			new_db->beginSave();
			for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); ++i) {
				MapBlock *block = old_map.loadBlock(*i);
				new_db->saveBlock(block);
				MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
				sector->deleteBlock(block);
				++count;
				if (count % 500 == 0)
					actionstream << "Migrated " << count << " blocks "
						<< (100.0 * count / blocks.size()) << "% completed" << std::endl;
			}
			new_db->endSave();
			delete new_db;

			actionstream << "Successfully migrated " << count << " blocks" << std::endl;
			world_mt.set("backend", migrate_to);
			if(!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str()))
				errorstream<<"Failed to update world.mt!"<<std::endl;
			else
				actionstream<<"world.mt updated"<<std::endl;

			return 0;
		}

		server.start(bind_addr);

		// Run server
		dedicated_server_loop(server, kill);

		return 0;
	}

#ifndef SERVER // Exclude from dedicated server build

	/*
		More parameters
	*/

	std::string address = g_settings->get("address");
	if(commanded_world != "")
		address = "";
	else if(cmd_args.exists("address"))
		address = cmd_args.get("address");

	std::string playername = g_settings->get("name");
	if(cmd_args.exists("name"))
		playername = cmd_args.get("name");

	bool skip_main_menu = cmd_args.getFlag("go");

	/*
		Device initialization
	*/

	// Resolution selection

	bool fullscreen = g_settings->getBool("fullscreen");
	u16 screenW = g_settings->getU16("screenW");
	u16 screenH = g_settings->getU16("screenH");

	// bpp, fsaa, vsync

	bool vsync = g_settings->getBool("vsync");
	u16 bits = g_settings->getU16("fullscreen_bpp");
	u16 fsaa = g_settings->getU16("fsaa");

	// Determine driver

	video::E_DRIVER_TYPE driverType;

	std::string driverstring = g_settings->get("video_driver");

	if(driverstring == "null")
		driverType = video::EDT_NULL;
	else if(driverstring == "software")
		driverType = video::EDT_SOFTWARE;
	else if(driverstring == "burningsvideo")
		driverType = video::EDT_BURNINGSVIDEO;
	else if(driverstring == "direct3d8")
		driverType = video::EDT_DIRECT3D8;
	else if(driverstring == "direct3d9")
		driverType = video::EDT_DIRECT3D9;
	else if(driverstring == "opengl")
		driverType = video::EDT_OPENGL;
#ifdef _IRR_COMPILE_WITH_OGLES1_
	else if(driverstring == "ogles1")
		driverType = video::EDT_OGLES1;
#endif
#ifdef _IRR_COMPILE_WITH_OGLES2_
	else if(driverstring == "ogles2")
		driverType = video::EDT_OGLES2;
#endif
	else
	{
		errorstream<<"WARNING: Invalid video_driver specified; defaulting "
				"to opengl"<<std::endl;
		driverType = video::EDT_OPENGL;
	}

	/*
		List video modes if requested
	*/

	MyEventReceiver receiver;

	if(cmd_args.getFlag("videomodes")){
		IrrlichtDevice *nulldevice;

		SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
		params.DriverType    = video::EDT_NULL;
		params.WindowSize    = core::dimension2d<u32>(640, 480);
		params.Bits          = 24;
		params.AntiAlias     = fsaa;
		params.Fullscreen    = false;
		params.Stencilbuffer = false;
		params.Vsync         = vsync;
		params.EventReceiver = &receiver;
		params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");

		nulldevice = createDeviceEx(params);

		if(nulldevice == 0)
			return 1;

		dstream<<_("Available video modes (WxHxD):")<<std::endl;

		video::IVideoModeList *videomode_list =
				nulldevice->getVideoModeList();

		if(videomode_list == 0){
			nulldevice->drop();
			return 1;
		}

		s32 videomode_count = videomode_list->getVideoModeCount();
		core::dimension2d<u32> videomode_res;
		s32 videomode_depth;
		for (s32 i = 0; i < videomode_count; ++i){
			videomode_res = videomode_list->getVideoModeResolution(i);
			videomode_depth = videomode_list->getVideoModeDepth(i);
			dstream<<videomode_res.Width<<"x"<<videomode_res.Height
					<<"x"<<videomode_depth<<std::endl;
		}

		dstream<<_("Active video mode (WxHxD):")<<std::endl;
		videomode_res = videomode_list->getDesktopResolution();
		videomode_depth = videomode_list->getDesktopDepth();
		dstream<<videomode_res.Width<<"x"<<videomode_res.Height
				<<"x"<<videomode_depth<<std::endl;

		nulldevice->drop();

		return 0;
	}

	/*
		Create device and exit if creation failed
	*/

	IrrlichtDevice *device;

	SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
	params.DriverType    = driverType;
	params.WindowSize    = core::dimension2d<u32>(screenW, screenH);
	params.Bits          = bits;
	params.AntiAlias     = fsaa;
	params.Fullscreen    = fullscreen;
	params.Stencilbuffer = false;
	params.Vsync         = vsync;
	params.EventReceiver = &receiver;
	params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");

	device = createDeviceEx(params);

	if (device == 0)
		return 1; // could not create selected driver.

	/*
		Continue initialization
	*/

	video::IVideoDriver* driver = device->getVideoDriver();

	/*
		This changes the minimum allowed number of vertices in a VBO.
		Default is 500.
	*/
	//driver->setMinHardwareBufferVertexCount(50);

	// Create time getter
	g_timegetter = new IrrlichtTimeGetter(device);

	// Create game callback for menus
	g_gamecallback = new MainGameCallback(device);

	/*
		Speed tests (done after irrlicht is loaded to get timer)
	*/
	if(cmd_args.getFlag("speedtests"))
	{
		dstream<<"Running speed tests"<<std::endl;
		SpeedTests();
		device->drop();
		return 0;
	}

	device->setResizable(true);

	bool random_input = g_settings->getBool("random_input")
			|| cmd_args.getFlag("random-input");
	InputHandler *input = NULL;
	if(random_input) {
		input = new RandomInputHandler();
	} else {
		input = new RealInputHandler(device, &receiver);
	}

	scene::ISceneManager* smgr = device->getSceneManager();

	guienv = device->getGUIEnvironment();
	gui::IGUISkin* skin = guienv->getSkin();
	std::string font_path = g_settings->get("font_path");
	gui::IGUIFont *font;
	#if USE_FREETYPE
	bool use_freetype = g_settings->getBool("freetype");
	if (use_freetype) {
		std::string fallback;
		if (is_yes(gettext("needs_fallback_font")))
			fallback = "fallback_";
		u16 font_size = g_settings->getU16(fallback + "font_size");
		font_path = g_settings->get(fallback + "font_path");
		u32 font_shadow = g_settings->getU16(fallback + "font_shadow");
		u32 font_shadow_alpha = g_settings->getU16(fallback + "font_shadow_alpha");
		font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size, true, true, font_shadow, font_shadow_alpha);
	} else {
		font = guienv->getFont(font_path.c_str());
	}
	#else
	font = guienv->getFont(font_path.c_str());
	#endif
	if(font)
		skin->setFont(font);
	else
		errorstream<<"WARNING: Font file was not found."
				" Using default font."<<std::endl;
	// If font was not found, this will get us one
	font = skin->getFont();
	assert(font);

	u32 text_height = font->getDimension(L"Hello, world!").Height;
	infostream<<"text_height="<<text_height<<std::endl;

	//skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
	//skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
	//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
	skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
	skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));

#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
	// Irrlicht 1.8 input colours
	skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
	skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
#endif


	// Create the menu clouds
	if (!g_menucloudsmgr)
		g_menucloudsmgr = smgr->createNewSceneManager();
	if (!g_menuclouds)
		g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
			g_menucloudsmgr, -1, rand(), 100);
	g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
	scene::ICameraSceneNode* camera;
	camera = g_menucloudsmgr->addCameraSceneNode(0,
				v3f(0,0,0), v3f(0, 60, 100));
	camera->setFarValue(10000);

	/*
		GUI stuff
	*/

	ChatBackend chat_backend;

	/*
		If an error occurs, this is set to something and the
		menu-game loop is restarted. It is then displayed before
		the menu.
	*/
	std::wstring error_message = L"";

	// The password entered during the menu screen,
	std::string password;

	bool first_loop = true;

	/*
		Menu-game loop
	*/
	while(device->run() && kill == false)
	{
		// Set the window caption
		wchar_t* text = wgettext("Main Menu");
		device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
		delete[] text;

		// This is used for catching disconnects
		try
		{

			/*
				Clear everything from the GUIEnvironment
			*/
			guienv->clear();

			/*
				We need some kind of a root node to be able to add
				custom gui elements directly on the screen.
				Otherwise they won't be automatically drawn.
			*/
			guiroot = guienv->addStaticText(L"",
					core::rect<s32>(0, 0, 10000, 10000));

			SubgameSpec gamespec;
			WorldSpec worldspec;
			bool simple_singleplayer_mode = false;

			// These are set up based on the menu and other things
			std::string current_playername = "inv£lid";
			std::string current_password = "";
			std::string current_address = "does-not-exist";
			int current_port = 0;

			/*
				Out-of-game menu loop.

				Loop quits when menu returns proper parameters.
			*/
			while(kill == false)
			{
				// If skip_main_menu, only go through here once
				if(skip_main_menu && !first_loop){
					kill = true;
					break;
				}
				first_loop = false;

				// Cursor can be non-visible when coming from the game
				device->getCursorControl()->setVisible(true);
				// Some stuff are left to scene manager when coming from the game
				// (map at least?)
				smgr->clear();

				// Initialize menu data
				MainMenuData menudata;
				menudata.address = address;
				menudata.name = playername;
				menudata.port = itos(port);
				menudata.errormessage = wide_to_narrow(error_message);
				error_message = L"";
				if(cmd_args.exists("password"))
					menudata.password = cmd_args.get("password");

				driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));

				menudata.enable_public = g_settings->getBool("server_announce");

				std::vector<WorldSpec> worldspecs = getAvailableWorlds();

				// If a world was commanded, append and select it
				if(commanded_world != ""){

					std::string gameid = getWorldGameId(commanded_world, true);
					std::string name = _("[--world parameter]");
					if(gameid == ""){
						gameid = g_settings->get("default_game");
						name += " [new]";
					}
					//TODO find within worldspecs and set config
				}

				if(skip_main_menu == false)
				{
					video::IVideoDriver* driver = device->getVideoDriver();

					infostream<<"Waiting for other menus"<<std::endl;
					while(device->run() && kill == false)
					{
						if(noMenuActive())
							break;
						driver->beginScene(true, true,
								video::SColor(255,128,128,128));
						guienv->drawAll();
						driver->endScene();
						// On some computers framerate doesn't seem to be
						// automatically limited
						sleep_ms(25);
					}
					infostream<<"Waited for other menus"<<std::endl;

					GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);

					delete temp;
					//once finished you'll never end up here
					smgr->clear();
				}

				if(menudata.errormessage != ""){
					error_message = narrow_to_wide(menudata.errormessage);
					continue;
				}

				//update worldspecs (necessary as new world may have been created)
				worldspecs = getAvailableWorlds();

				if (menudata.name == "")
					menudata.name = std::string("Guest") + itos(myrand_range(1000,9999));
				else
					playername = menudata.name;

				password = translatePassword(playername, narrow_to_wide(menudata.password));
				//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;

				address = menudata.address;
				int newport = stoi(menudata.port);
				if(newport != 0)
					port = newport;

				simple_singleplayer_mode = menudata.simple_singleplayer_mode;

				// Save settings
				g_settings->set("name", playername);

				if((menudata.selected_world >= 0) &&
						(menudata.selected_world < (int)worldspecs.size()))
					g_settings->set("selected_world_path",
							worldspecs[menudata.selected_world].path);

				// Break out of menu-game loop to shut down cleanly
				if(device->run() == false || kill == true)
					break;

				current_playername = playername;
				current_password = password;
				current_address = address;
				current_port = port;

				// If using simple singleplayer mode, override
				if(simple_singleplayer_mode){
					current_playername = "singleplayer";
					current_password = "";
					current_address = "";
					current_port = myrand_range(49152, 65535);
				}
				else if (address != "")
				{
					ServerListSpec server;
					server["name"] = menudata.servername;
					server["address"] = menudata.address;
					server["port"] = menudata.port;
					server["description"] = menudata.serverdescription;
					ServerList::insert(server);
				}

				// Set world path to selected one
				if ((menudata.selected_world >= 0) &&
					(menudata.selected_world < (int)worldspecs.size())) {
					worldspec = worldspecs[menudata.selected_world];
					infostream<<"Selected world: "<<worldspec.name
							<<" ["<<worldspec.path<<"]"<<std::endl;
				}

				// If local game
				if(current_address == "")
				{
					if(menudata.selected_world == -1){
						error_message = wgettext("No world selected and no address "
								"provided. Nothing to do.");
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					// Load gamespec for required game
					gamespec = findWorldSubgame(worldspec.path);
					if(!gamespec.isValid() && !commanded_gamespec.isValid()){
						error_message = wgettext("Could not find or load game \"")
								+ narrow_to_wide(worldspec.gameid) + L"\"";
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					if(commanded_gamespec.isValid() &&
							commanded_gamespec.id != worldspec.gameid){
						errorstream<<"WARNING: Overriding gamespec from \""
								<<worldspec.gameid<<"\" to \""
								<<commanded_gamespec.id<<"\""<<std::endl;
						gamespec = commanded_gamespec;
					}

					if(!gamespec.isValid()){
						error_message = wgettext("Invalid gamespec.");
						error_message += L" (world_gameid="
								+narrow_to_wide(worldspec.gameid)+L")";
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
				}

				// Continue to game
				break;
			}

			// Break out of menu-game loop to shut down cleanly
			if(device->run() == false || kill == true) {
				if(g_settings_path != "") {
					g_settings->updateConfigFile(
						g_settings_path.c_str());
				}
				break;
			}

			/*
				Run game
			*/
			the_game(
				kill,
				random_input,
				input,
				device,
				font,
				worldspec.path,
				current_playername,
				current_password,
				current_address,
				current_port,
				error_message,
				chat_backend,
				gamespec,
				simple_singleplayer_mode
			);
			smgr->clear();

		} //try
		catch(con::PeerNotFoundException &e)
		{
			error_message = wgettext("Connection error (timed out?)");
			errorstream<<wide_to_narrow(error_message)<<std::endl;
		}
#ifdef NDEBUG
		catch(std::exception &e)
		{
			std::string narrow_message = "Some exception: \"";
			narrow_message += e.what();
			narrow_message += "\"";
			errorstream<<narrow_message<<std::endl;
			error_message = narrow_to_wide(narrow_message);
		}
#endif

		// If no main menu, show error and exit
		if(skip_main_menu)
		{
			if(error_message != L""){
				verbosestream<<"error_message = "
						<<wide_to_narrow(error_message)<<std::endl;
				retval = 1;
			}
			break;
		}
	} // Menu-game loop


	g_menuclouds->drop();
	g_menucloudsmgr->drop();

	delete input;

	/*
		In the end, delete the Irrlicht device.
	*/
	device->drop();

#if USE_FREETYPE
	if (use_freetype)
		font->drop();
#endif

#endif // !SERVER

	// Update configuration file
	if(g_settings_path != "")
		g_settings->updateConfigFile(g_settings_path.c_str());

	// Print modified quicktune values
	{
		bool header_printed = false;
		std::vector<std::string> names = getQuicktuneNames();
		for(u32 i=0; i<names.size(); i++){
			QuicktuneValue val = getQuicktuneValue(names[i]);
			if(!val.modified)
				continue;
			if(!header_printed){
				dstream<<"Modified quicktune values:"<<std::endl;
				header_printed = true;
			}
			dstream<<names[i]<<" = "<<val.getString()<<std::endl;
		}
	}

	// Stop httpfetch thread (if started)
	httpfetch_cleanup();

	END_DEBUG_EXCEPTION_HANDLER(errorstream)

	debugstreams_deinit();

	return retval;
}
Esempio n. 17
0
/* SectorPropsPanel::applyChanges
 * Apply values to opened objects
 *******************************************************************/
void SectorPropsPanel::applyChanges()
{
	for (unsigned a = 0; a < objects.size(); a++)
	{
		MapSector* sector = (MapSector*)objects[a];

		// Special
		if (cb_override_special->GetValue())
			sector->setIntProperty("special", panel_special->getSelectedSpecial(theMapEditor->currentMapDesc().format));

		// Floor texture
		if (!fcb_floor->GetValue().IsEmpty())
			sector->setStringProperty("texturefloor", fcb_floor->GetValue());

		// Ceiling texture
		if (!fcb_ceiling->GetValue().IsEmpty())
			sector->setStringProperty("textureceiling", fcb_ceiling->GetValue());

		// Floor height
		if (!text_height_floor->GetValue().IsEmpty())
			sector->setIntProperty("heightfloor", text_height_floor->getNumber(sector->getFloorHeight()));

		// Ceiling height
		if (!text_height_ceiling->GetValue().IsEmpty())
			sector->setIntProperty("heightceiling", text_height_ceiling->getNumber(sector->getCeilingHeight()));

		// Light level
		if (!text_light->GetValue().IsEmpty())
			sector->setIntProperty("lightlevel", text_light->getNumber(sector->getLightLevel()));

		// Tag
		if (!text_tag->GetValue().IsEmpty())
			sector->setIntProperty("id", text_tag->getNumber(sector->getTag()));
	}

	if (mopp_all_props)
		mopp_all_props->applyChanges();
}
Esempio n. 18
0
void ClientMap::updateDrawList(video::IVideoDriver* driver)
{
	ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG);
	g_profiler->add("CM::updateDrawList() count", 1);

	INodeDefManager *nodemgr = m_gamedef->ndef();

	for (std::map<v3s16, MapBlock*>::iterator i = m_drawlist.begin();
			i != m_drawlist.end(); ++i) {
		MapBlock *block = i->second;
		block->refDrop();
	}
	m_drawlist.clear();

	v3f camera_position = m_camera_position;
	v3f camera_direction = m_camera_direction;
	f32 camera_fov = m_camera_fov;

	// Use a higher fov to accomodate faster camera movements.
	// Blocks are cropped better when they are drawn.
	// Or maybe they aren't? Well whatever.
	camera_fov *= 1.2;

	v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
	v3s16 p_blocks_min;
	v3s16 p_blocks_max;
	getBlocksInViewRange(cam_pos_nodes, &p_blocks_min, &p_blocks_max);

	// Number of blocks in rendering range
	u32 blocks_in_range = 0;
	// Number of blocks occlusion culled
	u32 blocks_occlusion_culled = 0;
	// Number of blocks in rendering range but don't have a mesh
	u32 blocks_in_range_without_mesh = 0;
	// Blocks that had mesh that would have been drawn according to
	// rendering range (if max blocks limit didn't kick in)
	u32 blocks_would_have_drawn = 0;
	// Blocks that were drawn and had a mesh
	u32 blocks_drawn = 0;
	// Blocks which had a corresponding meshbuffer for this pass
	//u32 blocks_had_pass_meshbuf = 0;
	// Blocks from which stuff was actually drawn
	//u32 blocks_without_stuff = 0;
	// Distance to farthest drawn block
	float farthest_drawn = 0;

	for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
			si != m_sectors.end(); ++si) {
		MapSector *sector = si->second;
		v2s16 sp = sector->getPos();

		if (m_control.range_all == false) {
			if (sp.X < p_blocks_min.X || sp.X > p_blocks_max.X ||
					sp.Y < p_blocks_min.Z || sp.Y > p_blocks_max.Z)
				continue;
		}

		MapBlockVect sectorblocks;
		sector->getBlocks(sectorblocks);

		/*
			Loop through blocks in sector
		*/

		u32 sector_blocks_drawn = 0;

		for (MapBlockVect::iterator i = sectorblocks.begin();
				i != sectorblocks.end(); ++i) {
			MapBlock *block = *i;

			/*
				Compare block position to camera position, skip
				if not seen on display
			*/

			if (block->mesh != NULL)
				block->mesh->updateCameraOffset(m_camera_offset);

			float range = 100000 * BS;
			if (m_control.range_all == false)
				range = m_control.wanted_range * BS;

			float d = 0.0;
			if (!isBlockInSight(block->getPos(), camera_position,
					camera_direction, camera_fov, range, &d))
				continue;

			// This is ugly (spherical distance limit?)
			/*if(m_control.range_all == false &&
					d - 0.5*BS*MAP_BLOCKSIZE > range)
				continue;*/

			blocks_in_range++;

			/*
				Ignore if mesh doesn't exist
			*/
			{
				//MutexAutoLock lock(block->mesh_mutex);

				if (block->mesh == NULL) {
					blocks_in_range_without_mesh++;
					continue;
				}
			}

			/*
				Occlusion culling
			*/

			// No occlusion culling when free_move is on and camera is
			// inside ground
			bool occlusion_culling_enabled = true;
			if (g_settings->getBool("free_move")) {
				MapNode n = getNodeNoEx(cam_pos_nodes);
				if (n.getContent() == CONTENT_IGNORE ||
						nodemgr->get(n).solidness == 2)
					occlusion_culling_enabled = false;
			}

			v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
			cpn += v3s16(MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2);
			float step = BS * 1;
			float stepfac = 1.1;
			float startoff = BS * 1;
			// The occlusion search of 'isOccluded()' must stop short of the target
			// point by distance 'endoff' (end offset) to not enter the target mapblock.
			// For the 8 mapblock corners 'endoff' must therefore be the maximum diagonal
			// of a mapblock, because we must consider all view angles.
			// sqrt(1^2 + 1^2 + 1^2) = 1.732
			float endoff = -BS * MAP_BLOCKSIZE * 1.732050807569;
			v3s16 spn = cam_pos_nodes;
			s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
			// to reduce the likelihood of falsely occluded blocks
			// require at least two solid blocks
			// this is a HACK, we should think of a more precise algorithm
			u32 needed_count = 2;
			if (occlusion_culling_enabled &&
					// For the central point of the mapblock 'endoff' can be halved
					isOccluded(this, spn, cpn,
						step, stepfac, startoff, endoff / 2.0f, needed_count, nodemgr) &&
					isOccluded(this, spn, cpn + v3s16(bs2,bs2,bs2),
						step, stepfac, startoff, endoff, needed_count, nodemgr) &&
					isOccluded(this, spn, cpn + v3s16(bs2,bs2,-bs2),
						step, stepfac, startoff, endoff, needed_count, nodemgr) &&
					isOccluded(this, spn, cpn + v3s16(bs2,-bs2,bs2),
						step, stepfac, startoff, endoff, needed_count, nodemgr) &&
					isOccluded(this, spn, cpn + v3s16(bs2,-bs2,-bs2),
						step, stepfac, startoff, endoff, needed_count, nodemgr) &&
					isOccluded(this, spn, cpn + v3s16(-bs2,bs2,bs2),
						step, stepfac, startoff, endoff, needed_count, nodemgr) &&
					isOccluded(this, spn, cpn + v3s16(-bs2,bs2,-bs2),
						step, stepfac, startoff, endoff, needed_count, nodemgr) &&
					isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,bs2),
						step, stepfac, startoff, endoff, needed_count, nodemgr) &&
					isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,-bs2),
						step, stepfac, startoff, endoff, needed_count, nodemgr)) {
				blocks_occlusion_culled++;
				continue;
			}

			// This block is in range. Reset usage timer.
			block->resetUsageTimer();

			// Limit block count in case of a sudden increase
			blocks_would_have_drawn++;
			if (blocks_drawn >= m_control.wanted_max_blocks &&
					!m_control.range_all &&
					d > m_control.wanted_range * BS)
				continue;

			// Add to set
			block->refGrab();
			m_drawlist[block->getPos()] = block;

			sector_blocks_drawn++;
			blocks_drawn++;
			if (d / BS > farthest_drawn)
				farthest_drawn = d / BS;

		} // foreach sectorblocks

		if (sector_blocks_drawn != 0)
			m_last_drawn_sectors.insert(sp);
	}

	m_control.blocks_would_have_drawn = blocks_would_have_drawn;
	m_control.blocks_drawn = blocks_drawn;
	m_control.farthest_drawn = farthest_drawn;

	g_profiler->avg("CM: blocks in range", blocks_in_range);
	g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
	if (blocks_in_range != 0)
		g_profiler->avg("CM: blocks in range without mesh (frac)",
				(float)blocks_in_range_without_mesh / blocks_in_range);
	g_profiler->avg("CM: blocks drawn", blocks_drawn);
	g_profiler->avg("CM: farthest drawn", farthest_drawn);
	g_profiler->avg("CM: wanted max blocks", m_control.wanted_max_blocks);
}
Esempio n. 19
0
void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
{
	INodeDefManager *nodemgr = m_gamedef->ndef();

	//m_dout<<DTIME<<"Rendering map..."<<std::endl;
	DSTACK(__FUNCTION_NAME);

	bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
	
	std::string prefix;
	if(pass == scene::ESNRP_SOLID)
		prefix = "CM: solid: ";
	else
		prefix = "CM: transparent: ";

	/*
		This is called two times per frame, reset on the non-transparent one
	*/
	if(pass == scene::ESNRP_SOLID)
	{
		m_last_drawn_sectors.clear();
	}

	/*
		Get time for measuring timeout.
		
		Measuring time is very useful for long delays when the
		machine is swapping a lot.
	*/
	int time1 = time(0);

	/*
		Get animation parameters
	*/
	float animation_time = m_client->getAnimationTime();
	int crack = m_client->getCrackLevel();
	u32 daynight_ratio = m_client->getEnv().getDayNightRatio();

	m_camera_mutex.Lock();
	v3f camera_position = m_camera_position;
	v3f camera_direction = m_camera_direction;
	f32 camera_fov = m_camera_fov;
	m_camera_mutex.Unlock();

	/*
		Get all blocks and draw all visible ones
	*/

	v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
	
	v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);

	v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
	v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;

	// Take a fair amount as we will be dropping more out later
	// Umm... these additions are a bit strange but they are needed.
	v3s16 p_blocks_min(
			p_nodes_min.X / MAP_BLOCKSIZE - 3,
			p_nodes_min.Y / MAP_BLOCKSIZE - 3,
			p_nodes_min.Z / MAP_BLOCKSIZE - 3);
	v3s16 p_blocks_max(
			p_nodes_max.X / MAP_BLOCKSIZE + 1,
			p_nodes_max.Y / MAP_BLOCKSIZE + 1,
			p_nodes_max.Z / MAP_BLOCKSIZE + 1);
	
	u32 vertex_count = 0;
	u32 meshbuffer_count = 0;
	
	// For limiting number of mesh animations per frame
	u32 mesh_animate_count = 0;
	u32 mesh_animate_count_far = 0;
	
	// Number of blocks in rendering range
	u32 blocks_in_range = 0;
	// Number of blocks occlusion culled
	u32 blocks_occlusion_culled = 0;
	// Number of blocks in rendering range but don't have a mesh
	u32 blocks_in_range_without_mesh = 0;
	// Blocks that had mesh that would have been drawn according to
	// rendering range (if max blocks limit didn't kick in)
	u32 blocks_would_have_drawn = 0;
	// Blocks that were drawn and had a mesh
	u32 blocks_drawn = 0;
	// Blocks which had a corresponding meshbuffer for this pass
	u32 blocks_had_pass_meshbuf = 0;
	// Blocks from which stuff was actually drawn
	u32 blocks_without_stuff = 0;

	/*
		Collect a set of blocks for drawing
	*/
	
	core::map<v3s16, MapBlock*> drawset;

	{
	ScopeProfiler sp(g_profiler, prefix+"collecting blocks for drawing", SPT_AVG);

	for(core::map<v2s16, MapSector*>::Iterator
			si = m_sectors.getIterator();
			si.atEnd() == false; si++)
	{
		MapSector *sector = si.getNode()->getValue();
		v2s16 sp = sector->getPos();
		
		if(m_control.range_all == false)
		{
			if(sp.X < p_blocks_min.X
			|| sp.X > p_blocks_max.X
			|| sp.Y < p_blocks_min.Z
			|| sp.Y > p_blocks_max.Z)
				continue;
		}

		core::list< MapBlock * > sectorblocks;
		sector->getBlocks(sectorblocks);
		
		/*
			Loop through blocks in sector
		*/

		u32 sector_blocks_drawn = 0;
		
		core::list< MapBlock * >::Iterator i;
		for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
		{
			MapBlock *block = *i;

			/*
				Compare block position to camera position, skip
				if not seen on display
			*/
			
			float range = 100000 * BS;
			if(m_control.range_all == false)
				range = m_control.wanted_range * BS;

			float d = 0.0;
			if(isBlockInSight(block->getPos(), camera_position,
					camera_direction, camera_fov,
					range, &d) == false)
			{
				continue;
			}

			// This is ugly (spherical distance limit?)
			/*if(m_control.range_all == false &&
					d - 0.5*BS*MAP_BLOCKSIZE > range)
				continue;*/

			blocks_in_range++;
			
			/*
				Ignore if mesh doesn't exist
			*/
			{
				//JMutexAutoLock lock(block->mesh_mutex);

				if(block->mesh == NULL){
					blocks_in_range_without_mesh++;
					continue;
				}
			}

			/*
				Occlusion culling
			*/

			// No occlusion culling when free_move is on and camera is
			// inside ground
			bool occlusion_culling_enabled = true;
			if(g_settings->getBool("free_move")){
				MapNode n = getNodeNoEx(cam_pos_nodes);
				if(n.getContent() == CONTENT_IGNORE ||
						nodemgr->get(n).solidness == 2)
					occlusion_culling_enabled = false;
			}

			v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
			cpn += v3s16(MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2);
			float step = BS*1;
			float stepfac = 1.1;
			float startoff = BS*1;
			float endoff = -BS*MAP_BLOCKSIZE*1.42*1.42;
			v3s16 spn = cam_pos_nodes + v3s16(0,0,0);
			s16 bs2 = MAP_BLOCKSIZE/2 + 1;
			u32 needed_count = 1;
			if(
				occlusion_culling_enabled &&
				isOccluded(this, spn, cpn + v3s16(0,0,0),
					step, stepfac, startoff, endoff, needed_count, nodemgr) &&
				isOccluded(this, spn, cpn + v3s16(bs2,bs2,bs2),
					step, stepfac, startoff, endoff, needed_count, nodemgr) &&
				isOccluded(this, spn, cpn + v3s16(bs2,bs2,-bs2),
					step, stepfac, startoff, endoff, needed_count, nodemgr) &&
				isOccluded(this, spn, cpn + v3s16(bs2,-bs2,bs2),
					step, stepfac, startoff, endoff, needed_count, nodemgr) &&
				isOccluded(this, spn, cpn + v3s16(bs2,-bs2,-bs2),
					step, stepfac, startoff, endoff, needed_count, nodemgr) &&
				isOccluded(this, spn, cpn + v3s16(-bs2,bs2,bs2),
					step, stepfac, startoff, endoff, needed_count, nodemgr) &&
				isOccluded(this, spn, cpn + v3s16(-bs2,bs2,-bs2),
					step, stepfac, startoff, endoff, needed_count, nodemgr) &&
				isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,bs2),
					step, stepfac, startoff, endoff, needed_count, nodemgr) &&
				isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,-bs2),
					step, stepfac, startoff, endoff, needed_count, nodemgr)
			)
			{
				blocks_occlusion_culled++;
				continue;
			}
			
			// This block is in range. Reset usage timer.
			block->resetUsageTimer();

			// Limit block count in case of a sudden increase
			blocks_would_have_drawn++;
			if(blocks_drawn >= m_control.wanted_max_blocks
					&& m_control.range_all == false
					&& d > m_control.wanted_min_range * BS)
				continue;

			// Mesh animation
			{
				//JMutexAutoLock lock(block->mesh_mutex);
				MapBlockMesh *mapBlockMesh = block->mesh;
				// Pretty random but this should work somewhat nicely
				bool faraway = d >= BS*50;
				//bool faraway = d >= m_control.wanted_range * BS;
				if(mapBlockMesh->isAnimationForced() ||
						!faraway ||
						mesh_animate_count_far < (m_control.range_all ? 200 : 50))
				{
					bool animated = mapBlockMesh->animate(
							faraway,
							animation_time,
							crack,
							daynight_ratio);
					if(animated)
						mesh_animate_count++;
					if(animated && faraway)
						mesh_animate_count_far++;
				}
				else
				{
					mapBlockMesh->decreaseAnimationForceTimer();
				}
			}

			// Add to set
			drawset[block->getPos()] = block;
			
			sector_blocks_drawn++;
			blocks_drawn++;

		} // foreach sectorblocks

		if(sector_blocks_drawn != 0)
			m_last_drawn_sectors[sp] = true;
	}
	} // ScopeProfiler
	
	/*
		Draw the selected MapBlocks
	*/

	{
	ScopeProfiler sp(g_profiler, prefix+"drawing blocks", SPT_AVG);

	int timecheck_counter = 0;
	for(core::map<v3s16, MapBlock*>::Iterator
			i = drawset.getIterator();
			i.atEnd() == false; i++)
	{
		{
			timecheck_counter++;
			if(timecheck_counter > 50)
			{
				timecheck_counter = 0;
				int time2 = time(0);
				if(time2 > time1 + 4)
				{
					infostream<<"ClientMap::renderMap(): "
						"Rendering takes ages, returning."
						<<std::endl;
					return;
				}
			}
		}
		
		MapBlock *block = i.getNode()->getValue();

		/*
			Draw the faces of the block
		*/
		{
			//JMutexAutoLock lock(block->mesh_mutex);

			MapBlockMesh *mapBlockMesh = block->mesh;
			assert(mapBlockMesh);

			scene::SMesh *mesh = mapBlockMesh->getMesh();
			assert(mesh);

			u32 c = mesh->getMeshBufferCount();
			bool stuff_actually_drawn = false;
			for(u32 i=0; i<c; i++)
			{
				scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
				const video::SMaterial& material = buf->getMaterial();
				video::IMaterialRenderer* rnd =
						driver->getMaterialRenderer(material.MaterialType);
				bool transparent = (rnd && rnd->isTransparent());
				// Render transparent on transparent pass and likewise.
				if(transparent == is_transparent_pass)
				{
					if(buf->getVertexCount() == 0)
						errorstream<<"Block ["<<analyze_block(block)
								<<"] contains an empty meshbuf"<<std::endl;
					/*
						This *shouldn't* hurt too much because Irrlicht
						doesn't change opengl textures if the old
						material has the same texture.
					*/
					driver->setMaterial(buf->getMaterial());
					driver->drawMeshBuffer(buf);
					vertex_count += buf->getVertexCount();
					meshbuffer_count++;
					stuff_actually_drawn = true;
				}
			}
			if(stuff_actually_drawn)
				blocks_had_pass_meshbuf++;
			else
				blocks_without_stuff++;
		}
	}
	} // ScopeProfiler
	
	// Log only on solid pass because values are the same
	if(pass == scene::ESNRP_SOLID){
		g_profiler->avg("CM: blocks in range", blocks_in_range);
		g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
		if(blocks_in_range != 0)
			g_profiler->avg("CM: blocks in range without mesh (frac)",
					(float)blocks_in_range_without_mesh/blocks_in_range);
		g_profiler->avg("CM: blocks drawn", blocks_drawn);
		g_profiler->avg("CM: animated meshes", mesh_animate_count);
		g_profiler->avg("CM: animated meshes (far)", mesh_animate_count_far);
	}
	
	g_profiler->avg(prefix+"vertices drawn", vertex_count);
	if(blocks_had_pass_meshbuf != 0)
		g_profiler->avg(prefix+"meshbuffers per block",
				(float)meshbuffer_count / (float)blocks_had_pass_meshbuf);
	if(blocks_drawn != 0)
		g_profiler->avg(prefix+"empty blocks (frac)",
				(float)blocks_without_stuff / blocks_drawn);

	m_control.blocks_drawn = blocks_drawn;
	m_control.blocks_would_have_drawn = blocks_would_have_drawn;

	/*infostream<<"renderMap(): is_transparent_pass="******", rendered "<<vertex_count<<" vertices."<<std::endl;*/
}
Esempio n. 20
0
void ClientMap::updateDrawList(video::IVideoDriver* driver)
{
	ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG);
	g_profiler->add("CM::updateDrawList() count", 1);

	INodeDefManager *nodemgr = m_gamedef->ndef();

	for(std::map<v3s16, MapBlock*>::iterator
			i = m_drawlist.begin();
			i != m_drawlist.end(); ++i)
	{
		MapBlock *block = i->second;
		block->refDrop();
	}
	m_drawlist.clear();

	m_camera_mutex.Lock();
	v3f camera_position = m_camera_position;
	v3f camera_direction = m_camera_direction;
	f32 camera_fov = m_camera_fov;
	m_camera_mutex.Unlock();

	// Use a higher fov to accomodate faster camera movements.
	// Blocks are cropped better when they are drawn.
	// Or maybe they aren't? Well whatever.
	camera_fov *= 1.2;

	v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
	v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
	v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
	v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
	// Take a fair amount as we will be dropping more out later
	// Umm... these additions are a bit strange but they are needed.
	v3s16 p_blocks_min(
			p_nodes_min.X / MAP_BLOCKSIZE - 3,
			p_nodes_min.Y / MAP_BLOCKSIZE - 3,
			p_nodes_min.Z / MAP_BLOCKSIZE - 3);
	v3s16 p_blocks_max(
			p_nodes_max.X / MAP_BLOCKSIZE + 1,
			p_nodes_max.Y / MAP_BLOCKSIZE + 1,
			p_nodes_max.Z / MAP_BLOCKSIZE + 1);
	
	// Number of blocks in rendering range
	u32 blocks_in_range = 0;
	// Number of blocks occlusion culled
	u32 blocks_occlusion_culled = 0;
	// Number of blocks in rendering range but don't have a mesh
	u32 blocks_in_range_without_mesh = 0;
	// Blocks that had mesh that would have been drawn according to
	// rendering range (if max blocks limit didn't kick in)
	u32 blocks_would_have_drawn = 0;
	// Blocks that were drawn and had a mesh
	u32 blocks_drawn = 0;
	// Blocks which had a corresponding meshbuffer for this pass
	//u32 blocks_had_pass_meshbuf = 0;
	// Blocks from which stuff was actually drawn
	//u32 blocks_without_stuff = 0;

	for(std::map<v2s16, MapSector*>::iterator
			si = m_sectors.begin();
			si != m_sectors.end(); ++si)
	{
		MapSector *sector = si->second;
		v2s16 sp = sector->getPos();
		
		if(m_control.range_all == false)
		{
			if(sp.X < p_blocks_min.X
			|| sp.X > p_blocks_max.X
			|| sp.Y < p_blocks_min.Z
			|| sp.Y > p_blocks_max.Z)
				continue;
		}

		std::list< MapBlock * > sectorblocks;
		sector->getBlocks(sectorblocks);
		
		/*
			Loop through blocks in sector
		*/

		u32 sector_blocks_drawn = 0;
		
		std::list< MapBlock * >::iterator i;
		for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
		{
			MapBlock *block = *i;

			/*
				Compare block position to camera position, skip
				if not seen on display
			*/
			
			float range = 100000 * BS;
			if(m_control.range_all == false)
				range = m_control.wanted_range * BS;

			float d = 0.0;
			if(isBlockInSight(block->getPos(), camera_position,
					camera_direction, camera_fov,
					range, &d) == false)
			{
				continue;
			}

			// This is ugly (spherical distance limit?)
			/*if(m_control.range_all == false &&
					d - 0.5*BS*MAP_BLOCKSIZE > range)
				continue;*/

			blocks_in_range++;
			
			/*
				Ignore if mesh doesn't exist
			*/
			{
				//JMutexAutoLock lock(block->mesh_mutex);

				if(block->mesh == NULL){
					blocks_in_range_without_mesh++;
					continue;
				}
			}

			/*
				Occlusion culling
			*/

			// No occlusion culling when free_move is on and camera is
			// inside ground
			bool occlusion_culling_enabled = true;
			if(g_settings->getBool("free_move")){
				MapNode n = getNodeNoEx(cam_pos_nodes);
				if(n.getContent() == CONTENT_IGNORE ||
						nodemgr->get(n).solidness == 2)
					occlusion_culling_enabled = false;
			}

			v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
			cpn += v3s16(MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2);
			float step = BS*1;
			float stepfac = 1.1;
			float startoff = BS*1;
			float endoff = -BS*MAP_BLOCKSIZE*1.42*1.42;
			v3s16 spn = cam_pos_nodes + v3s16(0,0,0);
			s16 bs2 = MAP_BLOCKSIZE/2 + 1;
			u32 needed_count = 1;
			if(
				occlusion_culling_enabled &&
				isOccluded(this, spn, cpn + v3s16(0,0,0),
					step, stepfac, startoff, endoff, needed_count, nodemgr) &&
				isOccluded(this, spn, cpn + v3s16(bs2,bs2,bs2),
					step, stepfac, startoff, endoff, needed_count, nodemgr) &&
				isOccluded(this, spn, cpn + v3s16(bs2,bs2,-bs2),
					step, stepfac, startoff, endoff, needed_count, nodemgr) &&
				isOccluded(this, spn, cpn + v3s16(bs2,-bs2,bs2),
					step, stepfac, startoff, endoff, needed_count, nodemgr) &&
				isOccluded(this, spn, cpn + v3s16(bs2,-bs2,-bs2),
					step, stepfac, startoff, endoff, needed_count, nodemgr) &&
				isOccluded(this, spn, cpn + v3s16(-bs2,bs2,bs2),
					step, stepfac, startoff, endoff, needed_count, nodemgr) &&
				isOccluded(this, spn, cpn + v3s16(-bs2,bs2,-bs2),
					step, stepfac, startoff, endoff, needed_count, nodemgr) &&
				isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,bs2),
					step, stepfac, startoff, endoff, needed_count, nodemgr) &&
				isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,-bs2),
					step, stepfac, startoff, endoff, needed_count, nodemgr)
			)
			{
				blocks_occlusion_culled++;
				continue;
			}
			
			// This block is in range. Reset usage timer.
			block->resetUsageTimer();

			// Limit block count in case of a sudden increase
			blocks_would_have_drawn++;
			if(blocks_drawn >= m_control.wanted_max_blocks
					&& m_control.range_all == false
					&& d > m_control.wanted_min_range * BS)
				continue;

			// Add to set
			block->refGrab();
			m_drawlist[block->getPos()] = block;

			sector_blocks_drawn++;
			blocks_drawn++;

		} // foreach sectorblocks

		if(sector_blocks_drawn != 0)
			m_last_drawn_sectors.insert(sp);
	}

	m_control.blocks_would_have_drawn = blocks_would_have_drawn;
	m_control.blocks_drawn = blocks_drawn;

	g_profiler->avg("CM: blocks in range", blocks_in_range);
	g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
	if(blocks_in_range != 0)
		g_profiler->avg("CM: blocks in range without mesh (frac)",
				(float)blocks_in_range_without_mesh/blocks_in_range);
	g_profiler->avg("CM: blocks drawn", blocks_drawn);
	g_profiler->avg("CM: wanted max blocks", m_control.wanted_max_blocks);
}
/*
	sender_peer_id given to this shall be quaranteed to be a valid peer
*/
void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{
	DSTACK(__FUNCTION_NAME);

	// Ignore packets that don't even fit a command
	if(datasize < 2)
	{
		m_packetcounter.add(60000);
		return;
	}

	ToClientCommand command = (ToClientCommand)readU16(&data[0]);

	//infostream<<"Client: received command="<<command<<std::endl;
	m_packetcounter.add((u16)command);

	/*
		If this check is removed, be sure to change the queue
		system to know the ids
	*/
	if(sender_peer_id != PEER_ID_SERVER)
	{
		infostream<<"Client::ProcessData(): Discarding data not "
				"coming from server: peer_id="<<sender_peer_id
				<<std::endl;
		return;
	}

	u8 ser_version = m_server_ser_ver;

	//infostream<<"Client received command="<<(int)command<<std::endl;

	if(command == TOCLIENT_INIT)
	{
		if(datasize < 3)
			return;

		u8 deployed = data[2];

		infostream<<"Client: TOCLIENT_INIT received with "
				"deployed="<<((int)deployed&0xff)<<std::endl;

		if(deployed < SER_FMT_VER_LOWEST
				|| deployed > SER_FMT_VER_HIGHEST)
		{
			infostream<<"Client: TOCLIENT_INIT: Server sent "
					<<"unsupported ser_fmt_ver"<<std::endl;
			return;
		}

		m_server_ser_ver = deployed;

		// Get player position
		v3s16 playerpos_s16(0, BS*2+BS*20, 0);
		if(datasize >= 2+1+6)
			playerpos_s16 = readV3S16(&data[2+1]);
		v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);

		{ //envlock
			//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out

			// Set player position
			Player *player = m_env.getLocalPlayer();
			assert(player != NULL);
			player->setPosition(playerpos_f);
		}

		if(datasize >= 2+1+6+8)
		{
			// Get map seed
			m_map_seed = readU64(&data[2+1+6]);
			infostream<<"Client: received map seed: "<<m_map_seed<<std::endl;
		}

		// Reply to server
		u32 replysize = 2;
		SharedBuffer<u8> reply(replysize);
		writeU16(&reply[0], TOSERVER_INIT2);
		// Send as reliable
		m_con.Send(PEER_ID_SERVER, 1, reply, true);

		return;
	}

	if(command == TOCLIENT_ACCESS_DENIED)
	{
		// The server didn't like our password. Note, this needs
		// to be processed even if the serialisation format has
		// not been agreed yet, the same as TOCLIENT_INIT.
		m_access_denied = true;
		m_access_denied_reason = L"Unknown";
		if(datasize >= 4)
		{
			std::string datastring((char*)&data[2], datasize-2);
			std::istringstream is(datastring, std::ios_base::binary);
			m_access_denied_reason = deSerializeWideString(is);
		}
		return;
	}

	if(ser_version == SER_FMT_VER_INVALID)
	{
		infostream<<"Client: Server serialization"
				" format invalid or not initialized."
				" Skipping incoming command="<<command<<std::endl;
		return;
	}

	// Just here to avoid putting the two if's together when
	// making some copypasta
	{}

	if(command == TOCLIENT_REMOVENODE)
	{
		if(datasize < 8)
			return;
		v3s16 p;
		p.X = readS16(&data[2]);
		p.Y = readS16(&data[4]);
		p.Z = readS16(&data[6]);

		//TimeTaker t1("TOCLIENT_REMOVENODE");

		// This will clear the cracking animation after digging
		((ClientMap&)m_env.getMap()).clearTempMod(p);

		removeNode(p);
	}
	else if(command == TOCLIENT_ADDNODE)
	{
		if(datasize < 8 + MapNode::serializedLength(ser_version))
			return;

		v3s16 p;
		p.X = readS16(&data[2]);
		p.Y = readS16(&data[4]);
		p.Z = readS16(&data[6]);

		//TimeTaker t1("TOCLIENT_ADDNODE");

		MapNode n;
		n.deSerialize(&data[8], ser_version);

		addNode(p, n);
	}
	else if(command == TOCLIENT_BLOCKDATA)
	{
		// Ignore too small packet
		if(datasize < 8)
			return;

		v3s16 p;
		p.X = readS16(&data[2]);
		p.Y = readS16(&data[4]);
		p.Z = readS16(&data[6]);

		/*infostream<<"Client: Thread: BLOCKDATA for ("
				<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
		/*infostream<<"Client: Thread: BLOCKDATA for ("
				<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/

		std::string datastring((char*)&data[8], datasize-8);
		std::istringstream istr(datastring, std::ios_base::binary);

		MapSector *sector;
		MapBlock *block;

		v2s16 p2d(p.X, p.Z);
		sector = m_env.getMap().emergeSector(p2d);

		assert(sector->getPos() == p2d);

		//TimeTaker timer("MapBlock deSerialize");
		// 0ms

		block = sector->getBlockNoCreateNoEx(p.Y);
		if(block)
		{
			/*
				Update an existing block
			*/
			//infostream<<"Updating"<<std::endl;
			block->deSerialize(istr, ser_version);
		}
		else
		{
			/*
				Create a new block
			*/
			//infostream<<"Creating new"<<std::endl;
			block = new MapBlock(&m_env.getMap(), p);
			block->deSerialize(istr, ser_version);
			sector->insertBlock(block);

			//DEBUG
			/*NodeMod mod;
			mod.type = NODEMOD_CHANGECONTENT;
			mod.param = CONTENT_MESE;
			block->setTempMod(v3s16(8,10,8), mod);
			block->setTempMod(v3s16(8,9,8), mod);
			block->setTempMod(v3s16(8,8,8), mod);
			block->setTempMod(v3s16(8,7,8), mod);
			block->setTempMod(v3s16(8,6,8), mod);*/
		}

#if 0
		/*
			Acknowledge block
		*/
		/*
			[0] u16 command
			[2] u8 count
			[3] v3s16 pos_0
			[3+6] v3s16 pos_1
			...
		*/
		u32 replysize = 2+1+6;
		SharedBuffer<u8> reply(replysize);
		writeU16(&reply[0], TOSERVER_GOTBLOCKS);
		reply[2] = 1;
		writeV3S16(&reply[3], p);
		// Send as reliable
		m_con.Send(PEER_ID_SERVER, 1, reply, true);
#endif

		/*
			Update Mesh of this block and blocks at x-, y- and z-.
			Environment should not be locked as it interlocks with the
			main thread, from which is will want to retrieve textures.
		*/

		//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
		/*
			Add it to mesh update queue and set it to be acknowledged after update.
		*/
		//infostream<<"Adding mesh update task for received block"<<std::endl;
		addUpdateMeshTaskWithEdge(p, true);
	}
	else if(command == TOCLIENT_PLAYERPOS)
	{
		infostream<<"Received deprecated TOCLIENT_PLAYERPOS"
				<<std::endl;
		/*u16 our_peer_id;
		{
			//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
			our_peer_id = m_con.GetPeerID();
		}
		// Cancel if we don't have a peer id
		if(our_peer_id == PEER_ID_INEXISTENT){
			infostream<<"TOCLIENT_PLAYERPOS cancelled: "
					"we have no peer id"
					<<std::endl;
			return;
		}*/

		{ //envlock
			//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out

			u32 player_size = 2+12+12+4+4;

			u32 player_count = (datasize-2) / player_size;
			u32 start = 2;
			for(u32 i=0; i<player_count; i++)
			{
				u16 peer_id = readU16(&data[start]);

				Player *player = m_env.getPlayer(peer_id);

				// Skip if player doesn't exist
				if(player == NULL)
				{
					start += player_size;
					continue;
				}

				// Skip if player is local player
				if(player->isLocal())
				{
					start += player_size;
					continue;
				}

				v3s32 ps = readV3S32(&data[start+2]);
				v3s32 ss = readV3S32(&data[start+2+12]);
				s32 pitch_i = readS32(&data[start+2+12+12]);
				s32 yaw_i = readS32(&data[start+2+12+12+4]);
				/*infostream<<"Client: got "
						<<"pitch_i="<<pitch_i
						<<" yaw_i="<<yaw_i<<std::endl;*/
				f32 pitch = (f32)pitch_i / 100.0;
				f32 yaw = (f32)yaw_i / 100.0;
				v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
				v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
				player->setPosition(position);
				player->setSpeed(speed);
				player->setPitch(pitch);
				player->setYaw(yaw);

				/*infostream<<"Client: player "<<peer_id
						<<" pitch="<<pitch
						<<" yaw="<<yaw<<std::endl;*/

				start += player_size;
			}
		} //envlock
	}
	else if(command == TOCLIENT_PLAYERINFO)
	{
		u16 our_peer_id;
		{
			//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
			our_peer_id = m_con.GetPeerID();
		}
		// Cancel if we don't have a peer id
		if(our_peer_id == PEER_ID_INEXISTENT){
			infostream<<"TOCLIENT_PLAYERINFO cancelled: "
					"we have no peer id"
					<<std::endl;
			return;
		}

		//infostream<<"Client: Server reports players:"<<std::endl;

		{ //envlock
			//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out

			u32 item_size = 2+PLAYERNAME_SIZE;
			u32 player_count = (datasize-2) / item_size;
			u32 start = 2;
			// peer_ids
			core::list<u16> players_alive;
			for(u32 i=0; i<player_count; i++)
			{
				// Make sure the name ends in '\0'
				data[start+2+20-1] = 0;

				u16 peer_id = readU16(&data[start]);

				players_alive.push_back(peer_id);

				/*infostream<<"peer_id="<<peer_id
						<<" name="<<((char*)&data[start+2])<<std::endl;*/

				// Don't update the info of the local player
				if(peer_id == our_peer_id)
				{
					start += item_size;
					continue;
				}

				Player *player = m_env.getPlayer(peer_id);

				// Create a player if it doesn't exist
				if(player == NULL)
				{
					player = new RemotePlayer(
							m_device->getSceneManager()->getRootSceneNode(),
							m_device,
							-1);
					player->peer_id = peer_id;
					m_env.addPlayer(player);
					infostream<<"Client: Adding new player "
							<<peer_id<<std::endl;
				}

				player->updateName((char*)&data[start+2]);

				start += item_size;
			}

			/*
				Remove those players from the environment that
				weren't listed by the server.
			*/
			//infostream<<"Removing dead players"<<std::endl;
			core::list<Player*> players = m_env.getPlayers();
			core::list<Player*>::Iterator ip;
			for(ip=players.begin(); ip!=players.end(); ip++)
			{
				// Ingore local player
				if((*ip)->isLocal())
					continue;

				// Warn about a special case
				if((*ip)->peer_id == 0)
				{
					infostream<<"Client: Removing "
							"dead player with id=0"<<std::endl;
				}

				bool is_alive = false;
				core::list<u16>::Iterator i;
				for(i=players_alive.begin(); i!=players_alive.end(); i++)
				{
					if((*ip)->peer_id == *i)
					{
						is_alive = true;
						break;
					}
				}
				/*infostream<<"peer_id="<<((*ip)->peer_id)
						<<" is_alive="<<is_alive<<std::endl;*/
				if(is_alive)
					continue;
				infostream<<"Removing dead player "<<(*ip)->peer_id
						<<std::endl;
				m_env.removePlayer((*ip)->peer_id);
			}
		} //envlock
	}
	else if(command == TOCLIENT_SECTORMETA)
	{
		infostream<<"Client received DEPRECATED TOCLIENT_SECTORMETA"<<std::endl;
#if 0
		/*
			[0] u16 command
			[2] u8 sector count
			[3...] v2s16 pos + sector metadata
		*/
		if(datasize < 3)
			return;

		//infostream<<"Client received TOCLIENT_SECTORMETA"<<std::endl;

		{ //envlock
			//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out

			std::string datastring((char*)&data[2], datasize-2);
			std::istringstream is(datastring, std::ios_base::binary);

			u8 buf[4];

			is.read((char*)buf, 1);
			u16 sector_count = readU8(buf);

			//infostream<<"sector_count="<<sector_count<<std::endl;

			for(u16 i=0; i<sector_count; i++)
			{
				// Read position
				is.read((char*)buf, 4);
				v2s16 pos = readV2S16(buf);
				/*infostream<<"Client: deserializing sector at "
						<<"("<<pos.X<<","<<pos.Y<<")"<<std::endl;*/
				// Create sector
				assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
				((ClientMap&)m_env.getMap()).deSerializeSector(pos, is);
			}
		} //envlock
#endif
	}
	else if(command == TOCLIENT_INVENTORY)
	{
		if(datasize < 3)
			return;

		//TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device);

		{ //envlock
			//TimeTaker t2("mutex locking", m_device);
			//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
			//t2.stop();

			//TimeTaker t3("istringstream init", m_device);
			std::string datastring((char*)&data[2], datasize-2);
			std::istringstream is(datastring, std::ios_base::binary);
			//t3.stop();

			//m_env.printPlayers(infostream);

			//TimeTaker t4("player get", m_device);
			Player *player = m_env.getLocalPlayer();
			assert(player != NULL);
			//t4.stop();

			//TimeTaker t1("inventory.deSerialize()", m_device);
			player->inventory.deSerialize(is);
			//t1.stop();

			m_inventory_updated = true;

			//infostream<<"Client got player inventory:"<<std::endl;
			//player->inventory.print(infostream);
		}
	}
	//DEBUG
	else if(command == TOCLIENT_OBJECTDATA)
	{
		// Strip command word and create a stringstream
		std::string datastring((char*)&data[2], datasize-2);
		std::istringstream is(datastring, std::ios_base::binary);

		u8 buf[12];

		/*
			Read players
		*/

		is.read((char*)buf, 2);
		u16 playercount = readU16(buf);

		for(u16 i=0; i<playercount; i++)
		{
			is.read((char*)buf, 2);
			u16 peer_id = readU16(buf);
			is.read((char*)buf, 12);
			v3s32 p_i = readV3S32(buf);
			is.read((char*)buf, 12);
			v3s32 s_i = readV3S32(buf);
			is.read((char*)buf, 4);
			s32 pitch_i = readS32(buf);
			is.read((char*)buf, 4);
			s32 yaw_i = readS32(buf);

			Player *player = m_env.getPlayer(peer_id);

			// Skip if player doesn't exist
			if(player == NULL)
			{
				continue;
			}

			// Skip if player is local player
			if(player->isLocal())
			{
				continue;
			}

			f32 pitch = (f32)pitch_i / 100.0;
			f32 yaw = (f32)yaw_i / 100.0;
			v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.);
			v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.);

			player->setPosition(position);
			player->setSpeed(speed);
			player->setPitch(pitch);
			player->setYaw(yaw);
		}

		/*
			Read block objects
			NOTE: Deprecated stuff
		*/

		// Read active block count
		u16 blockcount = readU16(is);
		if(blockcount != 0){
			infostream<<"TOCLIENT_OBJECTDATA: blockcount != 0 "
					"not supported"<<std::endl;
			return;
		}
	}
	else if(command == TOCLIENT_TIME_OF_DAY)
	{
		if(datasize < 4)
			return;

		u16 time_of_day = readU16(&data[2]);
		time_of_day = time_of_day % 24000;
		//infostream<<"Client: time_of_day="<<time_of_day<<std::endl;

		/*
			time_of_day:
			0 = midnight
			12000 = midday
		*/
		{
			m_env.setTimeOfDay(time_of_day);

			u32 dr = m_env.getDayNightRatio();

			infostream<<"Client: time_of_day="<<time_of_day
					<<", dr="<<dr
					<<std::endl;
		}

	}
	else if(command == TOCLIENT_CHAT_MESSAGE)
	{
		/*
			u16 command
			u16 length
			wstring message
		*/
		u8 buf[6];
		std::string datastring((char*)&data[2], datasize-2);
		std::istringstream is(datastring, std::ios_base::binary);

		// Read stuff
		is.read((char*)buf, 2);
		u16 len = readU16(buf);

		std::wstring message;
		for(u16 i=0; i<len; i++)
		{
			is.read((char*)buf, 2);
			message += (wchar_t)readU16(buf);
		}

		/*infostream<<"Client received chat message: "
				<<wide_to_narrow(message)<<std::endl;*/

		m_chat_queue.push_back(message);
	}
	else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
	{
		//if(g_settings->getBool("enable_experimental"))
		{
			/*
				u16 command
				u16 count of removed objects
				for all removed objects {
					u16 id
				}
				u16 count of added objects
				for all added objects {
					u16 id
					u8 type
					u32 initialization data length
					string initialization data
				}
			*/

			char buf[6];
			// Get all data except the command number
			std::string datastring((char*)&data[2], datasize-2);
			// Throw them in an istringstream
			std::istringstream is(datastring, std::ios_base::binary);

			// Read stuff

			// Read removed objects
			is.read(buf, 2);
			u16 removed_count = readU16((u8*)buf);
			for(u16 i=0; i<removed_count; i++)
			{
				is.read(buf, 2);
				u16 id = readU16((u8*)buf);
				// Remove it
				{
					//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
					m_env.removeActiveObject(id);
				}
			}

			// Read added objects
			is.read(buf, 2);
			u16 added_count = readU16((u8*)buf);
			for(u16 i=0; i<added_count; i++)
			{
				is.read(buf, 2);
				u16 id = readU16((u8*)buf);
				is.read(buf, 1);
				u8 type = readU8((u8*)buf);
				std::string data = deSerializeLongString(is);
				// Add it
				{
					//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
					m_env.addActiveObject(id, type, data);
				}
			}
		}
	}
	else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
	{
		//if(g_settings->getBool("enable_experimental"))
		{
			/*
				u16 command
				for all objects
				{
					u16 id
					u16 message length
					string message
				}
			*/
			char buf[6];
			// Get all data except the command number
			std::string datastring((char*)&data[2], datasize-2);
			// Throw them in an istringstream
			std::istringstream is(datastring, std::ios_base::binary);

			while(is.eof() == false)
			{
				// Read stuff
				is.read(buf, 2);
				u16 id = readU16((u8*)buf);
				if(is.eof())
					break;
				is.read(buf, 2);
				u16 message_size = readU16((u8*)buf);
				std::string message;
				message.reserve(message_size);
				for(u16 i=0; i<message_size; i++)
				{
					is.read(buf, 1);
					message.append(buf, 1);
				}
				// Pass on to the environment
				{
					//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
					m_env.processActiveObjectMessage(id, message);
				}
			}
		}
	}
	else if(command == TOCLIENT_HP)
	{
		std::string datastring((char*)&data[2], datasize-2);
		std::istringstream is(datastring, std::ios_base::binary);
		Player *player = m_env.getLocalPlayer();
		assert(player != NULL);
		u8 hp = readU8(is);
		player->hp = hp;
	}
	else if(command == TOCLIENT_MOVE_PLAYER)
	{
		std::string datastring((char*)&data[2], datasize-2);
		std::istringstream is(datastring, std::ios_base::binary);
		Player *player = m_env.getLocalPlayer();
		assert(player != NULL);
		v3f pos = readV3F1000(is);
		f32 pitch = readF1000(is);
		f32 yaw = readF1000(is);
		player->setPosition(pos);
		/*player->setPitch(pitch);
		player->setYaw(yaw);*/

		infostream<<"Client got TOCLIENT_MOVE_PLAYER"
				<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
				<<" pitch="<<pitch
				<<" yaw="<<yaw
				<<std::endl;

		/*
			Add to ClientEvent queue.
			This has to be sent to the main program because otherwise
			it would just force the pitch and yaw values to whatever
			the camera points to.
		*/
		ClientEvent event;
		event.type = CE_PLAYER_FORCE_MOVE;
		event.player_force_move.pitch = pitch;
		event.player_force_move.yaw = yaw;
		m_client_event_queue.push_back(event);

		// Ignore damage for a few seconds, so that the player doesn't
		// get damage from falling on ground
		m_ignore_damage_timer = 3.0;
	}
	else if(command == TOCLIENT_PLAYERITEM)
	{
		std::string datastring((char*)&data[2], datasize-2);
		std::istringstream is(datastring, std::ios_base::binary);

		u16 count = readU16(is);

		for (u16 i = 0; i < count; ++i) {
			u16 peer_id = readU16(is);
			Player *player = m_env.getPlayer(peer_id);

			if (player == NULL)
			{
				infostream<<"Client: ignoring player item "
					<< deSerializeString(is)
					<< " for non-existing peer id " << peer_id
					<< std::endl;
				continue;
			} else if (player->isLocal()) {
				infostream<<"Client: ignoring player item "
					<< deSerializeString(is)
					<< " for local player" << std::endl;
				continue;
			} else {
				InventoryList *inv = player->inventory.getList("main");
				std::string itemstring(deSerializeString(is));
				if (itemstring.empty()) {
					inv->deleteItem(0);
					infostream
						<<"Client: empty player item for peer "
						<< peer_id << std::endl;
				} else {
					std::istringstream iss(itemstring);
					delete inv->changeItem(0, InventoryItem::deSerialize(iss));
					infostream<<"Client: player item for peer " << peer_id << ": ";
					player->getWieldItem()->serialize(infostream);
					infostream<<std::endl;
				}
			}
		}
	}
	else if(command == TOCLIENT_DEATHSCREEN)
	{
		std::string datastring((char*)&data[2], datasize-2);
		std::istringstream is(datastring, std::ios_base::binary);

		bool set_camera_point_target = readU8(is);
		v3f camera_point_target = readV3F1000(is);

		ClientEvent event;
		event.type = CE_DEATHSCREEN;
		event.deathscreen.set_camera_point_target = set_camera_point_target;
		event.deathscreen.camera_point_target_x = camera_point_target.X;
		event.deathscreen.camera_point_target_y = camera_point_target.Y;
		event.deathscreen.camera_point_target_z = camera_point_target.Z;
		m_client_event_queue.push_back(event);
	}
	else
	{
		infostream<<"Client: Ignoring unknown command "
				<<command<<std::endl;
	}
}