Esempio n. 1
0
/* MapThingsClipboardItem::addThings
 * Copies [things]
 *******************************************************************/
void MapThingsClipboardItem::addThings(vector<MapThing*>& things)
{
    // Copy things
    double min_x = 99999999;
    double min_y = 99999999;
    double max_x = -99999999;
    double max_y = -99999999;
    for (unsigned a = 0; a < things.size(); a++)
    {
        MapThing* copy_thing = new MapThing();
        copy_thing->copy(things[a]);
        this->things.push_back(copy_thing);

        if (things[a]->xPos() < min_x) min_x = things[a]->xPos();
        if (things[a]->yPos() < min_y) min_y = things[a]->yPos();
        if (things[a]->xPos() > max_x) max_x = things[a]->xPos();
        if (things[a]->yPos() > max_y) max_y = things[a]->yPos();
    }

    // Get midpoint
    double mid_x = min_x + ((max_x - min_x) * 0.5);
    double mid_y = min_y + ((max_y - min_y) * 0.5);
    this->midpoint.set(mid_x, mid_y);

    // Adjust thing positions
    for (unsigned a = 0; a < this->things.size(); a++)
    {
        MapThing* thing = this->things[a];
        thing->setPos(thing->xPos() - mid_x, thing->yPos() - mid_y);
    }
}
Esempio n. 2
0
/* MapThingsClipboardItem::pasteToMap
 * Pastes copied things to [map] at [position]
 *******************************************************************/
void MapThingsClipboardItem::pasteToMap(SLADEMap* map, fpoint2_t position)
{
    for (unsigned a = 0; a < things.size(); a++)
    {
        MapThing* newthing = map->createThing(0, 0);
        newthing->copy(things[a]);
        newthing->setPos(position.x + things[a]->xPos(), position.y + things[a]->yPos());
    }
}