Esempio n. 1
0
void SOMAW<TNeuron, TSOMParameters>::updateNeuron(TNeuron &neuron, MatVector<float> &data, float alpha, float phi) {


    for (uint i = 0; i < data.size(); i++) {
        //update neuron weights
        float distance = fabs(data[i] - neuron.weights[i]);
            neuron.avgDistance[i] = neuron.avgDistance[i] + this->parameters.k1 * ((neuron.dsWeights[i] * distance) - neuron.avgDistance[i]);
        }

    float average = neuron.avgDistance.sum() / neuron.avgDistance.size();

    //update neuron ds weights
    for (uint i = 0; i < data.size(); i++) {
        //update neuron weights
        float distance = fabs(data[i] - neuron.weights[i]);

            if (neuron.dsWeights[i] * distance > average)
                neuron.dsWeights[i] = this->parameters.k2 * neuron.dsWeights[i];
            else
                neuron.dsWeights[i] = this->parameters.k3 * neuron.dsWeights[i];
        }

    float sum  = neuron.dsWeights.sum();
    for (uint i = 0; i < data.size(); i++) {
            neuron.dsWeights[i] = neuron.dsWeights[i] / sum;
        }

    //update neuron weights
    for (uint i = 0; i < data.size(); i++) {
            neuron.weights[i] = neuron.weights[i] + phi * alpha * (data[i] - neuron.weights[i]);
        }
}
Esempio n. 2
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float SOMAW<TNeuron, TSOMParameters>::presentPaternToNeuron(const MatVector<float> &data, TNeuron &neuron) {
    float distance = 0;

        for (uint i = 0; i < data.size(); i++) {
            distance += qrt(neuron.dsWeights[i]) * qrt(fabs(data[i] - neuron.weights[i]));
        }

    return (1 / (distance + 0.0000001));
}
double maxDistance(MatVector distancesTable, vector<locationNode> locationList) {
  double maxDist=0;
  int numNodes=distancesTable.size();
  for (int i=0; i<numNodes; i++) {
    for (int j=0; j<numNodes; j++) {
      if (distancesTable[i][j]>maxDist) maxDist=distancesTable[i][j];
    }
  }
  double maxArea=0;
  numNodes=locationList.size();
  for (int i=0; i<numNodes; i++) {
    if (locationList[i].area>maxArea) maxArea=locationList[i].area;
  }
  return maxDist+maxArea;
}
Esempio n. 4
0
string buildEnvironment(vector<locationNode> &locationList, MatVector &distancesTable, int numNodes, string mapType, string probabilityDistribution, string object) {
  ostringstream stream2String;
  string msg;
  
  //Initialize random generators
  default_random_engine generator;
  uniform_real_distribution<double> distribution(0.0,1.0); 	//numbers in [0,1]
  
  //Pass the random numbers according the map number 
  //so, choosing different map generates different random numbers
  for (int i=0; i<selectedMap*numNodes*numNodes*numNodes; i++) { 
    double dump=distribution(generator);
  }
  
  vector<double> roomProbabilities;
  if (probabilityDistribution!="File")
    generateRoomProbabilities(probabilityDistribution, numNodes, roomProbabilities); //Generated with random
  else {
    loadRoomProbabilities(object, numNodes, roomProbabilities, "/home/izquierdocr/projects/internetQuery/data/experimentQueryWeightedProbabilityWebPb.txt"); //Loaded from files
    //loadRoomProbabilities(object, numNodes, roomProbabilities, "/home/izquierdocr/projects/internetQuery/data/bordaUserPb.txt"); //Loaded from users
  }
  for (int i=0; i<numNodes; i++) {
    locationNode location;
    location.ID=i;
    location.objectProbability=roomProbabilities[numNodes-i-1]; //Only for evaluating cross probabilities. This can be changed to [i]. Choosen only for having other order than 0,1,2...
    location.priority=0;
    locationList.push_back(location);
  }
  
  doubleVector rowMat;
  rowMat.assign(numNodes,0);
  for (int i=0; i<numNodes; i++) {
    distancesTable.push_back(rowMat);
  }
  
  if (mapType=="R") { 	//Type: House(H), Office (O), Random (R)
    for (int i=0; i<numNodes; i++) {
      locationList[i].area = ( DISTANCES_MEAN + DISTANCES_SIGMA * (distribution(generator)-0.5) )/2;  //Assume areas represent in general 1/2 of distances between rooms (Here area defined as robot movement inside rooms
    }
    //Generate distances randomly
    for (int i=1; i<numNodes; i++) {
      for (int j=0; j<i; j++) {
	distancesTable[i][j]= DISTANCES_MEAN + DISTANCES_SIGMA * (distribution(generator)-0.5);
	distancesTable[j][i]=distancesTable[i][j];
      }
    }
  }
  if (mapType=="H") { 	//Type: House(H), Office (O), Random (R) 
    //Load distances from files
    //int numMap = MAX_MAPS*(double(rand()) / RAND_MAX)+1; //Random house map
    int numMap = selectedMap;
    loadMapData(numNodes, numMap, mapType, distancesTable);
    for (int i=0; i<numNodes; i++) {
      locationList[i].area = areas[i];
      //locationList[i].area = 1; //Testing with equal areas
    }
  }
  if (mapType=="O") { 	//Type: House(H), Office (O), Random (R) 
    //Not yet office maps
  }
  
  //Print node data
  cout << "Locations (ID,Priority,Probability,Area)" << endl;
  stream2String << "Locations (ID,Priority,Probability,Area)" << endl;
  for (int i=0; i<locationList.size(); i++) {
    cout << locationList[i].ID << ", ";
    cout << locationList[i].priority  << ", ";
    cout << locationList[i].objectProbability << ", ";
    cout << locationList[i].area << endl;
    
    stream2String << locationList[i].ID << ",";
    stream2String << locationList[i].priority  << ",";
    stream2String << locationList[i].objectProbability << ",";
    stream2String << locationList[i].area << endl;
  }
  
  //Print distances data
  cout << "Distances table" << endl;
  stream2String << "Distances table" << endl;
  for (int i=0; i<numNodes; i++) {
    for (int j=0; j<numNodes; j++) {
      cout << distancesTable[i][j] << ",";
      stream2String << distancesTable[i][j] << ",";
    }
    cout << endl;
    stream2String << endl;
  }
  msg = stream2String.str();
  return msg;
}