Esempio n. 1
0
Matrix3 MshExp::TransformNode(INode* pNode,TimeValue CurTime, int TransformType){
	Matrix3 mat;

	switch((TransformType&0xff))
	{
		case TN_AFTER_WORLD://After World
			mat = pNode->GetObjTMAfterWSM(CurTime);
			break;
		case TN_BEFORE_WORLD://Before World
			mat = pNode->GetObjTMBeforeWSM(CurTime);
			break;
		case TN_TRANSFORM:
			mat = pNode->GetNodeTM(CurTime);
			break;
		default:
			mat = Matrix3(1);
			break;
	}

	if(TransformType&TN_NO_TRANSLATION)
		mat.NoTrans();
	if(TransformType&TN_NO_ROTATION)
		mat.NoRot();
	if(TransformType&TN_NO_SCALE)
		mat.NoScale();

	return mat;
}
Esempio n. 2
0
std::string LuxMaxUtils::getMaxNodeTransform(INode* node)
{
	LuxMaxUtils *lmutil;
	std::string tmpTrans = "";
	Matrix3 nodeTransformPos = node->GetObjTMAfterWSM(GetCOREInterface()->GetTime());
	Matrix3 nodeTransformRot = nodeTransformPos;
	Matrix3 nodeTransformScale = nodeTransformPos;

	nodeTransformRot.NoTrans();
	nodeTransformScale.NoTrans();
	nodeTransformScale.NoRot();

	nodeTransformRot = nodeTransformRot * nodeTransformScale;

	tmpTrans.append(floatToString(nodeTransformRot.GetColumn(0).x));
	tmpTrans.append(" ");
	tmpTrans.append(floatToString(nodeTransformRot.GetColumn(1).x));
	tmpTrans.append(" ");
	tmpTrans.append(floatToString(nodeTransformRot.GetColumn(2).x));
	tmpTrans.append(" ");
	tmpTrans.append("0 ");

	tmpTrans.append(floatToString(nodeTransformRot.GetColumn(0).y));
	tmpTrans.append(" ");
	tmpTrans.append(floatToString(nodeTransformRot.GetColumn(1).y));
	tmpTrans.append(" ");
	tmpTrans.append(floatToString(nodeTransformRot.GetColumn(2).y));
	tmpTrans.append(" ");
	tmpTrans.append("0 ");

	tmpTrans.append(floatToString(nodeTransformRot.GetColumn(0).z));
	tmpTrans.append(" ");
	tmpTrans.append(floatToString(nodeTransformRot.GetColumn(1).z));
	tmpTrans.append(" ");
	tmpTrans.append(floatToString(nodeTransformRot.GetColumn(2).z));
	tmpTrans.append(" ");
	tmpTrans.append("0 ");

	tmpTrans.append(floatToString(nodeTransformPos.GetTrans().x));
	tmpTrans.append(" ");
	tmpTrans.append(floatToString(nodeTransformPos.GetTrans().y));
	tmpTrans.append(" ");
	tmpTrans.append(floatToString(nodeTransformPos.GetTrans().z));
	tmpTrans.append(" 1.0");

	return tmpTrans;
}