Esempio n. 1
0
//---------------------------- SCREEN/HUD CONTROLS
void KeyButtons(unsigned char key, int y, int z) {


	//--------------------------CHANGE ENEMY' SPEED
	switch (key)
	{
	case '1':
		lvl.SetEnemiesSpeed(15);
		break;
	case '2':
		lvl.SetEnemiesSpeed(20);
		break;
	case '3':
		lvl.SetEnemiesSpeed(30);
		break;
	}


// -------------------------------- PLAYER FIRE
	if (inGame)
	{
		if (key == ' ' && (player.IsFiring() == false)) 
		{
			if (!(player.HasPowderBag())) { // As long has player has no powder bag
				player.Attack();
				lvl.NewFire(player.GetWeapon(), player.GetDir(), player.GetPos());
			}
			else { // consume powder bag and convert cases

				int X = round(player.GetPos().x / TextWidth + 0.4);
				int Y = round(player.GetPos().y / TextWidth + 0.4);

				switch (player.GetDir())
				{
				case 'u':
					for (int i = player.GetPos().y/TextWidth; i > player.GetPos().y/ TextWidth - 5; i--) {
						lvl.SetMap(X, i, 4);
					}
					break;
				case 'd':
					for (int i = player.GetPos().y / TextWidth; i < player.GetPos().y / TextWidth + 5; i++) {
						lvl.SetMap(X, i, 4);
					}
					break;
				case 'r':
					for (int i = player.GetPos().x / TextWidth; i < player.GetPos().x / TextWidth + 5; i++) {
						lvl.SetMap(i, Y, 4);
					}
					break;
				case 'l':
					for (int i = player.GetPos().x / TextWidth; i > player.GetPos().x / TextWidth - 5; i--) {
						lvl.SetMap(i, Y, 4);
					}
					break;
				}
				player.SetPowderBag(false);
			}
		}
	
		if (key == 'p') {
			cout << key << endl;
			menu.Pause();
		}
	}
	else
	{

		if (key == ' ') {
			menu.Clicking();
		}

		if (key == 'p') {
			cout << key << endl;
			menu.Pause();
		}
	}
}
Esempio n. 2
0
void InterfaceArduino()
{

	readResult = SP->ReadData(incomingData, dataLength);

	if (readResult != -1) {
		/*
		if (incomingData[0] == 'B') {
		cout << "bouclier" << endl;
		//SP->WriteData("b", 1);
		//Sleep(150); ------ si on envoie des données
		}
		else
		*/


		int L = player.GetLife();
		if (inGame) {
			if (L <= 150 && L > 125)
				SP->WriteData("7", 1);
			else if (L <= 125 && L > 100)
				SP->WriteData("6", 1);
			else if (L <= 100 && L > 75)
				SP->WriteData("5", 1);
			else if (L <= 75 && L > 50)
				SP->WriteData("4", 1);
			else if (L <= 50 && L > 25)
				SP->WriteData("3", 1);
			else if (L <= 25 && L > 0)
				SP->WriteData("2", 1);
			else if (L <= 0)
				SP->WriteData("1", 1);


			if (incomingData[0] == 'P') { // Game is Paused
				menu.Pause();
			}

		}
		else
			SP->WriteData("0", 1);




		if (incomingData[0] == 'I') { // Player is invisible
			player.setOpacity(0.1);
			light = 0.1;

		}
		else if (incomingData[0] == 'J') { // Player is visible
			player.setOpacity(0.4);
			light = 0.4;

		}
		else if (incomingData[0] == 'W') { // Player is visible
			player.setOpacity(0.70);
			light = 0.70;

		}
		else if (incomingData[0] == 'V') { // Player is visible
			player.setOpacity(1.0);
			light = 1.0;
		}
		else if (incomingData[0] == 'F') { // Player is firing
			if (inGame) {

				if (player.IsFiring() == false)
				{
					if (!(player.HasPowderBag())) { // As long has player has no powder bag
						player.Attack();
						lvl.NewFire(player.GetWeapon(), player.GetDir(), player.GetPos());
					}
					else { // consume powder bag and convert cases

						int X = round(player.GetPos().x / TextWidth + 0.4);
						int Y = round(player.GetPos().y / TextWidth + 0.4);

						switch (player.GetDir())
						{
						case 'u':
							for (int i = player.GetPos().y / TextWidth; i > player.GetPos().y / TextWidth - 5; i--) {
								if (lvl.Map(X, i) == 0)
									lvl.SetMap(X, i, 4);
							}
							break;
						case 'd':
							for (int i = player.GetPos().y / TextWidth; i < player.GetPos().y / TextWidth + 5; i++) {
								if (lvl.Map(X, i) == 0)
									lvl.SetMap(X, i, 4);
							}
							break;
						case 'r':
							for (int i = player.GetPos().x / TextWidth; i < player.GetPos().x / TextWidth + 5; i++) {
								if (lvl.Map(X, i) == 0)
									lvl.SetMap(X, i, 4);
							}
							break;
						case 'l':
							for (int i = player.GetPos().x / TextWidth; i > player.GetPos().x / TextWidth - 5; i--) {
								if (lvl.Map(X, i) == 0)
									lvl.SetMap(X, i, 4);

							}
							break;
						}
						player.SetPowderBag(false);
					}
				}

			}
			else
			{
				menu.Clicking();
			}
		}
		else if (incomingData[0] == 'u') { // Player's Direction
			player.SwitchDir('u');
			player.SetMoving(true);
			player.SetStillMoving(true);
		}
		else if (incomingData[0] == 'd') { // Player's Direction
			player.SwitchDir('d');
			player.SetMoving(true);
			player.SetStillMoving(true);
		}
		else if (incomingData[0] == 'r') { // Player's Direction
			player.SwitchDir('r');
			player.SetMoving(true);
			player.SetStillMoving(true);
		}
		else if (incomingData[0] == 'l') { // Player's Direction
			player.SwitchDir('l');
			player.SetMoving(true);
			player.SetStillMoving(true);
		}
		else if (incomingData[0] == 'A') { // Enemies' speed
			lvl.SetEnemiesSpeed(18);
			cout << "A" << endl;
		}
		else if (incomingData[0] == 'B') { // Enemies' speed
			lvl.SetEnemiesSpeed(12);
			cout << "B" << endl;

		}
		else if (incomingData[0] == 'C') { // Enemies' speed
			lvl.SetEnemiesSpeed(6);
			cout << "C" << endl;

		}
	}

	//Serial.read() ---- pour éteindre / allumer les leds
}