Esempio n. 1
0
void
Menu::draw_item(DrawingContext& context, int index)
{
  float menu_height = get_height();
  float menu_width  = get_width();

  MenuItem* pitem = items[index].get();

  float x_pos       = pos.x - menu_width/2;
  float y_pos       = pos.y + 24*index - menu_height/2 + 12;

  pitem->draw(context, Vector(x_pos, y_pos), menu_width, active_item == index);

  if(active_item == index)
  {
    float blink = (sinf(real_time * M_PI * 1.0f)/2.0f + 0.5f) * 0.5f + 0.25f;
    context.draw_filled_rect(Rectf(Vector(pos.x - menu_width/2 + 10 - 2, y_pos - 12 - 2),
                                   Vector(pos.x + menu_width/2 - 10 + 2, y_pos + 12 + 2)),
                             Color(1.0f, 1.0f, 1.0f, blink),
                             14.0f,
                             LAYER_GUI-10);
    context.draw_filled_rect(Rectf(Vector(pos.x - menu_width/2 + 10, y_pos - 12),
                                   Vector(pos.x + menu_width/2 - 10, y_pos + 12)),
                             Color(1.0f, 1.0f, 1.0f, 0.5f),
                             12.0f,
                             LAYER_GUI-10);
  }
}
Esempio n. 2
0
void
Menu::draw_item(DrawingContext& context, int index)
{
  float menu_height = get_height();
  float menu_width_ = get_width();

  MenuItem* pitem = items[index].get();

  float x_pos       = pos.x - menu_width_/2;
  float y_pos       = pos.y + 24.0f * static_cast<float>(index) - menu_height / 2.0f + 12.0f;

  pitem->draw(context, Vector(x_pos, y_pos), static_cast<int>(menu_width_), active_item == index);

  if(active_item == index)
  {
    float blink = (sinf(g_real_time * math::PI * 1.0f)/2.0f + 0.5f) * 0.5f + 0.25f;
    context.color().draw_filled_rect(Rectf(Vector(pos.x - menu_width_/2 + 10 - 2, y_pos - 12 - 2),
                                   Vector(pos.x + menu_width_/2 - 10 + 2, y_pos + 12 + 2)),
                             Color(1.0f, 1.0f, 1.0f, blink),
                             14.0f,
                             LAYER_GUI-10);
    context.color().draw_filled_rect(Rectf(Vector(pos.x - menu_width_/2 + 10, y_pos - 12),
                                   Vector(pos.x + menu_width_/2 - 10, y_pos + 12)),
                             Color(1.0f, 1.0f, 1.0f, 0.5f),
                             12.0f,
                             LAYER_GUI-10);
  }
}