bool MgCmdDrawRect::touchMoved(const MgMotion* sender) { Point2d pt1(m_startPt); Point2d pt2(snapPoint(sender)); MgBaseRect* shape = (MgBaseRect*)dynshape()->shape(); if (shape->getFlag(kMgSquare)) { float len = (float)mgMax(fabs(pt2.x - pt1.x), fabs(pt2.y - pt1.y)); Box2d rect(m_startPt, 2.f * len, 0); pt1 = rect.leftTop(); pt2 = rect.rightBottom(); } shape->setRect(pt1, pt2); dynshape()->shape()->update(); return _touchMoved(sender); }
bool MgCmdDrawRect::touchEnded(const MgMotion* sender) { Point2d pt1(m_startPt); Point2d pt2(snapPoint(sender)); MgBaseRect* shape = (MgBaseRect*)dynshape()->shape(); if (shape->getFlag(kMgSquare)) { float len = (float)mgMax(fabs(pt2.x - pt1.x), fabs(pt2.y - pt1.y)); Box2d rect(m_startPt, 2.f * len, 0); pt1 = rect.leftTop(); pt2 = rect.rightBottom(); } shape->setRect(pt1, pt2); dynshape()->shape()->update(); float minDist = mgDisplayMmToModel(5, sender); if (shape->getWidth() > minDist && shape->getHeight() > minDist) { addRectShape(sender); } return _touchEnded(sender); }