Esempio n. 1
0
	float GetPreferredWidth(const BVariant& value, BView* targetView) const
	{
		// get the preferred width from the node's designated renderer
		if (value.Type() == VALUE_NODE_TYPE) {
			ModelNode* node = dynamic_cast<ModelNode*>(value.ToReferenceable());
			if (node != NULL && node->GetValue() != NULL
				&& node->TableCellRenderer() != NULL) {
				return node->TableCellRenderer()->PreferredValueWidth(
					node->GetValue(), targetView);
			}
		}

		return fColumn.BTitledColumn::GetPreferredWidth(NULL, targetView);
	}
Esempio n. 2
0
	void DrawValue(const BVariant& value, BRect rect, BView* targetView)
	{
		// draw the node's value with the designated renderer
		if (value.Type() == VALUE_NODE_TYPE) {
			ModelNode* node = dynamic_cast<ModelNode*>(value.ToReferenceable());
			if (node != NULL && node->GetValue() != NULL
				&& node->TableCellRenderer() != NULL) {
				node->TableCellRenderer()->RenderValue(node->GetValue(), rect,
					targetView);
				return;
			}
		}

		// fall back to drawing an empty string
		fField.SetString("");
		fField.SetWidth(Width());
		fColumn.DrawField(&fField, rect, targetView);
	}
Esempio n. 3
0
void
VariablesView::VariableTableModel::ValueNodeValueChanged(ValueNode* valueNode)
{
	if (fContainer == NULL)
		return;

	AutoLocker<ValueNodeContainer> containerLocker(fContainer);

	// check whether we know the node
	ValueNodeChild* nodeChild = valueNode->NodeChild();
	if (nodeChild == NULL)
		return;

	ModelNode* modelNode = fNodeTable.Lookup(nodeChild);
	if (modelNode == NULL)
		return;

	// check whether the value actually changed
	Value* value = valueNode->GetValue();
	if (value == modelNode->GetValue())
		return;

	// get a value handler
	ValueHandler* valueHandler;
	status_t error = ValueHandlerRoster::Default()->FindValueHandler(value,
		valueHandler);
	if (error != B_OK)
		return;
	BReference<ValueHandler> handlerReference(valueHandler, true);

	// create a table cell renderer for the value
	TableCellValueRenderer* renderer = NULL;
	error = valueHandler->GetTableCellValueRenderer(value, renderer);
	if (error != B_OK)
		return;

	// set value/handler/renderer
	modelNode->SetValue(value);
	modelNode->SetValueHandler(valueHandler);
	modelNode->SetTableCellRenderer(renderer);

	// notify table model listeners
	NotifyNodeChanged(modelNode);
}
Esempio n. 4
0
bool
VariablesView::VariableTableModel::GetValueAt(void* object, int32 columnIndex,
	BVariant& _value)
{
	ModelNode* node = (ModelNode*)object;

	switch (columnIndex) {
		case 0:
			_value.SetTo(node->Name(), B_VARIANT_DONT_COPY_DATA);
			return true;
		case 1:
			if (node->GetValue() == NULL)
				return false;

			_value.SetTo(node, VALUE_NODE_TYPE);
			return true;
		default:
			return false;
	}
}
Esempio n. 5
0
void
VariablesView::TreeTableCellMouseDown(TreeTable* table,
	const TreeTablePath& path, int32 columnIndex, BPoint screenWhere,
	uint32 buttons)
{
	if ((buttons & B_SECONDARY_MOUSE_BUTTON) == 0)
		return;

	_FinishContextMenu(true);

	ModelNode* node = (ModelNode*)fVariableTableModel->NodeForPath(path);
	if (node == NULL)
		return;

	TableCellValueRenderer* cellRenderer = node->TableCellRenderer();
	if (cellRenderer == NULL)
		return;

	Settings* settings = cellRenderer->GetSettings();
	if (settings == NULL)
		return;

	SettingsMenu* settingsMenu;
	status_t error = node->GetValueHandler()->CreateTableCellValueSettingsMenu(
		node->GetValue(), settings, settingsMenu);
	BReference<SettingsMenu> settingsMenuReference(settingsMenu, true);
	if (error != B_OK)
		return;

	TableCellContextMenuTracker* tracker = new(std::nothrow)
		TableCellContextMenuTracker(node, Looper(), this);
	BReference<TableCellContextMenuTracker> trackerReference(tracker);
	if (tracker == NULL || tracker->Init(settings, settingsMenu) != B_OK)
		return;

	fTableCellContextMenuTracker = trackerReference.Detach();
	fTableCellContextMenuTracker->ShowMenu(screenWhere);
}