Esempio n. 1
0
void Game::notifyMovement(Object* o) {
   const std::vector<MovementVector>& waypoints = o->getWaypoints();
   MovementAns *answer = MovementAns::create(waypoints.size()*2);
   
   answer->nbUpdates = 1;
   answer->netId = o->getNetId();
   for(size_t i = 0; i < waypoints.size(); i++) {
      answer->getVector(i)->x = waypoints[i].x;
      answer->getVector(i)->y = waypoints[i].y;
   }
   
   broadcastPacketVision(o, reinterpret_cast<uint8 *>(answer), answer->size(), 4);
   MovementAns::destroy(answer);
}
Esempio n. 2
0
void Game::notifyMovement(Object* o) {
   const std::vector<MovementVector>& waypoints = o->getWaypoints();
   MovementAns *answer = MovementAns::create(waypoints.size()*2);
   
   for(size_t i = 0; i < waypoints.size(); i++) {
      printf("     Vector %lu, x: %f, y: %f\n", i, 2.0 * waypoints[i].x + MAP_WIDTH, 2.0 * waypoints[i].y + MAP_HEIGHT);
   }
   
   answer->nbUpdates = 1;
   answer->netId = o->getNetId();
   for(size_t i = 0; i < waypoints.size(); i++) {
      answer->getVector(i)->x = waypoints[i].x;
      answer->getVector(i)->y = waypoints[i].y;
   }
   
   broadcastPacket(reinterpret_cast<uint8 *>(answer), answer->size(), 4);
   MovementAns::destroy(answer);
}