int Disp::insert(Disp *node) { if (NULL == _child) { //first time insert _child = new My570List(); if (NULL == _child) { cerr << "malloc failed.\n"; return FALSE; } return _child->Append(node); } else { //not first time, needs to strcmp to find out the right pos My570ListElem *item = NULL; Disp *dirnode = NULL; for (item = _child->First(); item != NULL; item = _child->Next(item)) { dirnode = (Disp *)item->Obj(); if (strcmp(node->_name, dirnode->_name) < 0) { return _child->InsertBefore((void *)node, item); } } //finish the for loop without return, means we get to the end //just Append return _child->Append(node); } }
void Disp::output(uint64_t bits) { printPre(bits); cout << _name; if (S_ISDIR(_type)) { cout << "/"; } if (_fail == 1) { cout << "/"; } cout << endl; if (_child == NULL) { return; } My570ListElem *item = NULL; Disp *dp = NULL; uint64_t subbits = bits; for (item = _child->First(); item != NULL; item = _child->Next(item)) { dp = (Disp *)item->Obj(); if (item == _child->Last()) { subbits |= 1<<dp->_level; } dp->output(subbits); } }
/* * sort by time when insert */ int TransRecord::insertNode(TransNode *node) { int res = 0; if (_list.Empty()) { res = _list.Append((void *)node); if (res == FALSE) { cerr << "insertNode error. \n"; return FALSE; } return TRUE; } My570ListElem *item = NULL; for (item = _list.First(); item != NULL; item = _list.Next(item)) { if (node->_time == ((TransNode *)(item->Obj()))->_time) { cerr << "two transaction with same time.\n"; return FALSE; } if (node->_time < ((TransNode *)(item->Obj()))->_time) { res = _list.InsertBefore((void *)node, item); if (res == FALSE) { cerr << "error when insert node.\n"; return FALSE; } return TRUE; } } //after for without return, means get to the end of list, just apprend. res = _list.Append((void *)node); if (res == FALSE) { cerr << "insertNode error. \n"; return FALSE; } return TRUE; }
/* * Begin code I did not write. * This code is derived after looking at the pseudo code in wikipedia: http://en.wikipedia.org/wiki/Dijkstra's_algorithm * */ void mazesolvebyDijkstra() { My570List *Dijkstralist=new My570List(); ///<push everything into a queue for(int i=0; i<totalnumofrooms; i++) { Rooms[i]->parent = NULL; (void)Dijkstralist->Append((void*)Rooms[i]); } Rooms[startroomnum]->dist = 0; ///> distance from source to source while(!Dijkstralist->Empty()) { My570ListElem *elem = getMinDistRoom(Dijkstralist); ///complexity here is o(n); struct Room* mindistroom = (struct Room*)(elem->Obj()); if(elem==NULL) { fprintf(stderr,"(maze has no solution) :queu returned back NULL meaning que is empty\n"); exit(-1); } if(mindistroom->dist==INFINITY) { break; ///< all remaining vertices are inaccessible from source. } Dijkstralist->Unlink(elem); ///remove min dist element from queue. mindistroom->isvisited = true; if(mindistroom->index==endroomnum) { break; } for(int v=0; v<totalnumofrooms; v++) { if(isConnected(mindistroom->index,Rooms[v]->index)) { if(!Rooms[v]->isvisited) { int alt = mindistroom->dist + AdjMatrix[mindistroom->index][v]; if(alt < Rooms[v]->dist) { Rooms[v]->dist = alt; Rooms[v]->parent = mindistroom; } } } } } Dijkstra_shortestpath_cost = 0; struct Room* curroom = Rooms[endroomnum]; while(curroom->parent!=NULL) { updateWallwithApple(curroom,curroom->parent); //the wall between cur room and its parent should be an apple. curroom->apple = '@'; Dijkstra_shortestpath_cost += AdjMatrix[curroom->index][curroom->parent->index]; curroom = curroom->parent; } Rooms[startroomnum]->apple='@';///coz curroom->index == startroomnum }
void TransRecord::printRecord() { My570ListElem *item = NULL; TransNode *node = NULL; int balance = 0; for (item = _list.First(); item != NULL; item = _list.Next(item)) { node = (TransNode *)item->Obj(); if (node->_type == '+') { balance += node->_amount; } else if (node->_type == '-'){ balance -= node->_amount; } else { cerr << "error transaction type\n"; exit(-1); } printDate(node); printDesc(node); printAmount(node); printBalance(balance); } }
int Disp::readin(char *dirname) { /* * in order to distinguish the topdir and following subdir, * use a static variable, tricky method. */ static int open_cnt = 0; open_cnt++; DIR *dir = opendir(dirname); if (NULL == dir) { if (open_cnt == 1) { //open topdir failed, should exit program. cerr << "error when open topdir: " << dirname << endl; exit(-1); } else { //open subdir failed, no matter, treat it as empty, set the _fail _fail = 1; cerr << "error when open dir: " << dirname << endl; return FALSE; } } struct dirent * entry = NULL; while ((entry = readdir(dir)) != NULL) { if (strcmp(entry->d_name, ".") == 0 || strcmp(entry->d_name, "..") == 0) { continue; } struct stat fs; mode_t type; string cur_name(entry->d_name); string path(_path); string new_path = path + "/" + cur_name; if (0 == stat(new_path.c_str(), &fs)) { type = fs.st_mode; } if (S_ISDIR(type) || S_ISREG(type)) { int level = _level + 1; Disp * node = new Disp(new_path.c_str(), entry->d_name, type, level); if (NULL == node) { cerr << "malloc failed.\n"; return FALSE; } insert(node); } } //close the current dir before go into the subdir closedir(dir); //after read the current dir, we go through the dirs in it //so, looks like recursively. My570ListElem *it = NULL; Disp *dt = NULL; int res = 0; if (_child == NULL) { return TRUE; } for (it = _child->First(); it != NULL; it = _child->Next(it)) { dt = (Disp *)it->Obj(); if (S_ISDIR(dt->_type)) { res = dt->readin(); if (res == FALSE) { cerr << "error readin." << dt->_path << endl; } } } return TRUE; }
void readRndFile() { ///< OPEN THE FILE FIRST FILE* fptr; if(file==NULL) { //meaning no file was specified and hence has to be read from stdin fptr=stdin; } else { ///< a valid file name is specified ProcessFilenameFailure(file); fptr = fopen(file, "rb"); if (fptr==0) { fprintf (stderr,"Unable to open Rndfile %s\n",file); exit (-1); } } ///Push all the walls into a list; --------------------------------------------------------- int totalwalls = ((w-1)*h) + ((h-1)*w); int minwallstoremove = (w*h)-1; My570List *list=new My570List(); for(int i=0;i<totalwalls;i++) { (void)list->Append((void*)Walls[i]); } #ifdef DEBUG1 ///< to check what was pushed into the list really went in. My570ListElem *elem=NULL; for (elem=list->First(); elem != NULL; elem=list->Next(elem)) { struct Wall *temp =(struct Wall*)(elem->Obj()); fprintf(stdout,"%d\n",temp->index); } #endif ///< ----------------------------------------------------------------------------------------- int iteration=1; while(minwallstoremove!=0) { int listlen = 0; listlen = list->Length(); unsigned char buf[4] ; if(fread (buf,1,4,fptr)!=4){ if(file==NULL) fprintf(stderr,"Random input ran out of bytes\n"); else fprintf(stderr,"Rnd input file: %s ran out of bytes\n",file); exit(-1); } ///////TODO: mark the ones removed as "has been inspected!!" unsigned int rmwallnum=0; memcpy(&rmwallnum, buf, 4); int walltopushtolist = rmwallnum % (list->Length()); /* My570ListElem *elem = list->Find((void*)Walls[walltopushtolist]); if(elem==NULL) { fprintf(stderr,"Elem popped from list is NULL \n"); exit(-1); } */ ///< Iterate to the random number'th element in the list and unlink it first. My570ListElem *elem = NULL; elem=list->First(); struct Wall *temp =(struct Wall*)(elem->Obj()); for (int i=0;i<walltopushtolist;i++){ elem=list->Next(elem); temp =(struct Wall*)(elem->Obj()); } ///< TO CHECK> should the wall be inspected if it is to be removed again? list->Unlink(elem); TWOROOMS pairofroom = getAdjacentRooms(temp); #ifdef DEBUG1 if(temp->isvertical) fprintf(stdout,"[room:%d][%d|]room:%d]",pairofroom.room1->index,temp->index,pairofroom.room2->index); else fprintf(stdout,"[room:%d][%d--]room:%d]",pairofroom.room1->index,temp->index,pairofroom.room2->index); fprintf(stdout,"\n"); #endif if(isUnion(pairofroom.room1,pairofroom.room2)) { #ifdef DEBUG0 fprintf(stdout,"iteration:%d \t Listlen:%d \t R:%d \taction: wall not removed %d\n",iteration,listlen,walltopushtolist,temp->index); #endif } else { minwallstoremove--; temp->isremoved=true; #ifdef DEBUG0 fprintf(stdout,"iteration:%d \t Listlen:%d \t R:%d \taction: remove wall %d\n",iteration,listlen,walltopushtolist,temp->index); #endif if(infoFlag){ fprintf(stdout,"Wall %d removed.\n",temp->index); } } ///This operation is done only if the wall is removable else you dont decrement it.. iteration++; } }