// `Main program' equivalent, creating windows and returning main app frame bool MyApp::OnInit(void) { // Create the main frame window MyFrame *frame = new MyFrame(NULL, _("wxWidgets 2.0 wxFrameLayout demo"), 50, 50, 650, 540); // Give it an icon #ifdef __WINDOWS__ frame->SetIcon(wxIcon(wxT("mondrian"))); #endif #ifdef __X__ frame->SetIcon(wxIcon(wxT("aiai.xbm"))); #endif // Make a menubar wxMenu *file_menu = new wxMenu; wxMenu *active_menu = new wxMenu; file_menu->Append( ID_LOAD, _("&Load layouts") ); file_menu->Append( ID_STORE, _("&Store layouts") ); file_menu->AppendSeparator(); file_menu->Append( ID_AUTOSAVE, _("&Auto Save Layouts"), _("save layouts on exit"), wxITEM_CHECK ); file_menu->AppendSeparator(); file_menu->Append(MINIMAL_ABOUT, _("A&bout !")); file_menu->Append(MINIMAL_QUIT, _("E&xit\tTab")); //active_menu->Append( ID_SETTINGS, _("&Settings...\tCtrl") ); //active_menu->AppendSeparator(); active_menu->Append( ID_REMOVE, _("&Remove Active") ); active_menu->Append( ID_REMOVEALL, _("Remove &All") ); active_menu->Append( ID_RECREATE, _("Re&create") ); active_menu->AppendSeparator(); active_menu->Append( ID_FIRST, _("Activate f&irst layout \tF1"), _("activate it"), wxITEM_CHECK ); active_menu->Append( ID_SECOND, _("Activate &second layout\tF2"), _("activate it"), wxITEM_CHECK ); active_menu->Append( ID_THIRD, _("Activate &third layout\tF3"), _("activate it"), wxITEM_CHECK ); wxMenuBar *menu_bar = new wxMenuBar; menu_bar->Append(file_menu, _("&File")); menu_bar->Append(active_menu, _("Active &Layout")); #if wxUSE_STATUSBAR frame->CreateStatusBar(3); #endif // wxUSE_STATUSBAR frame->SetMenuBar(menu_bar); frame->SyncMenuBarItems(); // Show the frame frame->Show(true); SetTopWindow(frame); return true; }
// `Main program' equivalent, creating windows and returning main app frame wxFrame *MyApp::OnInit(void) { // Create the main frame window MyFrame *frame = new MyFrame(NULL, "Minimal wxWindows App", 50, 50, 400, 300); // Give it an icon #ifdef wx_msw frame->SetIcon(new wxIcon("mondrian")); #endif #ifdef wx_x frame->SetIcon(new wxIcon("aiai.xbm")); #endif // Make a menubar wxMenu *file_menu = new wxMenu; file_menu->Append(MINIMAL_QUIT, "E&xit"); wxMenuBar *menu_bar = new wxMenuBar; menu_bar->Append(file_menu, "File"); frame->SetMenuBar(menu_bar); // Make a panel with a message wxCanvas *pcanvas = new MyCanvas(frame); // Show the frame frame->Show(TRUE); xEnd.SetValue(100.0); yEnd.SetValue(100.0); solver .AddStay(xStart) .AddStay(yStart) .AddStay(xEnd) .AddStay(yEnd); solver .AddConstraint(ClLinearEquation(xEnd,xStart+200.0)) .AddConstraint(ClLinearEquation(yEnd,xStart*2.0)) .AddConstraint(ClEditConstraint(xStart)) .AddConstraint(ClEditConstraint(yStart)); // Return the main frame window return frame; }
// The `main program' equivalent, creating the windows and returning the // main frame bool MyApp::OnInit() { // Create the main frame window MyFrame* frame = new MyFrame(NULL, _T("Tree Test"), wxDefaultPosition, wxSize(400, 550)); #if wxUSE_STATUSBAR // Give it a status line frame->CreateStatusBar(2); #endif // wxUSE_STATUSBAR // Give it an icon #ifdef __WINDOWS__ wxIcon icon(_T("tree_icn")); frame->SetIcon(icon); #endif // Make a menubar wxMenu *file_menu = new wxMenu; file_menu->Append(TEST_LEFT_RIGHT, _T("&Left to right"), _T("Redraw left to right")); file_menu->Append(TEST_TOP_BOTTOM, _T("&Top to bottom"), _T("Redraw top to bottom")); file_menu->AppendSeparator(); file_menu->Append(TEST_QUIT, _T("E&xit"), _T("Quit program")); wxMenu *help_menu = new wxMenu; help_menu->Append(TEST_ABOUT, _T("&About"), _T("About Tree Test")); wxMenuBar* menu_bar = new wxMenuBar; menu_bar->Append(file_menu, _T("&File")); menu_bar->Append(help_menu, _T("&Help")); // Associate the menu bar with the frame frame->SetMenuBar(menu_bar); MyCanvas *canvas = new MyCanvas(frame); // Give it scrollbars: the virtual canvas is 20 * 50 = 1000 pixels in each direction canvas->SetScrollbars(20, 20, 50, 50); frame->canvas = canvas; myTree = new wxTreeLayoutStored(); wxClientDC dc(canvas); wxFont font(10, wxROMAN, wxNORMAL, wxBOLD); dc.SetFont(font); TreeTest(*myTree, dc); frame->Show(true); #if wxUSE_STATUSBAR frame->SetStatusText(_T("Hello, tree!")); #endif // wxUSE_STATUSBAR // Return the main frame window return true; }
bool MyApp::OnInit() { if ( !wxApp::OnInit() ) return false; // Create the main frame window MyFrame *frame = new MyFrame((wxFrame *) NULL, _T("wxWidgets Types Demo"), wxPoint(50, 50), wxSize(450, 340)); // Give it an icon frame->SetIcon(wxICON(mondrian)); // Make a menubar wxMenu *file_menu = new wxMenu; file_menu->Append(TYPES_ABOUT, _T("&About")); file_menu->AppendSeparator(); file_menu->Append(TYPES_QUIT, _T("E&xit\tAlt-X")); wxMenu *test_menu = new wxMenu; test_menu->Append(TYPES_VARIANT, _T("&Variant test")); test_menu->Append(TYPES_BYTEORDER, _T("&Byteorder test")); #if wxUSE_UNICODE test_menu->Append(TYPES_UNICODE, _T("&Unicode test")); #endif // wxUSE_UNICODE test_menu->Append(TYPES_STREAM, _T("&Stream test")); test_menu->Append(TYPES_STREAM2, _T("&Stream seek test")); test_menu->Append(TYPES_STREAM3, _T("&Stream error test")); test_menu->Append(TYPES_STREAM4, _T("&Stream buffer test")); test_menu->Append(TYPES_STREAM5, _T("&Stream peek test")); test_menu->Append(TYPES_STREAM6, _T("&Stream ungetch test")); test_menu->Append(TYPES_STREAM7, _T("&Stream ungetch test for a buffered stream")); test_menu->AppendSeparator(); test_menu->Append(TYPES_MIME, _T("&MIME database test")); wxMenuBar *menu_bar = new wxMenuBar; menu_bar->Append(file_menu, _T("&File")); menu_bar->Append(test_menu, _T("&Tests")); frame->SetMenuBar(menu_bar); m_textCtrl = new wxTextCtrl(frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE); // Show the frame frame->Show(true); SetTopWindow(frame); return true; }
bool MyApp::OnInit() { // make sure we exit properly on macosx SetExitOnFrameDelete(true); wxPoint pos(100, 100); MyFrame *frame = new MyFrame(NULL, -1, "Motion Sensor Calibration Tool", pos, wxSize(1120,760), wxDEFAULT_FRAME_STYLE); #ifdef WINDOWS frame->SetIcon(wxIcon("MotionCal")); #endif frame->Show( true ); return true; }
// `Main program' equivalent, creating windows and returning main app frame bool MyApp::OnInit(void) { if ( !wxApp::OnInit() ) return false; // Create the main frame window MyFrame *frame = new MyFrame((wxFrame *) NULL); // Give it an icon frame->SetIcon(wxICON(sample)); // Make a menubar wxMenu *file_menu = new wxMenu; file_menu->Append(wxID_EXIT, wxT("E&xit")); wxMenuBar *menu_bar = new wxMenuBar; menu_bar->Append(file_menu, wxT("File")); frame->SetMenuBar(menu_bar); // Make a panel with a message wxPanel *panel = new wxPanel(frame); (void)new wxStaticText(panel, wxID_ANY, wxT("Hello, this is a minimal debugging wxWidgets program!"), wxPoint(10, 10)); // Show the frame frame->Show(true); #if wxUSE_MEMORY_TRACING wxDebugContext::SetCheckpoint(); #endif // object allocation wxBrush* brush = new wxBrush(*wxRED_BRUSH); wxBitmap* bitmap = new wxBitmap(100, 100); // non-object allocation char *ordinaryNonObject = new char[1000]; wxString *thing = new wxString; #if wxUSE_DATETIME wxDateTime* date = new wxDateTime; #endif // wxUSE_DATETIME const char *data = (const char*) thing ; #if wxUSE_MEMORY_TRACING // On MSW, Dump() crashes if using wxLogGui, // so use wxLogStderr instead. wxLog* oldLog = wxLog::SetActiveTarget(new wxLogStderr); wxDebugContext::PrintClasses(); wxDebugContext::Dump(); wxDebugContext::PrintStatistics(); // Set back to wxLogGui delete wxLog::SetActiveTarget(oldLog); #endif // Don't delete these objects, to force wxApp to flag a memory leak. // delete thing; // delete date; // delete[] ordinaryNonObject; return true; }