void DownloadUserAvatar(int clientnum, int guid) { if (avatarinfo[clientnum].guid != guid) { Com_Printf(0, "Starting for client %d (guid %d)\n", clientnum, guid); NPAsync<NPGetUserAvatarResult>* async = NP_GetUserAvatar(guid, avatarinfo[clientnum].buffer, 1024 * 100); async->SetCallback(RecieveUserAvatarCB, (void*)clientnum); avatarinfo[clientnum].guid = guid; } }
bool CSteamGameServer010::SendUserConnectAndAuthenticate( uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser ) { #ifdef KEY_DISABLED NPAuthenticateTicket* ticket = (NPAuthenticateTicket*)pvAuthBlob; GSClientApprove_t* retvals = (GSClientApprove_t*)malloc(sizeof(GSClientApprove_t)); retvals->m_SteamID = CSteamID(ticket->clientID); CSteamBase::ReturnCall(retvals, sizeof(GSClientApprove_t), GSClientApprove_t::k_iCallback, 0); return true; #endif NPAsync<NPValidateUserTicketResult>* async = NP_ValidateUserTicket(pvAuthBlob, cubAuthBlobSize, unIPClient, pSteamIDUser->ConvertToUint64()); async->SetCallback(SteamGS_OnValidateTicket, NULL); return true; }
__declspec(dllexport) bool __cdecl SteamAPI_Init() { #if USE_MANAGED_CODE IW4::AdminPluginCode::Initialize(); #endif //HideCode_FindCreateFile(); #ifdef PRE_RELEASE_DEMO DisableOldVersions(); #endif NP_SetLogCallback(NP_LogCB); NP_Init(); NP_RegisterEACallback(NPA_StateSet); #ifdef KEY_DISABLED if (!GAME_FLAG(GAME_FLAG_DEDICATED)) { #endif if (!NP_Connect(NP_SERVER, 3025)) { // TODO: offer offline mode in this case/with an offline gameflag Com_Error(1, "Could not connect to NP server at " NP_SERVER); return false; } #ifdef KEY_DISABLED } #endif NPAuthenticateResult* result; if (!GAME_FLAG(GAME_FLAG_DEDICATED)) { NPAsync<NPAuthenticateResult>* async = NP_AuthenticateWithToken(Auth_GetSessionID()); result = async->Wait(); } else { //NPAsync<NPAuthenticateResult>* async = NP_AuthenticateWithLicenseKey("123456789012345678901234"); #ifndef KEY_DISABLED /*const char* licenseKey = GetLicenseKey(); if (!licenseKey) { Com_Error(1, "No license key set. Pass a license key in the command line of the application (like iw4.exe #123456789012345678901234)."); }*/ dvar_t* licenseKey = Dvar_RegisterString("np_licenseKey", "", DVAR_FLAG_DEDISAVED, "NP dedicated server license key"); dvar_t* licenseID = Dvar_RegisterString("np_licenseID", "", DVAR_FLAG_DEDISAVED, "NP dedicated server ID"); InitializeDediConfig(); if (!licenseKey->current.string[0]) { NPAsync<NPRegisterServerResult>* regAsync = NP_RegisterServer("iw4m ftw! hey guys, it's me, the cake hero! cake is lovely and tasty! eat many cakes in your life! bye!"); NPRegisterServerResult* regResult = regAsync->Wait(); if (regResult->result != AuthenticateResultOK) { switch (result->result) { case AuthenticateResultBadDetails: Com_Error(1, "Could not register to NP server at " NP_SERVER " -- bad details."); break; case AuthenticateResultServiceUnavailable: Com_Error(1, "Could not register to NP server at " NP_SERVER " -- service unavailable."); break; case AuthenticateResultBanned: Com_Error(1, "Could not register to NP server at " NP_SERVER " -- banned."); break; case AuthenticateResultUnknown: Com_Error(1, "Could not register to NP server at " NP_SERVER " -- unknown error."); break; } } Dvar_SetCommand("np_licenseKey", regResult->licenseKey); Dvar_SetCommand("np_licenseID", va("%i", regResult->serverID)); } NPAsync<NPAuthenticateResult>* async = NP_AuthenticateWithLicenseKey(licenseKey->current.string); result = async->Wait(); //dvar_t* net_port = Dvar_FindVar("net_port"); //NP_SendRandomString(va("port %i", net_port->current.integer)); #endif } #ifndef KEY_DISABLED if (result->result != AuthenticateResultOK) { switch (result->result) { case AuthenticateResultBadDetails: Dvar_SetCommand("np_licenseKey", ""); if (GAME_FLAG(GAME_FLAG_DEDICATED)) { Com_SaveDediConfig(); } Com_Error(1, "Could not authenticate to NP server at " NP_SERVER " -- bad details."); break; case AuthenticateResultAlreadyLoggedIn: Com_Error(1, "Could not authenticate to NP server at " NP_SERVER " -- already logged in."); break; case AuthenticateResultServiceUnavailable: Com_Error(1, "Could not authenticate to NP server at " NP_SERVER " -- service unavailable."); break; case AuthenticateResultBanned: Com_Error(1, "Could not authenticate to NP server at " NP_SERVER " -- banned."); break; case AuthenticateResultUnknown: Com_Error(1, "Could not authenticate to NP server at " NP_SERVER " -- unknown error."); break; } } #endif g_extDLL = (IExtDLL*)NP_LoadGameModule(BUILDNUMBER); if (!g_extDLL) Com_Error(1, "Could not load the extension DLL for revision number " BUILDNUMBER_STR); g_extDLL->Initialize(_gameFlags, new ClientDLLAPI()); ignoreThisFx = g_extDLL->AssetRestrict_Trade1(&useEntryNames); g_nuiDraw = g_extDLL->GetNUIDraw(); g_scriptability = g_extDLL->GetScriptability(); g_scriptability->cbExceptionFilter = CustomUnhandledExceptionFilter; #ifdef WE_DO_WANT_NUI g_scriptability->cbInitNUI(); #endif NP_RegisterKickCallback(NPA_KickClient); SteamProxy_Init(); // perform Steam validation SteamProxy_DoThatTwinklyStuff(); NPID npID; NP_GetNPID(&npID); return true; // private build? int id = npID & 0xFFFFFFFF; if (id != 2 && id != 1052 && id != 2337 && id != 5428 && id != 233 && id != 337 && id != 341138 && id != 228 && id != 165422 && id != 1304 && id != 1126 && id != 348 && id != 1330 && id != 826 && id != 24140 && id != 66 && id != 8206 && id != 1546 && id != 172 && id != 677 && id != 406 && id != 217 && id != 111 && id != 561 && id != 39566 && id != 669 && id != 788 && id != 616 && id != 161 && id != 303 && id != 40974 && id != 208 && id != 351 && id != 264 && id != 699 && id != 1710) { ExitProcess(1); } return true; }
bool ExtDLL_CheckSafety() { // check #1: NP validity NPAsync<NPGetPublisherFileResult>* async = NP_GetPublisherFile("hello_world.txt", (uint8_t*)helloWorld, sizeof(helloWorld)); NPGetPublisherFileResult* result = async->Wait(); if (result->result != GetFileResultOK) { MessageBoxA(NULL, "The IW4M extension DLL failed to load due to the master server lacking support for the functionality provided by this DLL.", "IW4M", MB_OK); return false; } // check #2: DLL signature if (!GAME_FLAG(GAME_FLAG_DEDICATED)) { HMODULE iw4m = GetModuleHandleA("iw4m.dll"); if (!iw4m) { return false; } wchar_t filename[MAX_PATH]; GetModuleFileNameW(iw4m, filename, sizeof(filename) / 2); WINTRUST_FILE_INFO info; memset(&info, 0, sizeof(info)); info.cbStruct = sizeof(info); info.pcwszFilePath = filename; info.hFile = NULL; info.pgKnownSubject = NULL; GUID WVTPolicyGUID = WINTRUST_ACTION_GENERIC_VERIFY_V2; WINTRUST_DATA data; memset(&data, 0, sizeof(data)); data.cbStruct = sizeof(data); data.pPolicyCallbackData = NULL; data.pSIPClientData = NULL; data.dwUIChoice = WTD_UI_NONE; data.fdwRevocationChecks = WTD_REVOKE_NONE; data.dwUnionChoice = WTD_CHOICE_FILE; data.dwStateAction = 0; data.hWVTStateData = NULL; data.pwszURLReference = NULL; data.dwUIContext = 0; data.pFile = &info; LONG status = WinVerifyTrust(NULL, &WVTPolicyGUID, &data); if (status != ERROR_SUCCESS) { MessageBoxA(NULL, va("The IW4M extension DLL failed to load due to a trust chain error. The specific error was 0x%x.", status), "IW4M", MB_OK); return false; } } return true; }
__declspec(dllexport) bool __cdecl SteamAPI_Init() { NP_SetLogCallback(NP_LogCB); NP_Init(); #ifdef KEY_DISABLED if (!GAME_FLAG(GAME_FLAG_DEDICATED)) { #endif if (!NP_Connect(MASTER_SERVER, 3025)) { // TODO: offer offline mode in this case/with an offline gameflag Com_Error(1, "Could not connect to NP server at " MASTER_SERVER); return false; } #ifdef KEY_DISABLED } #endif NPAuthenticateResult* result; if (!GAME_FLAG(GAME_FLAG_DEDICATED)) { //NPAsync<NPAuthenticateResult>* async = NP_AuthenticateWithToken(Auth_GetSessionID()); NPAsync<NPAuthenticateResult>* async = NP_AuthenticateWithLicenseKey("123456789012345678901234"); result = async->Wait(); } else { //NPAsync<NPAuthenticateResult>* async = NP_AuthenticateWithLicenseKey("123456789012345678901234"); #ifndef KEY_DISABLED //const char* licenseKey = GetLicenseKey(); Dvar_RegisterString("dw_licensefile", "dwkey.dat", 16, ""); char licenseKey[26]; if (!DW_ReadLicenseKey(licenseKey, sizeof(licenseKey))) { return false; } licenseKey[24] = '\0'; NPAsync<NPAuthenticateResult>* async = NP_AuthenticateWithLicenseKey(licenseKey); result = async->Wait(); #endif } #ifndef KEY_DISABLED if (result->result != AuthenticateResultOK) { switch (result->result) { case AuthenticateResultBadDetails: Com_Error(1, "Could not authenticate to NP server at " MASTER_SERVER " -- bad details."); break; case AuthenticateResultAlreadyLoggedIn: Com_Error(1, "Could not authenticate to NP server at " MASTER_SERVER " -- already logged in."); break; case AuthenticateResultServiceUnavailable: Com_Error(1, "Could not authenticate to NP server at " MASTER_SERVER " -- service unavailable."); break; case AuthenticateResultBanned: Com_Error(1, "Could not authenticate to NP server at " MASTER_SERVER " -- banned."); break; case AuthenticateResultUnknown: Com_Error(1, "Could not authenticate to NP server at " MASTER_SERVER " -- unknown error."); break; } } #endif NP_RegisterKickCallback(NPA_KickClient); return true; }