void OgreRenderer::createWindow(const std::string &title, const WindowSettings& settings) { assert(mRoot); mRoot->initialise(false); // create a hidden 1x1 background window to keep resources when recreating the secondary (real) window NameValuePairList params_; params_.insert(std::make_pair("title", title)); params_.insert(std::make_pair("FSAA", "0")); params_.insert(std::make_pair("vsync", "false")); params_.insert(std::make_pair("hidden", "true")); Ogre::RenderWindow* hiddenWindow = mRoot->createRenderWindow("InactiveHidden", 1, 1, false, ¶ms_); hiddenWindow->setActive(false); NameValuePairList params; params.insert(std::make_pair("title", title)); params.insert(std::make_pair("FSAA", settings.fsaa)); params.insert(std::make_pair("vsync", settings.vsync ? "true" : "false")); mWindow = mRoot->createRenderWindow(title, settings.window_x, settings.window_y, settings.fullscreen, ¶ms); // create the semi-transparent black background texture used by the GUI. // has to be created in code with TU_DYNAMIC_WRITE_ONLY param // so that it can be modified at runtime. Ogre::TextureManager::getSingleton().createManual( "transparent.png", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 1, 1, 0, Ogre::PF_A8R8G8B8, Ogre::TU_WRITE_ONLY); }
void OgreRenderer::createWindow(const std::string &title, const WindowSettings& settings) { assert(mRoot); mRoot->initialise(false); NameValuePairList params; params.insert(std::make_pair("title", title)); params.insert(std::make_pair("FSAA", settings.fsaa)); params.insert(std::make_pair("vsync", settings.vsync ? "true" : "false")); int pos_x = SDL_WINDOWPOS_CENTERED_DISPLAY(settings.screen), pos_y = SDL_WINDOWPOS_CENTERED_DISPLAY(settings.screen); if(settings.fullscreen) { pos_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(settings.screen); pos_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(settings.screen); } // Create an application window with the following settings: mSDLWindow = SDL_CreateWindow( "OpenMW", // window title pos_x, // initial x position pos_y, // initial y position settings.window_x, // width, in pixels settings.window_y, // height, in pixels SDL_WINDOW_SHOWN | (settings.fullscreen ? SDL_WINDOW_FULLSCREEN : 0) | SDL_WINDOW_RESIZABLE ); SFO::SDLWindowHelper helper(mSDLWindow, settings.window_x, settings.window_y, title, settings.fullscreen, params); if (settings.icon != "") helper.setWindowIcon(settings.icon); mWindow = helper.getWindow(); // create the semi-transparent black background texture used by the GUI. // has to be created in code with TU_DYNAMIC_WRITE_ONLY param // so that it can be modified at runtime. Ogre::TextureManager::getSingleton().createManual( "transparent.png", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 1, 1, 0, Ogre::PF_A8R8G8B8, Ogre::TU_WRITE_ONLY); mScene = mRoot->createSceneManager(ST_GENERIC); mFader = new Fader(mScene); mCamera = mScene->createCamera("cam"); // Create one viewport, entire window mView = mWindow->addViewport(mCamera); // Alter the camera aspect ratio to match the viewport mCamera->setAspectRatio(Real(mView->getActualWidth()) / Real(mView->getActualHeight())); }
void OgreRenderer::recreateWindow(const std::string &title, const WindowSettings &settings) { Ogre::ColourValue viewportBG = mView->getBackgroundColour(); mRoot->destroyRenderTarget(mWindow); NameValuePairList params; params.insert(std::make_pair("title", title)); params.insert(std::make_pair("FSAA", settings.fsaa)); params.insert(std::make_pair("vsync", settings.vsync ? "true" : "false")); mWindow = mRoot->createRenderWindow(title, settings.window_x, settings.window_y, settings.fullscreen, ¶ms); // Create one viewport, entire window mView = mWindow->addViewport(mCamera); mView->setBackgroundColour(viewportBG); adjustViewport(); }
void Window::create() { if (mWidth == 0 || mHeight == 0) { // use highest resolution (last in supported resolutions) std::pair<size_t, size_t> res = mSupportedFullscreenResolutions.back(); mWidth = res.first; mHeight = res.second; } NameValuePairList settings; settings.insert(std::make_pair("title", mWindowTitle)); settings.insert(std::make_pair("FSAA", StringConverter::toString(mFSAA))); settings.insert(std::make_pair("vsync", mVSync ? "true" : "false")); mRenderWindow = Root::getSingleton().createRenderWindow(mWindowTitle, mWidth, mHeight, mFullscreen, &settings); WindowEventUtilities::addWindowEventListener(mRenderWindow, mListener); size_t windowID; mRenderWindow->getCustomAttribute("WINDOW", &windowID); //mInputManager->create(windowID); }
void init_render_sys() { m_root = new Ogre::Root(); m_root->setRenderSystem(m_root->getRenderSystemByName("OpenGL Rendering Subsystem")); m_root->initialise(false); m_frm = new wxFrame(0,-1,wxT("")); NameValuePairList a; a.insert(std::pair<String,String>("externalWindowHandle",StringConverter::toString( (size_t) m_frm->GetHandle() ))); RenderSystem *sys = m_root->getRenderSystem(); RenderWindow *m_ren = sys->_createRenderWindow(String("OgreRenderWindow_00"),1,1,false,&a); MaterialManager::getSingleton().initialise(); m_frm->Show(false); }
void BaseApplication::run() { // Construct Ogre::Root // We handle our stuff manually, so don't want to use any of the files mRoot = new Root( /* plugins.cfg file*/ "", /* config file */ "", /* log file */ "" ); PathManager::init (); // Set render system //!todo do not hardcode render system #ifdef _DEBUG mRoot->loadPlugin(PathManager::ogre_plugin_dir + "/RenderSystem_GL"); RenderSystem* rs = mRoot->getRenderSystemByName("OpenGL Rendering Subsystem"); #else mRoot->loadPlugin(PathManager::ogre_plugin_dir + "/RenderSystem_Direct3D9"); RenderSystem* rs = mRoot->getRenderSystemByName("Direct3D9 Rendering Subsystem"); #endif mRoot->setRenderSystem(rs); // Fire up Ogre::Root mRoot->initialise(false); // Create a hidden background window to keep resources NameValuePairList params; params.insert(std::make_pair("hidden", "true")); RenderWindow *wnd = mRoot->createRenderWindow("InactiveHidden", 1, 1, false, ¶ms); wnd->setActive(false); Ogre::ResourceGroupManager::getSingleton ().addResourceLocation ("./", "FileSystem"); Ogre::ResourceGroupManager::getSingleton ().initialiseAllResourceGroups (); // Create input system //mInputManager = new InputManager(); // Create the application window mWindow = new Window(); mWindow->mListener = static_cast<WindowEventListener*>(this); //mWindow->mInputManager = mInputManager; mWindow->mWidth = 800; mWindow->mHeight = 600; mWindow->mFullscreen = false; mWindow->create(); createScene(); mRoot->addFrameListener(this); }
void wxOgrePanel::createOgreRenderWindow() { int width; int height; RenderSystem *sys = OgreInitializer::root()->getRenderSystem(); NameValuePairList a; a.insert(std::pair<String,String>("externalWindowHandle",StringConverter::toString( (size_t) this->GetHandle() ))); GetSize(&width, &height); m_unique_name = StringConverter::toString((size_t) GetId()); m_RenderWindow = sys->_createRenderWindow(String("OgreRenderWindow")+m_unique_name,width,height,false,&a); m_Root = OgreInitializer::root(); createSceneManager(); createCamera(); m_ViewPort = m_RenderWindow->addViewport(m_Camera); m_ViewPort->setBackgroundColour(Ogre::ColourValue(1.0f, ((GetId()*23)&0xFF)/255.0f, 0.0f, 1.0f)); update(); }
void BaseApplication::run() { // Construct Ogre::Root // We handle our stuff manually, so don't want to use any of the files mRoot = new Root( /* plugins.cfg file*/ "", /* config file */ "", /* log file */ "" ); // Set render system mRoot->loadPlugin(OGRE_PLUGIN_DIR_REL + std::string("/RenderSystem_GL")); RenderSystem* rs = mRoot->getRenderSystemByName("OpenGL Rendering Subsystem"); mRoot->setRenderSystem(rs); // Fire up Ogre::Root mRoot->initialise(false); // Create the application window NameValuePairList settings; settings.insert(std::make_pair("title", "OGRE Application")); settings.insert(std::make_pair("FSAA", "0")); settings.insert(std::make_pair("vsync", "false")); mWindow = Root::getSingleton().createRenderWindow("OGRE Application", 800, 600, false, &settings); WindowEventUtilities::addWindowEventListener(mWindow, this); size_t windowID; mWindow->getCustomAttribute("WINDOW", &windowID); // Create input system OIS::ParamList pl; std::ostringstream windowHndStr; windowHndStr << windowID; pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); #ifdef OIS_LINUX_PLATFORM pl.insert(std::make_pair(std::string("x11_mouse_grab"), std::string("false"))); pl.insert(std::make_pair(std::string("x11_mouse_hide"), std::string("false"))); pl.insert(std::make_pair(std::string("x11_keyboard_grab"), std::string("false"))); pl.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true"))); #endif mOIS = OIS::InputManager::createInputSystem( pl ); // Create devices if (mOIS->getNumberOfDevices(OIS::OISKeyboard) > 0) { mOISKeyboard = static_cast<OIS::Keyboard*>(mOIS->createInputObject(OIS::OISKeyboard, true)); mOISKeyboard->setEventCallback(this); } if (mOIS->getNumberOfDevices(OIS::OISMouse) > 0) { mOISMouse = static_cast<OIS::Mouse*>(mOIS->createInputObject(OIS::OISMouse, true)); mOISMouse->setEventCallback(this); } // Start the rendering loop createScene(); mRoot->addFrameListener(this); mRoot->startRendering(); // Shutdown if (mOISMouse) mOIS->destroyInputObject(mOISMouse); if (mOISKeyboard) mOIS->destroyInputObject(mOISKeyboard); mOIS->destroyInputSystem(mOIS); mRoot->removeFrameListener(this); delete mRoot; }