void UnitFactory::addMissileBuffer( NetBuffer &netbuf, const string &filename, const string &name, const string &fullname, int faction, const string &modifications, const ClientState &curr_state, const float damage, float phasedamage, float time, float radialeffect, float radmult, float detonation_radius, ObjSerial netcreate ) { netbuf.addChar( ZoneMgr::AddMissile ); netbuf.addSerial( netcreate ); netbuf.addString( filename ); netbuf.addString( name ); netbuf.addString( fullname ); netbuf.addInt32( faction ); netbuf.addString( modifications ); netbuf.addFloat( damage ); netbuf.addFloat( phasedamage ); netbuf.addFloat( time ); netbuf.addFloat( radialeffect ); netbuf.addFloat( radmult ); netbuf.addFloat( detonation_radius ); if (netbuf.version() <= 4951) netbuf.addTransformation( curr_state.getTransformation() ); else netbuf.addClientState( curr_state ); }
void UnitFactory::addUnitBuffer( NetBuffer &netbuf, const string &filename, const string &name, const string &fullname, bool SubUnit, int faction, std::string customizedUnit, const ClientState &curr_state, Flightgroup *flightgroup, int fg_subnumber, string *netxml, ObjSerial netcreate ) { netbuf.addChar( ZoneMgr::AddUnit ); assert( netcreate != 0 ); //crash if we are doing something stupid :) netbuf.addSerial( netcreate ); netbuf.addString( filename ); netbuf.addString( name ); netbuf.addString( fullname ); netbuf.addChar( SubUnit ); netbuf.addInt32( faction ); netbuf.addString( flightgroup != NULL ? flightgroup->name : std::string( "Object" ) ); netbuf.addString( customizedUnit ); netbuf.addInt32( fg_subnumber ); if (netbuf.version() <= 4951) netbuf.addTransformation( curr_state.getTransformation() ); else netbuf.addClientState( curr_state ); }