Esempio n. 1
0
void
RootPanel::updateUnit(NavUnit *unit)
{
  NodeItem *el = 0;
  nodeMap.find(unit->getID(), el);

  UnitLocation loc = unit->getLocation();
  //width is incl. borders and text, so correct for this .
  loc.x_ = (long)loc.x_ % (navview->width() - 40);
  loc.y_ = (long)loc.y_ % (navview->height() - 80);

  el->moveBy(loc.x_ - el->pos().x() , loc.y_ - el->pos().y());
  el->show();
  canvas.update();
  if(unit->getID() == 1)
    {
      this->details->updateLocation(loc);
    }
}
Esempio n. 2
0
void Main::addMesh()
{
    int x0 = 0;
    int y0 = 0;

    if ( !tb ) tb = new QBrush( Qt::red );
    if ( !tp ) tp = new QPen( Qt::black );

    int nodecount = 0;

    int w = canvas.width();
    int h = canvas.height();

    const int dist = 30;
    int rows = h / dist;
    int cols = w / dist;

#ifndef QT_NO_PROGRESSDIALOG
    QProgressDialog progress( "Creating mesh...", "Abort", rows,
			      this, "progress", TRUE );
#endif

    QMemArray<NodeItem*> lastRow(cols);
    for ( int j = 0; j < rows; j++ ) {
	int n = j%2 ? cols-1 : cols;
	NodeItem *prev = 0;
	for ( int i = 0; i < n; i++ ) {
	    NodeItem *el = new NodeItem( &canvas );
	    nodecount++;
	    int r = rand();
	    int xrand = r %20;
	    int yrand = (r/20) %20;
	    el->move( xrand + x0 + i*dist + (j%2 ? dist/2 : 0 ),
		      yrand + y0 + j*dist );

	    if ( j > 0 ) {
		if ( i < cols-1 )
		    (new EdgeItem( lastRow[i], el, &canvas ))->show();
		if ( j%2 )
		    (new EdgeItem( lastRow[i+1], el, &canvas ))->show();
		else if ( i > 0 )
		    (new EdgeItem( lastRow[i-1], el, &canvas ))->show();
	    }
	    if ( prev ) {
		(new EdgeItem( prev, el, &canvas ))->show();
	    }
	    if ( i > 0 ) lastRow[i-1] = prev;
	    prev = el;
	    el->show();
	}
	lastRow[n-1]=prev;
#ifndef QT_NO_PROGRESSDIALOG
	progress.setProgress( j );
	if ( progress.wasCancelled() )
	    break;
#endif
    }
#ifndef QT_NO_PROGRESSDIALOG
    progress.setProgress( rows );
#endif
    // qDebug( "%d nodes, %d edges", nodecount, EdgeItem::count() );
}