void AssignmentClient::sendAssignmentRequest() { if (!_currentAssignment) { NodeList* nodeList = NodeList::getInstance(); if (_assignmentServerHostname == "localhost") { // we want to check again for the local domain-server port in case the DS has restarted if (!_localASPortSharedMem) { _localASPortSharedMem = new QSharedMemory(DOMAIN_SERVER_LOCAL_PORT_SMEM_KEY, this); if (!_localASPortSharedMem->attach(QSharedMemory::ReadOnly)) { qWarning() << "Could not attach to shared memory at key" << DOMAIN_SERVER_LOCAL_PORT_SMEM_KEY << "- will attempt to connect to domain-server on" << _assignmentServerSocket.getPort(); } } if (_localASPortSharedMem->isAttached()) { _localASPortSharedMem->lock(); quint16 localAssignmentServerPort; memcpy(&localAssignmentServerPort, _localASPortSharedMem->data(), sizeof(localAssignmentServerPort)); _localASPortSharedMem->unlock(); if (localAssignmentServerPort != _assignmentServerSocket.getPort()) { qDebug() << "Port for local assignment server read from shared memory is" << localAssignmentServerPort; _assignmentServerSocket.setPort(localAssignmentServerPort); nodeList->setAssignmentServerSocket(_assignmentServerSocket); } } } nodeList->sendAssignment(_requestAssignment); } }
void childClient() { // this is one of the child forks or there is a single assignment client, continue assignment-client execution // set the logging target to the the CHILD_TARGET_NAME Logging::setTargetName(CHILD_TARGET_NAME); // create a NodeList as an unassigned client NodeList* nodeList = NodeList::createInstance(NODE_TYPE_UNASSIGNED); // set the custom assignment socket if we have it if (customAssignmentSocket.sin_addr.s_addr != 0) { nodeList->setAssignmentServerSocket((sockaddr*) &customAssignmentSocket); } // change the timeout on the nodelist socket to be as often as we want to re-request nodeList->getNodeSocket()->setBlockingReceiveTimeoutInUsecs(ASSIGNMENT_REQUEST_INTERVAL_USECS); timeval lastRequest = {}; unsigned char packetData[MAX_PACKET_SIZE]; ssize_t receivedBytes = 0; sockaddr_in senderSocket = {}; // create a request assignment, accept assignments defined by the overidden type Assignment requestAssignment(Assignment::RequestCommand, ::overiddenAssignmentType); while (true) { if (usecTimestampNow() - usecTimestamp(&lastRequest) >= ASSIGNMENT_REQUEST_INTERVAL_USECS) { gettimeofday(&lastRequest, NULL); // if we're here we have no assignment, so send a request qDebug() << "Sending an assignment request -" << requestAssignment << "\n"; nodeList->sendAssignment(requestAssignment); } if (nodeList->getNodeSocket()->receive((sockaddr*) &senderSocket, packetData, &receivedBytes) && (packetData[0] == PACKET_TYPE_DEPLOY_ASSIGNMENT || packetData[0] == PACKET_TYPE_CREATE_ASSIGNMENT) && packetVersionMatch(packetData)) { // construct the deployed assignment from the packet data Assignment* deployedAssignment = AssignmentFactory::unpackAssignment(packetData, receivedBytes); qDebug() << "Received an assignment -" << *deployedAssignment << "\n"; // switch our nodelist domain IP and port to whoever sent us the assignment if (packetData[0] == PACKET_TYPE_CREATE_ASSIGNMENT) { nodeList->setDomainIP(QHostAddress((sockaddr*) &senderSocket)); nodeList->setDomainPort(ntohs(senderSocket.sin_port)); qDebug("Destination IP for assignment is %s\n", nodeList->getDomainIP().toString().toStdString().c_str()); // run the deployed assignment deployedAssignment->run(); } else { qDebug("Received a bad destination socket for assignment.\n"); } qDebug("Assignment finished or never started - waiting for new assignment\n"); // delete the deployedAssignment delete deployedAssignment; // reset our NodeList by switching back to unassigned and clearing the list nodeList->setOwnerType(NODE_TYPE_UNASSIGNED); nodeList->reset(); // reset the logging target to the the CHILD_TARGET_NAME Logging::setTargetName(CHILD_TARGET_NAME); } } }
int main(int argc, const char* argv[]) { qInstallMessageHandler(Logging::verboseMessageHandler); NodeList* nodeList = NodeList::createInstance(NODE_TYPE_DOMAIN, DOMAIN_LISTEN_PORT); setvbuf(stdout, NULL, _IOLBF, 0); ssize_t receivedBytes = 0; char nodeType = '\0'; unsigned char broadcastPacket[MAX_PACKET_SIZE]; unsigned char* currentBufferPos; unsigned char* startPointer; sockaddr_in nodePublicAddress, nodeLocalAddress, replyDestinationSocket; nodeLocalAddress.sin_family = AF_INET; in_addr_t serverLocalAddress = getLocalAddress(); nodeList->startSilentNodeRemovalThread(); timeval lastStatSendTime = {}; const char ASSIGNMENT_SERVER_OPTION[] = "-a"; // grab the overriden assignment-server hostname from argv, if it exists const char* customAssignmentServer = getCmdOption(argc, argv, ASSIGNMENT_SERVER_OPTION); if (customAssignmentServer) { sockaddr_in customAssignmentSocket = socketForHostnameAndHostOrderPort(customAssignmentServer, ASSIGNMENT_SERVER_PORT); nodeList->setAssignmentServerSocket((sockaddr*) &customAssignmentSocket); } // use a map to keep track of iterations of silence for assignment creation requests const long long GLOBAL_ASSIGNMENT_REQUEST_INTERVAL_USECS = 1 * 1000 * 1000; timeval lastGlobalAssignmentRequest = {}; // as a domain-server we will always want an audio mixer and avatar mixer // setup the create assignments for those Assignment audioMixerAssignment(Assignment::CreateCommand, Assignment::AudioMixerType, Assignment::LocalLocation); Assignment avatarMixerAssignment(Assignment::CreateCommand, Assignment::AvatarMixerType, Assignment::LocalLocation); // construct a local socket to send with our created assignments to the global AS sockaddr_in localSocket = {}; localSocket.sin_family = AF_INET; localSocket.sin_port = htons(nodeList->getInstance()->getNodeSocket()->getListeningPort()); localSocket.sin_addr.s_addr = serverLocalAddress; // setup the mongoose web server struct mg_context *ctx; struct mg_callbacks callbacks = {}; // list of options. Last element must be NULL. const char *options[] = {"listening_ports", "8080", "document_root", "./resources/web", NULL}; callbacks.begin_request = mongooseRequestHandler; callbacks.upload = mongooseUploadHandler; // Start the web server. ctx = mg_start(&callbacks, NULL, options); while (true) { ::assignmentQueueMutex.lock(); // check if our audio-mixer or avatar-mixer are dead and we don't have existing assignments in the queue // so we can add those assignments back to the front of the queue since they are high-priority if (!nodeList->soloNodeOfType(NODE_TYPE_AVATAR_MIXER) && std::find(::assignmentQueue.begin(), assignmentQueue.end(), &avatarMixerAssignment) == ::assignmentQueue.end()) { qDebug("Missing an avatar mixer and assignment not in queue. Adding.\n"); ::assignmentQueue.push_front(&avatarMixerAssignment); } if (!nodeList->soloNodeOfType(NODE_TYPE_AUDIO_MIXER) && std::find(::assignmentQueue.begin(), ::assignmentQueue.end(), &audioMixerAssignment) == ::assignmentQueue.end()) { qDebug("Missing an audio mixer and assignment not in queue. Adding.\n"); ::assignmentQueue.push_front(&audioMixerAssignment); } ::assignmentQueueMutex.unlock(); while (nodeList->getNodeSocket()->receive((sockaddr *)&nodePublicAddress, packetData, &receivedBytes) && packetVersionMatch(packetData)) { if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY || packetData[0] == PACKET_TYPE_DOMAIN_LIST_REQUEST) { // this is an RFD or domain list request packet, and there is a version match std::map<char, Node *> newestSoloNodes; int numBytesSenderHeader = numBytesForPacketHeader(packetData); nodeType = *(packetData + numBytesSenderHeader); int numBytesSocket = unpackSocket(packetData + numBytesSenderHeader + sizeof(NODE_TYPE), (sockaddr*) &nodeLocalAddress); replyDestinationSocket = nodePublicAddress; // check the node public address // if it matches our local address // or if it's the loopback address we're on the same box if (nodePublicAddress.sin_addr.s_addr == serverLocalAddress || nodePublicAddress.sin_addr.s_addr == htonl(INADDR_LOOPBACK)) { nodePublicAddress.sin_addr.s_addr = 0; } Node* newNode = nodeList->addOrUpdateNode((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType, nodeList->getLastNodeID()); // if addOrUpdateNode returns NULL this was a solo node we already have, don't talk back to it if (newNode) { if (newNode->getNodeID() == nodeList->getLastNodeID()) { nodeList->increaseNodeID(); } int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN); currentBufferPos = broadcastPacket + numHeaderBytes; startPointer = currentBufferPos; unsigned char* nodeTypesOfInterest = packetData + numBytesSenderHeader + sizeof(NODE_TYPE) + numBytesSocket + sizeof(unsigned char); int numInterestTypes = *(nodeTypesOfInterest - 1); if (numInterestTypes > 0) { // if the node has sent no types of interest, assume they want nothing but their own ID back for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) { if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) && memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) { // this is not the node themselves // and this is an node of a type in the passed node types of interest // or the node did not pass us any specific types they are interested in if (memchr(SOLO_NODE_TYPES, node->getType(), sizeof(SOLO_NODE_TYPES)) == NULL) { // this is an node of which there can be multiple, just add them to the packet // don't send avatar nodes to other avatars, that will come from avatar mixer if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) { currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node)); } } else { // solo node, we need to only send newest if (newestSoloNodes[node->getType()] == NULL || newestSoloNodes[node->getType()]->getWakeMicrostamp() < node->getWakeMicrostamp()) { // we have to set the newer solo node to add it to the broadcast later newestSoloNodes[node->getType()] = &(*node); } } } } for (std::map<char, Node *>::iterator soloNode = newestSoloNodes.begin(); soloNode != newestSoloNodes.end(); soloNode++) { // this is the newest alive solo node, add them to the packet currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, soloNode->second); } } // update last receive to now uint64_t timeNow = usecTimestampNow(); newNode->setLastHeardMicrostamp(timeNow); if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY && memchr(SOLO_NODE_TYPES, nodeType, sizeof(SOLO_NODE_TYPES))) { newNode->setWakeMicrostamp(timeNow); } // add the node ID to the end of the pointer currentBufferPos += packNodeId(currentBufferPos, newNode->getNodeID()); // send the constructed list back to this node nodeList->getNodeSocket()->send((sockaddr*)&replyDestinationSocket, broadcastPacket, (currentBufferPos - startPointer) + numHeaderBytes); } } else if (packetData[0] == PACKET_TYPE_REQUEST_ASSIGNMENT) { qDebug("Received a request for assignment.\n"); ::assignmentQueueMutex.lock(); // this is an unassigned client talking to us directly for an assignment // go through our queue and see if there are any assignments to give out std::deque<Assignment*>::iterator assignment = ::assignmentQueue.begin(); while (assignment != ::assignmentQueue.end()) { // give this assignment out, no conditions stop us from giving it to the local assignment client int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_CREATE_ASSIGNMENT); int numAssignmentBytes = (*assignment)->packToBuffer(broadcastPacket + numHeaderBytes); nodeList->getNodeSocket()->send((sockaddr*) &nodePublicAddress, broadcastPacket, numHeaderBytes + numAssignmentBytes); // remove the assignment from the queue ::assignmentQueue.erase(assignment); if ((*assignment)->getType() == Assignment::AgentType) { // if this is a script assignment we need to delete it to avoid a memory leak delete *assignment; } // stop looping, we've handed out an assignment break; } ::assignmentQueueMutex.unlock(); } } // if ASSIGNMENT_REQUEST_INTERVAL_USECS have passed since last global assignment request then fire off another if (usecTimestampNow() - usecTimestamp(&lastGlobalAssignmentRequest) >= GLOBAL_ASSIGNMENT_REQUEST_INTERVAL_USECS) { gettimeofday(&lastGlobalAssignmentRequest, NULL); ::assignmentQueueMutex.lock(); // go through our queue and see if there are any assignments to send to the global assignment server std::deque<Assignment*>::iterator assignment = ::assignmentQueue.begin(); while (assignment != assignmentQueue.end()) { if ((*assignment)->getLocation() != Assignment::LocalLocation) { // attach our local socket to the assignment so the assignment-server can optionally hand it out (*assignment)->setAttachedLocalSocket((sockaddr*) &localSocket); nodeList->sendAssignment(*(*assignment)); // remove the assignment from the queue ::assignmentQueue.erase(assignment); if ((*assignment)->getType() == Assignment::AgentType) { // if this is a script assignment we need to delete it to avoid a memory leak delete *assignment; } // stop looping, we've handed out an assignment break; } else { // push forward the iterator to check the next assignment assignment++; } } ::assignmentQueueMutex.unlock(); } if (Logging::shouldSendStats()) { if (usecTimestampNow() - usecTimestamp(&lastStatSendTime) >= (NODE_COUNT_STAT_INTERVAL_MSECS * 1000)) { // time to send our count of nodes and servers to logstash const char NODE_COUNT_LOGSTASH_KEY[] = "ds-node-count"; Logging::stashValue(STAT_TYPE_TIMER, NODE_COUNT_LOGSTASH_KEY, nodeList->getNumAliveNodes()); gettimeofday(&lastStatSendTime, NULL); } } } return 0; }