Esempio n. 1
0
void MLMenu::Node::dump(int level)
{
    std::list<std::string>::const_iterator it;
    for(it = index.begin(); it != index.end(); it++)
    {
        const std::string& name = *it;
        StringToMenuNodeMapT::const_iterator it2 = map.find(name);
        NodePtr node = it2->second;
        for(int i=0; i<level*4; ++i)
        {
            debug() << " ";
        }
        debug() << name << " #" << node->mItemNumber << ", (" << node->index.size() << ")\n";
        node->dump(level + 1);
    }
    debug() << "\n";
}
Esempio n. 2
0
int main (int argc, char **argv)
{
    osgInit(argc,argv);

    // GLUT init

    glutInit(&argc, argv);
    glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
    int winid = glutCreateWindow("OpenSG");
    glutKeyboardFunc(key);
    glutVisibilityFunc(vis);
    glutReshapeFunc(reshape);
    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutIdleFunc(display);


    if ( argc > 1 && isdigit(argv[1][0]) )
    {
        nhviewports = atoi( argv[1] );
        argv++;
        argc--;
    }
    if ( argc > 1 && isdigit(argv[1][0]) )
    {
        nvviewports = atoi( argv[1] );
        argv++;
        argc--;
    }
    else
        nvviewports = nhviewports;

    // glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );

    glEnable( GL_DEPTH_TEST );
    glEnable( GL_LIGHTING );
    glEnable( GL_LIGHT0 );

    // OSG

    SceneFileHandler::the().print();

    // create the graph

    // beacon for camera and light
    NodePtr b1n = Node::create();
    GroupPtr b1 = Group::create();
    beginEditCP(b1n);
    b1n->setCore( b1 );
    endEditCP(b1n);

    // transformation
    NodePtr t1n = Node::create();
    TransformPtr t1 = Transform::create();
    beginEditCP(t1n);
    t1n->setCore( t1 );
    t1n->addChild( b1n );
    endEditCP(t1n);

    cam_trans = t1;

    // light

    NodePtr dlight = Node::create();
    DirectionalLightPtr dl = DirectionalLight::create();

    beginEditCP(dlight);
    dlight->setCore( dl );
    endEditCP(dlight);

    beginEditCP(dl);
    dl->setAmbient( .3, .3, .3, 1 );
    dl->setDiffuse( 1, 1, 1, 1 );
    dl->setDirection(0,0,1);
    dl->setBeacon( b1n);
    endEditCP(dl);

    // root
    root = Node::create();
    GroupPtr gr1 = Group::create();
    beginEditCP(root);
    root->setCore( gr1 );
    root->addChild( t1n );
    root->addChild( dlight );
    endEditCP(root);

    // Load the file

    NodePtr file = NullFC;

    if ( argc > 1 )
        file = SceneFileHandler::the().read(argv[1]);

    if ( file == NullFC )
    {
        std::cerr << "Couldn't load file, ignoring" << std::endl;
        file = makeTorus( .5, 2, 16, 16 );
        file = makeBox( 1,1,1, 1,1,1 );
    }

    file->updateVolume();

    Vec3f min,max;
    file->getVolume().getBounds( min, max );

    std::cout << "Volume: from " << min << " to " << max << std::endl;

    beginEditCP(dlight);
    dlight->addChild( file );
    endEditCP(dlight);

    std::cerr << "Tree: " << std::endl;
    root->dump();

    // Camera

    cam = PerspectiveCamera::create();
    cam->setBeacon( b1n );
    cam->setFov( deg2rad( 90 ) );
    cam->setNear( 0.1 );
    cam->setFar( 100 );

    // Background
#if 1 // doesn't work right now
    SkyBackgroundPtr sbkgnd = SkyBackground::create();


    sbkgnd->editMFSkyColor()->push_back(Color4f(1, 0, 0,0.5));
    sbkgnd->editMFSkyAngle()->push_back(Pi / 2);
    sbkgnd->editMFSkyColor()->push_back(Color4f(0, 1, 0,0.5));
    sbkgnd->editMFSkyAngle()->push_back(Pi);
    sbkgnd->editMFSkyColor()->push_back(Color4f(0, 0, 1,0.5));

#else
    SolidBackgroundPtr sbkgnd = SolidBackground::create();
    sbkgnd->setColor( Color3f(.5, .5, 1) );
#endif

    // Window
    std::cout << "GLUT winid: " << winid << std::endl;

    GLUTWindowPtr gwin;

    GLint glvp[4];
    glGetIntegerv( GL_VIEWPORT, glvp );

    gwin = GLUTWindow::create();
    gwin->setId(winid);
    gwin->setSize( glvp[2], glvp[3] );

    win = gwin;

    // Viewports & Decorators

    vp = new ViewportPtr [ nhviewports * nvviewports ];
    deco = new TileCameraDecoratorPtr [ nhviewports * nvviewports ];

    for ( int i = 0; i < nhviewports; i++ )
    {
        for ( int j = 0; j < nvviewports; j++ )
        {
            int ind = i * nvviewports + j;
            vp[ind] = Viewport::create();
            vp[ind]->setBackground( sbkgnd );
            vp[ind]->setRoot( root );
            vp[ind]->setSize(   1./nhviewports * i,1./nvviewports * j,
                                1./nhviewports * (i+1),1./nvviewports * (j+1) );

            deco[ind] = TileCameraDecorator::create();
            deco[ind]->setDecoratee( cam );
            deco[ind]->setSize( 1./nhviewports * i,1./nvviewports * j,
                                1./nhviewports * (i+1),1./nvviewports * (j+1) );

            deco[ind]->setFullSize( 800, 800 );

            vp[ind]->setCamera( deco[ind] );
            // for debugging: vp[ind]->setCamera( cam );

            win->addPort( vp[ind] );
        }
    }

    win->init();

#if 0
    // Test write, to check generic access

    ofstream outFileStream( "test.osg" );
    if( !outFileStream )
    {
        std::cerr << "Can not open output stream to file" << std::endl;
        return -1;
    }

    OSGWriter writer( outFileStream, 4 );
    writer.write( win );


#endif

    // Action

    ract = DrawAction::create();
    ract->setFrustumCulling( false );

    // tball

    Vec3f pos( 0, 0, max[2] + ( max[2] - min[2] ) * 1.5 );

    tball.setMode( Trackball::OSGObject );
    tball.setStartPosition( pos, true );
    tball.setSum( true );
    tball.setTranslationMode( Trackball::OSGFree );

    // run...

    glutMainLoop();

    return 0;
}
Esempio n. 3
0
// Initialize GLUT & OpenSG and set up the scene
int main(int argc, char **argv)
{
	cout << "Testing screen aligned text generation and file-IO." << endl;
	
    if(argc == 1)
    {
        FFATAL(("Need *.txf or *.ttf font file\n"));
        return -1;
    }

    // OSG init
    osgInit(argc, argv);

    // GLUT init
    int             winid = setupGLUT(&argc, argv);

    // the connection between GLUT and OpenSG
    GLUTWindowPtr   gwin = GLUTWindow::create();
    gwin->setId(winid);
    gwin->init();

    PathHandler paths;

    paths.push_backPath(".");

    //paths.push_backPath("/home/elmi/wrk/development/texFont");
    // create the scene
    FontStyle   *fontStyle = FontStyleFactory::the().create( paths, argv[1], 
															 0.25);
	cout << fontStyle->getFontName() << endl;

    // create the scene
    NodePtr pTorus = makeTorus( 0.02, 0.55, 16, 16);
	ChunkMaterialPtr mat = ChunkMaterial::create();

    MaterialChunkPtr pmc = MaterialChunk::create();
    pmc->setDiffuse( Color4f( 1,0,0,0.5 ) );
    pmc->setAmbient( Color4f( 0,1,0,0.5 ) );
    pmc->setSpecular( Color4f( 0,0,1,0.5 ) );
	pmc->setLit( true );
    pmc->setShininess( 20 );

	beginEditCP(mat);
	{
	mat->addChunk( pmc );
	}
	endEditCP(mat);

    scene = Node::create();
	GroupPtr group = Group::create();
    beginEditCP( scene );
    {
        scene->setCore( group );
	}
    endEditCP( scene );

	SharedFontStylePtr sfs = SharedFontStyle::create(); 
	sfs->setContainedFontStyle( fontStyle );

	for( int x=0; x<100; x += 20 )
	{
		for( int y=0; y<100; y += 20 )
		{
			for( int z=0; z<100; z += 20 )
			{
				ScreenAlignedTextPtr scaText = ScreenAlignedText::create();
				if( scaText == NullFC )
				{
					exit (2);
				}
				SharedFontStyleWrapperPtr pFSWrapper = SharedFontStyleWrapper::create();
				pFSWrapper->setFStyleContainer( sfs );
				ostringstream cString;
				cString << '(' 
						<< x 
						<< ',' 
						<< y
						<< ','
						<< z
						<< ')'
						<< endl;

				beginEditCP(scaText);
				{
					scaText->setPosition( Vec3f ( x, y, z ) );
					scaText->setFont( pFSWrapper );
					scaText->setVerticalLineDistance( 0.20 );
					scaText->setAlignment( 0 );
					scaText->editMFText()->push_back( cString.str() );
					scaText->setMaterial( mat );
				}
				endEditCP(scaText);
				NodePtr pTextNode = Node::create();
				beginEditCP( pTextNode );
				{
					pTextNode->setCore( scaText );
				}
				beginEditCP( scene );
				{
					scene->addChild( pTextNode );
				}
				endEditCP( scene );	
				cout << "Erzeugt : " 
					 << cString.str() 
					 << endl;
			}
		}
    }

	//NodePtr pCopied = scene;

#if 1
	{
		ofstream outFileStream( "/tmp/text.osg" );

		if( !outFileStream )
		{
			cerr << "cannot open file" << endl;
			exit(2);
		}
		//FILE *pFile = fopen( "isolinien.osg","w" );
		//BINWriter writer( pFile );
		OSGWriter writer( outFileStream );
		writer.write( scene );
	}
#endif

#if 0
	VRMLWriteAction *pWriter = VRMLWriteAction::create();
	scene->dump();
	pWriter->open("allesscheisse.wrl");
	pWriter->write( scene);
	pWriter->close();
	delete pWriter;
#endif

    // create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // tell the manager what to manage
    mgr->setWindow(gwin);
    mgr->setRoot( scene );

    // show the whole scene
    mgr->showAll();

    // GLUT main loop
    glutMainLoop();

    return 0;
}
Esempio n. 4
0
int main( int argc, char **argv )
{
    Int32 i,
          retVal;

    // OSG init

    osgInit(argc, argv);
    basetime = getSystemTime();
    gThreadManager = ThreadManager::the();  


    SceneFileHandler::the().print();

    // create the graph

    // beacon for camera and light  
    NodePtr b1n = Node::create();
    GroupPtr b1 = Group::create();
    beginEditCP(b1n);
    b1n->setCore( b1 );
    endEditCP(b1n);

    // transformation
    NodePtr t1n = Node::create();
    TransformPtr t1 = Transform::create();
    beginEditCP(t1n);
    t1n->setCore( t1 );
    t1n->addChild( b1n );
    endEditCP(t1n);

    cam_trans = t1;

    // light
    
    NodePtr dlight = Node::create();
    DirectionalLightPtr dl = DirectionalLight::create();

    beginEditCP(dlight);
    dlight->setCore( dl );
    endEditCP(dlight);
    
    beginEditCP(dl);
    dl->setAmbient( .3, .3, .3, 1 );
    dl->setDiffuse( 1, 1, 1, 1 );
    dl->setDirection(0,0,1);
    dl->setBeacon( b1n);
    endEditCP(dl);

    // root
    root = Node::create();
    GroupPtr gr1 = Group::create();
    beginEditCP(root);
    root->setCore( gr1 );
    root->addChild( t1n );
    root->addChild( dlight );
    endEditCP(root);

    // Load the file

    NodePtr file = NullFC;
    
    if ( argc > 1 )
        file = SceneFileHandler::the().read(argv[1]);
    
    if ( file == NullFC )
    {
        std::cerr << "Couldn't load file, ignoring" << std::endl;
        file = makePlane( 2,2,2,2 );
    }
    
    file->updateVolume();

    Vec3f min,max;
    file->getVolume().getBounds( min, max );
    
    std::cout << "Volume: from " << min << " to " << max << std::endl;

    beginEditCP(dlight);
    dlight->addChild( file );
    endEditCP(dlight);

    std::cerr << "Tree: " << std::endl;
    root->dump();

    // Camera
    PerspectiveCameraPtr cam = PerspectiveCamera::create();

    cam->setBeacon( b1n );
    cam->setFov( deg2rad( 60 ) );
    cam->setNear( 0.1 );
    cam->setFar( 10000 );

    // Background
    GradientBackgroundPtr bkgnd = GradientBackground::create();
    bkgnd->addLine( Color3f( 0,0,0 ), 0 );
    bkgnd->addLine( Color3f( 0,0,1 ), 0 );

    
    // Action
    

    // QT init

    QApplication::setColorSpec( QApplication::CustomColor );
    a = new QApplication( argc, argv );

    if ( !QGLFormat::hasOpenGL() )
    {
        qWarning( "This system has no OpenGL support. Exiting." );
        return -1;
    }

    Vec3f pos( 0, 0, max[2] + ( max[2] - min[2] ) * 1.5 );
    
    tball.setMode( Trackball::OSGObject );
    tball.setStartPosition( pos, true );
    tball.setSum( true );
    tball.setTranslationMode( Trackball::OSGFree );

    // Create Windows

    QGLFormat::setDefaultFormat(QGLFormat(QGL::DirectRendering | 
                                          QGL::DoubleBuffer    |  
                                          QGL::DepthBuffer     |
                                          QGL::Rgba            ));
    
    for ( i = 0; i < NUM_THREADS; i++ )
    {   
        glWidget[i] = new MyOSGQGLWidget();

        // Viewport

        vp = Viewport::create();
        vp->setCamera( cam );
        vp->setBackground( bkgnd );
        vp->setRoot( root );
        vp->setSize( 0,0, 1,1 );

        glWidget[i]->_osgWin = QTWindow::create();
        glWidget[i]->_osgWin->setGlWidget( glWidget[i] );
        glWidget[i]->_osgWin->addPort( vp );
        glWidget[i]->_osgWin->init();
        
        if ( i == 0 )
        {         
            a->setMainWidget( glWidget[0] );
        }

        glWidget[i]->show();
    }
    
    for (i = 0; i < NUM_THREADS; i++)
    {     
        drawThread[i] = 
            dynamic_cast<Thread *>(gThreadManager->getThread(NULL));

        if ( drawThread[i] != NULL )
        {      
            drawThreadID[i] = i;
            drawThread[i]->runFunction( drawThreadProc, 0, (void *) &(drawThreadID[i]) );
        }
    }

    drawBarrier = gThreadManager->getBarrier( "drawBarrier" );

//    glWidget[0]->paintGL();
    
    retVal = a->exec();    // execute QT main loop
    
    // stop th ethreads
    for ( i=0; i<NUM_THREADS; i++ )
        glWidget[i]->_stop = true;

    drawBarrier->enter( NUM_THREADS + 1 );

    for ( i=0; i<NUM_THREADS; i++ )
        Thread::join( drawThread[i] );

    return (retVal);
}