Esempio n. 1
0
 scene::Node* getNode()
 {
   //if(m_model != g_nullModel)
   {
     return m_model.get_pointer();
   }
   //return 0;
 }
Esempio n. 2
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 bool save ()
 {
     if (!mapSaved()) {
         const std::string moduleName = findModuleName(GetFileTypeRegistry(), MapFormat::Name(), m_type);
         if (!moduleName.empty()) {
             const MapFormat* format = ReferenceAPI_getMapModules().findModule(moduleName);
             if (format != 0 && MapResource_save(*format, m_model.get(), m_path, m_name)) {
                 mapSave();
                 return true;
             }
         }
     }
     return false;
 }
Esempio n. 3
0
 scene::Node* getNode ()
 {
     return m_model.get_pointer();
 }