Esempio n. 1
0
void TicTacToeLogic::WinGame(const NsString& winPlay)
{
    for (NsSize row = 0; row < 3; ++row)
    {
        for (NsSize col = 0; col < 3; ++col)
        {
            mBoard[row][col].btn->SetIsEnabled(false);
        }
    }

    mStatusMsg = NsString::Format("Player %d Wins", mPlayer == Player_1 ? 1 : 2);

    TimelineCollection* timelines = mWinAnimation->GetChildren();
    NS_ASSERT(timelines->Count() == 3);

    DependencyObject* anim0 = NsStaticCast<DependencyObject*>(timelines->Get(0));
    Storyboard::SetTargetName(anim0, winPlay.c_str());

    DependencyObject* anim1 = NsStaticCast<DependencyObject*>(timelines->Get(1));
    Storyboard::SetTargetName(anim1, winPlay.c_str());

    DependencyObject* anim2 = NsStaticCast<DependencyObject*>(timelines->Get(2));
    Storyboard::SetTargetName(anim2, winPlay.c_str());

    mProgressFadeAnimation->Begin(mRoot);
    mWinAnimation->Begin(mRoot);
    mStatusHalfAnimation->Begin(mRoot);
}
Esempio n. 2
0
TicTacToeLogic::TicTacToeLogic(Noesis::Gui::FrameworkElement* uiRoot): mRoot(uiRoot)
{
    NS_ASSERT(mRoot);

    mBoardPanel = NsStaticCast<FrameworkElement*>(mRoot->FindName("Board"));
    NS_ASSERT(mBoardPanel);
    mBoardPanel->MouseLeftButtonDown() += MakeDelegate(this, &TicTacToeLogic::BoardClicked);

    for (NsSize row = 0; row < 3; ++row)
    {
        for (NsSize col = 0; col < 3; ++col)
        {
            NsString cellName = NsString::Format("Cell%u%u", row, col);

            ToggleButton* btn = NsStaticCast<ToggleButton*>(mRoot->FindName(cellName.c_str()));
            NS_ASSERT(btn);

            Cell& cell = mBoard[row][col];
            cell.btn = btn;

            Ptr<Boxing::BoxedValue> boxedCell = Boxing::Box<Cell*>(&cell);
            btn->SetTag(boxedCell.GetPtr());
            btn->SetIsEnabled(false);
            btn->Checked() += MakeDelegate(this, &TicTacToeLogic::CellChecked);
        }
    }

    mStatusText = NsStaticCast<TextBlock*>(mRoot->FindName("StatusText"));
    NS_ASSERT(mStatusText);

    mScorePlayer1Text = NsStaticCast<TextBlock*>(mRoot->FindName("ScorePlayer1"));
    NS_ASSERT(mScorePlayer1Text);

    mScorePlayer2Text = NsStaticCast<TextBlock*>(mRoot->FindName("ScorePlayer2"));
    NS_ASSERT(mScorePlayer2Text);

    mScoreTiesText = NsStaticCast<TextBlock*>(mRoot->FindName("ScoreTies"));
    NS_ASSERT(mScoreTiesText);

    mScoreText = 0;

    Ptr<ResourceKeyString> key;

    key = ResourceKeyString::Create("WinAnim");
    mWinAnimation = NsStaticCast<Storyboard*>(mRoot->FindResource(key.GetPtr()));
    mWinAnimation->Completed() += MakeDelegate(this, &TicTacToeLogic::WinAnimationCompleted);

    key = ResourceKeyString::Create("TieAnim");
    mTieAnimation = NsStaticCast<Storyboard*>(mRoot->FindResource(key.GetPtr()));
    mTieAnimation->Completed() += MakeDelegate(this, &TicTacToeLogic::TieAnimationCompleted);

    key = ResourceKeyString::Create("ResetAnim");
    mResetAnimation = NsStaticCast<Storyboard*>(mRoot->FindResource(key.GetPtr()));
    mResetAnimation->Completed() += MakeDelegate(this, &TicTacToeLogic::ResetAnimationCompleted);

    key = ResourceKeyString::Create("ProgressAnim");
    mProgressAnimation = NsStaticCast<Storyboard*>(mRoot->FindResource(key.GetPtr()));

    key = ResourceKeyString::Create("ProgressFadeAnim");
    mProgressFadeAnimation = NsStaticCast<Storyboard*>(mRoot->FindResource(key.GetPtr()));
    mProgressFadeAnimation->Completed() += MakeDelegate(this,
        &TicTacToeLogic::ProgressFadeAnimationCompleted);

    key = ResourceKeyString::Create("ScoreHalfAnim");
    mScoreHalfAnimation = NsStaticCast<Storyboard*>(mRoot->FindResource(key.GetPtr()));
    mScoreHalfAnimation->Completed() += MakeDelegate(this,
        &TicTacToeLogic::ScoreHalfAnimationCompleted);

    key = ResourceKeyString::Create("ScoreEndAnim");
    mScoreEndAnimation = NsStaticCast<Storyboard*>(mRoot->FindResource(key.GetPtr()));

    key = ResourceKeyString::Create("StatusHalfAnim");
    mStatusHalfAnimation = NsStaticCast<Storyboard*>(mRoot->FindResource(key.GetPtr()));
    mStatusHalfAnimation->Completed() += MakeDelegate(this,
        &TicTacToeLogic::StatusHalfAnimationCompleted);

    key = ResourceKeyString::Create("StatusEndAnim");
    mStatusEndAnimation = NsStaticCast<Storyboard*>(mRoot->FindResource(key.GetPtr()));

    mStatusText->SetText("Player 1 Turn");
    mPlayer = Player_1;
    mLastStarterPlayer = Player_1;
    mScorePlayer1 = 0;
    mScorePlayer2 = 0;
    mScoreTies = 0;
    mScore = 0;

    StartGame();
}
Esempio n. 3
0
void NsConsole::AddMessage(const NsString & sMessage)
{
	AddMessage(sMessage.c_str());
}