Esempio n. 1
0
void Number_Chat_inGame7u::runAction(float dt) {
	int dem0 = 0;
	int dem1 = 0;
	int dem2 = 0;
	int dem3 = 0;
    int dem4 = 0;
    int dem5 = 0;
    int dem6 = 0;

	for (int i = 0; i < arrPos.size(); i++)
	{
		int pos = arrPos.at(i);
		string numberString = arrNumberString.at(i);

		Number *number = new Number(numberString);
		number->setScale(0.6);
		CCPoint point;

		switch (pos) {
            case kuser0:
                point.setPoint(WIDTH_DESIGN/2-number->getSize().width/2+60,80);
                dem0++;
                break;
            case kuser1:
                point.setPoint(10,130);
                dem1++;
                break;
            case kuser2:
                point.setPoint(10, 280);
                dem2++;
                break;
            case kuser3:
                point.setPoint(210, 360);
                dem3++;
                break;
            case kuser4:
                point.setPoint(450, 360);
                dem4++;
                break;
            case kuser5:
                point.setPoint(650, 280);
                dem5++;
                break;
            case kuser6:
                point.setPoint(650,110);
                dem6++;
                break;
                
		}
		number->setPositionStart(point);
		this->addChild(number);
	}
	
	arrPos.clear();
	arrNumberString.clear();

	this->isRunning = false;
	//this->scheduleOnce(schedule_selector(LayerNumberInGame::callbackShowNumber), 3);
}
Esempio n. 2
0
void Number_Chat_inGame7u::runAction2(float dt) {
	int dem0 = 0;
	int dem1 = 0;
	int dem2 = 0;
	int dem3 = 0;
    int dem4 = 0;
    int dem5 = 0;
    int dem6 = 0;

	for (int i = 0; i < arrPos.size(); i++)
	{
		int pos = arrPos.at(i);
		double numberDouble = arrNumberDouble.at(i);
			CCLog("---%u",numberDouble);
		Number *number = new Number(numberDouble);
		if(numberDouble>1000000)
			{
				CCLog("---%u",numberDouble);
		number->setScale(0.6);
		}
		CCPoint point;

		switch (pos) {
            case kuser0:
                point.setPoint(WIDTH_DESIGN/2-number->getSize().width/2,80);
                dem0++;
                break;
            case kuser1:
                point.setPoint(10,130);
                dem1++;
                break;
            case kuser2:
                point.setPoint(10, 280);
                dem2++;
                break;
            case kuser3:
                point.setPoint(210, 360);
                dem3++;
                break;
            case kuser4:
                point.setPoint(450, 360);
                dem4++;
                break;
            case kuser5:
                point.setPoint(650, 280);
                dem5++;
                break;
            case kuser6:
                point.setPoint(650,110);
                dem6++;
                break;
                
		}
		number->setPositionStart(point);
		this->addChild(number);
	}

	arrPos.clear();
	arrNumberDouble.clear();

	this->isRunning = false;
}