bool pWheel2::setSuspensionSpring(const pSpring& spring) { NxSpringDesc sLimit; sLimit.damper = spring.damper;sLimit.spring=spring.spring;sLimit.targetValue=spring.targetValue; if (!sLimit.isValid())return false; NxWheelShape *wShape = getWheelShape(); if (!wShape) { return false; } wShape->setSuspension(sLimit); return true; }