void SonicTankClass::handleDamage(int damage, Uint32 damagerID, House* damagerOwner)
{
    ObjectClass* damager = currentGame->getObjectManager().getObject(damagerID);

	if (!damager || (damager->getItemID() != Unit_SonicTank))
		TrackedUnit::handleDamage(damage, damagerID, damagerOwner);
}