Esempio n. 1
0
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
bool StationMagnitude::detachFrom(PublicObject* object) {
	if ( object == NULL ) return false;

	// check all possible parents
	Origin* origin = Origin::Cast(object);
	if ( origin != NULL ) {
		// If the object has been added already to the parent locally
		// just remove it by pointer
		if ( object == parent() )
			return origin->remove(this);
		// The object has not been added locally so it must be looked up
		else {
			StationMagnitude* child = origin->findStationMagnitude(publicID());
			if ( child != NULL )
				return origin->remove(child);
			else {
				SEISCOMP_DEBUG("StationMagnitude::detachFrom(Origin): stationMagnitude has not been found");
				return false;
			}
		}
	}

	SEISCOMP_ERROR("StationMagnitude::detachFrom(%s) -> wrong class type", object->className());
	return false;
}
Esempio n. 2
0
FPType Utils::checkFeasibility(StarNetwork *net, ODMatrix *mat){
	std::vector<FPType> total(net->getNbNodes());
	for (int i = 0; i < net->getNbNodes(); ++i) {
		total[i] = 0.0;
	}
	// load demands
	for (OriginIterator it = mat->begin(); it != mat->end(); ++it){
		Origin* origin = *it;
		for (PairODIterator jt = origin->begin(); jt != origin->end(); ++jt) {
			PairOD* dest = *jt;
			total[origin->getIndex()] += dest->getDemand();
			total[dest->getIndex()] -= dest->getDemand();
		}
	}
	
	//travers network and check
	for (StarLink *link = net->beginOnlyLink(); link != NULL; link = net->getNextOnlyLink()) {
		total[link->getNodeFromIndex()] -= link->getFlow();
		total[link->getNodeToIndex()] += link->getFlow();
	}
	FPType maxVal = 0.0;
	for (int i = 0; i < net->getNbNodes(); ++i) {
		if (fabs(total[i]) > maxVal) maxVal = fabs(total[i]);
	}
	return maxVal;
};
Esempio n. 3
0
void sub25(){
  Clone1 a;
  Clone2 b;
  Origin *p;
  p=&a;
  if (typeid(*(p->clone(a)))==typeid(Clone1))
    cout<<"is"<<endl;
}
Esempio n. 4
0
void ODMatrix::print(){
	std::cout << "nb pairs = " << nbODPairs_ << std::endl;
	for (OriginIterator it = begin(); it != end(); ++it){
		Origin* origin = *it; 
		std::cout << "Origin: " << origin->getIndex() << std::endl;
		for (PairODIterator jt = origin->begin(); jt != origin->end(); ++jt) {
			PairOD* dest = *jt;
			dest->print();
		}
	};
};
Esempio n. 5
0
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
bool StationMagnitude::attachTo(PublicObject* parent) {
	if ( parent == NULL ) return false;

	// check all possible parents
	Origin* origin = Origin::Cast(parent);
	if ( origin != NULL )
		return origin->add(this);

	SEISCOMP_ERROR("StationMagnitude::attachTo(%s) -> wrong class type", parent->className());
	return false;
}
Esempio n. 6
0
void TollsManagement::generateRandomTollsOnShortestPath(TollContainerType& tolls, 
		FPType probabylity, TollType maxToll, ODMatrix* mat, ShortestPath *shPath){
	for (OriginIterator it = mat->begin(); it != mat->end(); ++it) {
		Origin* origin = *it;
		shPath->calculate(origin->getIndex());
		for (PairODIterator jt = origin->begin(); jt != origin->end(); ++jt) {
			if (Utils::generateRndNumber(1.0) <= probabylity) {
				PairOD* dest = *jt;
				assignRndTolls(shPath, dest->getIndex(), tolls, probabylity, maxToll);
			}
		}
		
	}
};
Esempio n. 7
0
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
bool Comment::attachTo(PublicObject* parent) {
	if ( parent == NULL ) return false;

	// check all possible parents
	MomentTensor* momentTensor = MomentTensor::Cast(parent);
	if ( momentTensor != NULL )
		return momentTensor->add(this);
	FocalMechanism* focalMechanism = FocalMechanism::Cast(parent);
	if ( focalMechanism != NULL )
		return focalMechanism->add(this);
	Amplitude* amplitude = Amplitude::Cast(parent);
	if ( amplitude != NULL )
		return amplitude->add(this);
	Magnitude* magnitude = Magnitude::Cast(parent);
	if ( magnitude != NULL )
		return magnitude->add(this);
	StationMagnitude* stationMagnitude = StationMagnitude::Cast(parent);
	if ( stationMagnitude != NULL )
		return stationMagnitude->add(this);
	Pick* pick = Pick::Cast(parent);
	if ( pick != NULL )
		return pick->add(this);
	Event* event = Event::Cast(parent);
	if ( event != NULL )
		return event->add(this);
	Origin* origin = Origin::Cast(parent);
	if ( origin != NULL )
		return origin->add(this);
	Parameter* parameter = Parameter::Cast(parent);
	if ( parameter != NULL )
		return parameter->add(this);
	ParameterSet* parameterSet = ParameterSet::Cast(parent);
	if ( parameterSet != NULL )
		return parameterSet->add(this);
	Stream* stream = Stream::Cast(parent);
	if ( stream != NULL )
		return stream->add(this);
	SensorLocation* sensorLocation = SensorLocation::Cast(parent);
	if ( sensorLocation != NULL )
		return sensorLocation->add(this);
	Station* station = Station::Cast(parent);
	if ( station != NULL )
		return station->add(this);
	Network* network = Network::Cast(parent);
	if ( network != NULL )
		return network->add(this);

	SEISCOMP_ERROR("Comment::attachTo(%s) -> wrong class type", parent->className());
	return false;
}
Esempio n. 8
0
JNIEXPORT void JNICALL Java_org_nzdis_example03_GLESView_myCleanup
(JNIEnv *env, jclass c)
{
	SENSORS_ENABLED = 0;
	origin.cleanup();
	sphere.cleanup();
	terrain.cleanup();
}
Esempio n. 9
0
JNIEXPORT void JNICALL Java_org_nzdis_example03_GLESView_myDrawFrame
  (JNIEnv *env, jclass c)
{
	glClear(GL_COLOR_BUFFER_BIT);
	glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
	sphere.drawFrame(&perspective);
	origin.drawFrame(&perspective);
	terrain.drawFrame(&perspective);
}
Esempio n. 10
0
FPType DAGraph::checkOFlowsFeasibility(){
	int nbNodes = net_->getNbNodes(); 
	FPType total[nbNodes];
	for (int i = 0; i < nbNodes; ++i) {
		total[i] = 0.0;
	}
	// load demands
	for (OriginIterator it = mat_->begin(); it != mat_->end(); ++it){
		Origin* origin = *it;
		if (origin->getIndex() == originIndex_){
			for (PairODIterator jt = origin->begin(); jt != origin->end(); ++jt) {
				PairOD* dest = *jt;
				FPType demand = dest->getDemand();
				total[origin->getIndex()] += demand;
				total[dest->getIndex()] -= demand;
			}
			break;
		}
	}
	//travers network and check
	
	int i = -1;
	StarLink* link = NULL;
	std::list<StarLink*> inLinks;
	for (int j = 0; j < nodeSize_; ++j) {
    	i = nodeIndexes_[j];
    	getInLinks(i, inLinks);
    	for (std::list<StarLink*>::iterator it = inLinks.begin(); it != inLinks.end(); ++it){
      		link = *it;
			total[link->getNodeFromIndex()] -= getOriginFlow(link->getIndex());
			total[link->getNodeToIndex()] += getOriginFlow(link->getIndex());
		}
	
	}
	
	FPType max = 0.0;
		
	for (int i = 0; i < net_->getNbNodes(); ++i) {
		if (fabs(total[i]) > max) {	
			max = fabs(total[i]);
		}
	}
	return max;
};
Esempio n. 11
0
void ODMatrix::setIndexes(){
	int count = 0;
	int originIndex = -1;
	//
	for (OriginIterator it = begin(); it != end(); ++it){
		Origin* origin = *it; 
		originIndex = origin->getIndex(); 
		for (PairODIterator jt = origin->begin(); jt != origin->end(); ++jt) {
			PairOD* dest = *jt;
			dest->setODIndex(count);
			demandByIndex_.insert(std::make_pair<std::string, FPType>(
					createKey(originIndex, dest->getIndex()), 
							  dest->getDemand()));
			++count;
		}
	}
	nbODPairs_ = count;
	std::cout << "nbODPairs = " << nbODPairs_ << std::endl;	
};
Esempio n. 12
0
PathSet::PathSet(ODSetType setType, StarNetwork *net, ODMatrix *mat, ShortestPath *shPath,
			PathCost *pathCost, 
			FPType zeroFlow, PathBasedFlowMove* flowMove,  
			PathBasedFlowMoveWithStep* flowMoveWithStep, PathBasedFlowMoveGP* flowMoveGP,
			AONAssignment* aon) : 
			odSetList_(mat->getNbODPairs()),
			size_(mat->getNbODPairs()), currPath_(NULL),
			aon_(aon){

	int odIndex = -1;
	for (OriginIterator it = mat->begin(); it != mat->end(); ++it){
		Origin* origin = *it;
		for (PairODIterator jt = origin->begin(); jt != origin->end(); ++jt) {
			PairOD* dest = *jt;
			odIndex = dest->getODIndex();
			if (setType == PEAPP3) {
				odSetList_[odIndex] = new ODSet(odIndex, dest->getIndex(), origin->getIndex(),
												pathCost, net, shPath, 
					zeroFlow, flowMove);
			} else if (setType == WITH_STEP) {
				odSetList_[odIndex] = new ODSetWithStep(odIndex, dest->getIndex(), origin->getIndex(),
														pathCost, net, shPath, zeroFlow,
														flowMoveWithStep);
			} else if (setType == GPAPP3) {
				odSetList_[odIndex] = new ODSetGPApp3(odIndex, dest->getIndex(), origin->getIndex(),
													  pathCost, net, shPath, zeroFlow,
													  flowMoveGP, mat);
			} else {
				throw Error("Unexpected OD set type.");
			}
		}
	}
};
Esempio n. 13
0
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
bool EventParameters::add(Origin* origin) {
	if ( origin == NULL )
		return false;

	// Element has already a parent
	if ( origin->parent() != NULL ) {
		SEISCOMP_ERROR("EventParameters::add(Origin*) -> element has already a parent");
		return false;
	}

	if ( PublicObject::IsRegistrationEnabled() ) {
		Origin* originCached = Origin::Find(origin->publicID());
		if ( originCached ) {
			if ( originCached->parent() ) {
				if ( originCached->parent() == this )
					SEISCOMP_ERROR("EventParameters::add(Origin*) -> element with same publicID has been added already");
				else
					SEISCOMP_ERROR("EventParameters::add(Origin*) -> element with same publicID has been added already to another object");
				return false;
			}
			else
				origin = originCached;
		}
	}

	// Add the element
	_origins.push_back(origin);
	origin->setParent(this);

	// Create the notifiers
	if ( Notifier::IsEnabled() ) {
		NotifierCreator nc(OP_ADD);
		origin->accept(&nc);
	}

	// Notify registered observers
	childAdded(origin);
	
	return true;
}
Esempio n. 14
0
void ColoredCubeApp::drawScene()
{
	D3DApp::drawScene();

	// Restore default states, input layout and primitive topology 
	// because mFont->DrawText changes them.  Note that we can 
	// restore the default states by passing null.
	md3dDevice->OMSetDepthStencilState(0, 0);
	float blendFactors[] = {0.0f, 0.0f, 0.0f, 0.0f};
	md3dDevice->OMSetBlendState(0, blendFactors, 0xffffffff);
    md3dDevice->IASetInputLayout(mVertexLayout);

	// set some variables for the shader
	int foo[1];
	foo[0] = 0;
	// set the point to the shader technique
	D3D10_TECHNIQUE_DESC techDesc;
	mTech->GetDesc(&techDesc);

	//setting the color flip variable in the shader
	mfxFLIPVar->SetRawValue(&foo[0], 0, sizeof(int));
	
	rightWall.draw(mView, mProj, mTech);
	//floor.draw(mView, mProj, mTech);
	leftWall.draw(mView, mProj, mTech);
	//ceiling.draw(mView, mProj, mTech);

	shootCube.draw(mView, mProj, mTech);

	hitCubes->draw(mView,mProj,mTech);

	avoidCubes->draw(mView,mProj,mTech);

	//for(int i = 0; i < 20; i++)
	//{
	//	tiles[i].draw(mView, mProj, mTech);
	//	//wall[i].draw(mView,mProj,mTech);
	//}

	//draw the origin
	origin.draw(mView, mProj, mTech);
     
	// We specify DT_NOCLIP, so we do not care about width/height of the rect.
	RECT R = {5, 5, 0, 0};
	mFont->DrawText(0, mTimer.c_str(), -1, &R, DT_NOCLIP, BLUE);
	mSwapChain->Present(0, 0);
}
Esempio n. 15
0
JNIEXPORT void JNICALL Java_org_nzdis_example03_GLESView_mySurfaceChanged
(JNIEnv *env, jclass c, jint width, jint height)
{
	glViewport(0, 0, width, height);
	aspect = (float)width / (float)height;
	// Generate a perspective matrix with a 60 degree FOV
	esMatrixLoadIdentity(&perspective);
    //LOGI("%f %d %d", aspect, width, height);
	esPerspective(&perspective, 60.0f, aspect, 1.0f, 30.0f);
	esTranslate(&perspective, 0.0f, 0.0f, -5.0f);
	//esRotate(&perspective, 45.0f, 1.0f, 0.0f, 0.0f);
	//esRotate(&perspective, -5.0f, 0.0f, 1.0f, 0.0f);

	origin.init(width, height);
	sphere.init(width, height);
	terrain.init(width, height);
}
Esempio n. 16
0
void ColoredCubeApp::initApp()
{
	D3DApp::initApp();
	//0: Parallel
	//1: Point
	//2: Spot

	hurtLight = D3DXCOLOR(1,0,0,1);

	ambientLight = D3DXCOLOR(0.3f, 0.03f, 0.2f, 1.0f);
	//ambientLight = D3DXCOLOR(1.0f, 1.0f, 1.0f, 1.0f);
	lights[1].ambient  = ambientLight;
	lights[1].diffuse  = D3DXCOLOR(0.0f, 0.02f, 0.02f, 1.0f);
	lights[1].specular = D3DXCOLOR(0.0f, 0.0f, 0.0f, 1.0f);
	lights[1].att.x    = 1.0f;
	lights[1].att.y    = 0.0f;
	lights[1].att.z    = 0.0f;
	lights[1].spotPow  = 20;
	lights[1].range    = 100;
	lights[1].pos = D3DXVECTOR3(-10,20,-10);
	lights[1].dir = D3DXVECTOR3(0, -1, 0);	
	lights[1].lightType.x = 0;


	buildFX();
	buildVertexLayouts();

	Dimension d;
	d.x = 10;
	d.z = 10;
	mazeX = d.x;
	mazeZ = d.z;
	maze.init(d,mfxWVPVar,mfxWorldVar,md3dDevice);
	maze.build();
	maze.setTex(mfxDiffuseMapVar,mfxSpecMapVar,L"brickwork-texture.jpg",L"brickwork-bump-map.jpg");	
	maze.setCeilTex(mfxDiffuseMapVar,mfxSpecMapVar,L"13.free-brick-textures.jpg",L"brickwork-bump-map.jpg");
	maze.setFloorTex(mfxDiffuseMapVar,mfxSpecMapVar,L"carpet_diffuse.jpg",L"brickwork-bump-map.jpg");
	camera.init(&maze);

	mBox.init(md3dDevice, 1.0f);

	//testMesh.init(md3dDevice,1.0f,"surfrev2.dat");

	line.init(md3dDevice, 1.0f, DARKBROWN);
	line2.init(md3dDevice, 1.0f, RED);
	line3.init(md3dDevice, 1.0f, GREEN);

	origin.init(&line,&line2,&line3,mfxWVPVar,10);

	quad1.init(md3dDevice,1,D3DXCOLOR(0.5,0.25,0.1,1.0));

	//make the texture init in another function so it is not an issue switching between shaders
	/*floor.init(&mBox,mfxWVPVar,mfxWorldVar,2,Vector3(0,-3,0),Vector3(0,0,0),0,Vector3(20,0.1,20));
	floor.setTex(mfxDiffuseMapVar,mfxSpecMapVar,L"WoodCrate01.dds",L"defaultspec.dds");

	wall1.init(&mBox,mfxWVPVar,mfxWorldVar,2,Vector3(-20,-3+20,0),Vector3(0,0,0),0,Vector3(0.1,20,20));
	wall2.init(&mBox,mfxWVPVar,mfxWorldVar,2,Vector3(20,-3+20,0),Vector3(0,0,0),0,Vector3(0.1,20,20));
	wall3.init(&mBox,mfxWVPVar,mfxWorldVar,2,Vector3(0,-3+20,20),Vector3(0,0,0),0,Vector3(20,20,0.1));
	wall4.init(&mBox,mfxWVPVar,mfxWorldVar,2,Vector3(0,-3+20,-20),Vector3(0,0,0),0,Vector3(20,20,0.1));*/

	player.init(&mBox,mfxWVPVar,mfxWorldVar,sqrt(2.0f),Vector3(10,0,10),Vector3(0,0,0),0,Vector3(1,1,1));
	player.setTex(mfxDiffuseMapVar,mfxSpecMapVar,L"brickwork-texture.jpg",L"brickwork-bump-map.jpg");
	Location start = maze.getStartPosition();
	start = maze.cellToPx(start);
	player.setPosition(Vector3(start.x+10,0,start.z+10));

	flashLightObject.init(md3dDevice,mfxWVPVar,mfxWorldVar,2,Vector3(0,0,0),Vector3(0,0,0),0,Vector3(0.25,0.25,0.25));
	flashLightObject.setRotation(Vector3(ToRadian(90),0,0));

	//lightObject1.init(md3dDevice,mfxWVPVar,mfxWorldVar,2,Vector3(10,3,0),Vector3(0,0,0),0,Vector3(0.25,0.25,0.25));
	//lightObject1.setTex(mfxDiffuseMapVar,mfxSpecMapVar,L"WoodCrate01.dds",L"ice.dds");
	for(int i = 0; i < numLightObjects; i++)
	{
		lamps[i].init(md3dDevice,mfxWVPVar,mfxWorldVar,2,Vector3(10,3,0),Vector3(0,0,0),0,Vector3(0.75,0.75,0.75));
		lamps[i].setTex(mfxDiffuseMapVar,mfxSpecMapVar,L"WoodCrate01.dds",L"ice.dds");
		Location l;
		l.x = rand()%mazeX;
		l.z = rand()%mazeZ;
		auto spot = maze.cellToPx(l);
		lamps[i].setPosition(Vector3(spot.x,5,spot.z));
		lamps[i].setColor(D3DXCOLOR(0.2f, 0.5f, 0.3f, 1.0f));
	}

	key.init(md3dDevice,1,"item1.txt");
	for(int i = 0; i < totalKeys; i++)
	{
		keyObject[i].init(&key,mfxWVPVar,mfxWorldVar,sqrt(2.0f),Vector3(0,0,0),Vector3(0,0,0),0,Vector3(0.25,0.25,0.25));
		Location l;
		l.x = rand()%mazeX;
		l.z = rand()%mazeZ;
		auto spot = maze.cellToPx(l);
		keyObject[i].setPosition(Vector3(spot.x,-1,spot.z));
	}

	endCube.init(&mBox,mfxWVPVar,mfxWorldVar,sqrt(3.0f),Vector3(0,0,0),Vector3(0,0,0),0,Vector3(2,2,2));
	endCube.setTex(mfxDiffuseMapVar,mfxSpecMapVar,L"WoodCrate01.dds",L"ice.dds");
	Location end = maze.getEndPosition();
	end = maze.cellToPx(end);
	endCube.setPosition(Vector3(end.x,0,end.z));

	//set up the end light
	endLight.ambient  = D3DXCOLOR(0.0f, 0.0f, 0.0f, 1.0f);
	endLight.diffuse  = D3DXCOLOR(1.0f, 1.0f, 0.3f, 1.0f);
	endLight.specular = D3DXCOLOR(0.0f, 0.0f, 0.0f, 1.0f);
	endLight.att.x    = 1.0f;
	endLight.att.y    = 0.0f;
	endLight.att.z    = 0.0f;
	endLight.spotPow  = 10;
	endLight.range    = 100;
	endLight.pos = D3DXVECTOR3(end.x,10,end.z);
	endLight.dir = D3DXVECTOR3(0, -1, 0);	
	endLight.lightType.x = 2;


	//batteryObject.init(md3dDevice,mfxWVPVar,mfxWorldVar,sqrt(2.0f),Vector3(0,0,5),Vector3(0,0,0),0,Vector3(0.25,0.25,0.25));
	for(int i = 0; i < numBatteries; i++)
	{
		batteries[i].init(md3dDevice,mfxWVPVar,mfxWorldVar,sqrt(2.0f),Vector3(0,0,5),Vector3(0,0,0),0,Vector3(0.5,0.5,0.5));
		Location l;
		l.x = rand()%mazeX;
		l.z = rand()%mazeZ;
		auto spot = maze.cellToPx(l);
		batteries[i].setPosition(Vector3(spot.x,-1,spot.z));
	}

	ghosts.init(md3dDevice,mfxWVPVar,mfxWorldVar,sqrt(2.0f),Vector3(5,0,0),Vector3(0,0,0),10,Vector3(0.25,0.25,0.25));
	ghosts.setTex(mfxDiffuseMapVar,mfxSpecMapVar,L"WoodCrate01.dds",L"ice.dds");
	
	//Normalize(&mParallelLight.dir,&(flashLightObject.getPosition()-wall1.getPosition()));
	// init sound system
    audio = new Audio();
    if (*WAVE_BANK != '\0' && *SOUND_BANK != '\0')  // if sound files defined
    {
        if( FAILED( hr = audio->initialize() ) )
        {
			exit(1);
            //if( hr == HRESULT_FROM_WIN32( ERROR_FILE_NOT_FOUND ) )
            //    throw(GameError(gameErrorNS::FATAL_ERROR, "Failed to initialize sound system because media file not found."));
            //else
            //    throw(GameError(gameErrorNS::FATAL_ERROR, "Failed to initialize sound system."));
        }
    }
	//set up the camera
	camera.setHeightAndWidth(mClientWidth,mClientHeight);

	audio->playCue(MUSIC);

	//input->initialize(this->getMainWnd(), false);  
	//sound object
	/*testSound = new SoundItem(audio,Vector3(0,0,0),50);
	static string sounds[] = {"gun_sound_effect","Light Bulb Breaking-SoundBible.com-53066515"};
	testSound->setSounds(sounds,2);*/
}
Esempio n. 17
0
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
bool EventParameters::updateChild(Object* child) {
	Pick* pickChild = Pick::Cast(child);
	if ( pickChild != NULL ) {
		Pick* pickElement
			= Pick::Cast(PublicObject::Find(pickChild->publicID()));
		if ( pickElement && pickElement->parent() == this ) {
			*pickElement = *pickChild;
			return true;
		}
		return false;
	}

	Amplitude* amplitudeChild = Amplitude::Cast(child);
	if ( amplitudeChild != NULL ) {
		Amplitude* amplitudeElement
			= Amplitude::Cast(PublicObject::Find(amplitudeChild->publicID()));
		if ( amplitudeElement && amplitudeElement->parent() == this ) {
			*amplitudeElement = *amplitudeChild;
			return true;
		}
		return false;
	}

	Reading* readingChild = Reading::Cast(child);
	if ( readingChild != NULL ) {
		Reading* readingElement
			= Reading::Cast(PublicObject::Find(readingChild->publicID()));
		if ( readingElement && readingElement->parent() == this ) {
			*readingElement = *readingChild;
			return true;
		}
		return false;
	}

	Origin* originChild = Origin::Cast(child);
	if ( originChild != NULL ) {
		Origin* originElement
			= Origin::Cast(PublicObject::Find(originChild->publicID()));
		if ( originElement && originElement->parent() == this ) {
			*originElement = *originChild;
			return true;
		}
		return false;
	}

	FocalMechanism* focalMechanismChild = FocalMechanism::Cast(child);
	if ( focalMechanismChild != NULL ) {
		FocalMechanism* focalMechanismElement
			= FocalMechanism::Cast(PublicObject::Find(focalMechanismChild->publicID()));
		if ( focalMechanismElement && focalMechanismElement->parent() == this ) {
			*focalMechanismElement = *focalMechanismChild;
			return true;
		}
		return false;
	}

	Event* eventChild = Event::Cast(child);
	if ( eventChild != NULL ) {
		Event* eventElement
			= Event::Cast(PublicObject::Find(eventChild->publicID()));
		if ( eventElement && eventElement->parent() == this ) {
			*eventElement = *eventChild;
			return true;
		}
		return false;
	}

	return false;
}
Esempio n. 18
0
void ColoredCubeApp::initApp()
{
	D3DApp::initApp();
	
	buildFX();
	buildVertexLayouts();

	mBox.init(md3dDevice, 1.0f, D3DXCOLOR(0.5,0.5,0.5,1));
	redBox.init(md3dDevice, 1.0f, DARKBROWN);
	greenBox.init(md3dDevice, 1.0f, D3DXCOLOR(0.1,0.1,0.8,1));
	shootBox.init(md3dDevice, 1.0f, BEACH_SAND);

	line.init(md3dDevice, 1.0f, DARKBROWN);
	line2.init(md3dDevice, 1.0f, RED);
	line3.init(md3dDevice, 1.0f, GREEN);

	/*xLine.init(&line, mfxWVPVar, Vector3(0,0,0), 1);
	xLine.setPosition(Vector3(0,0,0));
	yLine.init(&line, mfxWVPVar, Vector3(0,0,0), 1);
	yLine.setPosition(Vector3(0,0,0));
	yLine.setRotationZ(ToRadian(90));
	zLine.init(&line, mfxWVPVar, Vector3(0,0,0), 1);
	zLine.setPosition(Vector3(0,0,0));
	zLine.setRotationY(ToRadian(90));*/

	shootCube.init(&shootBox,mfxWVPVar,sqrt(2.0f),Vector3(10,0,10),Vector3(0,0,0),0,Vector3(1,1,1));
	//shootCube.setRotation(Vector3(ToRadian(-20),ToRadian(45),0));

	leftWall.init(&redBox,mfxWVPVar,sqrt(2.0f),Vector3(20,0,0),Vector3(0,0,0),0,Vector3(0.5,20,100));
	//leftWall.setRotation(Vector3(ToRadian(-20),ToRadian(45),0));

	floor.init(&redBox,mfxWVPVar,sqrt(2.0f),Vector3(0,-5,0),Vector3(0,0,0),0,Vector3(20,0.2,20));
	//floor.setRotation(Vector3(ToRadian(-26),ToRadian(45),0));

	ceiling.init(&mBox,mfxWVPVar,sqrt(2.0f),Vector3(0,20,0),Vector3(0,0,0),0,Vector3(20,0.2,100));
	ceiling.setRotation(Vector3(ToRadian(-20),ToRadian(45),0));

	rightWall.init(&redBox,mfxWVPVar,sqrt(2.0f),Vector3(-20,0,0),Vector3(0,0,0),0,Vector3(0.5,20,100));
	//rightWall.setRotation(Vector3(ToRadian(-20),ToRadian(45),0));

	//srand(time(0));

	for(int i = 0; i < 20; i++)
	{
		tiles[i].init(&greenBox,mfxWVPVar,sqrt(2.0f),Vector3((-5+rand()%10)*3,-100,(-5+rand()%10)*3),Vector3(0,0,0),0,Vector3(1,1,1));
	}

	origin.init(&line,&line2,&line3,mfxWVPVar,10);

	quad1.init(md3dDevice, 10, CYAN);
	quad1.setPosition(Vector3(0,0,0));

	spinAmount = 0;

	// init sound system
    audio = new Audio();
    if (*WAVE_BANK != '\0' && *SOUND_BANK != '\0')  // if sound files defined
    {
        if( FAILED( hr = audio->initialize() ) )
        {
			exit(1);
            //if( hr == HRESULT_FROM_WIN32( ERROR_FILE_NOT_FOUND ) )
            //    throw(GameError(gameErrorNS::FATAL_ERROR, "Failed to initialize sound system because media file not found."));
            //else
            //    throw(GameError(gameErrorNS::FATAL_ERROR, "Failed to initialize sound system."));
        }
    }

	hitCubes = new CubeHoard(100,10,5,5,1,-15,15,-15,15,-100,40);
	hitCubes->init(&redBox,mfxWVPVar,sqrt(4.0f),Vector3(0,0,0),Vector3(0,100,0),70,Vector3(2,2,2));

	avoidCubes = new CubeHoard(100,20,10,10,1,-20,20,-20,20,-100,50);
	avoidCubes->init(&greenBox,mfxWVPVar,sqrt(4.0f),Vector3(0,0,0),Vector3(0,100,0),70,Vector3(2,2,2));

	audio->playCue(MUSIC);

	//input->initialize(this->getMainWnd(), false);  

}
Esempio n. 19
0
void ColoredCubeApp::drawScene()
{
	D3DApp::drawScene();

	// Restore default states, input layout and primitive topology 
	// because mFont->DrawText changes them.  Note that we can 
	// restore the default states by passing null.
	md3dDevice->OMSetDepthStencilState(0, 0);
	float blendFactors[] = {0.0f, 0.0f, 0.0f, 0.0f};
	md3dDevice->OMSetBlendState(0, blendFactors, 0xffffffff);
    md3dDevice->IASetInputLayout(mVertexLayout);

	mfxEyePosVar->SetRawValue(&player.getPosition(), 0, sizeof(D3DXVECTOR3));

	//set the number of lights to use
	mfxNumLights->SetInt(numLights);

	// set the light array
	lights[0] = flashLightObject.lightSource;
	//lights[2] = lightObject1.getLight();
	if(gamestate == level2)
	{
		for(int i = 0; i < ghosts.getNumEnemies(); i++)
		{
			lights[2+i] = ghosts.getEnemies()[i].getLight();
		}
	}
	for(int i = 0; i < numLightObjects; i++)
	{
		lights[2+ghosts.getNumEnemies()+i] = lamps[i].getLight();
	}
	lights[numLights-1] = endLight;

	mfxLightVar->SetRawValue(&lights[0], 0, numLights*sizeof(Light));
 
	// Don't transform texture coordinates, so just use identity transformation.
	D3DXMATRIX texMtx;
	D3DXMatrixIdentity(&texMtx);
	mfxTexMtxVar->SetMatrix((float*)&texMtx);

	// set the point to the shader technique
	D3D10_TECHNIQUE_DESC techDesc;
	mTech->GetDesc(&techDesc);

	//draw the maze
	maze.draw(mTech,mView,mProj);
	
	//draw the keys
	if(gamestate == level1)
	{
		for(int i = 0; i < totalKeys; i++)
		{
			keyObject[i].draw(mView,mProj,mTech);
		}
	}

	//draw the end cube
	endCube.draw(mView,mProj,mTech);

	//draw the origin
	origin.draw(mView, mProj, mTech);
	
	for(int i = 0; i < numLightObjects; i++)
	{
		lamps[i].draw(mView,mProj,mTech);
	}

	for(int i = 0; i < numBatteries; i++)
	{
		batteries[i].draw(mView,mProj,mTechColor2);
	}

	//flashLightObject.draw(mView,mProj,mTechColor2);
	//flashLightObject.hitBox.draw(mView,mProj,mTechColor2);
	
	//batteryObject.draw(mView,mProj,mTechColor2);
	//player.draw(mView,mProj,mTechColor2);
	ghosts.draw(mView,mProj,mTech);

	/*floor.draw(mView, mProj, mTech);
	wall1.draw(mView, mProj, mTech);
	wall2.draw(mView, mProj, mTech);
	wall3.draw(mView, mProj, mTech);
	wall4.draw(mView, mProj, mTech);*/
	//lightObject1.draw(mView,mProj,mTech);

	// We specify DT_NOCLIP, so we do not care about width/height of the rect.
	RECT R = {5, 5, 0, 0};
	mFont->DrawText(0, mTimer.c_str(), -1, &R, DT_NOCLIP, BLUE);
	mSwapChain->Present(0, 0);
}
Esempio n. 20
0
		/**
		 * @brief Processes and modifies an event. It checks the current
		 *        location against the configured regions and sets the
		 *        type to OUTSIDE_OF_NETWORK_INTEREST if the location is not
		 *        inside in any of the regions.
		 * @param event The event to be processed
		 * @return Update flag: true, if the event has been updated, false
		 *         otherwise.
		 */
		bool process(Event *event) {
			Origin *org = Origin::Find(event->preferredOriginID());

			if ( !org ) {
				SEISCOMP_WARNING("%s: RC: no origin information",
				                 event->publicID().c_str());
				return false;
			}

			try {
				if ( org->evaluationMode() == DataModel::MANUAL ){
					SEISCOMP_DEBUG("evrc plugin found %s preferred origin %s: "
					               "do not change the event status",
					               org->evaluationMode().toString(),
					               org->publicID().c_str());
					return false;
				}
			}
			catch ( ... ) {}

			GeoCoordinate location;

			try {
				location.set(org->latitude().value(), org->longitude().value());
			}
			catch ( ... ) {
				SEISCOMP_WARNING("%s: RC: no lat/lon information available",
				                 event->publicID().c_str());
				return false;
			}

			SEISCOMP_DEBUG("%s: RC: checking regions for location %f / %f",
			               event->publicID().c_str(), location.lat, location.lon);

			OPT(EventType) currentType;

			try {
				currentType = event->type();
			}
			catch ( ... ) {}

			bool isInside = false;

			for ( size_t i = 0; i < _regions.size(); ++i ) {
				bool isInsideRegion;

				if ( _regions[i].first )
					isInsideRegion = _regions[i].first->contains(location);
				else
					isInsideRegion = true;

				if ( _regions[i].second ) {
					// Positive region
					if ( isInsideRegion ) {
						// Inside of network interest
						isInside = true;
						SEISCOMP_DEBUG("%s: RC: region '%s' matches",
						               event->publicID().c_str(),
						               (_regions[i].first ? _regions[i].first->name().c_str() : "world"));

						// If there are possible negative regions following this
						// match then continue.
						if ( !_hasNegativeRegions )
							break;
					}
				}
				else {
					// Negative region
					if ( isInsideRegion ) {
						// Outside of network interest
						isInside = false;
						SEISCOMP_DEBUG("%s: RC: region '%s' matches and it is a negative region",
						               event->publicID().c_str(),
						               (_regions[i].first ? _regions[i].first->name().c_str() : "world"));

						// Continue with checking as there might follow a positive
						// region that overrides again that result unless there
						// are only negative regions configured
						if ( !_hasPositiveRegions )
							break;
					}
				}
			}

			if ( !isInside ) {
				if ( !currentType || (currentType && *currentType != OUTSIDE_OF_NETWORK_INTEREST) ) {
					SEISCOMP_DEBUG("%s: RC: event is out of network interest",
					               event->publicID().c_str());
					event->setType(EventType(OUTSIDE_OF_NETWORK_INTEREST));
					return true;
				}
			}
			else {
				if ( currentType && *currentType == OUTSIDE_OF_NETWORK_INTEREST ) {
					SEISCOMP_DEBUG("%s: RC: event is inside of network interest: removing type",
					               event->publicID().c_str());
					event->setType(Core::None);
					return true;
				}
			}

			return false;
		}
Esempio n. 21
0
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
bool Comment::detachFrom(PublicObject* object) {
	if ( object == NULL ) return false;

	// check all possible parents
	MomentTensor* momentTensor = MomentTensor::Cast(object);
	if ( momentTensor != NULL ) {
		// If the object has been added already to the parent locally
		// just remove it by pointer
		if ( object == parent() )
			return momentTensor->remove(this);
		// The object has not been added locally so it must be looked up
		else {
			Comment* child = momentTensor->comment(index());
			if ( child != NULL )
				return momentTensor->remove(child);
			else {
				SEISCOMP_DEBUG("Comment::detachFrom(MomentTensor): comment has not been found");
				return false;
			}
		}
	}
	FocalMechanism* focalMechanism = FocalMechanism::Cast(object);
	if ( focalMechanism != NULL ) {
		// If the object has been added already to the parent locally
		// just remove it by pointer
		if ( object == parent() )
			return focalMechanism->remove(this);
		// The object has not been added locally so it must be looked up
		else {
			Comment* child = focalMechanism->comment(index());
			if ( child != NULL )
				return focalMechanism->remove(child);
			else {
				SEISCOMP_DEBUG("Comment::detachFrom(FocalMechanism): comment has not been found");
				return false;
			}
		}
	}
	Amplitude* amplitude = Amplitude::Cast(object);
	if ( amplitude != NULL ) {
		// If the object has been added already to the parent locally
		// just remove it by pointer
		if ( object == parent() )
			return amplitude->remove(this);
		// The object has not been added locally so it must be looked up
		else {
			Comment* child = amplitude->comment(index());
			if ( child != NULL )
				return amplitude->remove(child);
			else {
				SEISCOMP_DEBUG("Comment::detachFrom(Amplitude): comment has not been found");
				return false;
			}
		}
	}
	Magnitude* magnitude = Magnitude::Cast(object);
	if ( magnitude != NULL ) {
		// If the object has been added already to the parent locally
		// just remove it by pointer
		if ( object == parent() )
			return magnitude->remove(this);
		// The object has not been added locally so it must be looked up
		else {
			Comment* child = magnitude->comment(index());
			if ( child != NULL )
				return magnitude->remove(child);
			else {
				SEISCOMP_DEBUG("Comment::detachFrom(Magnitude): comment has not been found");
				return false;
			}
		}
	}
	StationMagnitude* stationMagnitude = StationMagnitude::Cast(object);
	if ( stationMagnitude != NULL ) {
		// If the object has been added already to the parent locally
		// just remove it by pointer
		if ( object == parent() )
			return stationMagnitude->remove(this);
		// The object has not been added locally so it must be looked up
		else {
			Comment* child = stationMagnitude->comment(index());
			if ( child != NULL )
				return stationMagnitude->remove(child);
			else {
				SEISCOMP_DEBUG("Comment::detachFrom(StationMagnitude): comment has not been found");
				return false;
			}
		}
	}
	Pick* pick = Pick::Cast(object);
	if ( pick != NULL ) {
		// If the object has been added already to the parent locally
		// just remove it by pointer
		if ( object == parent() )
			return pick->remove(this);
		// The object has not been added locally so it must be looked up
		else {
			Comment* child = pick->comment(index());
			if ( child != NULL )
				return pick->remove(child);
			else {
				SEISCOMP_DEBUG("Comment::detachFrom(Pick): comment has not been found");
				return false;
			}
		}
	}
	Event* event = Event::Cast(object);
	if ( event != NULL ) {
		// If the object has been added already to the parent locally
		// just remove it by pointer
		if ( object == parent() )
			return event->remove(this);
		// The object has not been added locally so it must be looked up
		else {
			Comment* child = event->comment(index());
			if ( child != NULL )
				return event->remove(child);
			else {
				SEISCOMP_DEBUG("Comment::detachFrom(Event): comment has not been found");
				return false;
			}
		}
	}
	Origin* origin = Origin::Cast(object);
	if ( origin != NULL ) {
		// If the object has been added already to the parent locally
		// just remove it by pointer
		if ( object == parent() )
			return origin->remove(this);
		// The object has not been added locally so it must be looked up
		else {
			Comment* child = origin->comment(index());
			if ( child != NULL )
				return origin->remove(child);
			else {
				SEISCOMP_DEBUG("Comment::detachFrom(Origin): comment has not been found");
				return false;
			}
		}
	}
	Parameter* parameter = Parameter::Cast(object);
	if ( parameter != NULL ) {
		// If the object has been added already to the parent locally
		// just remove it by pointer
		if ( object == parent() )
			return parameter->remove(this);
		// The object has not been added locally so it must be looked up
		else {
			Comment* child = parameter->comment(index());
			if ( child != NULL )
				return parameter->remove(child);
			else {
				SEISCOMP_DEBUG("Comment::detachFrom(Parameter): comment has not been found");
				return false;
			}
		}
	}
	ParameterSet* parameterSet = ParameterSet::Cast(object);
	if ( parameterSet != NULL ) {
		// If the object has been added already to the parent locally
		// just remove it by pointer
		if ( object == parent() )
			return parameterSet->remove(this);
		// The object has not been added locally so it must be looked up
		else {
			Comment* child = parameterSet->comment(index());
			if ( child != NULL )
				return parameterSet->remove(child);
			else {
				SEISCOMP_DEBUG("Comment::detachFrom(ParameterSet): comment has not been found");
				return false;
			}
		}
	}
	Stream* stream = Stream::Cast(object);
	if ( stream != NULL ) {
		// If the object has been added already to the parent locally
		// just remove it by pointer
		if ( object == parent() )
			return stream->remove(this);
		// The object has not been added locally so it must be looked up
		else {
			Comment* child = stream->comment(index());
			if ( child != NULL )
				return stream->remove(child);
			else {
				SEISCOMP_DEBUG("Comment::detachFrom(Stream): comment has not been found");
				return false;
			}
		}
	}
	SensorLocation* sensorLocation = SensorLocation::Cast(object);
	if ( sensorLocation != NULL ) {
		// If the object has been added already to the parent locally
		// just remove it by pointer
		if ( object == parent() )
			return sensorLocation->remove(this);
		// The object has not been added locally so it must be looked up
		else {
			Comment* child = sensorLocation->comment(index());
			if ( child != NULL )
				return sensorLocation->remove(child);
			else {
				SEISCOMP_DEBUG("Comment::detachFrom(SensorLocation): comment has not been found");
				return false;
			}
		}
	}
	Station* station = Station::Cast(object);
	if ( station != NULL ) {
		// If the object has been added already to the parent locally
		// just remove it by pointer
		if ( object == parent() )
			return station->remove(this);
		// The object has not been added locally so it must be looked up
		else {
			Comment* child = station->comment(index());
			if ( child != NULL )
				return station->remove(child);
			else {
				SEISCOMP_DEBUG("Comment::detachFrom(Station): comment has not been found");
				return false;
			}
		}
	}
	Network* network = Network::Cast(object);
	if ( network != NULL ) {
		// If the object has been added already to the parent locally
		// just remove it by pointer
		if ( object == parent() )
			return network->remove(this);
		// The object has not been added locally so it must be looked up
		else {
			Comment* child = network->comment(index());
			if ( child != NULL )
				return network->remove(child);
			else {
				SEISCOMP_DEBUG("Comment::detachFrom(Network): comment has not been found");
				return false;
			}
		}
	}

	SEISCOMP_ERROR("Comment::detachFrom(%s) -> wrong class type", object->className());
	return false;
}