int main(int argc, char* argv[])
{
	Originator* o = new Originator();
	o->SetState("old"); //±¸Íüǰ״̬
	o->PrintState();//ÏÔʾµ±Ç°Öµ	
	Memento* m1 = o->CreateMemento(); //½«µ±Ç°×´Ì¬±¸Íü
	cout<<endl;

	o->SetState("newA"); //ÐÞ¸Ä״̬
	o->PrintState();
	cout<<endl;

	o->SetState("newB"); //ÐÞ¸Ä״̬
	o->PrintState();
	cout<<endl;

	o->SetState("newC"); //ÐÞ¸Ä״̬
	o->PrintState();
    Memento* m2 = o->CreateMemento(); //½«µ±Ç°×´Ì¬±¸Íü
	cout<<endl;

	o->RestoreToMemento(m1); //»Ö¸´ÐÞ¸Äǰ״̬
	o->PrintState();
	cout<<endl;

	o->RestoreToMemento(m2); //»Ö¸´ÐÞ¸Äǰ״̬
	o->PrintState();
//	printf("Hello World!\n");
	return 0;
}
Esempio n. 2
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///Memento 模式的关键就是要在不破坏封装行的前提下,捕获并保存一个类的内部 状态,这样就可以利用该保存的状态实施恢复操作。为了达到这个目标,可以在后面的实现 中看到我们采取了一定语言支持的技术。
///在 Command 模式中,Memento 模式经常被用来维护可以撤销(Undo)操作的状态
void MementoTest() {
    Originator* o = new Originator();
    o->SetState("old"); //备忘前状态
    o->PrintState();
    Memento* m = o->CreateMemento();//将状态备忘
    o->SetState("new"); //修改状态
    o->PrintState();
    o->RestoreToMemento(m); //恢复修改前状态
    o->PrintState();
}
Esempio n. 3
0
int main(int argc,char* argv[]) 
{ 
	Originator* o = new Originator();
	o->SetState("old"); //±¸Íüǰ״̬
	o->PrintState();
	Memento* m = o->CreateMemento(); //½«×´Ì¬±¸Íü
	o->SetState("new"); //ÐÞ¸Ä״̬
	o->PrintState();
	o->RestoreToMemento(m); //»Ö¸´ÐÞ¸Äǰ״̬
	o->PrintState();
	return 0;
}
Esempio n. 4
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void test_memento()
{
	Originator* o = new Originator;
	o->SetState("old");
	o->PrintState();

	Memento* m = o->CreateMemento();  //备忘当前状态

	o->SetState("new");
	o->PrintState();

	o->RestoreToMemento(m);  //恢复状态
	o->PrintState();

	delete o;
}
Esempio n. 5
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int main()
{
	// 创建一个原发器
	Originator* pOriginator = new Originator("old state");
	pOriginator->PrintState();

	// 创建一个备忘录存放这个原发器的状态
	Memento *pMemento = pOriginator->CreateMemento();
	
	// 更改原发器的状态
	pOriginator->SetState("new state");
	pOriginator->PrintState();

	// 通过备忘录把原发器的状态还原到之前的状态
	pOriginator->RestoreState(pMemento);
	pOriginator->PrintState();

	delete pOriginator;
	delete pMemento;

	return 0;
}