Esempio n. 1
0
void __UtilityShutdown()
{
	saveDialog.Shutdown();
	msgDialog.Shutdown();
	oskDialog.Shutdown();
	netDialog.Shutdown();
}
Esempio n. 2
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void __UtilityShutdown() {
	saveDialog.Shutdown(true);
	msgDialog.Shutdown(true);
	oskDialog.Shutdown(true);
	netDialog.Shutdown(true);
	screenshotDialog.Shutdown(true);
	gamedataInstallDialog.Shutdown(true);
}
Esempio n. 3
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int sceUtilityOskShutdownStart()
{
	if (currentDialogType != UTILITY_DIALOG_OSK)
	{
		WARN_LOG(HLE, "sceUtilityOskShutdownStart(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	currentDialogActive = false;

	DEBUG_LOG(HLE, "sceUtilityOskShutdownStart()");
	return oskDialog.Shutdown();
}
Esempio n. 4
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static int sceUtilityOskShutdownStart()
{
	if (currentDialogType != UTILITY_DIALOG_OSK)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityOskShutdownStart(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	currentDialogActive = false;
	int ret = oskDialog.Shutdown();
	DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityOskShutdownStart()",ret);
	return ret;
}
Esempio n. 5
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int sceUtilityOskShutdownStart()
{
	DEBUG_LOG(HLE,"sceUtilityOskShutdownStart(%i)", PARAM(0));
	return oskDialog.Shutdown();
}