void __UtilityShutdown() { saveDialog.Shutdown(); msgDialog.Shutdown(); oskDialog.Shutdown(); netDialog.Shutdown(); }
void __UtilityShutdown() { saveDialog.Shutdown(true); msgDialog.Shutdown(true); oskDialog.Shutdown(true); netDialog.Shutdown(true); screenshotDialog.Shutdown(true); gamedataInstallDialog.Shutdown(true); }
int sceUtilityOskShutdownStart() { if (currentDialogType != UTILITY_DIALOG_OSK) { WARN_LOG(HLE, "sceUtilityOskShutdownStart(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } currentDialogActive = false; DEBUG_LOG(HLE, "sceUtilityOskShutdownStart()"); return oskDialog.Shutdown(); }
static int sceUtilityOskShutdownStart() { if (currentDialogType != UTILITY_DIALOG_OSK) { WARN_LOG(SCEUTILITY, "sceUtilityOskShutdownStart(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } currentDialogActive = false; int ret = oskDialog.Shutdown(); DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityOskShutdownStart()",ret); return ret; }
int sceUtilityOskShutdownStart() { DEBUG_LOG(HLE,"sceUtilityOskShutdownStart(%i)", PARAM(0)); return oskDialog.Shutdown(); }