void PacketHandlerGameConnection::handlePacketReceptionSpecific(PacketReader& pPacketReader, PaquetRunnableFunc pRunnable/* = NULL*/) { if(pRunnable) { PaquetGameConnection* wPaquet = (PaquetGameConnection*) UsinePaquet::creerPaquet(GAME_CONNECTION); // GameId wPaquet->setGameId(pPacketReader.readInteger()); // GameServerId wPaquet->setGameServerId(pPacketReader.readInteger()); // Username int wArraySize = pPacketReader.readInteger(); uint8_t* wBuffer = new uint8_t[wArraySize]; pPacketReader.readString(wBuffer, wArraySize); wPaquet->setUsername(std::string((char*) wBuffer)); delete wBuffer; // Password wArraySize = pPacketReader.readInteger(); wBuffer = new uint8_t[wArraySize]; pPacketReader.readString(wBuffer, wArraySize); wPaquet->setPassword(std::string((char*) wBuffer)); delete wBuffer; // ConnectionState wPaquet->setConnectionState((GameConnectionState) pPacketReader.readInteger()); // Server Ip wArraySize = pPacketReader.readInteger(); wBuffer = new uint8_t[wArraySize]; pPacketReader.readString(wBuffer, wArraySize); wPaquet->setGameServerIp(std::string((char*) wBuffer)); delete wBuffer; // Server Ip wArraySize = pPacketReader.readInteger(); wBuffer = new uint8_t[wArraySize]; pPacketReader.readString(wBuffer, wArraySize); wPaquet->setMapName(std::string((char*) wBuffer)); delete wBuffer; // GameTime wPaquet->setGameTime(pPacketReader.readFloat()); wPaquet->setRunnable(pRunnable); wPaquet->run(); } }