void Render(Paddle p1, Paddle p2, Ball b, GLuint wins){ glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); p1.Draw(); p2.Draw(); b.Draw(); if (b.x + b.size < p1.x - p1.w){ DrawSprite(wins, 1.1, 0.8, 0.1, 0.08, 0); } else if (b.x - b.size > p2.x + p2.w){ DrawSprite(wins, -1.1, 0.8, 0.1, 0.08, 0); } }
/**************************************************************************//** * @author Paul Blasi, Caitlin Taggart * * @par Description: * The display callback. Draws each of the objects and displays score for each * player. If the game is currently paused, it also draws a translucent box * over the play area and the text "Paused". * *****************************************************************************/ void Display(void) { int length; glClear(GL_COLOR_BUFFER_BIT); BALL.Draw(); LEFT_PLAYER.Draw(); RIGHT_PLAYER.Draw(); LEFT_WALL.Draw(); RIGHT_WALL.Draw(); TOP_WALL.Draw(); BOTTOM_WALL.Draw(); NET.Draw(); string right_score = to_string(RIGHT_PLAYER.Score); string left_score = to_string(LEFT_PLAYER.Score); glColor4fv(WHITE); length = glutBitmapLength(GLUT_BITMAP_TIMES_ROMAN_24, (const unsigned char*)left_score.c_str()); glRasterPos2i(50 - (200.0 / SCREEN_WIDTH * length / 2.0), 90); glutBitmapString(GLUT_BITMAP_TIMES_ROMAN_24, (const unsigned char*)left_score.c_str()); length = glutBitmapLength(GLUT_BITMAP_TIMES_ROMAN_24, (const unsigned char*)right_score.c_str()); glRasterPos2i(150 - (200.0 / SCREEN_WIDTH * length / 2.0), 90); glutBitmapString(GLUT_BITMAP_TIMES_ROMAN_24, (const unsigned char*)right_score.c_str()); if (PAUSED) { float alphaBlack[4] = { 0.0, 0.0, 0.0, .60 }; Paddle temp; temp = Paddle(Point(100, 50), 200, 100, alphaBlack); temp.Draw(); glColor4fv(WHITE); length = glutBitmapLength(GLUT_BITMAP_TIMES_ROMAN_24, (const unsigned char*)"PAUSED"); glRasterPos2i(100 - (200.0/SCREEN_WIDTH * length / 2.0), 50); glutBitmapString(GLUT_BITMAP_TIMES_ROMAN_24, (const unsigned char*)"PAUSED"); } //glFlush(); glutSwapBuffers(); }