Esempio n. 1
0
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
    GraphicsContext* context = paintInfo.context;
    RenderStyle* style = renderer().style(isFirstLineStyle());
    const Font& font = style->font();
    FloatPoint boxOrigin = locationIncludingFlipping();
    boxOrigin.moveBy(FloatPoint(paintOffset));
    if (!isHorizontal())
        boxOrigin.move(0, -virtualLogicalHeight());
    FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), virtualLogicalHeight()));
    GraphicsContextStateSaver stateSaver(*context);
    if (!isHorizontal())
        context->concatCTM(InlineTextBox::rotation(boxRect, InlineTextBox::Clockwise));
    FloatPoint textOrigin(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());

    bool isPrinting = renderer().document().printing();
    bool haveSelection = !isPrinting && paintInfo.phase != PaintPhaseTextClip && selectionState() != RenderObject::SelectionNone;

    if (haveSelection)
        paintSelection(context, boxOrigin, style, font);
    else if (paintInfo.phase == PaintPhaseSelection)
        return;

    TextPainter::Style textStyle = TextPainter::textPaintingStyle(renderer(), style, paintInfo.forceBlackText(), isPrinting);
    if (haveSelection)
        textStyle = TextPainter::selectionPaintingStyle(renderer(), true, paintInfo.forceBlackText(), isPrinting, textStyle);

    TextRun textRun = constructTextRun(&renderer(), font, m_str, style, TextRun::AllowTrailingExpansion);
    TextPainter textPainter(context, font, textRun, textOrigin, boxRect, isHorizontal());
    textPainter.paint(0, m_str.length(), m_str.length(), textStyle);

    paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, style);
}
Esempio n. 2
0
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
    GraphicsContext* context = paintInfo.context;
    RenderStyle* style = m_renderer->style(isFirstLineStyle());
    Color styleTextColor = style->visitedDependentColor(CSSPropertyWebkitTextFillColor);
    if (styleTextColor != context->fillColor())
        context->setFillColor(styleTextColor, style->colorSpace());

    Color textColor = styleTextColor;
    const Font& font = style->font();
    if (selectionState() != RenderObject::SelectionNone) {
        paintSelection(context, paintOffset, style, font);

        // Select the correct color for painting the text.
        Color foreground = paintInfo.forceBlackText() ? Color::black : renderer()->selectionForegroundColor();
        if (foreground.isValid() && foreground != styleTextColor)
            context->setFillColor(foreground, style->colorSpace());
    }

    const ShadowData* shadow = style->textShadow();
    bool hasShadow = shadow;
    if (hasShadow) {
        // FIXME: it would be better if we could get the shadows top-to-bottom from the style.
        Vector<const ShadowData*, 4> shadows;
        do {
            shadows.append(shadow);
        } while ((shadow = shadow->next()));

        DrawLooper drawLooper;
        drawLooper.addUnmodifiedContent();
        for (int i = shadows.size() - 1; i >= 0; i--) {
            shadow = shadows[i];
            int shadowX = isHorizontal() ? shadow->x() : shadow->y();
            int shadowY = isHorizontal() ? shadow->y() : -shadow->x();
            FloatSize offset(shadowX, shadowY);
            drawLooper.addShadow(offset, shadow->blur(), shadow->color(),
                DrawLooper::ShadowRespectsTransforms, DrawLooper::ShadowIgnoresAlpha);
        }
        context->setDrawLooper(drawLooper);
    }

    // FIXME: Why is this always LTR? Fix by passing correct text run flags below.
    FloatPoint boxOrigin(paintOffset);
    boxOrigin.move(x(), y());
    FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), logicalHeight()));
    FloatPoint textOrigin(boxOrigin.x(), boxOrigin.y() + style->fontMetrics().ascent());
    TextRun textRun = RenderBlock::constructTextRun(renderer(), font, m_str, style, TextRun::AllowTrailingExpansion);
    TextRunPaintInfo textRunPaintInfo(textRun);
    textRunPaintInfo.bounds = boxRect;
    context->drawText(font, textRunPaintInfo, textOrigin);

    // Restore the regular fill color.
    if (styleTextColor != context->fillColor())
        context->setFillColor(styleTextColor, style->colorSpace());

    if (hasShadow)
        context->clearDrawLooper();

    paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, style);
}
Esempio n. 3
0
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
    GraphicsContext* context = paintInfo.context;
    RenderStyle* style = renderer().style(isFirstLineStyle());

    const Font& font = style->font();
    FloatPoint boxOrigin = locationIncludingFlipping();
    boxOrigin.moveBy(FloatPoint(paintOffset));
    if (!isHorizontal())
        boxOrigin.move(0, -virtualLogicalHeight());
    FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), virtualLogicalHeight()));
    GraphicsContextStateSaver stateSaver(*context);
    if (!isHorizontal())
        context->concatCTM(InlineTextBox::rotation(boxRect, InlineTextBox::Clockwise));
    FloatPoint textOrigin = FloatPoint(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());

    Color styleTextColor = renderer().resolveColor(style, CSSPropertyWebkitTextFillColor);
    if (styleTextColor != context->fillColor())
        context->setFillColor(styleTextColor);

    if (selectionState() != RenderObject::SelectionNone) {
        paintSelection(context, boxOrigin, style, font);

        // Select the correct color for painting the text.
        Color foreground = paintInfo.forceBlackText() ? Color::black : renderer().selectionForegroundColor();
        if (foreground != styleTextColor)
            context->setFillColor(foreground);
    }

    // Text shadows are disabled when printing. http://crbug.com/258321
    const ShadowList* shadowList = context->printing() ? 0 : style->textShadow();
    bool hasShadow = shadowList;
    if (hasShadow) {
        OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create();
        for (size_t i = shadowList->shadows().size(); i--; ) {
            const ShadowData& shadow = shadowList->shadows()[i];
            float shadowX = isHorizontal() ? shadow.x() : shadow.y();
            float shadowY = isHorizontal() ? shadow.y() : -shadow.x();
            FloatSize offset(shadowX, shadowY);
            drawLooperBuilder->addShadow(offset, shadow.blur(), shadow.color(),
                DrawLooperBuilder::ShadowRespectsTransforms, DrawLooperBuilder::ShadowIgnoresAlpha);
        }
        drawLooperBuilder->addUnmodifiedContent();
        context->setDrawLooper(drawLooperBuilder.release());
    }

    TextRun textRun = RenderBlockFlow::constructTextRun(&renderer(), font, m_str, style, TextRun::AllowTrailingExpansion);
    TextRunPaintInfo textRunPaintInfo(textRun);
    textRunPaintInfo.bounds = boxRect;
    context->drawText(font, textRunPaintInfo, textOrigin);

    // Restore the regular fill color.
    if (styleTextColor != context->fillColor())
        context->setFillColor(styleTextColor);

    if (hasShadow)
        context->clearDrawLooper();

    paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, style);
}
Esempio n. 4
0
TextPaintStyle computeTextSelectionPaintStyle(const TextPaintStyle& textPaintStyle, const RenderText& renderer, const RenderStyle& lineStyle, const PaintInfo& paintInfo, bool& paintSelectedTextOnly, bool& paintSelectedTextSeparately, const ShadowData*& selectionShadow)
{
    paintSelectedTextOnly = (paintInfo.phase == PaintPhaseSelection);
    paintSelectedTextSeparately = false;
    const ShadowData* textShadow = paintInfo.forceBlackText() ? 0 : lineStyle.textShadow();

    TextPaintStyle selectionPaintStyle = textPaintStyle;

    selectionShadow = textShadow;
    Color foreground = paintInfo.forceBlackText() ? Color::black : renderer.selectionForegroundColor();
    if (foreground.isValid() && foreground != selectionPaintStyle.fillColor) {
        if (!paintSelectedTextOnly)
            paintSelectedTextSeparately = true;
        selectionPaintStyle.fillColor = foreground;
    }

    Color emphasisMarkForeground = paintInfo.forceBlackText() ? Color::black : renderer.selectionEmphasisMarkColor();
    if (emphasisMarkForeground.isValid() && emphasisMarkForeground != selectionPaintStyle.emphasisMarkColor) {
        if (!paintSelectedTextOnly)
            paintSelectedTextSeparately = true;
        selectionPaintStyle.emphasisMarkColor = emphasisMarkForeground;
    }

    if (RenderStyle* pseudoStyle = renderer.getCachedPseudoStyle(SELECTION)) {
        const ShadowData* shadow = paintInfo.forceBlackText() ? 0 : pseudoStyle->textShadow();
        if (shadow != selectionShadow) {
            if (!paintSelectedTextOnly)
                paintSelectedTextSeparately = true;
            selectionShadow = shadow;
        }

        float strokeWidth = pseudoStyle->textStrokeWidth();
        if (strokeWidth != selectionPaintStyle.strokeWidth) {
            if (!paintSelectedTextOnly)
                paintSelectedTextSeparately = true;
            selectionPaintStyle.strokeWidth = strokeWidth;
        }

        Color stroke = paintInfo.forceBlackText() ? Color::black : pseudoStyle->visitedDependentColor(CSSPropertyWebkitTextStrokeColor);
        if (stroke != selectionPaintStyle.strokeColor) {
            if (!paintSelectedTextOnly)
                paintSelectedTextSeparately = true;
            selectionPaintStyle.strokeColor = stroke;
        }
    }
    return selectionPaintStyle;
}
Esempio n. 5
0
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
    GraphicsContext* context = paintInfo.context;
    RenderStyle* style = renderer().style(isFirstLineStyle());

    const Font& font = style->font();
    FloatPoint boxOrigin = locationIncludingFlipping();
    boxOrigin.moveBy(FloatPoint(paintOffset));
    FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), virtualLogicalHeight()));
    GraphicsContextStateSaver stateSaver(*context);
    FloatPoint textOrigin = FloatPoint(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());

    Color styleTextColor = renderer().resolveColor(style, CSSPropertyWebkitTextFillColor);
    if (styleTextColor != context->fillColor())
        context->setFillColor(styleTextColor);

    if (selectionState() != RenderObject::SelectionNone) {
        paintSelection(context, boxOrigin, style, font);

        // Select the correct color for painting the text.
        Color foreground = paintInfo.forceBlackText() ? Color::black : renderer().selectionForegroundColor();
        if (foreground != styleTextColor)
            context->setFillColor(foreground);
    }

    const ShadowList* shadowList = style->textShadow();
    bool hasShadow = shadowList;
    if (hasShadow)
        context->setDrawLooper(shadowList->createDrawLooper(DrawLooperBuilder::ShadowIgnoresAlpha));

    TextRun textRun = constructTextRun(&renderer(), font, m_str, style, TextRun::AllowTrailingExpansion);
    TextRunPaintInfo textRunPaintInfo(textRun);
    textRunPaintInfo.bounds = boxRect;
    context->drawText(font, textRunPaintInfo, textOrigin);

    // Restore the regular fill color.
    if (styleTextColor != context->fillColor())
        context->setFillColor(styleTextColor);

    if (hasShadow)
        context->clearDrawLooper();

    paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, style);
}
Esempio n. 6
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TextPaintStyle computeTextPaintStyle(const RenderText& renderer, const RenderStyle& lineStyle, const PaintInfo& paintInfo)
{
    TextPaintStyle paintStyle(lineStyle.colorSpace());

    paintStyle.strokeWidth = lineStyle.textStrokeWidth();

    if (paintInfo.forceBlackText()) {
        paintStyle.fillColor = Color::black;
        paintStyle.strokeColor = Color::black;
        paintStyle.emphasisMarkColor = Color::black;
        return paintStyle;
    }
    paintStyle.fillColor = lineStyle.visitedDependentColor(CSSPropertyWebkitTextFillColor);

    bool forceBackgroundToWhite = false;
    if (renderer.document().printing()) {
        if (lineStyle.printColorAdjust() == PrintColorAdjustEconomy)
            forceBackgroundToWhite = true;
        if (renderer.frame().settings().shouldPrintBackgrounds())
            forceBackgroundToWhite = false;
    }

    // Make the text fill color legible against a white background
    if (forceBackgroundToWhite)
        paintStyle.fillColor = adjustColorForVisibilityOnBackground(paintStyle.fillColor, Color::white);

    paintStyle.strokeColor = lineStyle.visitedDependentColor(CSSPropertyWebkitTextStrokeColor);

    // Make the text stroke color legible against a white background
    if (forceBackgroundToWhite)
        paintStyle.strokeColor = adjustColorForVisibilityOnBackground(paintStyle.strokeColor, Color::white);

    paintStyle.emphasisMarkColor = lineStyle.visitedDependentColor(CSSPropertyWebkitTextEmphasisColor);

    // Make the text stroke color legible against a white background
    if (forceBackgroundToWhite)
        paintStyle.emphasisMarkColor = adjustColorForVisibilityOnBackground(paintStyle.emphasisMarkColor, Color::white);

    return paintStyle;
}
Esempio n. 7
0
void EllipsisBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
{
    GraphicsContext* context = paintInfo.context;
    RenderStyle* style = renderer().style(isFirstLineStyle());
    Color textColor = style->visitedDependentColor(CSSPropertyWebkitTextFillColor);
    if (textColor != context->fillColor())
        context->setFillColor(textColor, style->colorSpace());
    bool setShadow = false;
    if (style->textShadow()) {
        context->setShadow(LayoutSize(style->textShadow()->x(), style->textShadow()->y()),
                           style->textShadow()->radius(), style->textShadow()->color(), style->colorSpace());
        setShadow = true;
    }

    const Font& font = style->font();
    if (selectionState() != RenderObject::SelectionNone) {
        paintSelection(context, paintOffset, style, font);

        // Select the correct color for painting the text.
        Color foreground = paintInfo.forceBlackText() ? Color::black : renderer().selectionForegroundColor();
        if (foreground.isValid() && foreground != textColor)
            context->setFillColor(foreground, style->colorSpace());
    }

    // FIXME: Why is this always LTR? Fix by passing correct text run flags below.
    context->drawText(font, RenderBlock::constructTextRun(&renderer(), font, m_str, style, TextRun::AllowTrailingExpansion), LayoutPoint(x() + paintOffset.x(), y() + paintOffset.y() + style->fontMetrics().ascent()));

    // Restore the regular fill color.
    if (textColor != context->fillColor())
        context->setFillColor(textColor, style->colorSpace());

    if (setShadow)
        context->clearShadow();

    paintMarkupBox(paintInfo, paintOffset, lineTop, lineBottom, style);
}
Esempio n. 8
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void InlineTextBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit /*lineTop*/, LayoutUnit /*lineBottom*/)
{
    if (isLineBreak() || !paintInfo.shouldPaintWithinRoot(&renderer()) || renderer().style()->visibility() != VISIBLE
        || m_truncation == cFullTruncation || paintInfo.phase == PaintPhaseOutline || !m_len)
        return;

    ASSERT(paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines);

    LayoutUnit logicalLeftSide = logicalLeftVisualOverflow();
    LayoutUnit logicalRightSide = logicalRightVisualOverflow();
    LayoutUnit logicalStart = logicalLeftSide + (isHorizontal() ? paintOffset.x() : paintOffset.y());
    LayoutUnit logicalExtent = logicalRightSide - logicalLeftSide;

    LayoutUnit paintEnd = isHorizontal() ? paintInfo.rect.maxX() : paintInfo.rect.maxY();
    LayoutUnit paintStart = isHorizontal() ? paintInfo.rect.x() : paintInfo.rect.y();

    // When subpixel font scaling is enabled text runs are positioned at
    // subpixel boundaries on the x-axis and thus there is no reason to
    // snap the x value. We still round the y-axis to ensure consistent
    // line heights.
    LayoutPoint adjustedPaintOffset = RuntimeEnabledFeatures::subpixelFontScalingEnabled()
        ? LayoutPoint(paintOffset.x(), paintOffset.y().round())
        : roundedIntPoint(paintOffset);

    if (logicalStart >= paintEnd || logicalStart + logicalExtent <= paintStart)
        return;

    bool isPrinting = textRenderer().document().printing();

    // Determine whether or not we're selected.
    bool haveSelection = !isPrinting && paintInfo.phase != PaintPhaseTextClip && selectionState() != RenderObject::SelectionNone;
    if (!haveSelection && paintInfo.phase == PaintPhaseSelection)
        // When only painting the selection, don't bother to paint if there is none.
        return;

    if (m_truncation != cNoTruncation) {
        if (renderer().containingBlock()->style()->isLeftToRightDirection() != isLeftToRightDirection()) {
            // Make the visible fragment of text hug the edge closest to the rest of the run by moving the origin
            // at which we start drawing text.
            // e.g. In the case of LTR text truncated in an RTL Context, the correct behavior is:
            // |Hello|CBA| -> |...He|CBA|
            // In order to draw the fragment "He" aligned to the right edge of it's box, we need to start drawing
            // farther to the right.
            // NOTE: WebKit's behavior differs from that of IE which appears to just overlay the ellipsis on top of the
            // truncated string i.e.  |Hello|CBA| -> |...lo|CBA|
            LayoutUnit widthOfVisibleText = toRenderText(renderer()).width(m_start, m_truncation, textPos(), isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
            LayoutUnit widthOfHiddenText = m_logicalWidth - widthOfVisibleText;
            // FIXME: The hit testing logic also needs to take this translation into account.
            LayoutSize truncationOffset(isLeftToRightDirection() ? widthOfHiddenText : -widthOfHiddenText, 0);
            adjustedPaintOffset.move(isHorizontal() ? truncationOffset : truncationOffset.transposedSize());
        }
    }

    GraphicsContext* context = paintInfo.context;

    RenderObject& rendererToUse = renderer();
    RenderStyle* styleToUse = rendererToUse.style(isFirstLineStyle());

    adjustedPaintOffset.move(0, styleToUse->isHorizontalWritingMode() ? 0 : -logicalHeight());

    FloatPoint boxOrigin = locationIncludingFlipping();
    boxOrigin.move(adjustedPaintOffset.x().toFloat(), adjustedPaintOffset.y().toFloat());
    FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), logicalHeight()));

    RenderCombineText* combinedText = styleToUse->hasTextCombine() && textRenderer().isCombineText() && toRenderCombineText(textRenderer()).isCombined() ? &toRenderCombineText(textRenderer()) : 0;

    bool shouldRotate = !isHorizontal() && !combinedText;
    if (shouldRotate)
        context->concatCTM(rotation(boxRect, Clockwise));

    // Determine whether or not we have composition underlines to draw.
    bool containsComposition = renderer().node() && renderer().frame()->inputMethodController().compositionNode() == renderer().node();
    bool useCustomUnderlines = containsComposition && renderer().frame()->inputMethodController().compositionUsesCustomUnderlines();

    // Determine the text colors and selection colors.
    Color textFillColor;
    Color textStrokeColor;
    Color emphasisMarkColor;
    float textStrokeWidth = styleToUse->textStrokeWidth();

    // Text shadows are disabled when printing. http://crbug.com/258321
    const ShadowList* textShadow = (context->printing() || paintInfo.forceBlackText()) ? 0 : styleToUse->textShadow();

    if (paintInfo.forceBlackText()) {
        textFillColor = Color::black;
        textStrokeColor = Color::black;
        emphasisMarkColor = Color::black;
    } else {
        textFillColor = rendererToUse.resolveColor(styleToUse, CSSPropertyWebkitTextFillColor);

        bool forceBackgroundToWhite = false;
        if (isPrinting) {
            if (styleToUse->printColorAdjust() == PrintColorAdjustEconomy)
                forceBackgroundToWhite = true;
            if (textRenderer().document().settings() && textRenderer().document().settings()->shouldPrintBackgrounds())
                forceBackgroundToWhite = false;
        }

        // Make the text fill color legible against a white background
        if (forceBackgroundToWhite)
            textFillColor = correctedTextColor(textFillColor, Color::white);

        textStrokeColor = rendererToUse.resolveColor(styleToUse, CSSPropertyWebkitTextStrokeColor);

        // Make the text stroke color legible against a white background
        if (forceBackgroundToWhite)
            textStrokeColor = correctedTextColor(textStrokeColor, Color::white);

        emphasisMarkColor = rendererToUse.resolveColor(styleToUse, CSSPropertyWebkitTextEmphasisColor);

        // Make the text stroke color legible against a white background
        if (forceBackgroundToWhite)
            emphasisMarkColor = correctedTextColor(emphasisMarkColor, Color::white);
    }

    bool paintSelectedTextOnly = (paintInfo.phase == PaintPhaseSelection);
    bool paintSelectedTextSeparately = false;

    Color selectionFillColor = textFillColor;
    Color selectionStrokeColor = textStrokeColor;
    Color selectionEmphasisMarkColor = emphasisMarkColor;
    float selectionStrokeWidth = textStrokeWidth;
    const ShadowList* selectionShadow = textShadow;
    if (haveSelection) {
        // Check foreground color first.
        Color foreground = paintInfo.forceBlackText() ? Color::black : renderer().selectionForegroundColor();
        if (foreground != selectionFillColor) {
            if (!paintSelectedTextOnly)
                paintSelectedTextSeparately = true;
            selectionFillColor = foreground;
        }

        Color emphasisMarkForeground = paintInfo.forceBlackText() ? Color::black : renderer().selectionEmphasisMarkColor();
        if (emphasisMarkForeground != selectionEmphasisMarkColor) {
            if (!paintSelectedTextOnly)
                paintSelectedTextSeparately = true;
            selectionEmphasisMarkColor = emphasisMarkForeground;
        }

        if (RenderStyle* pseudoStyle = renderer().getCachedPseudoStyle(SELECTION)) {
            // Text shadows are disabled when printing. http://crbug.com/258321
            const ShadowList* shadow = (context->printing() || paintInfo.forceBlackText()) ? 0 : pseudoStyle->textShadow();
            if (shadow != selectionShadow) {
                if (!paintSelectedTextOnly)
                    paintSelectedTextSeparately = true;
                selectionShadow = shadow;
            }

            float strokeWidth = pseudoStyle->textStrokeWidth();
            if (strokeWidth != selectionStrokeWidth) {
                if (!paintSelectedTextOnly)
                    paintSelectedTextSeparately = true;
                selectionStrokeWidth = strokeWidth;
            }

            Color stroke = paintInfo.forceBlackText() ? Color::black : rendererToUse.resolveColor(pseudoStyle, CSSPropertyWebkitTextStrokeColor);
            if (stroke != selectionStrokeColor) {
                if (!paintSelectedTextOnly)
                    paintSelectedTextSeparately = true;
                selectionStrokeColor = stroke;
            }
        }
    }

    // Set our font.
    const Font& font = styleToUse->font();

    FloatPoint textOrigin = FloatPoint(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());

    if (combinedText)
        combinedText->adjustTextOrigin(textOrigin, boxRect);

    // 1. Paint backgrounds behind text if needed. Examples of such backgrounds include selection
    // and composition highlights.
    if (paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseTextClip && !isPrinting) {
        if (containsComposition) {
            paintCompositionBackgrounds(context, boxOrigin, styleToUse, font, useCustomUnderlines);
        }

        paintDocumentMarkers(context, boxOrigin, styleToUse, font, true);

        if (haveSelection && !useCustomUnderlines)
            paintSelection(context, boxOrigin, styleToUse, font, selectionFillColor);
    }

    // 2. Now paint the foreground, including text and decorations like underline/overline (in quirks mode only).
    int length = m_len;
    int maximumLength;
    StringView string;
    if (!combinedText) {
        string = textRenderer().text().createView();
        if (static_cast<unsigned>(length) != string.length() || m_start)
            string.narrow(m_start, length);
        maximumLength = textRenderer().textLength() - m_start;
    } else {
        combinedText->getStringToRender(m_start, string, length);
        maximumLength = length;
    }

    StringBuilder charactersWithHyphen;
    TextRun textRun = constructTextRun(styleToUse, font, string, maximumLength, hasHyphen() ? &charactersWithHyphen : 0);
    if (hasHyphen())
        length = textRun.length();

    int sPos = 0;
    int ePos = 0;
    if (paintSelectedTextOnly || paintSelectedTextSeparately)
        selectionStartEnd(sPos, ePos);

    if (m_truncation != cNoTruncation) {
        sPos = min<int>(sPos, m_truncation);
        ePos = min<int>(ePos, m_truncation);
        length = m_truncation;
    }

    int emphasisMarkOffset = 0;
    TextEmphasisPosition emphasisMarkPosition;
    bool hasTextEmphasis = getEmphasisMarkPosition(styleToUse, emphasisMarkPosition);
    const AtomicString& emphasisMark = hasTextEmphasis ? styleToUse->textEmphasisMarkString() : nullAtom;
    if (!emphasisMark.isEmpty())
        emphasisMarkOffset = emphasisMarkPosition == TextEmphasisPositionOver ? -font.fontMetrics().ascent() - font.emphasisMarkDescent(emphasisMark) : font.fontMetrics().descent() + font.emphasisMarkAscent(emphasisMark);

    if (!paintSelectedTextOnly) {
        // For stroked painting, we have to change the text drawing mode.  It's probably dangerous to leave that mutated as a side
        // effect, so only when we know we're stroking, do a save/restore.
        GraphicsContextStateSaver stateSaver(*context, textStrokeWidth > 0);

        updateGraphicsContext(context, textFillColor, textStrokeColor, textStrokeWidth);
        if (!paintSelectedTextSeparately || ePos <= sPos) {
            // FIXME: Truncate right-to-left text correctly.
            paintTextWithShadows(context, rendererToUse, font, textRun, nullAtom, 0, 0, length, length, textOrigin, boxRect, textShadow, textStrokeWidth > 0, isHorizontal());
        } else {
            paintTextWithShadows(context, rendererToUse, font, textRun, nullAtom, 0, ePos, sPos, length, textOrigin, boxRect, textShadow, textStrokeWidth > 0, isHorizontal());
        }

        if (!emphasisMark.isEmpty()) {
            updateGraphicsContext(context, emphasisMarkColor, textStrokeColor, textStrokeWidth);

            DEFINE_STATIC_LOCAL(TextRun, objectReplacementCharacterTextRun, (&objectReplacementCharacter, 1));
            TextRun& emphasisMarkTextRun = combinedText ? objectReplacementCharacterTextRun : textRun;
            FloatPoint emphasisMarkTextOrigin = combinedText ? FloatPoint(boxOrigin.x() + boxRect.width() / 2, boxOrigin.y() + font.fontMetrics().ascent()) : textOrigin;
            if (combinedText)
                context->concatCTM(rotation(boxRect, Clockwise));

            int startOffset = 0;
            int endOffset = length;
            int paintRunLength = length;
            if (combinedText) {
                startOffset = 0;
                endOffset = objectReplacementCharacterTextRun.length();
                paintRunLength = endOffset;
            } else if (paintSelectedTextSeparately && ePos > sPos) {
                startOffset = ePos;
                endOffset = sPos;
            }
            // FIXME: Truncate right-to-left text correctly.
            paintTextWithShadows(context, rendererToUse, combinedText ? combinedText->originalFont() : font, emphasisMarkTextRun, emphasisMark, emphasisMarkOffset, startOffset, endOffset, paintRunLength, emphasisMarkTextOrigin, boxRect, textShadow, textStrokeWidth > 0, isHorizontal());

            if (combinedText)
                context->concatCTM(rotation(boxRect, Counterclockwise));
        }
    }

    if ((paintSelectedTextOnly || paintSelectedTextSeparately) && sPos < ePos) {
        // paint only the text that is selected
        GraphicsContextStateSaver stateSaver(*context, selectionStrokeWidth > 0);

        updateGraphicsContext(context, selectionFillColor, selectionStrokeColor, selectionStrokeWidth);
        paintTextWithShadows(context, rendererToUse, font, textRun, nullAtom, 0, sPos, ePos, length, textOrigin, boxRect, selectionShadow, selectionStrokeWidth > 0, isHorizontal());
        if (!emphasisMark.isEmpty()) {
            updateGraphicsContext(context, selectionEmphasisMarkColor, textStrokeColor, textStrokeWidth);

            DEFINE_STATIC_LOCAL(TextRun, objectReplacementCharacterTextRun, (&objectReplacementCharacter, 1));
            TextRun& emphasisMarkTextRun = combinedText ? objectReplacementCharacterTextRun : textRun;
            FloatPoint emphasisMarkTextOrigin = combinedText ? FloatPoint(boxOrigin.x() + boxRect.width() / 2, boxOrigin.y() + font.fontMetrics().ascent()) : textOrigin;
            if (combinedText)
                context->concatCTM(rotation(boxRect, Clockwise));

            int startOffset = combinedText ? 0 : sPos;
            int endOffset = combinedText ? objectReplacementCharacterTextRun.length() : ePos;
            int paintRunLength = combinedText ? endOffset : length;
            paintTextWithShadows(context, rendererToUse, combinedText ? combinedText->originalFont() : font, emphasisMarkTextRun, emphasisMark, emphasisMarkOffset, startOffset, endOffset, paintRunLength, emphasisMarkTextOrigin, boxRect, selectionShadow, selectionStrokeWidth > 0, isHorizontal());

            if (combinedText)
                context->concatCTM(rotation(boxRect, Counterclockwise));
        }
    }

    // Paint decorations
    TextDecoration textDecorations = styleToUse->textDecorationsInEffect();
    if (textDecorations != TextDecorationNone && paintInfo.phase != PaintPhaseSelection) {
        updateGraphicsContext(context, textFillColor, textStrokeColor, textStrokeWidth);
        if (combinedText)
            context->concatCTM(rotation(boxRect, Clockwise));
        paintDecoration(context, boxOrigin, textDecorations, textShadow);
        if (combinedText)
            context->concatCTM(rotation(boxRect, Counterclockwise));
    }

    if (paintInfo.phase == PaintPhaseForeground) {
        paintDocumentMarkers(context, boxOrigin, styleToUse, font, false);

        // Paint custom underlines for compositions.
        if (useCustomUnderlines) {
            const Vector<CompositionUnderline>& underlines = renderer().frame()->inputMethodController().customCompositionUnderlines();
            CompositionUnderlineRangeFilter filter(underlines, start(), end());
            for (CompositionUnderlineRangeFilter::ConstIterator it = filter.begin(); it != filter.end(); ++it) {
                if (it->color == Color::transparent)
                    continue;
                paintCompositionUnderline(context, boxOrigin, *it);
            }
        }
    }

    if (shouldRotate)
        context->concatCTM(rotation(boxRect, Counterclockwise));
}