Esempio n. 1
0
ea::shared_ptr<Technique> Technique::Clone(const ea::string& cloneName) const
{
    ea::shared_ptr<Technique> ret(context_->CreateObject<Technique>());
    ret->SetIsDesktop(isDesktop_);
    ret->SetName(cloneName);

    // Deep copy passes
    for (auto i = passes_.begin(); i != passes_.end(); ++i)
    {
        Pass* srcPass = i->get();
        if (!srcPass)
            continue;

        Pass* newPass = ret->CreatePass(srcPass->GetName());
        newPass->SetBlendMode(srcPass->GetBlendMode());
        newPass->SetDepthTestMode(srcPass->GetDepthTestMode());
        newPass->SetLightingMode(srcPass->GetLightingMode());
        newPass->SetDepthWrite(srcPass->GetDepthWrite());
        newPass->SetAlphaToCoverage(srcPass->GetAlphaToCoverage());
        newPass->SetIsDesktop(srcPass->IsDesktop());
        newPass->SetVertexShader(srcPass->GetVertexShader());
        newPass->SetPixelShader(srcPass->GetPixelShader());
        newPass->SetVertexShaderDefines(srcPass->GetVertexShaderDefines());
        newPass->SetPixelShaderDefines(srcPass->GetPixelShaderDefines());
        newPass->SetVertexShaderDefineExcludes(srcPass->GetVertexShaderDefineExcludes());
        newPass->SetPixelShaderDefineExcludes(srcPass->GetPixelShaderDefineExcludes());
    }

    return ret;
}
Esempio n. 2
0
SharedPtr<Technique> Technique::Clone(const String& cloneName) const
{
    SharedPtr<Technique> ret(new Technique(context_));
    ret->SetIsDesktop(isDesktop_);
    ret->SetName(cloneName);

    // Deep copy passes
    for (Vector<SharedPtr<Pass> >::ConstIterator i = passes_.Begin(); i != passes_.End(); ++i)
    {
        Pass* srcPass = i->Get();
        if (!srcPass)
            continue;

        Pass* newPass = ret->CreatePass(srcPass->GetName());
        newPass->SetBlendMode(srcPass->GetBlendMode());
        newPass->SetDepthTestMode(srcPass->GetDepthTestMode());
        newPass->SetLightingMode(srcPass->GetLightingMode());
        newPass->SetDepthWrite(srcPass->GetDepthWrite());
        newPass->SetAlphaToCoverage(srcPass->GetAlphaToCoverage());
        newPass->SetIsDesktop(srcPass->IsDesktop());
        newPass->SetVertexShader(srcPass->GetVertexShader());
        newPass->SetPixelShader(srcPass->GetPixelShader());
        newPass->SetVertexShaderDefines(srcPass->GetVertexShaderDefines());
        newPass->SetPixelShaderDefines(srcPass->GetPixelShaderDefines());
        newPass->SetVertexShaderDefineExcludes(srcPass->GetVertexShaderDefineExcludes());
        newPass->SetPixelShaderDefineExcludes(srcPass->GetPixelShaderDefineExcludes());
    }

    return ret;
}